chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions
@@ -7,35 +7,35 @@
#include "EntityRenderDispatcher.h"
#include "SnowManRenderer.h"
SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
{
model = (SnowManModel *) MobRenderer::model;
this->setArmor(model);
SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f) {
model = (SnowManModel*)MobRenderer::model;
this->setArmor(model);
}
void SnowManRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type SnowMan rather than std::shared_ptr<Mob> we have here -
// do some casting around instead
std::shared_ptr<SnowMan> mob = std::dynamic_pointer_cast<SnowMan>(_mob);
void SnowManRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) {
// 4J - original version used generics and thus had an input parameter of
// type SnowMan rather than std::shared_ptr<Mob> we have here - do some
// casting around instead
std::shared_ptr<SnowMan> mob = std::dynamic_pointer_cast<SnowMan>(_mob);
MobRenderer::additionalRendering(mob, a);
std::shared_ptr<ItemInstance> headGear = std::shared_ptr<ItemInstance>( new ItemInstance(Tile::pumpkin, 1) );
if (headGear != NULL && headGear->getItem()->id < 256)
{
glPushMatrix();
model->head->translateTo(1 / 16.0f);
MobRenderer::additionalRendering(mob, a);
std::shared_ptr<ItemInstance> headGear =
std::shared_ptr<ItemInstance>(new ItemInstance(Tile::pumpkin, 1));
if (headGear != NULL && headGear->getItem()->id < 256) {
glPushMatrix();
model->head->translateTo(1 / 16.0f);
if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
{
float s = 10 / 16.0f;
glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
glRotatef(90, 0, 1, 0);
glScalef(s, -s, s);
}
if (TileRenderer::canRender(
Tile::tiles[headGear->id]->getRenderShape())) {
float s = 10 / 16.0f;
glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
glRotatef(90, 0, 1, 0);
glScalef(s, -s, s);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
this->entityRenderDispatcher->itemInHandRenderer->renderItem(
mob, headGear, 0);
glPopMatrix();
}
glPopMatrix();
}
}