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chore: format Minecraft.Client
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@@ -7,35 +7,35 @@
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#include "EntityRenderDispatcher.h"
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#include "SnowManRenderer.h"
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SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
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{
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model = (SnowManModel *) MobRenderer::model;
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this->setArmor(model);
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SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f) {
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model = (SnowManModel*)MobRenderer::model;
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this->setArmor(model);
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}
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void SnowManRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type SnowMan rather than std::shared_ptr<Mob> we have here -
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// do some casting around instead
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std::shared_ptr<SnowMan> mob = std::dynamic_pointer_cast<SnowMan>(_mob);
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void SnowManRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type SnowMan rather than std::shared_ptr<Mob> we have here - do some
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// casting around instead
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std::shared_ptr<SnowMan> mob = std::dynamic_pointer_cast<SnowMan>(_mob);
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MobRenderer::additionalRendering(mob, a);
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std::shared_ptr<ItemInstance> headGear = std::shared_ptr<ItemInstance>( new ItemInstance(Tile::pumpkin, 1) );
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if (headGear != NULL && headGear->getItem()->id < 256)
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{
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glPushMatrix();
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model->head->translateTo(1 / 16.0f);
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MobRenderer::additionalRendering(mob, a);
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std::shared_ptr<ItemInstance> headGear =
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std::shared_ptr<ItemInstance>(new ItemInstance(Tile::pumpkin, 1));
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if (headGear != NULL && headGear->getItem()->id < 256) {
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glPushMatrix();
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model->head->translateTo(1 / 16.0f);
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if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
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{
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float s = 10 / 16.0f;
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glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
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glRotatef(90, 0, 1, 0);
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glScalef(s, -s, s);
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}
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if (TileRenderer::canRender(
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Tile::tiles[headGear->id]->getRenderShape())) {
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float s = 10 / 16.0f;
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glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
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glRotatef(90, 0, 1, 0);
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glScalef(s, -s, s);
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}
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(
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mob, headGear, 0);
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glPopMatrix();
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}
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glPopMatrix();
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}
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}
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