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chore: format Minecraft.Client
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@@ -1,11 +1,11 @@
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#pragma once
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#include "../Textures/Stitching/StitchedTexture.h"
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// 4J Added this class to store the uv data that we have pre-calculated and loaded from a file
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class SimpleIcon : public StitchedTexture
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{
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// 4J Added this class to store the uv data that we have pre-calculated and
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// loaded from a file
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class SimpleIcon : public StitchedTexture {
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public:
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SimpleIcon(const std::wstring &name, float u0, float v0, float u1, float v1);
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SimpleIcon(const std::wstring& name, float u0, float v0, float u1,
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float v1);
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};
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