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nuke telemetry recording calls
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-11
@@ -189,7 +189,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void* initData,
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} else {
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}
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_LoadMenu, 0);
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m_iTexturePacksNotInstalled = 0;
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// block input if we're waiting for DLC to install, and wipe the saves list.
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@@ -547,10 +546,6 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() {
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uint64_t ullOfferID_Full;
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app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,
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&ullOfferID_Full);
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TelemetryManager->RecordUpsellPresented(
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ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC,
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ullOfferID_Full & 0xFFFFFFFF);
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#endif
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unsigned int uiIDA[2];
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@@ -1050,12 +1045,6 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass,
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int32_t saveOrCheckpointId = 0;
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bool validSave =
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StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
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TelemetryManager->RecordLevelResume(
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pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends,
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eSen_CompeteOrCoop_Coop_and_Competitive,
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app.GetGameSettings(pClass->m_iPad, eGameSetting_Difficulty),
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app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(),
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saveOrCheckpointId);
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} else {
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StorageManager.ResetSaveData();
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// Make our next save default to the name of the level
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