nuke telemetry recording calls

This commit is contained in:
Tropical
2026-03-30 20:40:50 -05:00
parent 8580100ce4
commit ed9701fc4d
22 changed files with 1 additions and 158 deletions
@@ -189,7 +189,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void* initData,
} else {
}
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_LoadMenu, 0);
m_iTexturePacksNotInstalled = 0;
// block input if we're waiting for DLC to install, and wipe the saves list.
@@ -547,10 +546,6 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() {
uint64_t ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,
&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(
ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
#endif
unsigned int uiIDA[2];
@@ -1050,12 +1045,6 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass,
int32_t saveOrCheckpointId = 0;
bool validSave =
StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelResume(
pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends,
eSen_CompeteOrCoop_Coop_and_Competitive,
app.GetGameSettings(pClass->m_iPad, eGameSetting_Difficulty),
app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(),
saveOrCheckpointId);
} else {
StorageManager.ResetSaveData();
// Make our next save default to the name of the level