Use standard thumbnail callbacks in storage

This commit is contained in:
notmatthewbeshay
2026-03-11 16:29:02 +11:00
parent d2156d417c
commit f187f89dc3
7 changed files with 16 additions and 14 deletions
+1 -1
View File
@@ -278,7 +278,7 @@ public:
C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(void *lpParam,SAVE_DETAILS *pSaveDetails,const bool),void *lpParam,char *pszSavePackName);
PSAVE_DETAILS ReturnSavesInfo();
void ClearSavesInfo(); // Clears results
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(void *lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), void *lpParam); // Get the thumbnail for an individual save referenced by pSaveInfo
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(void *lpParam,std::uint8_t *thumbnailData,unsigned int thumbnailBytes), void *lpParam); // Get the thumbnail for an individual save referenced by pSaveInfo
void GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData);
void GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes);