mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-09-23 09:42:26 +00:00
Merge branch 'dev' into feat/iggy-dev
This commit is contained in:
+286
-280
File diff suppressed because it is too large
Load Diff
+198
-188
@@ -6,218 +6,230 @@
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#include <cstdint>
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class ImageFileBuffer
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{
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class ImageFileBuffer {
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public:
|
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enum EImageType
|
||||
{
|
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e_typePNG,
|
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e_typeJPG
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||||
};
|
||||
enum EImageType { e_typePNG, e_typeJPG };
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||||
|
||||
EImageType m_type;
|
||||
void* m_pBuffer;
|
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int m_bufferSize;
|
||||
EImageType m_type;
|
||||
void* m_pBuffer;
|
||||
int m_bufferSize;
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|
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int GetType() { return m_type; }
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void *GetBufferPointer() { return m_pBuffer; }
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int GetBufferSize() { return m_bufferSize; }
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void Release() { free(m_pBuffer); m_pBuffer = NULL; }
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||||
bool Allocated() { return m_pBuffer != NULL; }
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int GetType() { return m_type; }
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void* GetBufferPointer() { return m_pBuffer; }
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int GetBufferSize() { return m_bufferSize; }
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void Release() {
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free(m_pBuffer);
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m_pBuffer = NULL;
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}
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bool Allocated() { return m_pBuffer != NULL; }
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};
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|
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typedef struct
|
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{
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int Width;
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int Height;
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}D3DXIMAGE_INFO;
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typedef struct {
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int Width;
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int Height;
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} D3DXIMAGE_INFO;
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|
||||
typedef struct _XSOCIAL_PREVIEWIMAGE {
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BYTE *pBytes;
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BYTE* pBytes;
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DWORD Pitch;
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DWORD Width;
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||||
DWORD Height;
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||||
// D3DFORMAT Format;
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// D3DFORMAT Format;
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} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE;
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|
||||
class C4JRender
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||||
{
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||||
class C4JRender {
|
||||
public:
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void Tick();
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||||
void UpdateGamma(unsigned short usGamma);
|
||||
void Tick();
|
||||
void UpdateGamma(unsigned short usGamma);
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||||
|
||||
// Matrix stack
|
||||
void MatrixMode(int type);
|
||||
void MatrixSetIdentity();
|
||||
void MatrixTranslate(float x,float y,float z);
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void MatrixRotate(float angle, float x, float y, float z);
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||||
void MatrixScale(float x, float y, float z);
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||||
void MatrixPerspective(float fovy, float aspect, float zNear, float zFar);
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||||
void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar);
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void MatrixPop();
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||||
void MatrixPush();
|
||||
void MatrixMult(float *mat);
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||||
const float *MatrixGet(int type);
|
||||
void Set_matrixDirty();
|
||||
// Matrix stack
|
||||
void MatrixMode(int type);
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||||
void MatrixSetIdentity();
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void MatrixTranslate(float x, float y, float z);
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||||
void MatrixRotate(float angle, float x, float y, float z);
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||||
void MatrixScale(float x, float y, float z);
|
||||
void MatrixPerspective(float fovy, float aspect, float zNear, float zFar);
|
||||
void MatrixOrthogonal(float left, float right, float bottom, float top,
|
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float zNear, float zFar);
|
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void MatrixPop();
|
||||
void MatrixPush();
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||||
void MatrixMult(float* mat);
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||||
const float* MatrixGet(int type);
|
||||
void Set_matrixDirty();
|
||||
|
||||
// Core
|
||||
void Initialise();
|
||||
void InitialiseContext();
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||||
// Call before Initialise() to override window size and/or fullscreen mode.
|
||||
// If not called, the primary monitor's native resolution is used.
|
||||
void SetWindowSize(int w, int h);
|
||||
void SetFullscreen(bool fs);
|
||||
void StartFrame();
|
||||
void DoScreenGrabOnNextPresent();
|
||||
void Present();
|
||||
void Clear(int flags);
|
||||
void SetClearColour(const float colourRGBA[4]);
|
||||
bool IsWidescreen();
|
||||
bool IsHiDef();
|
||||
void GetFramebufferSize(int &width, int &height);
|
||||
void CaptureThumbnail(ImageFileBuffer *pngOut);
|
||||
void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut);
|
||||
void BeginConditionalSurvey(int identifier);
|
||||
void EndConditionalSurvey();
|
||||
void BeginConditionalRendering(int identifier);
|
||||
void EndConditionalRendering();
|
||||
// Core
|
||||
void Initialise();
|
||||
void InitialiseContext();
|
||||
// Call before Initialise() to override window size and/or fullscreen mode.
|
||||
// If not called, the primary monitor's native resolution is used.
|
||||
void SetWindowSize(int w, int h);
|
||||
void SetFullscreen(bool fs);
|
||||
void StartFrame();
|
||||
void DoScreenGrabOnNextPresent();
|
||||
void Present();
|
||||
void Clear(int flags);
|
||||
void SetClearColour(const float colourRGBA[4]);
|
||||
bool IsWidescreen();
|
||||
bool IsHiDef();
|
||||
void GetFramebufferSize(int& width, int& height);
|
||||
void CaptureThumbnail(ImageFileBuffer* pngOut);
|
||||
void CaptureScreen(ImageFileBuffer* jpgOut,
|
||||
XSOCIAL_PREVIEWIMAGE* previewOut);
|
||||
void BeginConditionalSurvey(int identifier);
|
||||
void EndConditionalSurvey();
|
||||
void BeginConditionalRendering(int identifier);
|
||||
void EndConditionalRendering();
|
||||
|
||||
// Vertex data handling
|
||||
typedef enum
|
||||
{
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD
|
||||
VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied,
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||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
|
||||
VERTEX_TYPE_COUNT
|
||||
} eVertexType;
|
||||
// Vertex data handling
|
||||
typedef enum {
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x
|
||||
// float, colour 4 x byte, normal 4 x
|
||||
// byte, padding 1 DWORD
|
||||
VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of
|
||||
// VS_PS3_TS2_CS1.hlsl for description of
|
||||
// layout
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as
|
||||
// VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1
|
||||
// with lighting applied,
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as
|
||||
// VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1
|
||||
// with tex gen
|
||||
VERTEX_TYPE_COUNT
|
||||
} eVertexType;
|
||||
|
||||
// Pixel shader
|
||||
typedef enum
|
||||
{
|
||||
PIXEL_SHADER_TYPE_STANDARD,
|
||||
PIXEL_SHADER_TYPE_PROJECTION,
|
||||
PIXEL_SHADER_TYPE_FORCELOD,
|
||||
PIXEL_SHADER_COUNT
|
||||
} ePixelShaderType;
|
||||
// Pixel shader
|
||||
typedef enum {
|
||||
PIXEL_SHADER_TYPE_STANDARD,
|
||||
PIXEL_SHADER_TYPE_PROJECTION,
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||||
PIXEL_SHADER_TYPE_FORCELOD,
|
||||
PIXEL_SHADER_COUNT
|
||||
} ePixelShaderType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
VIEWPORT_TYPE_FULLSCREEN,
|
||||
VIEWPORT_TYPE_SPLIT_TOP,
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||||
VIEWPORT_TYPE_SPLIT_BOTTOM,
|
||||
VIEWPORT_TYPE_SPLIT_LEFT,
|
||||
VIEWPORT_TYPE_SPLIT_RIGHT,
|
||||
VIEWPORT_TYPE_QUADRANT_TOP_LEFT,
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||||
VIEWPORT_TYPE_QUADRANT_TOP_RIGHT,
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||||
VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT,
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||||
VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT,
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||||
} eViewportType;
|
||||
typedef enum {
|
||||
VIEWPORT_TYPE_FULLSCREEN,
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||||
VIEWPORT_TYPE_SPLIT_TOP,
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||||
VIEWPORT_TYPE_SPLIT_BOTTOM,
|
||||
VIEWPORT_TYPE_SPLIT_LEFT,
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||||
VIEWPORT_TYPE_SPLIT_RIGHT,
|
||||
VIEWPORT_TYPE_QUADRANT_TOP_LEFT,
|
||||
VIEWPORT_TYPE_QUADRANT_TOP_RIGHT,
|
||||
VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT,
|
||||
VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT,
|
||||
} eViewportType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PRIMITIVE_TYPE_TRIANGLE_LIST,
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||||
PRIMITIVE_TYPE_TRIANGLE_STRIP,
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||||
PRIMITIVE_TYPE_TRIANGLE_FAN,
|
||||
PRIMITIVE_TYPE_QUAD_LIST,
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||||
PRIMITIVE_TYPE_LINE_LIST,
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||||
PRIMITIVE_TYPE_LINE_STRIP,
|
||||
PRIMITIVE_TYPE_COUNT
|
||||
} ePrimitiveType;
|
||||
typedef enum {
|
||||
PRIMITIVE_TYPE_TRIANGLE_LIST,
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||||
PRIMITIVE_TYPE_TRIANGLE_STRIP,
|
||||
PRIMITIVE_TYPE_TRIANGLE_FAN,
|
||||
PRIMITIVE_TYPE_QUAD_LIST,
|
||||
PRIMITIVE_TYPE_LINE_LIST,
|
||||
PRIMITIVE_TYPE_LINE_STRIP,
|
||||
PRIMITIVE_TYPE_COUNT
|
||||
} ePrimitiveType;
|
||||
|
||||
void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType);
|
||||
void DrawVertices(ePrimitiveType PrimitiveType, int count, void* dataIn,
|
||||
eVertexType vType, C4JRender::ePixelShaderType psType);
|
||||
|
||||
// Command buffers
|
||||
void CBuffLockStaticCreations();
|
||||
int CBuffCreate(int count);
|
||||
void CBuffDelete(int first, int count);
|
||||
void CBuffStart(int index, bool full = false);
|
||||
void CBuffClear(int index);
|
||||
int CBuffSize(int index);
|
||||
void CBuffEnd();
|
||||
bool CBuffCall(int index, bool full = true);
|
||||
void CBuffTick();
|
||||
void CBuffDeferredModeStart();
|
||||
void CBuffDeferredModeEnd();
|
||||
// Command buffers
|
||||
void CBuffLockStaticCreations();
|
||||
int CBuffCreate(int count);
|
||||
void CBuffDelete(int first, int count);
|
||||
void CBuffStart(int index, bool full = false);
|
||||
void CBuffClear(int index);
|
||||
int CBuffSize(int index);
|
||||
void CBuffEnd();
|
||||
bool CBuffCall(int index, bool full = true);
|
||||
void CBuffTick();
|
||||
void CBuffDeferredModeStart();
|
||||
void CBuffDeferredModeEnd();
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component
|
||||
/* Don't think these are all directly available on D3D 11 - leaving for now
|
||||
TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0
|
||||
TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1
|
||||
TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels
|
||||
*/
|
||||
MAX_TEXTURE_FORMATS
|
||||
} eTextureFormat;
|
||||
typedef enum {
|
||||
TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per
|
||||
// component
|
||||
/* Don't think these are all directly available on D3D 11 - leaving for
|
||||
now TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to
|
||||
alpha channel, R=G=B=0 TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit
|
||||
component mapped to alpha channel, R=G=B=1 TEXTURE_FORMAT_RxGxBxAx,
|
||||
// One 8-bit component mapped to all channels
|
||||
*/
|
||||
MAX_TEXTURE_FORMATS
|
||||
} eTextureFormat;
|
||||
|
||||
// Textures
|
||||
int TextureCreate();
|
||||
void TextureFree(int idx);
|
||||
void TextureBind(int idx);
|
||||
void TextureBindVertex(int idx, bool scaleLight = false);
|
||||
void TextureSetTextureLevels(int levels);
|
||||
int TextureGetTextureLevels();
|
||||
void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw);
|
||||
void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level);
|
||||
void TextureSetParam(int param, int value);
|
||||
void TextureDynamicUpdateStart();
|
||||
void TextureDynamicUpdateEnd();
|
||||
HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
|
||||
HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
|
||||
HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut);
|
||||
HRESULT SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn);
|
||||
void TextureGetStats();
|
||||
void *TextureGetTexture(int idx);
|
||||
// Textures
|
||||
int TextureCreate();
|
||||
void TextureFree(int idx);
|
||||
void TextureBind(int idx);
|
||||
void TextureBindVertex(int idx, bool scaleLight = false);
|
||||
void TextureSetTextureLevels(int levels);
|
||||
int TextureGetTextureLevels();
|
||||
void TextureData(int width, int height, void* data, int level,
|
||||
eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw);
|
||||
void TextureDataUpdate(int xoffset, int yoffset, int width, int height,
|
||||
void* data, int level);
|
||||
void TextureSetParam(int param, int value);
|
||||
void TextureDynamicUpdateStart();
|
||||
void TextureDynamicUpdateEnd();
|
||||
HRESULT LoadTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo,
|
||||
int** ppDataOut);
|
||||
HRESULT LoadTextureData(BYTE* pbData, DWORD dwBytes,
|
||||
D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut);
|
||||
HRESULT SaveTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo,
|
||||
int* ppDataOut);
|
||||
HRESULT SaveTextureDataToMemory(void* pOutput, int outputCapacity,
|
||||
int* outputLength, int width, int height,
|
||||
int* ppDataIn);
|
||||
void TextureGetStats();
|
||||
void* TextureGetTexture(int idx);
|
||||
|
||||
// State control
|
||||
void StateSetColour(float r, float g, float b, float a);
|
||||
void StateSetDepthMask(bool enable);
|
||||
void StateSetBlendEnable(bool enable);
|
||||
void StateSetBlendFunc(int src, int dst);
|
||||
void StateSetBlendFactor(unsigned int colour);
|
||||
void StateSetAlphaFunc(int func, float param);
|
||||
void StateSetDepthFunc(int func);
|
||||
void StateSetFaceCull(bool enable);
|
||||
void StateSetFaceCullCW(bool enable);
|
||||
void StateSetLineWidth(float width);
|
||||
void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha);
|
||||
void StateSetDepthTestEnable(bool enable);
|
||||
void StateSetAlphaTestEnable(bool enable);
|
||||
void StateSetDepthSlopeAndBias(float slope, float bias);
|
||||
void StateSetFogEnable(bool enable);
|
||||
void StateSetFogMode(int mode);
|
||||
void StateSetFogNearDistance(float dist);
|
||||
void StateSetFogFarDistance(float dist);
|
||||
void StateSetFogDensity(float density);
|
||||
void StateSetFogColour(float red, float green, float blue);
|
||||
void StateSetLightingEnable(bool enable);
|
||||
void StateSetVertexTextureUV( float u, float v);
|
||||
void StateSetLightColour(int light, float red, float green, float blue);
|
||||
void StateSetLightAmbientColour(float red, float green, float blue);
|
||||
void StateSetLightDirection(int light, float x, float y, float z);
|
||||
void StateSetLightEnable(int light, bool enable);
|
||||
void StateSetViewport(eViewportType viewportType);
|
||||
void StateSetEnableViewportClipPlanes(bool enable);
|
||||
void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace);
|
||||
void StateSetStencil(int Function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask);
|
||||
void StateSetForceLOD(int LOD);
|
||||
// State control
|
||||
void StateSetColour(float r, float g, float b, float a);
|
||||
void StateSetDepthMask(bool enable);
|
||||
void StateSetBlendEnable(bool enable);
|
||||
void StateSetBlendFunc(int src, int dst);
|
||||
void StateSetBlendFactor(unsigned int colour);
|
||||
void StateSetAlphaFunc(int func, float param);
|
||||
void StateSetDepthFunc(int func);
|
||||
void StateSetFaceCull(bool enable);
|
||||
void StateSetFaceCullCW(bool enable);
|
||||
void StateSetLineWidth(float width);
|
||||
void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha);
|
||||
void StateSetDepthTestEnable(bool enable);
|
||||
void StateSetAlphaTestEnable(bool enable);
|
||||
void StateSetDepthSlopeAndBias(float slope, float bias);
|
||||
void StateSetFogEnable(bool enable);
|
||||
void StateSetFogMode(int mode);
|
||||
void StateSetFogNearDistance(float dist);
|
||||
void StateSetFogFarDistance(float dist);
|
||||
void StateSetFogDensity(float density);
|
||||
void StateSetFogColour(float red, float green, float blue);
|
||||
void StateSetLightingEnable(bool enable);
|
||||
void StateSetVertexTextureUV(float u, float v);
|
||||
void StateSetLightColour(int light, float red, float green, float blue);
|
||||
void StateSetLightAmbientColour(float red, float green, float blue);
|
||||
void StateSetLightDirection(int light, float x, float y, float z);
|
||||
void StateSetLightEnable(int light, bool enable);
|
||||
void StateSetViewport(eViewportType viewportType);
|
||||
void StateSetEnableViewportClipPlanes(bool enable);
|
||||
void StateSetTexGenCol(int col, float x, float y, float z, float w,
|
||||
bool eyeSpace);
|
||||
void StateSetStencil(int Function, uint8_t stencil_ref,
|
||||
uint8_t stencil_func_mask, uint8_t stencil_write_mask);
|
||||
void StateSetForceLOD(int LOD);
|
||||
|
||||
// Event tracking
|
||||
void BeginEvent(LPCWSTR eventName);
|
||||
void EndEvent();
|
||||
// Event tracking
|
||||
void BeginEvent(LPCWSTR eventName);
|
||||
void EndEvent();
|
||||
|
||||
// PLM event handling
|
||||
void Suspend();
|
||||
bool Suspended();
|
||||
void Resume();
|
||||
// PLM event handling
|
||||
void Suspend();
|
||||
bool Suspended();
|
||||
void Resume();
|
||||
|
||||
// Linux window management
|
||||
bool ShouldClose();
|
||||
void Shutdown();
|
||||
// Linux window management
|
||||
bool ShouldClose();
|
||||
void Shutdown();
|
||||
};
|
||||
|
||||
|
||||
const int GL_MODELVIEW_MATRIX = 0x0BA6;
|
||||
const int GL_PROJECTION_MATRIX = 0x0BA7;
|
||||
const int GL_MODELVIEW = 0x1700;
|
||||
@@ -242,8 +254,8 @@ const int GL_EYE_LINEAR = 0x2400;
|
||||
const int GL_OBJECT_PLANE = 0x2501;
|
||||
const int GL_EYE_PLANE = 0x2502;
|
||||
|
||||
|
||||
// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet)
|
||||
// These things are used by glEnable/glDisable so must be different and non-zero
|
||||
// (zero is used by things we haven't assigned yet)
|
||||
const int GL_TEXTURE_2D = 0x0DE1;
|
||||
const int GL_BLEND = 0x0BE2;
|
||||
const int GL_CULL_FACE = 0x0B44;
|
||||
@@ -286,7 +298,7 @@ const int GL_TEXTURE_WRAP_T = 0x2803;
|
||||
const int GL_NEAREST = 0x2600;
|
||||
const int GL_LINEAR = 0x2601;
|
||||
const int GL_EXP = 0x0800;
|
||||
const int GL_NEAREST_MIPMAP_LINEAR = 0x2702; // TODO - mipmapping bit of this
|
||||
const int GL_NEAREST_MIPMAP_LINEAR = 0x2702; // TODO - mipmapping bit of this
|
||||
|
||||
const int GL_CLAMP = 0x2900;
|
||||
const int GL_REPEAT = 0x2901;
|
||||
@@ -312,5 +324,3 @@ const int GL_TRIANGLE_STRIP = 0x0005;
|
||||
|
||||
// Singleton
|
||||
extern C4JRender RenderManager;
|
||||
|
||||
|
||||
|
||||
+6510
-5924
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -5,4 +5,4 @@
|
||||
#include "../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h"
|
||||
#endif
|
||||
|
||||
#endif //_4J_RENDER_STADAFX_H
|
||||
#endif //_4J_RENDER_STADAFX_H
|
||||
Reference in New Issue
Block a user