mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-09-23 09:42:26 +00:00
Initial Android Support
This commit is contained in:
@@ -75,13 +75,18 @@ public:
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}
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std::filesystem::path getBasePath() override {
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#if defined(__linux__)
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#if defined(__linux__) && !defined (__android__)
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char buf[4096];
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ssize_t len = readlink("/proc/self/exe", buf, sizeof(buf) - 1);
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if (len > 0) {
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buf[len] = '\0';
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return std::filesystem::path(buf).parent_path();
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}
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#elif defined(__android__)
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// Because of the static init fiasco
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// I need to set the path before loading the library
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// I can only do this through ENV
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return std::filesystem::path( getenv("MC_PATH") );
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#endif
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return std::filesystem::current_path();
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}
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@@ -1,11 +1,11 @@
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#include "Render.h"
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#include "../PlatformTypes.h"
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#include "SDL.h"
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_stdinc.h"
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#include "SDL_video.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_error.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_stdinc.h>
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#include <SDL2/SDL_video.h>
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#include "gl3_loader.h"
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// undefine macros from header to avoid argument mismatch
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@@ -41,6 +41,11 @@
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#include <dlfcn.h>
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#include <pthread.h>
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#ifdef __android__
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#include <android/log.h>
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#include <EGL/egl.h>
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#endif
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#include <cmath>
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#include <cstdio>
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#include <cstring>
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@@ -51,6 +56,12 @@
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#include <utility>
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#include <vector>
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#ifdef __android__
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#define fprintf(file, ...) ((void)__android_log_print(ANDROID_LOG_INFO, "4JRENDER", __VA_ARGS__))
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#define printf(...) ((void)__android_log_print(ANDROID_LOG_INFO, "4JRENDER", __VA_ARGS__))
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#endif
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C4JRender RenderManager;
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// MARK: Shaders
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@@ -81,6 +92,11 @@ static const char* FRAG_SRC =
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// MARK: OpenGL state
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// Hello SDL and opengl 3.3
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#ifdef __android__
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static EGLDisplay s_eglDisplay = EGL_NO_DISPLAY;
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static EGLContext s_mainEglContext = EGL_NO_CONTEXT;
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static EGLSurface s_mainEglSurface = EGL_NO_SURFACE;
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#endif
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static SDL_Window* s_window = nullptr;
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static SDL_GLContext s_glContext = nullptr;
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static bool s_shouldClose = false;
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@@ -94,8 +110,14 @@ static pthread_key_t s_glCtxKey;
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static pthread_once_t s_glCtxKeyOnce = PTHREAD_ONCE_INIT;
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static void makeGLCtxKey() { pthread_key_create(&s_glCtxKey, nullptr); }
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static const int MAX_SHARED_CTXS = 6;
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#ifdef __android__
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static EGLSurface s_sharedWins[MAX_SHARED_CTXS] = {};
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static EGLContext s_sharedCtxs[MAX_SHARED_CTXS] = {};
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#else
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static SDL_Window* s_sharedWins[MAX_SHARED_CTXS] = {};
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static SDL_GLContext s_sharedCtxs[MAX_SHARED_CTXS] = {};
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#endif
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static int s_sharedCtxCount = 0;
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static int s_nextSharedCtx = 0;
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static pthread_mutex_t s_sharedMtx = PTHREAD_MUTEX_INITIALIZER;
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@@ -647,6 +669,9 @@ void C4JRender::Initialise() {
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#ifdef __android__
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SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight");
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#endif
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Uint32 wf = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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if (s_fullscreen) wf |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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s_window = SDL_CreateWindow("Minecraft Console Edition",
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@@ -686,16 +711,50 @@ void C4JRender::Initialise() {
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s_mainThread = pthread_self();
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s_mainThreadSet = true;
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pthread_setspecific(s_glCtxKey, (void*)s_window);
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#ifdef __android__
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s_eglDisplay = eglGetCurrentDisplay();
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EGLint pb_atr[] = {
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EGL_WIDTH, 1,
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EGL_HEIGHT, 1,
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EGL_NONE
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};
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EGLint cfg_id;
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if (!eglQueryContext(s_eglDisplay, (EGLContext)s_glContext, EGL_CONFIG_ID, &cfg_id))
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{
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printf("BRUH\n");
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}
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EGLConfig cfg;
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EGLint cfgs;
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EGLint atrs[] = { EGL_CONFIG_ID, cfg_id, EGL_NONE };
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eglChooseConfig(s_eglDisplay, atrs, &cfg, 1, &cfgs);
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#endif
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SDL_GL_MakeCurrent(s_window, s_glContext);
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for (int i = 0; i < MAX_SHARED_CTXS; i++) {
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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#ifndef __android__
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SDL_Window* w = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, 1, 1,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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if (!w) break;
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SDL_GLContext ctx = SDL_GL_CreateContext(w);
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#else
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EGLint ctx_atr[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
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EGLContext ctx = eglCreateContext(s_eglDisplay, cfg, (EGLContext)s_glContext, ctx_atr);
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EGLSurface w = eglCreatePbufferSurface(s_eglDisplay, cfg, pb_atr);
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if ( w == EGL_NO_SURFACE ) {
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printf("EGL_NO_SURFACE: %d\n", eglGetError() );
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}
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#endif
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if (!ctx) {
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#ifndef __android__
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SDL_DestroyWindow(w);
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#endif
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break;
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}
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s_sharedWins[s_sharedCtxCount] = w;
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@@ -722,10 +781,18 @@ void C4JRender::InitialiseContext() {
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}
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void* cp = pthread_getspecific(s_glCtxKey);
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if (cp) {
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#ifdef __android__
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EGLContext ctx = (EGLContext)cp;
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#else
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SDL_GLContext ctx = (SDL_GLContext)cp;
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#endif
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for (int i = 0; i < s_sharedCtxCount; i++)
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if (s_sharedCtxs[i] == ctx) {
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#ifdef __android__
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eglMakeCurrent(s_eglDisplay, s_sharedWins[i], s_sharedWins[i], ctx );
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#else
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SDL_GL_MakeCurrent(s_sharedWins[i], ctx);
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#endif
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return;
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}
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return;
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@@ -738,7 +805,11 @@ void C4JRender::InitialiseContext() {
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if (!shared) return;
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for (int i = 0; i < s_sharedCtxCount; i++)
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if (s_sharedCtxs[i] == shared)
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#ifdef __android__
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eglMakeCurrent(s_eglDisplay, s_sharedWins[i], s_sharedWins[i], shared );
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#else
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SDL_GL_MakeCurrent(s_sharedWins[i], shared);
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#endif
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pthread_setspecific(s_glCtxKey, (void*)shared);
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}
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@@ -801,8 +872,14 @@ void C4JRender::Shutdown() {
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s_window = nullptr;
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}
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for (int i = 0; i < s_sharedCtxCount; i++) {
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#ifdef __android__
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eglMakeCurrent(s_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (s_sharedCtxs[i]) eglDestroySurface(s_eglDisplay, s_sharedWins[i]);
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if (s_sharedWins[i]) eglDestroyContext(s_eglDisplay, s_sharedCtxs[i]);
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#else
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if (s_sharedCtxs[i]) SDL_GL_DeleteContext(s_sharedCtxs[i]);
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if (s_sharedWins[i]) SDL_DestroyWindow(s_sharedWins[i]);
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#endif
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}
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SDL_Quit();
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}
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@@ -2,8 +2,12 @@
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#include "gl3_loader.h"
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// NOTE: gl3_loader.h must be included before these two
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#ifdef GLES
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#include <GLES3/gl3.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include <cstdint>
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#include <cstdlib>
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@@ -386,6 +390,34 @@ extern C4JRender RenderManager;
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#define GL_TRIANGLE_STRIP 0x0005
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#endif
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// These constants do not exist on the GLES,
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// so for now it is just stub
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#ifdef GLES
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#ifndef GL_COLOR_MATERIAL
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#define GL_COLOR_MATERIAL 0x0B57
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#endif
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#ifndef GL_RESCALE_NORMAL
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#define GL_RESCALE_NORMAL 0x803A
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#endif
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#ifndef GL_NORMALIZE
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#define GL_NORMALIZE 0x0BA1
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#endif
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#ifndef GL_POLYGON_OFFSET_LINE
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#endif
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#ifndef GL_AMBIENT_AND_DIFFUSE
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#endif
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extern "C" {
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void glShadeModel(GLenum);
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void glColorMaterial(GLenum, GLenum);
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void glNormal3f(GLfloat, GLfloat, GLfloat);
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void glTexGeni(GLenum, GLenum, GLint);
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}
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#endif
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// glCallList / display list macros
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#undef glNewList
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#define glNewList(_list, _mode) RenderManager.CBuffStart(_list)
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@@ -726,3 +758,7 @@ void glGetQueryObjectu_4J_Helper(unsigned int id, unsigned int pname,
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#define glLight(a, b, c) glLight_4J(a, b, c)
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#define glLightModel(a, b) glLightModel_4J(a, b)
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#define glTexGen(a, b, c) glTexGen_4J(a, b, c)
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#ifdef GLES
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#define glClearDepth(a) glClearDepthf((float)a)
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#endif
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@@ -2,9 +2,13 @@
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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#ifdef GLES
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <SDL2/SDL.h>
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#endif
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#include <cstdio>
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#ifndef GL_ARRAY_BUFFER
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