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https://github.com/LCE-Hub/LCE-Emerald-Launcher.git
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feat(hooks/useGameManager): Moon Edition panorama (#113)
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+26
-18
@@ -75,7 +75,7 @@ const BASE_EDITIONS = [
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titleImage: "/images/minecraft_title_moon.png",
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supportsSlimSkins: false,
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logo: "/images/moonEdition.png",
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panorama: "vanilla_tu19",
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panorama: "moonedition",
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},
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];
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@@ -132,7 +132,9 @@ export function useGameManager({
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}: GameManagerProps) {
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const [installs, setInstalls] = useState<string[]>([]);
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const [isGameRunning, setIsGameRunning] = useState(false);
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const [downloadProgress, setDownloadProgress] = useState<Record<string, number>>({});
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const [downloadProgress, setDownloadProgress] = useState<
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Record<string, number>
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>({});
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const [downloadingIds, setDownloadingIds] = useState<string[]>([]);
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const [isRunnerDownloading, setIsRunnerDownloading] = useState(false);
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const [runnerDownloadProgress, setRunnerDownloadProgress] = useState<
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@@ -360,7 +362,10 @@ export function useGameManager({
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useEffect(() => {
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checkInstalls();
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const unlistenDownload = TauriService.onDownloadProgress((data) =>
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setDownloadProgress((prev) => ({ ...prev, [data.instanceId]: data.percent })),
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setDownloadProgress((prev) => ({
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...prev,
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[data.instanceId]: data.percent,
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})),
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);
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const unlistenRunner = TauriService.onRunnerDownloadProgress((p) =>
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setRunnerDownloadProgress(p),
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@@ -451,21 +456,24 @@ export function useGameManager({
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[checkInstalls],
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);
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const handleCancelDownload = useCallback(async (id: string) => {
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try {
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await TauriService.cancelDownload(id);
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await TauriService.deleteInstance(id);
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setDownloadProgress((prev) => {
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const next = { ...prev };
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delete next[id];
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return next;
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});
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setDownloadingIds((prev) => prev.filter((did) => did !== id));
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await checkInstalls();
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} catch (e) {
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console.error(e);
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}
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}, [checkInstalls]);
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const handleCancelDownload = useCallback(
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async (id: string) => {
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try {
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await TauriService.cancelDownload(id);
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await TauriService.deleteInstance(id);
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setDownloadProgress((prev) => {
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const next = { ...prev };
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delete next[id];
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return next;
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});
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setDownloadingIds((prev) => prev.filter((did) => did !== id));
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await checkInstalls();
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} catch (e) {
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console.error(e);
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}
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},
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[checkInstalls],
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);
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const handleLaunch = useCallback(async () => {
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if (isGameRunning) return;
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