mirror of
https://github.com/LCE-Hub/LCE-Emerald-Launcher.git
synced 2026-09-24 17:11:00 +00:00
fix: goldmapper on ci
This commit is contained in:
@@ -0,0 +1,81 @@
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import { spawnSync } from "node:child_process";
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import { existsSync, copyFileSync, mkdirSync, readdirSync } from "node:fs";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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const SCRIPT_DIR = path.dirname(fileURLToPath(import.meta.url));
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const ROOT_DIR = path.resolve(SCRIPT_DIR, "..");
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const GOLDMAPPER_DIR = path.join(ROOT_DIR, "GoldMapper");
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const BUILD_DIR = path.join(GOLDMAPPER_DIR, "build");
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const RESOURCES_DIR = path.join(ROOT_DIR, "src-tauri", "resources");
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const TOOLCHAIN_MINGW = path.join(SCRIPT_DIR, "toolchain-mingw.cmake");
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const IS_WINDOWS = process.platform === "win32";
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function run(cmd, args, cwd) {
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console.log(`> ${cmd} ${args.join(" ")}`);
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const res = spawnSync(cmd, args, {
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cwd,
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stdio: "inherit",
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shell: IS_WINDOWS,
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});
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if (res.status !== 0) {
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process.exit(res.status ?? 1);
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}
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}
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if (
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!existsSync(
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path.join(GOLDMAPPER_DIR, "third_party", "minhook", "include", "MinHook.h"),
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)
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) {
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console.log("Initializing minhook submodule...");
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run(
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"git",
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["-C", GOLDMAPPER_DIR, "submodule", "update", "--init", "--recursive"],
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ROOT_DIR,
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);
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}
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console.log("Configuring GoldMapper...");
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const configureArgs = ["-B", BUILD_DIR, "-DCMAKE_BUILD_TYPE=Release"];
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if (!IS_WINDOWS) {
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configureArgs.push("-DCMAKE_TOOLCHAIN_FILE=" + TOOLCHAIN_MINGW);
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}
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configureArgs.push(GOLDMAPPER_DIR);
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run("cmake", configureArgs, ROOT_DIR);
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console.log("Building GoldMapper...");
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run("cmake", ["--build", BUILD_DIR, "--config", "Release"], ROOT_DIR);
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console.log("Copying binaries to resources...");
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mkdirSync(RESOURCES_DIR, { recursive: true });
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const outputs = [
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{
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source: "GoldMapperLib.dll",
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names: ["GoldMapperLib.dll", "libGoldMapperLib.dll"], //neo: dont ask me vro idk why it does that
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},
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{ source: "GoldMapperLauncher.exe", names: ["GoldMapperLauncher.exe"] },
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{
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source: "SDL2.dll",
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names: ["SDL2.dll"],
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dir: path.join(GOLDMAPPER_DIR, "third_party", "SDL2-2.32.6", "lib", "x64"),
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},
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];
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for (const entry of outputs) {
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const dir = entry.dir ?? BUILD_DIR;
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const file = path.join(dir, entry.source);
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if (existsSync(file)) {
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copyFileSync(file, path.join(RESOURCES_DIR, entry.source));
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continue;
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}
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const candidate = readdirSync(dir).find((f) =>
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entry.names.some((n) => f.toLowerCase() === n.toLowerCase()),
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);
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if (!candidate) {
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console.error(`Missing build output: ${entry.source}`);
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process.exit(1);
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}
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copyFileSync(
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path.join(dir, candidate),
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path.join(RESOURCES_DIR, entry.source),
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);
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}
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console.log("GoldMapper build complete.");
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@@ -1,40 +0,0 @@
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#!/usr/bin/env bash
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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ROOT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
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GOLDMAPPER_DIR="$ROOT_DIR/GoldMapper"
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BUILD_DIR="$GOLDMAPPER_DIR/build"
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RESOURCES_DIR="$ROOT_DIR/src-tauri/resources"
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if ! command -v xwin &> /dev/null; then
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echo "Installing xwin..."
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cargo install xwin
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fi
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if [ ! -d "$HOME/.cache/xwin/splat" ]; then
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echo "Downloading Windows SDK and CRT..."
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xwin --accept-license 16299.309000601.3633040603 splat --output "$HOME/.cache/xwin/splat"
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fi
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if [ ! -f "$GOLDMAPPER_DIR/third_party/minhook/include/MinHook.h" ]; then
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echo "Initializing minhook submodule..."
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git -C "$GOLDMAPPER_DIR" submodule update --init --recursive
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fi
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echo "Configuring GoldMapper..."
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cmake -B "$BUILD_DIR" \
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-DCMAKE_TOOLCHAIN_FILE="$GOLDMAPPER_DIR/toolchain-xwin.cmake" \
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-DCMAKE_BUILD_TYPE=Release \
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"$GOLDMAPPER_DIR"
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echo "Building GoldMapper..."
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cmake --build "$BUILD_DIR" --config Release
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echo "Copying binaries to resources..."
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mkdir -p "$RESOURCES_DIR"
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cp "$BUILD_DIR/GoldMapperLib.dll" "$RESOURCES_DIR/"
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cp "$BUILD_DIR/GoldMapperLauncher.exe" "$RESOURCES_DIR/"
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cp "$BUILD_DIR/../third_party/SDL2-2.32.6/lib/x64/SDL2.dll" "$RESOURCES_DIR/"
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echo "GoldMapper build complete."
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@@ -0,0 +1,5 @@
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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set(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc)
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set(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++)
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set(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
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