mirror of
https://github.com/LCE-Hub/LCE-Emerald-Launcher.git
synced 2026-09-23 08:32:51 +00:00
fix: get rid of UDP broadcase and use port 61000 instead of a random port
This commit is contained in:
+6
-88
@@ -1,7 +1,6 @@
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::fs;
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use std::fs;
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use std::io::Write;
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use std::io::Write;
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use std::net::UdpSocket;
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use std::path::PathBuf;
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use std::path::PathBuf;
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use std::process::Command;
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use std::process::Command;
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use steam_shortcuts_util::{Shortcut, parse_shortcuts, shortcuts_to_bytes};
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use steam_shortcuts_util::{Shortcut, parse_shortcuts, shortcuts_to_bytes};
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@@ -934,80 +933,6 @@ async fn download_and_install(app: AppHandle, state: State<'_, DownloadState>, u
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Ok("Success".into())
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Ok("Success".into())
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}
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}
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#[repr(C, packed)]
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struct LanBroadcastPacket {
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magic: u32,
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net_version: u16,
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game_port: u16,
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host_name: [u16; 32],
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player_count: u8,
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max_players: u8,
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game_host_settings: u32,
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texture_pack_parent_id: u32,
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sub_texture_pack_id: u8,
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is_joinable: u8,
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}
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struct LanServicesGuard(CancellationToken);
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impl Drop for LanServicesGuard {
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fn drop(&mut self) {
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self.0.cancel();
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}
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}
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fn start_lan_broadcast(servers: &[(McServer, u16)], cancel: CancellationToken) {
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for (server, broadcast_port) in servers {
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let cancel = cancel.clone();
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let name = server.name.clone();
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let port = *broadcast_port;
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std::thread::spawn(move || {
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let socket = match UdpSocket::bind("0.0.0.0:0") {
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Ok(s) => s,
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Err(e) => {
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eprintln!("[Emerald] LAN broadcast socket bind failed: {e}");
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return;
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}
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};
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if let Err(e) = socket.set_broadcast(true) {
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eprintln!("[Emerald] LAN broadcast set_broadcast failed: {e}");
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return;
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}
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let mut host_name = [0u16; 32];
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for (i, c) in name.encode_utf16().take(31).enumerate() {
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host_name[i] = c;
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}
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let packet = LanBroadcastPacket {
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magic: 0x4D434C4E,
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net_version: 170,
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game_port: port,
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host_name,
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player_count: 0,
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max_players: 8,
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game_host_settings: 0,
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texture_pack_parent_id: 0,
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sub_texture_pack_id: 0,
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is_joinable: 1,
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};
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let packet_bytes = unsafe {
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std::slice::from_raw_parts(
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&packet as *const LanBroadcastPacket as *const u8,
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std::mem::size_of::<LanBroadcastPacket>(),
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)
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};
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while !cancel.is_cancelled() {
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if let Err(e) = socket.send_to(packet_bytes, "255.255.255.255:25566") {
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eprintln!("[Emerald] LAN broadcast send failed: {e}");
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}
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std::thread::sleep(std::time::Duration::from_secs(1));
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}
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});
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}
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}
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fn perform_dlc_sync(app: &AppHandle, instance_dir: &PathBuf) -> Result<(), String> {
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fn perform_dlc_sync(app: &AppHandle, instance_dir: &PathBuf) -> Result<(), String> {
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let mut dlc_src = None;
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let mut dlc_src = None;
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let root = get_app_dir(app);
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let root = get_app_dir(app);
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@@ -1353,21 +1278,14 @@ async fn check_game_update(app: AppHandle, instance_id: String, url: String) ->
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#[tauri::command]
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#[tauri::command]
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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async fn launch_game(app: AppHandle, state: State<'_, GameState>, instance_id: String, servers: Vec<McServer>) -> Result<(), String> {
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async fn launch_game(app: AppHandle, state: State<'_, GameState>, instance_id: String, mut servers: Vec<McServer>) -> Result<(), String> {
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perform_instance_sync(&app, &instance_id).await?;
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perform_instance_sync(&app, &instance_id).await?;
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let working_dir = get_instance_working_dir(&app, &instance_id);
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let working_dir = get_instance_working_dir(&app, &instance_id);
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let config = load_config(app.clone());
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let config = load_config(app.clone());
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let _lan_services: Option<LanServicesGuard> = if !servers.is_empty() {
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let lce_live = McServer { name: "LCELive Game".into(), ip: "127.0.0.1".into(), port: 61000 };
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let cancel = CancellationToken::new();
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if !servers.iter().any(|s| s.ip == lce_live.ip && s.port == lce_live.port) {
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let servers_with_ports: Vec<(McServer, u16)> = servers
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servers.push(lce_live);
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.iter()
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}
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.map(|s| (s.clone(), s.port))
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.collect();
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start_lan_broadcast(&servers_with_ports, cancel.clone());
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Some(LanServicesGuard(cancel))
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} else {
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None
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};
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let game_exe = working_dir.join("Minecraft.Client.exe");
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let game_exe = working_dir.join("Minecraft.Client.exe");
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if !game_exe.exists() {
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if !game_exe.exists() {
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return Err("Game executable not found in instance folder.".into());
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return Err("Game executable not found in instance folder.".into());
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@@ -2037,7 +1955,7 @@ async fn run_relay_proxy(
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.map_err(|e| format!("Relay WS connect failed: {}", e))?;
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.map_err(|e| format!("Relay WS connect failed: {}", e))?;
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eprintln!("[Emerald] Joiner relay: WS connected");
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eprintln!("[Emerald] Joiner relay: WS connected");
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let listener = tokio::net::TcpListener::bind("0.0.0.0:0")
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let listener = tokio::net::TcpListener::bind("0.0.0.0:61000")
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.await
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.await
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.map_err(|e| format!("Bind failed: {}", e))?;
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.map_err(|e| format!("Bind failed: {}", e))?;
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let local_port = listener.local_addr().map_err(|e| e.to_string())?.port();
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let local_port = listener.local_addr().map_err(|e| e.to_string())?.port();
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@@ -62,10 +62,10 @@ export default function ChooseInstanceModal({
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setStatus("Connecting via relay...");
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setStatus("Connecting via relay...");
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const baseUrl = lceLiveService.apiBaseUrl;
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const baseUrl = lceLiveService.apiBaseUrl;
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const accessToken = lceLiveService.accessToken ?? "";
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const accessToken = lceLiveService.accessToken ?? "";
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const port = await TauriService.startRelayProxy(baseUrl, accessToken, sessionId);
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await TauriService.startRelayProxy(baseUrl, accessToken, sessionId);
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setStatus("Launching game...");
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setStatus("Launching game...");
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await TauriService.launchGame(selectedInstance, [
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await TauriService.launchGame(selectedInstance, [
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{ name: invite.hostName || "LCELive Game", ip: "127.0.0.1", port }
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{ name: invite.hostName || "LCELive Game", ip: "127.0.0.1", port: 61000 }
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]);
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]);
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} else {
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} else {
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setStatus("Launching game...");
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setStatus("Launching game...");
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