fix: Steam integration grids

This commit is contained in:
neoapps-dev
2026-05-01 15:46:34 +03:00
parent f648cbbcc4
commit d874b194a2
3 changed files with 34 additions and 31 deletions
+13 -27
View File
@@ -14,6 +14,7 @@ use tokio::sync::Mutex;
use tokio_util::sync::CancellationToken;
use tauri_plugin_opener::OpenerExt;
use serde::{Deserialize, Serialize};
use base64::{Engine as _, engine::general_purpose};
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct McServer {
@@ -1683,18 +1684,18 @@ fn delete_screenshot(path: String) -> Result<(), String> {
#[tauri::command]
async fn add_to_steam(
app: AppHandle,
_app: AppHandle,
instance_id: String,
name: String,
title_image: String,
panorama_image: String,
title_base64: String,
panorama_base64: String,
) -> Result<(), String> {
let exe_path = std::env::current_exe().map_err(|e| e.to_string())?;
let exe_str = exe_path.to_string_lossy().to_string();
let launch_options = format!("\"{}\"", instance_id);
let start_dir = exe_path.parent().map(|p| p.to_string_lossy().to_string()).unwrap_or_default();
let app_id_32 = steam_shortcuts_util::app_id_generator::calculate_app_id(&exe_str, &name);
let app_id_64 = ((app_id_32 as u64) << 32) | 0x02000000;
//let app_id_64 = ((app_id_32 as u64) << 32) | 0x02000000; //neo: just in case we'll need later.
let mut userdata_dirs: Vec<PathBuf> = Vec::new();
#[cfg(target_os = "linux")]
{
@@ -1707,6 +1708,7 @@ async fn add_to_steam(
}
#[cfg(target_os = "windows")]
{
userdata_dirs.push(PathBuf::from("C:\\Program Files\\Steam\\userdata"));
userdata_dirs.push(PathBuf::from("C:\\Program Files (x86)\\Steam\\userdata"));
}
#[cfg(target_os = "macos")]
@@ -1729,7 +1731,6 @@ async fn add_to_steam(
let user_config_dir = entry.path().join("config");
let shortcuts_path = user_config_dir.join("shortcuts.vdf");
if !user_config_dir.exists() { continue; }
let content = if shortcuts_path.exists() {
fs::read(&shortcuts_path).unwrap_or_default()
} else {
@@ -1743,7 +1744,6 @@ async fn add_to_steam(
};
let mut owned_shortcuts: Vec<steam_shortcuts_util::shortcut::ShortcutOwned> = shortcuts.iter().map(|s| s.to_owned()).collect();
if owned_shortcuts.iter().any(|s| s.app_name == name && s.exe == exe_str) {
continue;
}
@@ -1777,27 +1777,13 @@ async fn add_to_steam(
}
if grid_dir.exists() {
let resource_dir = app.path().resource_dir().unwrap_or_default();
let resolve_image_path = |p: &str| {
if p.starts_with('/') {
resource_dir.join(&p[1..])
} else {
PathBuf::from(p)
}
};
let title_path = resolve_image_path(&title_image);
let panorama_path = resolve_image_path(&panorama_image);
if let Ok(img_data) = fs::read(&title_path) {
let _ = fs::write(grid_dir.join(format!("{}p.png", app_id_64)), &img_data);
}
if let Ok(img_data) = fs::read(&panorama_path) {
let _ = fs::write(grid_dir.join(format!("{}_hero.png", app_id_64)), &img_data);
let _ = fs::write(grid_dir.join(format!("{}.png", app_id_64)), &img_data);
}
if let Ok(img_data) = fs::read(&title_path) {
let _ = fs::write(grid_dir.join(format!("{}_logo.png", app_id_64)), &img_data);
}
let panorama_data = general_purpose::STANDARD.decode(panorama_base64.clone()).map_err(|e| e.to_string())?;
let title_data = general_purpose::STANDARD.decode(title_base64.clone()).map_err(|e| e.to_string())?;
let _ = fs::write(grid_dir.join(format!("{}p.png", app_id_32)), &panorama_data);
let _ = fs::write(grid_dir.join(format!("{}_hero.png", app_id_32)), &panorama_data);
let _ = fs::write(grid_dir.join(format!("{}.png", app_id_32)), &panorama_data);
let _ = fs::write(grid_dir.join(format!("{}_logo.png", app_id_32)), &title_data);
let _ = fs::write(grid_dir.join(format!("{}.json", app_id_32)), "{\"nVersion\":1,\"logoPosition\":{\"pinnedPosition\":\"CenterCenter\",\"nWidthPct\":50,\"nHeightPct\":50}}".as_bytes()); //neo: if you're confused, this is for logo position
}
}
}