Fix player list map icon colors to match map markers

The tab player list and teleport menu now show the correct map marker
color for each player. The icon is computed using the same hash as the
map renderer (getRandomPlayerMapIcon) and stored by player name,
bypassing the unreliable small-ID lookup that produced wrong colors
on dedicated servers.
This commit is contained in:
itsRevela
2026-03-26 22:22:13 -05:00
parent 35fbc7af17
commit 1b423e48d3
6 changed files with 71 additions and 3 deletions
+4
View File
@@ -753,10 +753,14 @@ public:
private:
BYTE m_playerColours[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
unsigned int m_playerGamePrivileges[MINECRAFT_NET_MAX_PLAYERS];
struct PlayerMapIconEntry { wchar_t name[32]; char icon; };
PlayerMapIconEntry m_playerMapIcons[MINECRAFT_NET_MAX_PLAYERS];
public:
void UpdatePlayerInfo(BYTE networkSmallId, SHORT playerColourIndex, unsigned int playerGamePrivileges);
short GetPlayerColour(BYTE networkSmallId);
void SetPlayerMapIcon(const wchar_t* name, char icon);
char GetPlayerMapIconByName(const wchar_t* name);
unsigned int GetPlayerPrivileges(BYTE networkSmallId);
wstring getEntityName(eINSTANCEOF type);