Fix server list refresh and add cancellable non-blocking connection

Server list: edits and deletions now update the UI immediately by
calling SearchForGames() in ForceFriendsSessionRefresh() and
UpdateGamesList() on nav-back to LoadOrJoinMenu.

Connection: moved WinsockNetLayer::JoinGame() to a background thread
with non-blocking sockets (5s timeout, 3 retries). Users can cancel
with B/Escape during the attempt. Failed connections always show an
error dialog.
This commit is contained in:
itsRevela
2026-03-24 11:30:14 -05:00
parent d4d5ffe403
commit 5dad6c24f7
10 changed files with 297 additions and 11 deletions
@@ -70,6 +70,8 @@ private:
wstring m_editServerPort;
int m_editServerButtonIndex;
int m_deleteServerButtonIndex;
bool m_asyncJoinInProgress;
DWORD m_joinLocalUsersMask;
#endif
public: