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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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#pragma once
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#include "Common\UI\IUIScene_AbstractContainerMenu.h"
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class BeaconTileEntity;
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class IUIScene_BeaconMenu : public virtual IUIScene_AbstractContainerMenu
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{
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public:
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IUIScene_BeaconMenu();
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virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY);
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int getSectionStartOffset(ESceneSection eSection);
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virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
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virtual bool IsSectionSlotList( ESceneSection eSection );
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virtual vector<HtmlString> *GetSectionHoverText(ESceneSection eSection);
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bool IsVisible( ESceneSection eSection );
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protected:
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void handleTick();
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int GetId(int tier, int effectId);
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virtual void SetConfirmButtonEnabled(bool enabled) = 0;
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virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected) = 0;
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virtual int GetPowerButtonId(ESceneSection eSection) = 0;
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virtual bool IsPowerButtonSelected(ESceneSection eSection) = 0;
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virtual void SetPowerButtonSelected(ESceneSection eSection) = 0;
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shared_ptr<BeaconTileEntity> m_beacon;
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bool m_initPowerButtons;
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};
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