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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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#pragma once
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#include "MobRenderer.h"
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#include "ResourceLocation.h"
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class EntityHorse;
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class PathfinderMob;
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class HorseRenderer : public MobRenderer
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{
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private:
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static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
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static ResourceLocation HORSE_LOCATION;
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static ResourceLocation HORSE_MULE_LOCATION;
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static ResourceLocation HORSE_DONKEY_LOCATION;
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static ResourceLocation HORSE_ZOMBIE_LOCATION;
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static ResourceLocation HORSE_SKELETON_LOCATION;
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public:
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HorseRenderer(Model *model, float f);
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protected:
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void adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight);
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virtual void scale(shared_ptr<LivingEntity> entityliving, float f);
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virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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virtual void bindTexture(ResourceLocation *location);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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private:
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ResourceLocation *getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse);
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};
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