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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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#pragma once
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#include "Creature.h"
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class Level;
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#include "EntitySelector.h"
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class Enemy : public Creature
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{
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public:
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static const int XP_REWARD_NONE;
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static const int XP_REWARD_SMALL;
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static const int XP_REWARD_MEDIUM;
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static const int XP_REWARD_LARGE;
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static const int XP_REWARD_HUGE;
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class EnemyEntitySelector : public EntitySelector
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{
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bool matches(shared_ptr<Entity> entity) const;
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};
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static const int XP_REWARD_NONE = 0;
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static const int XP_REWARD_SMALL = 3;
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static const int XP_REWARD_MEDIUM = 5;
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static const int XP_REWARD_LARGE = 10;
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static const int XP_REWARD_HUGE = 20;
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static const int XP_REWARD_BOSS = 50;
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static EntitySelector *ENEMY_SELECTOR;
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};
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