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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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#pragma once
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#include "DefaultDispenseItemBehavior.h"
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#include "AbstractProjectileDispenseBehavior.h"
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class ArrowDispenseBehavior : public AbstractProjectileDispenseBehavior
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{
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protected:
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virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
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};
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class EggDispenseBehavior : public AbstractProjectileDispenseBehavior
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{
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protected:
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virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
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};
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class SnowballDispenseBehavior : public AbstractProjectileDispenseBehavior
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{
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protected:
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virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
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};
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class ExpBottleDispenseBehavior : public AbstractProjectileDispenseBehavior
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{
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protected:
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virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
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virtual float getUncertainty();
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virtual float getPower();
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};
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class ThrownPotionDispenseBehavior : public AbstractProjectileDispenseBehavior
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{
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private:
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int m_potionValue;
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public:
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ThrownPotionDispenseBehavior(int potionValue);
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protected:
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virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
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virtual float getUncertainty();
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virtual float getPower();
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};
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class PotionDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed);
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};
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class SpawnEggDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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};
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class FireworksDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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protected:
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virtual void playSound(BlockSource *source, eOUTCOME outcome);
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};
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class FireballDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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protected:
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virtual void playSound(BlockSource *source, eOUTCOME outcome);
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};
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class BoatDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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BoatDispenseBehavior();
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virtual ~BoatDispenseBehavior();
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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protected:
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virtual void playSound(BlockSource *source, eOUTCOME outcome);
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private:
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DefaultDispenseItemBehavior *defaultDispenseItemBehavior;
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};
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class FilledBucketDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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};
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class EmptyBucketDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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};
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class FlintAndSteelDispenseBehavior : public DefaultDispenseItemBehavior
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{
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// bool success; // 4J-JEV: Removed because we have something cleaner for this now.
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public:
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shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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protected:
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virtual void playSound(BlockSource *source, eOUTCOME outcome);
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};
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class DyeDispenseBehavior : public DefaultDispenseItemBehavior
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{
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// bool success; // 4J-JEV: Removed because we have something cleaner for this now.
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public:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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protected:
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virtual void playSound(BlockSource *source, eOUTCOME outcome);
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};
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class TntDispenseBehavior : public DefaultDispenseItemBehavior
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{
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protected:
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virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
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};
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