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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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@@ -4,18 +4,27 @@ class Random;
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class PortalForcer
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{
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public:
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class PortalPosition : public Pos
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{
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public:
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__int64 lastUsed;
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PortalPosition(int x, int y, int z, __int64 time);
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};
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private:
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ServerLevel *level;
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Random *random;
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unordered_map<__int64, PortalPosition *> cachedPortals;
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vector<__int64> cachedPortalKeys;
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public:
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// 4J Stu Added - Java has no ctor, but we need to initialise random
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PortalForcer();
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PortalForcer(ServerLevel *level);
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~PortalForcer();
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void force(Level *level, shared_ptr<Entity> e);
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public:
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bool findPortal(Level *level, shared_ptr<Entity> e);
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public:
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bool createPortal(Level *level, shared_ptr<Entity> e);
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void force(shared_ptr<Entity> e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal);
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bool findPortal(shared_ptr<Entity> e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal);
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bool createPortal(shared_ptr<Entity> e);
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void tick(__int64 time);
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};
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