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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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@@ -2,6 +2,8 @@
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#include "Goal.h"
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class PathfinderMob;
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class TargetGoal : public Goal
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{
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@@ -15,8 +17,7 @@ private:
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static const int UnseenMemoryTicks = 60;
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protected:
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Mob *mob; // Owner of this goal
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float within;
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PathfinderMob *mob; // Owner of this goal
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bool mustSee;
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private:
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@@ -25,20 +26,25 @@ private:
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int reachCacheTime;
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int unseenTicks;
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void _init(Mob *mob, float within, bool mustSee, bool mustReach);
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void _init(PathfinderMob *mob, bool mustSee, bool mustReach);
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public:
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TargetGoal(Mob *mob, float within, bool mustSee);
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TargetGoal(Mob *mob, float within, bool mustSee, bool mustReach);
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TargetGoal(PathfinderMob *mob, bool mustSee);
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TargetGoal(PathfinderMob *mob, bool mustSee, bool mustReach);
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virtual ~TargetGoal() {}
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virtual bool canContinueToUse();
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protected:
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virtual double getFollowDistance();
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public:
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virtual void start();
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virtual void stop();
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protected:
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virtual bool canAttack(shared_ptr<Mob> target, bool allowInvulnerable);
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virtual bool canAttack(shared_ptr<LivingEntity> target, bool allowInvulnerable);
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private:
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bool canReach(shared_ptr<Mob> target);
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bool canReach(shared_ptr<LivingEntity> target);
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};
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