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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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@@ -1,27 +1,27 @@
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#pragma once
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#include "EntityTile.h"
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#include "BaseEntityTile.h"
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class TheEndPortal : public EntityTile
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class TheEndPortal : public BaseEntityTile
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{
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public:
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static DWORD tlsIdx;
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// 4J - was just a static but implemented with TLS for our version
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static bool allowAnywhere();
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static bool allowAnywhere();
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static void allowAnywhere(bool set);
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TheEndPortal(int id, Material *material);
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getResourceCount(Random *random);
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual int getRenderShape();
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getResourceCount(Random *random);
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual int getRenderShape();
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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};
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