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feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <[email protected]>
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#pragma once
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#include "Monster.h"
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#include "RangedAttackMob.h"
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class Witch : public Monster, public RangedAttackMob
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_WITCH; }
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static Entity *create(Level *level) { return new Witch(level); }
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private:
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static AttributeModifier *SPEED_MODIFIER_DRINKING;
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static const int DATA_USING_ITEM = 21;
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static const int DEATH_LOOT_COUNT = 8;
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static const int DEATH_LOOT[DEATH_LOOT_COUNT];
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int usingTime;
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public:
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Witch(Level *level);
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protected:
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virtual void defineSynchedData();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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public:
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virtual void setUsingItem(bool isUsing);
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virtual bool isUsingItem();
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protected:
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virtual void registerAttributes();
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public:
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virtual bool useNewAi();
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virtual void aiStep();
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virtual void handleEntityEvent(byte id);
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protected:
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virtual float getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage);
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual void performRangedAttack(shared_ptr<LivingEntity> target, float power);
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};
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