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Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -14,7 +14,7 @@ public:
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virtual ChunkSource *createRandomLevelSource() const;
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virtual bool isNaturalDimension();
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virtual bool isValidSpawn(int x, int y) const;
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virtual float getTimeOfDay(__int64 time, float a) const;
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virtual float getTimeOfDay(int64_t time, float a) const;
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virtual bool mayRespawn() const;
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virtual bool isFoggyAt(int x, int z);
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