mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCEMP-Server.git
synced 2026-09-23 11:06:39 +00:00
LCEMP v1.1.0 Dedicated Server
This commit is contained in:
@@ -24,6 +24,7 @@
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#include "../../Minecraft.World/ChunkSource.h"
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#include "ServerLogger.h"
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#include "ServerLists.h"
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#include "ServerThreadPool.h"
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#include "../Commands/ServerCommands.h"
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#ifdef __linux__
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@@ -55,6 +56,7 @@ bool DedicatedServer::init()
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ServerLog(L"Max players: %d\n", m_properties.maxPlayers);
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ServerLog(L"Difficulty: %d\n", m_properties.difficulty);
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ServerLog(L"Level size: %s\n", m_properties.levelSize.c_str());
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ServerLog(L"Chat: %s\n", m_properties.chatEnabled ? L"ENABLED" : L"DISABLED");
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ServerLists_Init(m_properties.whiteList, &m_properties);
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@@ -66,6 +68,12 @@ bool DedicatedServer::init()
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extern int g_ServerMaxPlayers;
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g_ServerMaxPlayers = m_properties.maxPlayers;
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if (g_ServerMaxPlayers < 1)
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g_ServerMaxPlayers = 1;
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IQNet::SetPlayerCapacity((DWORD)g_ServerMaxPlayers);
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extern int g_Win64MultiplayerPort;
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g_Win64MultiplayerPort = m_properties.serverPort;
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extern char g_ServerBindAddress[256];
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if (!m_properties.serverIp.empty())
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@@ -134,6 +142,9 @@ bool DedicatedServer::init()
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WinsockNetLayer::Initialize();
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ServerThreadPool::Initialize();
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ServerLog(L"Thread pool initialized with %d worker threads\n", ServerThreadPool::GetThreadCount());
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app.SetGameHostOption(eGameHostOption_Difficulty, m_properties.difficulty);
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app.SetGameHostOption(eGameHostOption_GameType, m_properties.gamemode);
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app.SetGameHostOption(eGameHostOption_PvP, m_properties.pvp ? 1 : 0);
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@@ -142,6 +153,7 @@ bool DedicatedServer::init()
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app.SetGameHostOption(eGameHostOption_TNT, m_properties.tntExplodes ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_Structures, m_properties.structures ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_Gamertags, m_properties.showGamertags ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_LevelType, m_properties.levelSize == L"flat" ? 1 : 0);
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Minecraft *pMinecraft = new Minecraft(NULL, NULL, NULL, 1, 1, false);
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pMinecraft->options = new Options(pMinecraft, File(L"."));
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@@ -163,6 +175,7 @@ bool DedicatedServer::init()
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}
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app.InitGameSettings();
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app.SetGameHostOption(eGameHostOption_ChatDisabled, m_properties.chatEnabled ? 0 : 1);
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if (!m_properties.serverIp.empty())
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ServerLog(L"Starting Minecraft server on %s:%d\n", m_properties.serverIp.c_str(), m_properties.serverPort);
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@@ -267,13 +280,19 @@ void DedicatedServer::shutdown()
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m_running = false;
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MinecraftServer::HaltServer();
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//ServerLog(L"Stopping server: shutting down thread pool\n");
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ServerThreadPool::Shutdown();
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//ServerLog(L"Stopping server: thread pool stopped\n");
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Tile::ReleaseThreadStorage();
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IntCache::ReleaseThreadStorage();
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AABB::ReleaseThreadStorage();
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Vec3::ReleaseThreadStorage();
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Level::destroyLightingCache();
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//ServerLog(L"Stopping server: terminating network manager\n");
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g_NetworkManager.Terminate();
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//ServerLog(L"Stopping server: network manager terminated\n");
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ServerLog(L"Shutdown complete\n");
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}
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@@ -105,6 +105,20 @@ int wmain(int argc, wchar_t *argv[])
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SetConsoleOutputCP(CP_UTF8);
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SetConsoleCP(CP_UTF8);
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SetConsoleTitleW(L"LCEMP Server");
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HANDLE hInput = GetStdHandle(STD_INPUT_HANDLE);
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if (hInput != INVALID_HANDLE_VALUE)
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{
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DWORD mode = 0;
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if (GetConsoleMode(hInput, &mode))
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{
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mode |= ENABLE_EXTENDED_FLAGS;
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mode &= ~ENABLE_QUICK_EDIT_MODE;
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mode &= ~ENABLE_MOUSE_INPUT;
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SetConsoleMode(hInput, mode);
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}
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}
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ServerLog_Init();
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ServerLog(L"Starting Minecraft LCE server version %s (protocol %d)\n", VER_FILEVERSION_STR_W, SharedConstants::NETWORK_PROTOCOL_VERSION);
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@@ -29,6 +29,7 @@ void ServerProperties::loadDefaults()
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motd = L"A Minecraft LCE Server";
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whiteList = false;
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voiceChat = false;
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chatEnabled = false;
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levelSize = L"large";
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advertiseLan = true;
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serverIp = L"";
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@@ -79,7 +80,7 @@ bool ServerProperties::load(const wstring& path)
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difficulty = getInt(L"difficulty", 2);
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maxPlayers = getInt(L"max-players", 8);
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if (maxPlayers < 1) maxPlayers = 1;
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if (maxPlayers > 32) maxPlayers = 32;
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if (maxPlayers > 255) maxPlayers = 255;
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pvp = getBool(L"pvp", true);
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trustPlayers = getBool(L"trust-players", true);
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fireSpreads = getBool(L"fire-spreads", true);
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@@ -92,6 +93,7 @@ bool ServerProperties::load(const wstring& path)
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motd = getString(L"motd", L"A Minecraft LCE Server");
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whiteList = getBool(L"white-list", false);
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voiceChat = getBool(L"voice-chat", false);
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chatEnabled = getBool(L"enable-chat", false);
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levelSize = getString(L"level-size", L"large");
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advertiseLan = getBool(L"advertise-lan", true);
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serverIp = getString(L"server-ip", L"");
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@@ -137,6 +139,7 @@ void ServerProperties::save(const wstring& path)
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fwprintf(f, L"motd=%ls\n", motd.c_str());
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fwprintf(f, L"white-list=%ls\n", whiteList ? L"true" : L"false");
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fwprintf(f, L"voice-chat=%ls\n", voiceChat ? L"true" : L"false");
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fwprintf(f, L"enable-chat=%ls\n", chatEnabled ? L"true" : L"false");
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fwprintf(f, L"level-size=%ls\n", levelSize.c_str());
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fwprintf(f, L"advertise-lan=%ls\n", advertiseLan ? L"true" : L"false");
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if (!serverIp.empty())
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@@ -36,6 +36,7 @@ public:
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wstring motd;
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bool whiteList;
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bool voiceChat;
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bool chatEnabled;
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wstring levelSize;
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bool advertiseLan;
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wstring serverIp;
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@@ -0,0 +1,375 @@
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#include "stdafx.h"
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#if defined(__linux__) || defined(_WIN32)
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#include "ServerThreadPool.h"
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#include "../../Minecraft.World/AABB.h"
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#include "../../Minecraft.World/Vec3.h"
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#include "../../Minecraft.World/IntCache.h"
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#include "../../Minecraft.World/compression.h"
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#include "../../Minecraft.World/Tile.h"
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#include "../../Minecraft.World/Level.h"
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#ifdef __linux__
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#include <unistd.h>
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#include <errno.h>
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#include <time.h>
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#endif
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#include <cstring>
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#ifdef __linux__
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std::vector<pthread_t> ServerThreadPool::s_workers;
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pthread_mutex_t ServerThreadPool::s_queueLock = PTHREAD_MUTEX_INITIALIZER;
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pthread_cond_t ServerThreadPool::s_queueCond = PTHREAD_COND_INITIALIZER;
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pthread_cond_t ServerThreadPool::s_doneCond = PTHREAD_COND_INITIALIZER;
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#else
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std::vector<HANDLE> ServerThreadPool::s_workers;
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CRITICAL_SECTION ServerThreadPool::s_queueLock;
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CONDITION_VARIABLE ServerThreadPool::s_queueCond;
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CONDITION_VARIABLE ServerThreadPool::s_doneCond;
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#endif
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std::queue<ServerThreadPool::Task> ServerThreadPool::s_taskQueue;
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std::atomic<int> ServerThreadPool::s_pendingTasks(0);
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volatile bool ServerThreadPool::s_running = false;
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int ServerThreadPool::s_threadCount = 0;
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bool ServerThreadPool::s_initialized = false;
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#ifdef __linux__
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static bool JoinWorkerWithTimeout(pthread_t worker, int timeoutMs)
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{
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#if defined(__GLIBC__)
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struct timespec ts;
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clock_gettime(CLOCK_REALTIME, &ts);
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ts.tv_sec += timeoutMs / 1000;
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ts.tv_nsec += (timeoutMs % 1000) * 1000000;
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if (ts.tv_nsec >= 1000000000)
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{
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ts.tv_sec++;
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ts.tv_nsec -= 1000000000;
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}
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int rc = pthread_timedjoin_np(worker, NULL, &ts);
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if (rc == 0)
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return true;
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pthread_detach(worker);
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return false;
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#else
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int waitedMs = 0;
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while (waitedMs < timeoutMs)
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{
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if (pthread_tryjoin_np(worker, NULL) == 0)
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return true;
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usleep(10 * 1000);
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waitedMs += 10;
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}
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pthread_detach(worker);
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return false;
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#endif
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}
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#endif
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void ServerThreadPool::WorkerInit()
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{
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AABB::CreateNewThreadStorage();
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Vec3::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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Compression::CreateNewThreadStorage();
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Level::enableLightingCache();
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Tile::CreateNewThreadStorage();
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}
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#ifdef __linux__
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void *ServerThreadPool::WorkerProc(void *param)
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#else
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DWORD WINAPI ServerThreadPool::WorkerProc(LPVOID param)
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#endif
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{
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WorkerInit();
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while (s_running)
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{
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Task task;
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bool gotTask = false;
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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while (s_running && s_taskQueue.empty())
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pthread_cond_wait(&s_queueCond, &s_queueLock);
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if (!s_running && s_taskQueue.empty())
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{
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pthread_mutex_unlock(&s_queueLock);
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break;
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}
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if (!s_taskQueue.empty())
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{
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task = s_taskQueue.front();
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s_taskQueue.pop();
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gotTask = true;
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}
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pthread_mutex_unlock(&s_queueLock);
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#else
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EnterCriticalSection(&s_queueLock);
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while (s_running && s_taskQueue.empty())
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SleepConditionVariableCS(&s_queueCond, &s_queueLock, INFINITE);
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if (!s_running && s_taskQueue.empty())
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{
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LeaveCriticalSection(&s_queueLock);
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break;
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}
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if (!s_taskQueue.empty())
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{
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task = s_taskQueue.front();
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s_taskQueue.pop();
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gotTask = true;
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}
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LeaveCriticalSection(&s_queueLock);
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#endif
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if (gotTask && task.func != NULL)
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{
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try
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{
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task.func(task.param);
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}
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catch (...)
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{
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}
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if (s_pendingTasks.fetch_sub(1) == 1)
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{
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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pthread_cond_broadcast(&s_doneCond);
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pthread_mutex_unlock(&s_queueLock);
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#else
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EnterCriticalSection(&s_queueLock);
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WakeAllConditionVariable(&s_doneCond);
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LeaveCriticalSection(&s_queueLock);
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#endif
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}
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}
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}
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AABB::ReleaseThreadStorage();
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Vec3::ReleaseThreadStorage();
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IntCache::ReleaseThreadStorage();
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Tile::ReleaseThreadStorage();
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Level::destroyLightingCache();
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#ifdef __linux__
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return NULL;
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#else
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return 0;
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#endif
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}
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bool ServerThreadPool::Initialize(int threadCount)
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{
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if (s_initialized) return true;
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if (threadCount <= 0)
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{
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#ifdef __linux__
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long cores = sysconf(_SC_NPROCESSORS_ONLN);
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#else
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SYSTEM_INFO sysInfo;
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GetSystemInfo(&sysInfo);
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long cores = (long)sysInfo.dwNumberOfProcessors;
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#endif
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if (cores < 2) cores = 2;
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threadCount = (int)(cores - 1);
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if (threadCount > 16) threadCount = 16;
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}
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#ifdef __linux__
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&s_queueLock, &attr);
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pthread_mutexattr_destroy(&attr);
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pthread_cond_init(&s_queueCond, NULL);
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pthread_cond_init(&s_doneCond, NULL);
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#else
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InitializeCriticalSection(&s_queueLock);
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InitializeConditionVariable(&s_queueCond);
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InitializeConditionVariable(&s_doneCond);
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#endif
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s_running = true;
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s_threadCount = threadCount;
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s_workers.resize(threadCount);
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for (int i = 0; i < threadCount; i++)
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{
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#ifdef __linux__
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pthread_create(&s_workers[i], NULL, WorkerProc, NULL);
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#else
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s_workers[i] = CreateThread(NULL, 0, WorkerProc, NULL, 0, NULL);
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#endif
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}
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||||
|
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s_initialized = true;
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return true;
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}
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|
||||
void ServerThreadPool::Shutdown()
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||||
{
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if (!s_initialized) return;
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s_running = false;
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||||
s_initialized = false;
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||||
|
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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while (!s_taskQueue.empty())
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||||
s_taskQueue.pop();
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||||
pthread_cond_broadcast(&s_queueCond);
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||||
pthread_mutex_unlock(&s_queueLock);
|
||||
|
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bool allWorkersJoined = true;
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for (int i = 0; i < (int)s_workers.size(); i++)
|
||||
{
|
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if (!JoinWorkerWithTimeout(s_workers[i], 5000))
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allWorkersJoined = false;
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}
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#else
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EnterCriticalSection(&s_queueLock);
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||||
while (!s_taskQueue.empty())
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s_taskQueue.pop();
|
||||
WakeAllConditionVariable(&s_queueCond);
|
||||
LeaveCriticalSection(&s_queueLock);
|
||||
|
||||
for (int i = 0; i < (int)s_workers.size(); i++)
|
||||
{
|
||||
WaitForSingleObject(s_workers[i], 5000);
|
||||
CloseHandle(s_workers[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
s_workers.clear();
|
||||
s_pendingTasks.store(0);
|
||||
|
||||
#ifdef __linux__
|
||||
if (allWorkersJoined)
|
||||
{
|
||||
pthread_mutex_destroy(&s_queueLock);
|
||||
pthread_cond_destroy(&s_queueCond);
|
||||
pthread_cond_destroy(&s_doneCond);
|
||||
}
|
||||
#else
|
||||
DeleteCriticalSection(&s_queueLock);
|
||||
#endif
|
||||
|
||||
s_threadCount = 0;
|
||||
}
|
||||
|
||||
int ServerThreadPool::GetThreadCount()
|
||||
{
|
||||
return s_threadCount;
|
||||
}
|
||||
|
||||
void ServerThreadPool::Submit(TaskFunc func, void *param)
|
||||
{
|
||||
if (!s_initialized || func == NULL) return;
|
||||
|
||||
Task task;
|
||||
task.func = func;
|
||||
task.param = param;
|
||||
|
||||
s_pendingTasks.fetch_add(1);
|
||||
|
||||
#ifdef __linux__
|
||||
pthread_mutex_lock(&s_queueLock);
|
||||
s_taskQueue.push(task);
|
||||
pthread_cond_signal(&s_queueCond);
|
||||
pthread_mutex_unlock(&s_queueLock);
|
||||
#else
|
||||
EnterCriticalSection(&s_queueLock);
|
||||
s_taskQueue.push(task);
|
||||
WakeConditionVariable(&s_queueCond);
|
||||
LeaveCriticalSection(&s_queueLock);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ServerThreadPool::SubmitBatch(Task *tasks, int count)
|
||||
{
|
||||
if (!s_initialized || tasks == NULL || count <= 0) return;
|
||||
|
||||
s_pendingTasks.fetch_add(count);
|
||||
|
||||
#ifdef __linux__
|
||||
pthread_mutex_lock(&s_queueLock);
|
||||
for (int i = 0; i < count; i++)
|
||||
s_taskQueue.push(tasks[i]);
|
||||
pthread_cond_broadcast(&s_queueCond);
|
||||
pthread_mutex_unlock(&s_queueLock);
|
||||
#else
|
||||
EnterCriticalSection(&s_queueLock);
|
||||
for (int i = 0; i < count; i++)
|
||||
s_taskQueue.push(tasks[i]);
|
||||
WakeAllConditionVariable(&s_queueCond);
|
||||
LeaveCriticalSection(&s_queueLock);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ServerThreadPool::WaitAll()
|
||||
{
|
||||
if (!s_initialized) return;
|
||||
|
||||
#ifdef __linux__
|
||||
pthread_mutex_lock(&s_queueLock);
|
||||
while (s_pendingTasks.load() > 0)
|
||||
pthread_cond_wait(&s_doneCond, &s_queueLock);
|
||||
pthread_mutex_unlock(&s_queueLock);
|
||||
#else
|
||||
EnterCriticalSection(&s_queueLock);
|
||||
while (s_pendingTasks.load() > 0)
|
||||
SleepConditionVariableCS(&s_doneCond, &s_queueLock, INFINITE);
|
||||
LeaveCriticalSection(&s_queueLock);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void ParallelForTaskFunc(void *param)
|
||||
{
|
||||
ParallelForData *data = (ParallelForData *)param;
|
||||
if (data != NULL && data->func != NULL)
|
||||
data->func(data->index, data->param);
|
||||
}
|
||||
|
||||
void ServerThreadPool::ParallelFor(int start, int end, void (*func)(int index, void *param), void *param)
|
||||
{
|
||||
int count = end - start;
|
||||
if (count <= 0 || func == NULL) return;
|
||||
|
||||
if (count == 1 || !s_initialized)
|
||||
{
|
||||
for (int i = start; i < end; i++)
|
||||
func(i, param);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<ParallelForData> taskData(count);
|
||||
std::vector<Task> tasks(count);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
taskData[i].func = func;
|
||||
taskData[i].param = param;
|
||||
taskData[i].index = start + i;
|
||||
tasks[i].func = ParallelForTaskFunc;
|
||||
tasks[i].param = &taskData[i];
|
||||
}
|
||||
|
||||
SubmitBatch(&tasks[0], count);
|
||||
WaitAll();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(__linux__) || defined(_WIN32)
|
||||
|
||||
#ifdef __linux__
|
||||
#include <pthread.h>
|
||||
#else
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include <functional>
|
||||
#include <atomic>
|
||||
|
||||
#define SERVER_THREAD_POOL_DEFAULT_SIZE 0
|
||||
|
||||
class ServerThreadPool
|
||||
{
|
||||
public:
|
||||
typedef void (*TaskFunc)(void *param);
|
||||
|
||||
struct Task
|
||||
{
|
||||
TaskFunc func;
|
||||
void *param;
|
||||
};
|
||||
|
||||
static bool Initialize(int threadCount = SERVER_THREAD_POOL_DEFAULT_SIZE);
|
||||
static void Shutdown();
|
||||
static int GetThreadCount();
|
||||
static bool IsInitialized() { return s_initialized; }
|
||||
|
||||
static void Submit(TaskFunc func, void *param);
|
||||
static void SubmitBatch(Task *tasks, int count);
|
||||
static void WaitAll();
|
||||
|
||||
static void ParallelFor(int start, int end, void (*func)(int index, void *param), void *param);
|
||||
|
||||
private:
|
||||
#ifdef __linux__
|
||||
static void *WorkerProc(void *param);
|
||||
#else
|
||||
static DWORD WINAPI WorkerProc(LPVOID param);
|
||||
#endif
|
||||
static void WorkerInit();
|
||||
|
||||
#ifdef __linux__
|
||||
static std::vector<pthread_t> s_workers;
|
||||
static pthread_mutex_t s_queueLock;
|
||||
static pthread_cond_t s_queueCond;
|
||||
static pthread_cond_t s_doneCond;
|
||||
#else
|
||||
static std::vector<HANDLE> s_workers;
|
||||
static CRITICAL_SECTION s_queueLock;
|
||||
static CONDITION_VARIABLE s_queueCond;
|
||||
static CONDITION_VARIABLE s_doneCond;
|
||||
#endif
|
||||
static std::queue<Task> s_taskQueue;
|
||||
static std::atomic<int> s_pendingTasks;
|
||||
static volatile bool s_running;
|
||||
static int s_threadCount;
|
||||
static bool s_initialized;
|
||||
};
|
||||
|
||||
struct ParallelForData
|
||||
{
|
||||
void (*func)(int index, void *param);
|
||||
void *param;
|
||||
int index;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user