diff --git a/PckStudio.Rendering/CubeMeshCollection.cs b/PckStudio.Rendering/CubeMeshCollection.cs index 062d8b5a..cf63826e 100644 --- a/PckStudio.Rendering/CubeMeshCollection.cs +++ b/PckStudio.Rendering/CubeMeshCollection.cs @@ -156,6 +156,10 @@ namespace PckStudio.Rendering { if (cubes[i] is CubeMesh cubeMesh) { + // basic fix for base skin cubes; base cube names start with "Default". If found, ignore + if (cubeMesh.Name.StartsWith("Default")) + continue; + bool hasArmorFlags = cubeMesh.GetCube().ArmorFlags != 0; bool visible = !(showArmor && hasArmorFlags);