diff --git a/CHANGELOG.md b/CHANGELOG.md index bff7e3c3..3887bb3a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,99 @@ -7.0.0.0 -==================== +7.1.1 +===== + +Bug Fixes: +-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool. +-Skin icons can no longer be exported for skins with abnormal resolutions. +-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead. +-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size +-Fix crash for paper dolls generated from skins with boxes placed outside of the base resolution skin canvas +-Added the changelogs for 7.1 and 7.1.1 to the main menu + +7.1 ("The Skin Update") +======================= + +Additions: +-Added support for all Skin box formats (known in game data as XMLVERSION). +-Added "Set Box Version" feature for SkinData files (such as Skins.pck). +-Added support for Armor Masking for Skins in several editors. +-Added the Box Editor to the Skin Editor. +-Added the ability to export GRF files as JSON. +-Added Skin Adjustments Editor for editing ANIM and GAME_FLAGS values. +-Added Skin Adjustments Editor to the Skin Editor. +-Added setting to disable Cape rendering in the Skin Editor. +-Added special skin icons for slim and classic skins. +-Added custom skin and cape icons. +-Added settings to disable custom skin and cape icons. +-Added feature to change the Skin Box Version of the working PCK. +-Added feature to export custom skin and cape icons. +-Added tools to display in the Skin Editor for tool offsets. +-Added "Add OFFSET Parameter" tool to the Parameter tree. +-Added buttons representing each armor type in the Skin Editor that will mask boxes appropriately. +-Added several checks for saving a working PCK with a present SkinData file (such as Skins.pck) to help the user prevent crashes. +-Added "Set Pack ID" tool under the "PCK" tab. +-Added "Extract PCK Contents" tool under the "PCK" tab to extract the contents of the working PCK to a given directory. +-Added tool to convert SkinData files (such as Skins.pck) into a folder and applying the SkinData file's Skin Box Version to the working PCK. +-Added bulk edit tool to the Audio Editor. +-Added the ability to drag and drop skin nodes to change the order of skins +-Added move up/down tools for rearranging skin nodes +-Added PCK Skin Model Version 2 for the Skin Editor with support for all 22 box types, GAME_FLAGS, and full armor masking. +-Added Texture Pack Info Editor for TexturePackInfo files (such as x16Info.pck and x32Info.pck). + +Changes: +-Renamed "Edit" tab to "PCK" for tools relating to the working PCK +-The PCK tab is now only visible when editing a PCK +-Changed "Save as Xbox One/PS4/Switch/Vita PCK" checkbox to "Save as Xbox 360/PS3/Wii U PCK" instead as there are less platforms that use this endianness format than not. +-Changing the "Save as Xbox 360/PS3/Wii U PCK" checkbox will now set all child PCKs within the working PCK to the desired endianness. +-Folders now appear on top of files +-PCK Properties have been renamed to Parameters to match the game's technical terms. +-"0" Files will no longer appear +-Removed and consolidated "Add Texture", "Add File", "Import Skin", "Import Extracted Skins Folder" tools into "Import File" and "Import Folder" tools. +-Drag and dropping files into the program now shares code with the "Import Folder" tool for consistency. +-Imported Skins now add missing LOC entries to the working PCK's LOC file if one is present. +-Audio Editor has been simplified to work with only text entries for track entries +-Audio Editor now allows for editing an entry when double clicking +-Audio Editor now uses the game's technical terminology used for Audio Data files +-Box Editor has become a form rather than an editor and has been added to the Skin Editor. +-Removed ANIM Editor in favor of the new Skin Adjustments Editor. +-Editing an ANIM or GAME_FLAGS editor will open the Skin Adjustments Editor and allow the modification of both values simultaneously. +-Cape now rendered in the correct spot in the Skin Editor. +-Boxes now display dimensions next to the type in the box list. +-Skin and cape textures will now be checked for validity when imported. +-The user can no longer add offsets if there are no more available offsets +-The "Generate MipMap" tool has been simplified to only generate the given level +-Boxes with armor flags can now be hidden when wearing armor in the Skin Editor +-Skin files are now checked to see if they are designed for Skin Box versions that the working PCK is not set to. +-Duplicate OFFSET entries are now ignored entirely throughout the program. +-Tool and armor offsets now display accurately to in game rendering in the Skin Editor. +-Adjusted armor inflation rendering values in the Skin Editor to be more accurate to in game rendering. +-Removed "Fix Skin Decimals" tool as the problem it seeked to solve has become niche and fixed in other editors. +-PCK parameters now accept " " as the delimiter globally across the program instead of ":" +-Saving a PCK now displays the working PCK's name in the pop up message for better clarity. +-Hidden unused Quick Change tool +-Skins.pck is no longer made by default when making a texture pack or mash-up pack +-Removed option to make Skins.pck when making a texture pack or mash-up pack +-Custom Skin Editor now displays localized keys in place of the display name by default and will fall back on the display name and finally the localization key if missing. + +Bug Fixes: +-Fixed selected nodes no longer being selected after the main form's tree was rebuilt +-Fixed boxes under the maximum allowed box arguments wouldn't parse correctly. +-Fixed a crash when selecting image assets with invalid image data. +-Fixed entity texture assets displaying "Edit Texture Atlas" button in the main form. +-Fixed Skin Editor not displaying Armor Box types. +-Fixed Skin Editor not saving properly when using the Auto Save feature. +-Fixed Little Endian PCKs (Xbox One/PS4/Switch/PSVita) not saving properly. +-Fixed first indexed box not saving changes in Custom Skin Editor. +-Fixed inflation input not allowing for negative values in Box Editor. +-Fixed a crash when replacing a tile group with images smaller than expected in the Atlas Editor. +-Fixed the platform checkbox in the upper right corner of the main form not being set on open +-Fixed custom picture button controls now displaying properly in all contexts +-Fix for the Audio Editor not using the platform checkbox and therefore failing to open. +-Fix for being able to drop a asset file into another asset file +-Fix for a crash when image asset file contents were empty in several contexts +-Fix for DISPLAYNAME being set even if empty after saving in the Skin Editor + +7.0 +=== -Added .3dst (3DS Texture) support -Semi-added Sub-Pck editing @@ -208,16 +302,16 @@ === -Minor UI Fixes -2.4 -=== +2.4 +=== -Model Generator -Few UI Improvements -2.3(non-feature) -=== +2.3b +==== -Rebranded Minekampf as PCK Studio 2.3 -=== +=== -Fully Fixed Cape Adding --Few UI Improvements +-Few UI Improvements \ No newline at end of file diff --git a/PCK-Studio/MainForm.resx b/PCK-Studio/MainForm.resx index 6160698a..b667eaa4 100644 --- a/PCK-Studio/MainForm.resx +++ b/PCK-Studio/MainForm.resx @@ -2072,7 +2072,7 @@ True - 572, 11 + 509, 11 81, 19 @@ -3220,7 +3220,7 @@ tabControl - PckStudio.Controls.CustomTabControl, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null + PckStudio.Controls.CustomTabControl, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null $this @@ -5876,25 +5876,25 @@ setXMLVersion0MenuItem - PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null + PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null setXMLVersion1MenuItem - PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null + PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null setXMLVersion2MenuItem - PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null + PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null setXMLVersion3MenuItem - PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null + PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null extractToolStripMenuItem diff --git a/PCK-Studio/Properties/AssemblyInfo.cs b/PCK-Studio/Properties/AssemblyInfo.cs index ee3f173c..885284ad 100644 --- a/PCK-Studio/Properties/AssemblyInfo.cs +++ b/PCK-Studio/Properties/AssemblyInfo.cs @@ -8,7 +8,7 @@ using System.Security.Permissions; // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Pck Studio")] -[assembly: AssemblyDescription("A Minecraft Legacy Console .pck Editor")] +[assembly: AssemblyDescription("A Minecraft Legacy Console Edition DLC Editor")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("PCK-Studio")] [assembly: AssemblyProduct("PCK-Studio")] @@ -32,6 +32,6 @@ using System.Security.Permissions; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("7.1.0.0")] -[assembly: AssemblyFileVersion("7.1.0.0")] +[assembly: AssemblyVersion("7.1.1.0")] +[assembly: AssemblyFileVersion("7.1.1.0")] [assembly: NeutralResourcesLanguage("")] diff --git a/PCK-Studio/Properties/Resources.Designer.cs b/PCK-Studio/Properties/Resources.Designer.cs index 681cec73..3498d087 100644 --- a/PCK-Studio/Properties/Resources.Designer.cs +++ b/PCK-Studio/Properties/Resources.Designer.cs @@ -171,20 +171,15 @@ namespace PckStudio.Properties { } /// - /// Looks up a localized string similar to 7.0.0.0 - ///==================== + /// Looks up a localized string similar to 7.1.1 + ///===== /// - ///-Added .3dst (3DS Texture) support - ///-Semi-added Sub-Pck editing - ///-Add an edit all properties tool item - ///-Skin Preview has been improved - ///-Added Pack Icon Injection into .arc file - ///-Improved COL Editor - ///-Massive codebase overhaul and optimization lead by miku-666 (aka NessieHax)!!! - ///-Some UI redesigned by yaboiFoxx - ///-Improved the changelog! - ///-New icons for each of the file types, with unique image icons for skin, texture, and cape files - ///-Added the abili [rest of string was truncated]";. + ///Bug Fixes: + ///-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool. + ///-Skin icons can no longer be exported for skins with abnormal resolutions. + ///-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead. + ///-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size + ///-Fix crash for paper dolls generated from skins with boxes placed outsid [rest of string was truncated]";. /// public static string CHANGELOG { get { diff --git a/PCK-Studio/Properties/Resources.resx b/PCK-Studio/Properties/Resources.resx index bc39161c..1d0479f1 100644 --- a/PCK-Studio/Properties/Resources.resx +++ b/PCK-Studio/Properties/Resources.resx @@ -365,7 +365,7 @@ ..\Resources\shader\texturedCubeFragmentShader.glsl;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;iso-8859-1 - ..\..\CHANGELOG.md;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8 + ..\Resources\CHANGELOG.md;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8 ..\Resources\binka\binkawin.asi;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 diff --git a/PCK-Studio/Resources/CHANGELOG.md b/PCK-Studio/Resources/CHANGELOG.md new file mode 100644 index 00000000..3887bb3a --- /dev/null +++ b/PCK-Studio/Resources/CHANGELOG.md @@ -0,0 +1,317 @@ +7.1.1 +===== + +Bug Fixes: +-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool. +-Skin icons can no longer be exported for skins with abnormal resolutions. +-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead. +-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size +-Fix crash for paper dolls generated from skins with boxes placed outside of the base resolution skin canvas +-Added the changelogs for 7.1 and 7.1.1 to the main menu + +7.1 ("The Skin Update") +======================= + +Additions: +-Added support for all Skin box formats (known in game data as XMLVERSION). +-Added "Set Box Version" feature for SkinData files (such as Skins.pck). +-Added support for Armor Masking for Skins in several editors. +-Added the Box Editor to the Skin Editor. +-Added the ability to export GRF files as JSON. +-Added Skin Adjustments Editor for editing ANIM and GAME_FLAGS values. +-Added Skin Adjustments Editor to the Skin Editor. +-Added setting to disable Cape rendering in the Skin Editor. +-Added special skin icons for slim and classic skins. +-Added custom skin and cape icons. +-Added settings to disable custom skin and cape icons. +-Added feature to change the Skin Box Version of the working PCK. +-Added feature to export custom skin and cape icons. +-Added tools to display in the Skin Editor for tool offsets. +-Added "Add OFFSET Parameter" tool to the Parameter tree. +-Added buttons representing each armor type in the Skin Editor that will mask boxes appropriately. +-Added several checks for saving a working PCK with a present SkinData file (such as Skins.pck) to help the user prevent crashes. +-Added "Set Pack ID" tool under the "PCK" tab. +-Added "Extract PCK Contents" tool under the "PCK" tab to extract the contents of the working PCK to a given directory. +-Added tool to convert SkinData files (such as Skins.pck) into a folder and applying the SkinData file's Skin Box Version to the working PCK. +-Added bulk edit tool to the Audio Editor. +-Added the ability to drag and drop skin nodes to change the order of skins +-Added move up/down tools for rearranging skin nodes +-Added PCK Skin Model Version 2 for the Skin Editor with support for all 22 box types, GAME_FLAGS, and full armor masking. +-Added Texture Pack Info Editor for TexturePackInfo files (such as x16Info.pck and x32Info.pck). + +Changes: +-Renamed "Edit" tab to "PCK" for tools relating to the working PCK +-The PCK tab is now only visible when editing a PCK +-Changed "Save as Xbox One/PS4/Switch/Vita PCK" checkbox to "Save as Xbox 360/PS3/Wii U PCK" instead as there are less platforms that use this endianness format than not. +-Changing the "Save as Xbox 360/PS3/Wii U PCK" checkbox will now set all child PCKs within the working PCK to the desired endianness. +-Folders now appear on top of files +-PCK Properties have been renamed to Parameters to match the game's technical terms. +-"0" Files will no longer appear +-Removed and consolidated "Add Texture", "Add File", "Import Skin", "Import Extracted Skins Folder" tools into "Import File" and "Import Folder" tools. +-Drag and dropping files into the program now shares code with the "Import Folder" tool for consistency. +-Imported Skins now add missing LOC entries to the working PCK's LOC file if one is present. +-Audio Editor has been simplified to work with only text entries for track entries +-Audio Editor now allows for editing an entry when double clicking +-Audio Editor now uses the game's technical terminology used for Audio Data files +-Box Editor has become a form rather than an editor and has been added to the Skin Editor. +-Removed ANIM Editor in favor of the new Skin Adjustments Editor. +-Editing an ANIM or GAME_FLAGS editor will open the Skin Adjustments Editor and allow the modification of both values simultaneously. +-Cape now rendered in the correct spot in the Skin Editor. +-Boxes now display dimensions next to the type in the box list. +-Skin and cape textures will now be checked for validity when imported. +-The user can no longer add offsets if there are no more available offsets +-The "Generate MipMap" tool has been simplified to only generate the given level +-Boxes with armor flags can now be hidden when wearing armor in the Skin Editor +-Skin files are now checked to see if they are designed for Skin Box versions that the working PCK is not set to. +-Duplicate OFFSET entries are now ignored entirely throughout the program. +-Tool and armor offsets now display accurately to in game rendering in the Skin Editor. +-Adjusted armor inflation rendering values in the Skin Editor to be more accurate to in game rendering. +-Removed "Fix Skin Decimals" tool as the problem it seeked to solve has become niche and fixed in other editors. +-PCK parameters now accept " " as the delimiter globally across the program instead of ":" +-Saving a PCK now displays the working PCK's name in the pop up message for better clarity. +-Hidden unused Quick Change tool +-Skins.pck is no longer made by default when making a texture pack or mash-up pack +-Removed option to make Skins.pck when making a texture pack or mash-up pack +-Custom Skin Editor now displays localized keys in place of the display name by default and will fall back on the display name and finally the localization key if missing. + +Bug Fixes: +-Fixed selected nodes no longer being selected after the main form's tree was rebuilt +-Fixed boxes under the maximum allowed box arguments wouldn't parse correctly. +-Fixed a crash when selecting image assets with invalid image data. +-Fixed entity texture assets displaying "Edit Texture Atlas" button in the main form. +-Fixed Skin Editor not displaying Armor Box types. +-Fixed Skin Editor not saving properly when using the Auto Save feature. +-Fixed Little Endian PCKs (Xbox One/PS4/Switch/PSVita) not saving properly. +-Fixed first indexed box not saving changes in Custom Skin Editor. +-Fixed inflation input not allowing for negative values in Box Editor. +-Fixed a crash when replacing a tile group with images smaller than expected in the Atlas Editor. +-Fixed the platform checkbox in the upper right corner of the main form not being set on open +-Fixed custom picture button controls now displaying properly in all contexts +-Fix for the Audio Editor not using the platform checkbox and therefore failing to open. +-Fix for being able to drop a asset file into another asset file +-Fix for a crash when image asset file contents were empty in several contexts +-Fix for DISPLAYNAME being set even if empty after saving in the Skin Editor + +7.0 +=== + +-Added .3dst (3DS Texture) support +-Semi-added Sub-Pck editing +-Add an edit all properties tool item +-Skin Preview has been improved +-Added Pack Icon Injection into .arc file +-Improved COL Editor +-Massive codebase overhaul and optimization lead by miku-666 (aka NessieHax)!!! +-Some UI redesigned by yaboiFoxx +-Improved the changelog! +-New icons for each of the file types, with unique image icons for skin, texture, and cape files +-Added the ability to create Texture and Mash-Up packs +-Added a feature to see stats about any given file, including file type +-Added a feature set file types for any given file +-Added partial editing support for PCKs within other PCKS (MAJOR WIP) +-Improved LCE -> Bedrock Skin Pack conversion +-Improved Create Skin function and menu +-Added Skin ANIM Editor +-Added GRF Editor and overall support for GRF files +-Delete tool now works with subfolders +-Improved Skin Viewer +-Added support to export Java Edition animations from the Animation Editor +-Added BINKA and WAV drag and drop support in the Music Editor +-Added a feature to verify files in the Music Editor +-Added a feature to delete all unused songs in the Music Editor +-Added a feature to locate and open the pack's Data folder in the Music Editor +-Fixed way too many bugs to list + +6.5 +=== +-Audio.pck Editor is now the Music Editor with plenty of new features +-The Animation Editor now plays animations more accurately +-Added MipMap support to the Animation Editor +-Added some text to display the common name of the animation that you're working with +-Fixed several incorrect internal names for the change tile list +-Removed Barrier (Item) from the Change Tile list +-Clicking "Cancel" in the Change Tile dialog will no longer overwrite the original tile's name with nothing. +-Stained Glass tiles are now displayed as " Stained Glass" instead of " Glass" in the Change Tile list + +6.4 +=== +-Added the Animation and Audio.pck Editors +-Added Water Color support to the Color Editor +-LOC Editor now properly supports UTF-8 +-"Move Up" and "Move Down" functions finally work properly and with folders +-Replaced the "Create Animated Texture" function with the new Animation Editor +-Added JSON Importer to Model Generator +-Rename/Clone functionality added +-Added a Drag and Drop feature to the main file tree +-Rename function now properly works with folders +-Fixed the Edit LOC button from appearing on folders and non files +-Fixed Add Display ID in the LOC Editor +-Added a Rename Display ID in the LOC Editor + +6.3 +=== +-Fixed Unathorized server access + +6.2 +=== +-smaller monitors now supported + +6.1 +=== +-Added PSVita/PS4 PCK Support for PCK Center + +6.0 +=== +-Moved to new domain +-Fixed Discord RPC Focusing +-Fixed offline server breaking PCK Studio + +5.9 +=== +-Turned off developer mode + +5.8 +=== +-Fixed Issue extracting Skins + +5.7 +=== +-Added texture converter +-Added New Icon + +5.6 +=== +-Fixed WiiU Skin Installer +-Added COL Editor + +5.5 +=== +-Added support for PS4/PSVita Packs + +5.4 +=== +-Fixed Generated model not showing up +-Fixed "view skin" button showing up for custom models + +5.3 +=== +-Added localized changelogs +-Added 3D skin viewer + +5.2 +=== +-Changed 'Minekampf' internal namespace to 'PckStudio' +-Added contingency server in event of domain downage +-Tweaked PCK File Processing +-Added discord server link and dialogue +-Added Discord RPC(RichPresenceClient) + +5.1 +=== +-Removed unused code(exe slightly lighter) + +5.0 +=== +-Fixed PCKCenter 'Out of memory' exception +-Changed String-based versioning to Float-based + +4.9 +=== +-Fixed error updating studio [May require re-download] + +4.8 +=== +-Fixed Error when starting PCK Center + +4.7 +=== +-Revamped website structure +-new api for PCK Studio [starting this update, only the update feature will be avaliable to older versions] + +4.6 +=== +-Added Password Hash method +-Added 'Add Password' button + +4.5 +=== +-Fixed bug opening template PCKs +-Fixed bug saving PCKs + +3.7 +=== +-Project picked up and restored by PhoenixARC + +3.6 +=== +-Added Installation options to PCK Center Collection open dialog +-Added Wii U Perma Installer +-Fixed more bugs + +3.5b +==== +-Fixed minor bedrock conversion bug + +3.5a +==== +-Model generator bugs fixed + +3.5 +=== +-Revamped resizable Main and Model Generator forms + +3.4 +=== +-Fully polished MOST of the model generator +-"Convert to bedrock" now only makes the mcpack +-Fixed a few things + +3.3e +==== +-Fixed Model Generator throwing error when creating new part + +3.3d +==== +-Fixed Model Generator crashing when minimized +-Fixed more bugs + +2.9c +==== +-Fixed some minor bugs + +2.8b +==== +-Fixed a few bugs from 2.8 + +2.8 +=== +-Advanced PCK pck data stucture view +-Node rearrangement +-Armor management in Model Generator +-Fixed several display bugs +-Added auto LOC detection +-Added auto PCK skin structuring +-Folder management +-Better error handling +-Image size display +-Fixed cape typing +-Organized context menus +-Added more icons to context menu + +2.7 +=== +-Minor UI Fixes + +2.4 +=== +-Model Generator +-Few UI Improvements + +2.3b +==== +-Rebranded Minekampf as PCK Studio + +2.3 +=== +-Fully Fixed Cape Adding +-Few UI Improvements \ No newline at end of file diff --git a/Version.json b/Version.json index 04009fd0..d95311c7 100644 --- a/Version.json +++ b/Version.json @@ -1,6 +1,6 @@ { - "version": "7.1.0.0", - "url": "https://github.com/LCERD/PCK-Studio/releases/download/v7.1.0.0/PCK-Studio.zip", + "version": "7.1.1.0", + "url": "https://github.com/LCERD/PCK-Studio/releases/download/v7.1.1.0/PCK-Studio.zip", "changelog": "https://raw.githubusercontent.com/LCERD/PCK-Studio/main/CHANGELOG.md", "mandatory": false } \ No newline at end of file