diff --git a/CHANGELOG.md b/CHANGELOG.md
index bff7e3c3..3887bb3a 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,99 @@
-7.0.0.0
-====================
+7.1.1
+=====
+
+Bug Fixes:
+-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool.
+-Skin icons can no longer be exported for skins with abnormal resolutions.
+-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead.
+-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size
+-Fix crash for paper dolls generated from skins with boxes placed outside of the base resolution skin canvas
+-Added the changelogs for 7.1 and 7.1.1 to the main menu
+
+7.1 ("The Skin Update")
+=======================
+
+Additions:
+-Added support for all Skin box formats (known in game data as XMLVERSION).
+-Added "Set Box Version" feature for SkinData files (such as Skins.pck).
+-Added support for Armor Masking for Skins in several editors.
+-Added the Box Editor to the Skin Editor.
+-Added the ability to export GRF files as JSON.
+-Added Skin Adjustments Editor for editing ANIM and GAME_FLAGS values.
+-Added Skin Adjustments Editor to the Skin Editor.
+-Added setting to disable Cape rendering in the Skin Editor.
+-Added special skin icons for slim and classic skins.
+-Added custom skin and cape icons.
+-Added settings to disable custom skin and cape icons.
+-Added feature to change the Skin Box Version of the working PCK.
+-Added feature to export custom skin and cape icons.
+-Added tools to display in the Skin Editor for tool offsets.
+-Added "Add OFFSET Parameter" tool to the Parameter tree.
+-Added buttons representing each armor type in the Skin Editor that will mask boxes appropriately.
+-Added several checks for saving a working PCK with a present SkinData file (such as Skins.pck) to help the user prevent crashes.
+-Added "Set Pack ID" tool under the "PCK" tab.
+-Added "Extract PCK Contents" tool under the "PCK" tab to extract the contents of the working PCK to a given directory.
+-Added tool to convert SkinData files (such as Skins.pck) into a folder and applying the SkinData file's Skin Box Version to the working PCK.
+-Added bulk edit tool to the Audio Editor.
+-Added the ability to drag and drop skin nodes to change the order of skins
+-Added move up/down tools for rearranging skin nodes
+-Added PCK Skin Model Version 2 for the Skin Editor with support for all 22 box types, GAME_FLAGS, and full armor masking.
+-Added Texture Pack Info Editor for TexturePackInfo files (such as x16Info.pck and x32Info.pck).
+
+Changes:
+-Renamed "Edit" tab to "PCK" for tools relating to the working PCK
+-The PCK tab is now only visible when editing a PCK
+-Changed "Save as Xbox One/PS4/Switch/Vita PCK" checkbox to "Save as Xbox 360/PS3/Wii U PCK" instead as there are less platforms that use this endianness format than not.
+-Changing the "Save as Xbox 360/PS3/Wii U PCK" checkbox will now set all child PCKs within the working PCK to the desired endianness.
+-Folders now appear on top of files
+-PCK Properties have been renamed to Parameters to match the game's technical terms.
+-"0" Files will no longer appear
+-Removed and consolidated "Add Texture", "Add File", "Import Skin", "Import Extracted Skins Folder" tools into "Import File" and "Import Folder" tools.
+-Drag and dropping files into the program now shares code with the "Import Folder" tool for consistency.
+-Imported Skins now add missing LOC entries to the working PCK's LOC file if one is present.
+-Audio Editor has been simplified to work with only text entries for track entries
+-Audio Editor now allows for editing an entry when double clicking
+-Audio Editor now uses the game's technical terminology used for Audio Data files
+-Box Editor has become a form rather than an editor and has been added to the Skin Editor.
+-Removed ANIM Editor in favor of the new Skin Adjustments Editor.
+-Editing an ANIM or GAME_FLAGS editor will open the Skin Adjustments Editor and allow the modification of both values simultaneously.
+-Cape now rendered in the correct spot in the Skin Editor.
+-Boxes now display dimensions next to the type in the box list.
+-Skin and cape textures will now be checked for validity when imported.
+-The user can no longer add offsets if there are no more available offsets
+-The "Generate MipMap" tool has been simplified to only generate the given level
+-Boxes with armor flags can now be hidden when wearing armor in the Skin Editor
+-Skin files are now checked to see if they are designed for Skin Box versions that the working PCK is not set to.
+-Duplicate OFFSET entries are now ignored entirely throughout the program.
+-Tool and armor offsets now display accurately to in game rendering in the Skin Editor.
+-Adjusted armor inflation rendering values in the Skin Editor to be more accurate to in game rendering.
+-Removed "Fix Skin Decimals" tool as the problem it seeked to solve has become niche and fixed in other editors.
+-PCK parameters now accept " " as the delimiter globally across the program instead of ":"
+-Saving a PCK now displays the working PCK's name in the pop up message for better clarity.
+-Hidden unused Quick Change tool
+-Skins.pck is no longer made by default when making a texture pack or mash-up pack
+-Removed option to make Skins.pck when making a texture pack or mash-up pack
+-Custom Skin Editor now displays localized keys in place of the display name by default and will fall back on the display name and finally the localization key if missing.
+
+Bug Fixes:
+-Fixed selected nodes no longer being selected after the main form's tree was rebuilt
+-Fixed boxes under the maximum allowed box arguments wouldn't parse correctly.
+-Fixed a crash when selecting image assets with invalid image data.
+-Fixed entity texture assets displaying "Edit Texture Atlas" button in the main form.
+-Fixed Skin Editor not displaying Armor Box types.
+-Fixed Skin Editor not saving properly when using the Auto Save feature.
+-Fixed Little Endian PCKs (Xbox One/PS4/Switch/PSVita) not saving properly.
+-Fixed first indexed box not saving changes in Custom Skin Editor.
+-Fixed inflation input not allowing for negative values in Box Editor.
+-Fixed a crash when replacing a tile group with images smaller than expected in the Atlas Editor.
+-Fixed the platform checkbox in the upper right corner of the main form not being set on open
+-Fixed custom picture button controls now displaying properly in all contexts
+-Fix for the Audio Editor not using the platform checkbox and therefore failing to open.
+-Fix for being able to drop a asset file into another asset file
+-Fix for a crash when image asset file contents were empty in several contexts
+-Fix for DISPLAYNAME being set even if empty after saving in the Skin Editor
+
+7.0
+===
-Added .3dst (3DS Texture) support
-Semi-added Sub-Pck editing
@@ -208,16 +302,16 @@
===
-Minor UI Fixes
-2.4
-===
+2.4
+===
-Model Generator
-Few UI Improvements
-2.3(non-feature)
-===
+2.3b
+====
-Rebranded Minekampf as PCK Studio
2.3
-===
+===
-Fully Fixed Cape Adding
--Few UI Improvements
+-Few UI Improvements
\ No newline at end of file
diff --git a/PCK-Studio/MainForm.resx b/PCK-Studio/MainForm.resx
index 6160698a..b667eaa4 100644
--- a/PCK-Studio/MainForm.resx
+++ b/PCK-Studio/MainForm.resx
@@ -2072,7 +2072,7 @@
True
- 572, 11
+ 509, 11
81, 19
@@ -3220,7 +3220,7 @@
tabControl
- PckStudio.Controls.CustomTabControl, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null
+ PckStudio.Controls.CustomTabControl, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null
$this
@@ -5876,25 +5876,25 @@
setXMLVersion0MenuItem
- PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null
+ PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null
setXMLVersion1MenuItem
- PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null
+ PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null
setXMLVersion2MenuItem
- PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null
+ PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null
setXMLVersion3MenuItem
- PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null
+ PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null
extractToolStripMenuItem
diff --git a/PCK-Studio/Properties/AssemblyInfo.cs b/PCK-Studio/Properties/AssemblyInfo.cs
index ee3f173c..885284ad 100644
--- a/PCK-Studio/Properties/AssemblyInfo.cs
+++ b/PCK-Studio/Properties/AssemblyInfo.cs
@@ -8,7 +8,7 @@ using System.Security.Permissions;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Pck Studio")]
-[assembly: AssemblyDescription("A Minecraft Legacy Console .pck Editor")]
+[assembly: AssemblyDescription("A Minecraft Legacy Console Edition DLC Editor")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("PCK-Studio")]
[assembly: AssemblyProduct("PCK-Studio")]
@@ -32,6 +32,6 @@ using System.Security.Permissions;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("7.1.0.0")]
-[assembly: AssemblyFileVersion("7.1.0.0")]
+[assembly: AssemblyVersion("7.1.1.0")]
+[assembly: AssemblyFileVersion("7.1.1.0")]
[assembly: NeutralResourcesLanguage("")]
diff --git a/PCK-Studio/Properties/Resources.Designer.cs b/PCK-Studio/Properties/Resources.Designer.cs
index 681cec73..3498d087 100644
--- a/PCK-Studio/Properties/Resources.Designer.cs
+++ b/PCK-Studio/Properties/Resources.Designer.cs
@@ -171,20 +171,15 @@ namespace PckStudio.Properties {
}
///
- /// Looks up a localized string similar to 7.0.0.0
- ///====================
+ /// Looks up a localized string similar to 7.1.1
+ ///=====
///
- ///-Added .3dst (3DS Texture) support
- ///-Semi-added Sub-Pck editing
- ///-Add an edit all properties tool item
- ///-Skin Preview has been improved
- ///-Added Pack Icon Injection into .arc file
- ///-Improved COL Editor
- ///-Massive codebase overhaul and optimization lead by miku-666 (aka NessieHax)!!!
- ///-Some UI redesigned by yaboiFoxx
- ///-Improved the changelog!
- ///-New icons for each of the file types, with unique image icons for skin, texture, and cape files
- ///-Added the abili [rest of string was truncated]";.
+ ///Bug Fixes:
+ ///-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool.
+ ///-Skin icons can no longer be exported for skins with abnormal resolutions.
+ ///-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead.
+ ///-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size
+ ///-Fix crash for paper dolls generated from skins with boxes placed outsid [rest of string was truncated]";.
///
public static string CHANGELOG {
get {
diff --git a/PCK-Studio/Properties/Resources.resx b/PCK-Studio/Properties/Resources.resx
index bc39161c..1d0479f1 100644
--- a/PCK-Studio/Properties/Resources.resx
+++ b/PCK-Studio/Properties/Resources.resx
@@ -365,7 +365,7 @@
..\Resources\shader\texturedCubeFragmentShader.glsl;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;iso-8859-1
- ..\..\CHANGELOG.md;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8
+ ..\Resources\CHANGELOG.md;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8
..\Resources\binka\binkawin.asi;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
diff --git a/PCK-Studio/Resources/CHANGELOG.md b/PCK-Studio/Resources/CHANGELOG.md
new file mode 100644
index 00000000..3887bb3a
--- /dev/null
+++ b/PCK-Studio/Resources/CHANGELOG.md
@@ -0,0 +1,317 @@
+7.1.1
+=====
+
+Bug Fixes:
+-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool.
+-Skin icons can no longer be exported for skins with abnormal resolutions.
+-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead.
+-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size
+-Fix crash for paper dolls generated from skins with boxes placed outside of the base resolution skin canvas
+-Added the changelogs for 7.1 and 7.1.1 to the main menu
+
+7.1 ("The Skin Update")
+=======================
+
+Additions:
+-Added support for all Skin box formats (known in game data as XMLVERSION).
+-Added "Set Box Version" feature for SkinData files (such as Skins.pck).
+-Added support for Armor Masking for Skins in several editors.
+-Added the Box Editor to the Skin Editor.
+-Added the ability to export GRF files as JSON.
+-Added Skin Adjustments Editor for editing ANIM and GAME_FLAGS values.
+-Added Skin Adjustments Editor to the Skin Editor.
+-Added setting to disable Cape rendering in the Skin Editor.
+-Added special skin icons for slim and classic skins.
+-Added custom skin and cape icons.
+-Added settings to disable custom skin and cape icons.
+-Added feature to change the Skin Box Version of the working PCK.
+-Added feature to export custom skin and cape icons.
+-Added tools to display in the Skin Editor for tool offsets.
+-Added "Add OFFSET Parameter" tool to the Parameter tree.
+-Added buttons representing each armor type in the Skin Editor that will mask boxes appropriately.
+-Added several checks for saving a working PCK with a present SkinData file (such as Skins.pck) to help the user prevent crashes.
+-Added "Set Pack ID" tool under the "PCK" tab.
+-Added "Extract PCK Contents" tool under the "PCK" tab to extract the contents of the working PCK to a given directory.
+-Added tool to convert SkinData files (such as Skins.pck) into a folder and applying the SkinData file's Skin Box Version to the working PCK.
+-Added bulk edit tool to the Audio Editor.
+-Added the ability to drag and drop skin nodes to change the order of skins
+-Added move up/down tools for rearranging skin nodes
+-Added PCK Skin Model Version 2 for the Skin Editor with support for all 22 box types, GAME_FLAGS, and full armor masking.
+-Added Texture Pack Info Editor for TexturePackInfo files (such as x16Info.pck and x32Info.pck).
+
+Changes:
+-Renamed "Edit" tab to "PCK" for tools relating to the working PCK
+-The PCK tab is now only visible when editing a PCK
+-Changed "Save as Xbox One/PS4/Switch/Vita PCK" checkbox to "Save as Xbox 360/PS3/Wii U PCK" instead as there are less platforms that use this endianness format than not.
+-Changing the "Save as Xbox 360/PS3/Wii U PCK" checkbox will now set all child PCKs within the working PCK to the desired endianness.
+-Folders now appear on top of files
+-PCK Properties have been renamed to Parameters to match the game's technical terms.
+-"0" Files will no longer appear
+-Removed and consolidated "Add Texture", "Add File", "Import Skin", "Import Extracted Skins Folder" tools into "Import File" and "Import Folder" tools.
+-Drag and dropping files into the program now shares code with the "Import Folder" tool for consistency.
+-Imported Skins now add missing LOC entries to the working PCK's LOC file if one is present.
+-Audio Editor has been simplified to work with only text entries for track entries
+-Audio Editor now allows for editing an entry when double clicking
+-Audio Editor now uses the game's technical terminology used for Audio Data files
+-Box Editor has become a form rather than an editor and has been added to the Skin Editor.
+-Removed ANIM Editor in favor of the new Skin Adjustments Editor.
+-Editing an ANIM or GAME_FLAGS editor will open the Skin Adjustments Editor and allow the modification of both values simultaneously.
+-Cape now rendered in the correct spot in the Skin Editor.
+-Boxes now display dimensions next to the type in the box list.
+-Skin and cape textures will now be checked for validity when imported.
+-The user can no longer add offsets if there are no more available offsets
+-The "Generate MipMap" tool has been simplified to only generate the given level
+-Boxes with armor flags can now be hidden when wearing armor in the Skin Editor
+-Skin files are now checked to see if they are designed for Skin Box versions that the working PCK is not set to.
+-Duplicate OFFSET entries are now ignored entirely throughout the program.
+-Tool and armor offsets now display accurately to in game rendering in the Skin Editor.
+-Adjusted armor inflation rendering values in the Skin Editor to be more accurate to in game rendering.
+-Removed "Fix Skin Decimals" tool as the problem it seeked to solve has become niche and fixed in other editors.
+-PCK parameters now accept " " as the delimiter globally across the program instead of ":"
+-Saving a PCK now displays the working PCK's name in the pop up message for better clarity.
+-Hidden unused Quick Change tool
+-Skins.pck is no longer made by default when making a texture pack or mash-up pack
+-Removed option to make Skins.pck when making a texture pack or mash-up pack
+-Custom Skin Editor now displays localized keys in place of the display name by default and will fall back on the display name and finally the localization key if missing.
+
+Bug Fixes:
+-Fixed selected nodes no longer being selected after the main form's tree was rebuilt
+-Fixed boxes under the maximum allowed box arguments wouldn't parse correctly.
+-Fixed a crash when selecting image assets with invalid image data.
+-Fixed entity texture assets displaying "Edit Texture Atlas" button in the main form.
+-Fixed Skin Editor not displaying Armor Box types.
+-Fixed Skin Editor not saving properly when using the Auto Save feature.
+-Fixed Little Endian PCKs (Xbox One/PS4/Switch/PSVita) not saving properly.
+-Fixed first indexed box not saving changes in Custom Skin Editor.
+-Fixed inflation input not allowing for negative values in Box Editor.
+-Fixed a crash when replacing a tile group with images smaller than expected in the Atlas Editor.
+-Fixed the platform checkbox in the upper right corner of the main form not being set on open
+-Fixed custom picture button controls now displaying properly in all contexts
+-Fix for the Audio Editor not using the platform checkbox and therefore failing to open.
+-Fix for being able to drop a asset file into another asset file
+-Fix for a crash when image asset file contents were empty in several contexts
+-Fix for DISPLAYNAME being set even if empty after saving in the Skin Editor
+
+7.0
+===
+
+-Added .3dst (3DS Texture) support
+-Semi-added Sub-Pck editing
+-Add an edit all properties tool item
+-Skin Preview has been improved
+-Added Pack Icon Injection into .arc file
+-Improved COL Editor
+-Massive codebase overhaul and optimization lead by miku-666 (aka NessieHax)!!!
+-Some UI redesigned by yaboiFoxx
+-Improved the changelog!
+-New icons for each of the file types, with unique image icons for skin, texture, and cape files
+-Added the ability to create Texture and Mash-Up packs
+-Added a feature to see stats about any given file, including file type
+-Added a feature set file types for any given file
+-Added partial editing support for PCKs within other PCKS (MAJOR WIP)
+-Improved LCE -> Bedrock Skin Pack conversion
+-Improved Create Skin function and menu
+-Added Skin ANIM Editor
+-Added GRF Editor and overall support for GRF files
+-Delete tool now works with subfolders
+-Improved Skin Viewer
+-Added support to export Java Edition animations from the Animation Editor
+-Added BINKA and WAV drag and drop support in the Music Editor
+-Added a feature to verify files in the Music Editor
+-Added a feature to delete all unused songs in the Music Editor
+-Added a feature to locate and open the pack's Data folder in the Music Editor
+-Fixed way too many bugs to list
+
+6.5
+===
+-Audio.pck Editor is now the Music Editor with plenty of new features
+-The Animation Editor now plays animations more accurately
+-Added MipMap support to the Animation Editor
+-Added some text to display the common name of the animation that you're working with
+-Fixed several incorrect internal names for the change tile list
+-Removed Barrier (Item) from the Change Tile list
+-Clicking "Cancel" in the Change Tile dialog will no longer overwrite the original tile's name with nothing.
+-Stained Glass tiles are now displayed as " Stained Glass" instead of " Glass" in the Change Tile list
+
+6.4
+===
+-Added the Animation and Audio.pck Editors
+-Added Water Color support to the Color Editor
+-LOC Editor now properly supports UTF-8
+-"Move Up" and "Move Down" functions finally work properly and with folders
+-Replaced the "Create Animated Texture" function with the new Animation Editor
+-Added JSON Importer to Model Generator
+-Rename/Clone functionality added
+-Added a Drag and Drop feature to the main file tree
+-Rename function now properly works with folders
+-Fixed the Edit LOC button from appearing on folders and non files
+-Fixed Add Display ID in the LOC Editor
+-Added a Rename Display ID in the LOC Editor
+
+6.3
+===
+-Fixed Unathorized server access
+
+6.2
+===
+-smaller monitors now supported
+
+6.1
+===
+-Added PSVita/PS4 PCK Support for PCK Center
+
+6.0
+===
+-Moved to new domain
+-Fixed Discord RPC Focusing
+-Fixed offline server breaking PCK Studio
+
+5.9
+===
+-Turned off developer mode
+
+5.8
+===
+-Fixed Issue extracting Skins
+
+5.7
+===
+-Added texture converter
+-Added New Icon
+
+5.6
+===
+-Fixed WiiU Skin Installer
+-Added COL Editor
+
+5.5
+===
+-Added support for PS4/PSVita Packs
+
+5.4
+===
+-Fixed Generated model not showing up
+-Fixed "view skin" button showing up for custom models
+
+5.3
+===
+-Added localized changelogs
+-Added 3D skin viewer
+
+5.2
+===
+-Changed 'Minekampf' internal namespace to 'PckStudio'
+-Added contingency server in event of domain downage
+-Tweaked PCK File Processing
+-Added discord server link and dialogue
+-Added Discord RPC(RichPresenceClient)
+
+5.1
+===
+-Removed unused code(exe slightly lighter)
+
+5.0
+===
+-Fixed PCKCenter 'Out of memory' exception
+-Changed String-based versioning to Float-based
+
+4.9
+===
+-Fixed error updating studio [May require re-download]
+
+4.8
+===
+-Fixed Error when starting PCK Center
+
+4.7
+===
+-Revamped website structure
+-new api for PCK Studio [starting this update, only the update feature will be avaliable to older versions]
+
+4.6
+===
+-Added Password Hash method
+-Added 'Add Password' button
+
+4.5
+===
+-Fixed bug opening template PCKs
+-Fixed bug saving PCKs
+
+3.7
+===
+-Project picked up and restored by PhoenixARC
+
+3.6
+===
+-Added Installation options to PCK Center Collection open dialog
+-Added Wii U Perma Installer
+-Fixed more bugs
+
+3.5b
+====
+-Fixed minor bedrock conversion bug
+
+3.5a
+====
+-Model generator bugs fixed
+
+3.5
+===
+-Revamped resizable Main and Model Generator forms
+
+3.4
+===
+-Fully polished MOST of the model generator
+-"Convert to bedrock" now only makes the mcpack
+-Fixed a few things
+
+3.3e
+====
+-Fixed Model Generator throwing error when creating new part
+
+3.3d
+====
+-Fixed Model Generator crashing when minimized
+-Fixed more bugs
+
+2.9c
+====
+-Fixed some minor bugs
+
+2.8b
+====
+-Fixed a few bugs from 2.8
+
+2.8
+===
+-Advanced PCK pck data stucture view
+-Node rearrangement
+-Armor management in Model Generator
+-Fixed several display bugs
+-Added auto LOC detection
+-Added auto PCK skin structuring
+-Folder management
+-Better error handling
+-Image size display
+-Fixed cape typing
+-Organized context menus
+-Added more icons to context menu
+
+2.7
+===
+-Minor UI Fixes
+
+2.4
+===
+-Model Generator
+-Few UI Improvements
+
+2.3b
+====
+-Rebranded Minekampf as PCK Studio
+
+2.3
+===
+-Fully Fixed Cape Adding
+-Few UI Improvements
\ No newline at end of file
diff --git a/Version.json b/Version.json
index 04009fd0..d95311c7 100644
--- a/Version.json
+++ b/Version.json
@@ -1,6 +1,6 @@
{
- "version": "7.1.0.0",
- "url": "https://github.com/LCERD/PCK-Studio/releases/download/v7.1.0.0/PCK-Studio.zip",
+ "version": "7.1.1.0",
+ "url": "https://github.com/LCERD/PCK-Studio/releases/download/v7.1.1.0/PCK-Studio.zip",
"changelog": "https://raw.githubusercontent.com/LCERD/PCK-Studio/main/CHANGELOG.md",
"mandatory": false
}
\ No newline at end of file