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Rename RenderBase.OTextureFormat.rgba8 to RenderBase.OTextureFormat.argb8
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@@ -1,6 +1,7 @@
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using System;
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using System.Linq;
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using System.Drawing;
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using System.Collections.Generic;
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namespace Ohana3DS_Rebirth.Ohana
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{
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@@ -20,12 +21,12 @@ namespace Ohana3DS_Rebirth.Ohana
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public static Bitmap Decode(byte[] data, int width, int height, RenderBase.OTextureFormat format)
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{
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byte[] output = new byte[width * height * 4];
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long dataOffset = 0;
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int dataOffset = 0;
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bool toggle = false;
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switch (format)
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{
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case RenderBase.OTextureFormat.rgba8:
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case RenderBase.OTextureFormat.argb8:
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for (int tY = 0; tY < height / 8; tY++)
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{
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for (int tX = 0; tX < width / 8; tX++)
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@@ -34,11 +35,10 @@ namespace Ohana3DS_Rebirth.Ohana
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{
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int x = tileOrder[pixel] % 8;
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int y = (tileOrder[pixel] - x) / 8;
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long outputOffset = ((tX * 8) + x + ((tY * 8 + y) * width)) * 4;
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int outputOffset = ((tX * 8 + x) + ((tY * 8 + y) * width)) * 4;
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Buffer.BlockCopy(data, (int)dataOffset + 1, output, (int)outputOffset, 3);
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Buffer.BlockCopy(data, dataOffset + 1, output, outputOffset, 3);
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output[outputOffset + 3] = data[dataOffset];
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dataOffset += 4;
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}
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}
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@@ -56,7 +56,7 @@ namespace Ohana3DS_Rebirth.Ohana
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int y = (tileOrder[pixel] - x) / 8;
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long outputOffset = ((tX * 8) + x + ((tY * 8 + y) * width)) * 4;
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Buffer.BlockCopy(data, (int)dataOffset, output, (int)outputOffset, 3);
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Buffer.BlockCopy(data, dataOffset, output, (int)outputOffset, 3);
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output[outputOffset + 3] = 0xff;
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dataOffset += 3;
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@@ -327,7 +327,7 @@ namespace Ohana3DS_Rebirth.Ohana
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int outputOffset = 0;
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switch (format)
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{
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case RenderBase.OTextureFormat.rgba8:
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case RenderBase.OTextureFormat.argb8:
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for (int tY = 0; tY < img.Height / 8; tY++)
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{
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for (int tX = 0; tX < img.Width / 8; tX++)
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@@ -340,14 +340,13 @@ namespace Ohana3DS_Rebirth.Ohana
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Buffer.BlockCopy(data, dataOffset, output, outputOffset + 1, 3);
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output[outputOffset] = data[dataOffset + 3];
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outputOffset += 4;
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}
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}
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}
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break;
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default: throw new NotImplementedException();
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default: throw new NotImplementedException(nameof(format));
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}
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return output;
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