Added ArmorFlags to Cube rendering class

This commit is contained in:
MayNL
2026-05-11 11:39:14 -04:00
parent 5c4c0eeebc
commit de98a9217e
4 changed files with 12 additions and 10 deletions
+1 -2
View File
@@ -204,7 +204,6 @@ namespace PckStudio.Rendering
private Texture2D capeTexture;
private Texture2D armorTexture;
private Texture2D toolsTexture;
private DrawContext _cubicalDrawContext;
private DrawContext _skeletonDrawContext;
private DrawContext _groundDrawContext;
@@ -346,7 +345,7 @@ namespace PckStudio.Rendering
private void InitializeCapeData()
{
cape ??= new CubeMesh(new Cube(new(5, 0, 3), new(10, 16, 1), new(0, 0), 0f, false, false));
cape ??= new CubeMesh(new Cube(new(5, 0, 3), new(10, 16, 1), new(0, 0), 0f, false, false, 0));
}
private void InitializeArmorData()