namespace PckStudio.Forms.Utilities.Skins { partial class ANIMEditor { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.closeButton = new MetroFramework.Controls.MetroButton(); this.effectsGroup = new System.Windows.Forms.GroupBox(); this.rightLegOCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.headOCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.leftLegOCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.rightArmOCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.leftArmOCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.bodyOCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.rightLegCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.slimCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.headCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.leftLegCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.rightArmCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.leftArmCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.bodyCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.classicCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.effectsGroup2 = new System.Windows.Forms.GroupBox(); this.rightLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.helmetCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.leftLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.rightArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.leftArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.chestplateCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.groupBox1 = new System.Windows.Forms.GroupBox(); this.unknownCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.crouchCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.dinnerboneCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.noArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.bobbingCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.santaCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.syncLegsCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.staticArmsCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.syncArmsCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.statueCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.zombieCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.staticLegsCheckBox = new MetroFramework.Controls.MetroCheckBox(); this.copyButton = new MetroFramework.Controls.MetroButton(); this.importButton = new MetroFramework.Controls.MetroButton(); this.exportButton = new MetroFramework.Controls.MetroButton(); this.animValue = new MetroFramework.Controls.MetroLabel(); this.uncheckButton = new MetroFramework.Controls.MetroButton(); this.checkButton = new MetroFramework.Controls.MetroButton(); this.toolTip = new MetroFramework.Components.MetroToolTip(); this.effectsGroup.SuspendLayout(); this.effectsGroup2.SuspendLayout(); this.groupBox1.SuspendLayout(); this.SuspendLayout(); // // closeButton // this.closeButton.Location = new System.Drawing.Point(257, 527); this.closeButton.Name = "closeButton"; this.closeButton.Size = new System.Drawing.Size(126, 23); this.closeButton.TabIndex = 1; this.closeButton.Text = "Save"; this.closeButton.Theme = MetroFramework.MetroThemeStyle.Dark; this.closeButton.UseSelectable = true; this.closeButton.Click += new System.EventHandler(this.closeButton_Click); // // effectsGroup // this.effectsGroup.Controls.Add(this.rightLegOCheckBox); this.effectsGroup.Controls.Add(this.headOCheckBox); this.effectsGroup.Controls.Add(this.leftLegOCheckBox); this.effectsGroup.Controls.Add(this.rightArmOCheckBox); this.effectsGroup.Controls.Add(this.leftArmOCheckBox); this.effectsGroup.Controls.Add(this.bodyOCheckBox); this.effectsGroup.Controls.Add(this.rightLegCheckBox); this.effectsGroup.Controls.Add(this.slimCheckBox); this.effectsGroup.Controls.Add(this.headCheckBox); this.effectsGroup.Controls.Add(this.leftLegCheckBox); this.effectsGroup.Controls.Add(this.rightArmCheckBox); this.effectsGroup.Controls.Add(this.leftArmCheckBox); this.effectsGroup.Controls.Add(this.bodyCheckBox); this.effectsGroup.Controls.Add(this.classicCheckBox); this.effectsGroup.ForeColor = System.Drawing.SystemColors.Window; this.effectsGroup.Location = new System.Drawing.Point(23, 140); this.effectsGroup.Name = "effectsGroup"; this.effectsGroup.Size = new System.Drawing.Size(408, 238); this.effectsGroup.TabIndex = 2; this.effectsGroup.TabStop = false; this.effectsGroup.Text = "Skin Flags"; // // rightLegOCheckBox // this.rightLegOCheckBox.AutoSize = true; this.rightLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.rightLegOCheckBox.Location = new System.Drawing.Point(180, 208); this.rightLegOCheckBox.Name = "rightLegOCheckBox"; this.rightLegOCheckBox.Size = new System.Drawing.Size(213, 19); this.rightLegOCheckBox.TabIndex = 13; this.rightLegOCheckBox.Text = "Remove Right Leg Overlay Box"; this.rightLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.rightLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.rightLegOCheckBox.UseSelectable = true; // // headOCheckBox // this.headOCheckBox.AutoSize = true; this.headOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.headOCheckBox.Location = new System.Drawing.Point(180, 50); this.headOCheckBox.Name = "headOCheckBox"; this.headOCheckBox.Size = new System.Drawing.Size(187, 19); this.headOCheckBox.TabIndex = 12; this.headOCheckBox.Text = "Remove Head Overlay Box"; this.headOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.headOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.headOCheckBox.UseSelectable = true; // // leftLegOCheckBox // this.leftLegOCheckBox.AutoSize = true; this.leftLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.leftLegOCheckBox.Location = new System.Drawing.Point(180, 174); this.leftLegOCheckBox.Name = "leftLegOCheckBox"; this.leftLegOCheckBox.Size = new System.Drawing.Size(204, 19); this.leftLegOCheckBox.TabIndex = 11; this.leftLegOCheckBox.Text = "Remove Left Leg Overlay Box"; this.leftLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.leftLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.leftLegOCheckBox.UseSelectable = true; // // rightArmOCheckBox // this.rightArmOCheckBox.AutoSize = true; this.rightArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.rightArmOCheckBox.Location = new System.Drawing.Point(178, 143); this.rightArmOCheckBox.Name = "rightArmOCheckBox"; this.rightArmOCheckBox.Size = new System.Drawing.Size(217, 19); this.rightArmOCheckBox.TabIndex = 10; this.rightArmOCheckBox.Text = "Remove Right Arm Overlay Box"; this.rightArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.rightArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.rightArmOCheckBox.UseSelectable = true; // // leftArmOCheckBox // this.leftArmOCheckBox.AutoSize = true; this.leftArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.leftArmOCheckBox.Location = new System.Drawing.Point(180, 112); this.leftArmOCheckBox.Name = "leftArmOCheckBox"; this.leftArmOCheckBox.Size = new System.Drawing.Size(208, 19); this.leftArmOCheckBox.TabIndex = 9; this.leftArmOCheckBox.Text = "Remove Left Arm Overlay Box"; this.leftArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.leftArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.leftArmOCheckBox.UseSelectable = true; // // bodyOCheckBox // this.bodyOCheckBox.AutoSize = true; this.bodyOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.bodyOCheckBox.Location = new System.Drawing.Point(180, 81); this.bodyOCheckBox.Name = "bodyOCheckBox"; this.bodyOCheckBox.Size = new System.Drawing.Size(186, 19); this.bodyOCheckBox.TabIndex = 8; this.bodyOCheckBox.Text = "Remove Body Overlay Box"; this.bodyOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.bodyOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.bodyOCheckBox.UseSelectable = true; // // rightLegCheckBox // this.rightLegCheckBox.AutoSize = true; this.rightLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.rightLegCheckBox.Location = new System.Drawing.Point(6, 208); this.rightLegCheckBox.Name = "rightLegCheckBox"; this.rightLegCheckBox.Size = new System.Drawing.Size(162, 19); this.rightLegCheckBox.TabIndex = 7; this.rightLegCheckBox.Text = "Remove Right Leg Box"; this.rightLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.rightLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.rightLegCheckBox.UseSelectable = true; // // slimCheckBox // this.slimCheckBox.AutoSize = true; this.slimCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.slimCheckBox.Location = new System.Drawing.Point(180, 19); this.slimCheckBox.Name = "slimCheckBox"; this.slimCheckBox.Size = new System.Drawing.Size(151, 19); this.slimCheckBox.TabIndex = 6; this.slimCheckBox.Text = "64x64 Alex/Slim Skin"; this.slimCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.slimCheckBox, " The 1.8 style skin type with slim arms, overlays for each part, and sep" + "arate textures for right and left limbs. Resolution is also set to 64x64. " + " "); this.slimCheckBox.UseSelectable = true; // // headCheckBox // this.headCheckBox.AutoSize = true; this.headCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.headCheckBox.Location = new System.Drawing.Point(6, 50); this.headCheckBox.Name = "headCheckBox"; this.headCheckBox.Size = new System.Drawing.Size(136, 19); this.headCheckBox.TabIndex = 5; this.headCheckBox.Text = "Remove Head Box"; this.headCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.headCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.headCheckBox.UseSelectable = true; // // leftLegCheckBox // this.leftLegCheckBox.AutoSize = true; this.leftLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.leftLegCheckBox.Location = new System.Drawing.Point(6, 174); this.leftLegCheckBox.Name = "leftLegCheckBox"; this.leftLegCheckBox.Size = new System.Drawing.Size(153, 19); this.leftLegCheckBox.TabIndex = 4; this.leftLegCheckBox.Text = "Remove Left Leg Box"; this.leftLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.leftLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.leftLegCheckBox.UseSelectable = true; // // rightArmCheckBox // this.rightArmCheckBox.AutoSize = true; this.rightArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.rightArmCheckBox.Location = new System.Drawing.Point(6, 143); this.rightArmCheckBox.Name = "rightArmCheckBox"; this.rightArmCheckBox.Size = new System.Drawing.Size(166, 19); this.rightArmCheckBox.TabIndex = 3; this.rightArmCheckBox.Text = "Remove Right Arm Box"; this.rightArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.rightArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.rightArmCheckBox.UseSelectable = true; // // leftArmCheckBox // this.leftArmCheckBox.AutoSize = true; this.leftArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.leftArmCheckBox.Location = new System.Drawing.Point(6, 112); this.leftArmCheckBox.Name = "leftArmCheckBox"; this.leftArmCheckBox.Size = new System.Drawing.Size(157, 19); this.leftArmCheckBox.TabIndex = 2; this.leftArmCheckBox.Text = "Remove Left Arm Box"; this.leftArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.leftArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.leftArmCheckBox.UseSelectable = true; // // bodyCheckBox // this.bodyCheckBox.AutoSize = true; this.bodyCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.bodyCheckBox.Location = new System.Drawing.Point(6, 81); this.bodyCheckBox.Name = "bodyCheckBox"; this.bodyCheckBox.Size = new System.Drawing.Size(135, 19); this.bodyCheckBox.TabIndex = 1; this.bodyCheckBox.Text = "Remove Body Box"; this.bodyCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.bodyCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); this.bodyCheckBox.UseSelectable = true; // // classicCheckBox // this.classicCheckBox.AutoSize = true; this.classicCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.classicCheckBox.Location = new System.Drawing.Point(6, 19); this.classicCheckBox.Name = "classicCheckBox"; this.classicCheckBox.Size = new System.Drawing.Size(136, 19); this.classicCheckBox.TabIndex = 0; this.classicCheckBox.Text = "64x64 Classic Skin"; this.classicCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.classicCheckBox, " The 1.8 style skin type with overlays for each part and separate textur" + "es for right and left limbs. Resolution is also set to 64x64. "); this.classicCheckBox.UseSelectable = true; // // effectsGroup2 // this.effectsGroup2.Controls.Add(this.rightLeggingCheckBox); this.effectsGroup2.Controls.Add(this.helmetCheckBox); this.effectsGroup2.Controls.Add(this.leftLeggingCheckBox); this.effectsGroup2.Controls.Add(this.rightArmorCheckBox); this.effectsGroup2.Controls.Add(this.leftArmorCheckBox); this.effectsGroup2.Controls.Add(this.chestplateCheckBox); this.effectsGroup2.ForeColor = System.Drawing.SystemColors.Window; this.effectsGroup2.Location = new System.Drawing.Point(437, 140); this.effectsGroup2.Name = "effectsGroup2"; this.effectsGroup2.Size = new System.Drawing.Size(184, 238); this.effectsGroup2.TabIndex = 14; this.effectsGroup2.TabStop = false; this.effectsGroup2.Text = "Armor Flags"; // // rightLeggingCheckBox // this.rightLeggingCheckBox.AutoSize = true; this.rightLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.rightLeggingCheckBox.Location = new System.Drawing.Point(6, 174); this.rightLeggingCheckBox.Name = "rightLeggingCheckBox"; this.rightLeggingCheckBox.Size = new System.Drawing.Size(173, 19); this.rightLeggingCheckBox.TabIndex = 7; this.rightLeggingCheckBox.Text = "Render Right Leg Armor"; this.rightLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.rightLeggingCheckBox, " Forcefully enables the specified armor piece."); this.rightLeggingCheckBox.UseSelectable = true; // // helmetCheckBox // this.helmetCheckBox.AutoSize = true; this.helmetCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.helmetCheckBox.Location = new System.Drawing.Point(6, 19); this.helmetCheckBox.Name = "helmetCheckBox"; this.helmetCheckBox.Size = new System.Drawing.Size(147, 19); this.helmetCheckBox.TabIndex = 5; this.helmetCheckBox.Text = "Render Head Armor"; this.helmetCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.helmetCheckBox, " Forcefully re-enables the specified armor piece."); this.helmetCheckBox.UseSelectable = true; // // leftLeggingCheckBox // this.leftLeggingCheckBox.AutoSize = true; this.leftLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.leftLeggingCheckBox.Location = new System.Drawing.Point(6, 143); this.leftLeggingCheckBox.Name = "leftLeggingCheckBox"; this.leftLeggingCheckBox.Size = new System.Drawing.Size(164, 19); this.leftLeggingCheckBox.TabIndex = 4; this.leftLeggingCheckBox.Text = "Render Left Leg Armor"; this.leftLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.leftLeggingCheckBox, " Forcefully enables the specified armor piece."); this.leftLeggingCheckBox.UseSelectable = true; // // rightArmorCheckBox // this.rightArmorCheckBox.AutoSize = true; this.rightArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.rightArmorCheckBox.Location = new System.Drawing.Point(6, 112); this.rightArmorCheckBox.Name = "rightArmorCheckBox"; this.rightArmorCheckBox.Size = new System.Drawing.Size(177, 19); this.rightArmorCheckBox.TabIndex = 3; this.rightArmorCheckBox.Text = "Render Right Arm Armor"; this.rightArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.rightArmorCheckBox, " Forcefully enables the specified armor piece."); this.rightArmorCheckBox.UseSelectable = true; // // leftArmorCheckBox // this.leftArmorCheckBox.AutoSize = true; this.leftArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.leftArmorCheckBox.Location = new System.Drawing.Point(6, 81); this.leftArmorCheckBox.Name = "leftArmorCheckBox"; this.leftArmorCheckBox.Size = new System.Drawing.Size(168, 19); this.leftArmorCheckBox.TabIndex = 2; this.leftArmorCheckBox.Text = "Render Left Arm Armor"; this.leftArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.leftArmorCheckBox, " Forcefully enables the specified armor piece."); this.leftArmorCheckBox.UseSelectable = true; // // chestplateCheckBox // this.chestplateCheckBox.AutoSize = true; this.chestplateCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.chestplateCheckBox.Location = new System.Drawing.Point(6, 50); this.chestplateCheckBox.Name = "chestplateCheckBox"; this.chestplateCheckBox.Size = new System.Drawing.Size(146, 19); this.chestplateCheckBox.TabIndex = 1; this.chestplateCheckBox.Text = "Render Body Armor"; this.chestplateCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.chestplateCheckBox, " Forcefully enables the specified armor piece for removed parent boxes. "); this.chestplateCheckBox.UseSelectable = true; // // groupBox1 // this.groupBox1.Controls.Add(this.unknownCheckBox); this.groupBox1.Controls.Add(this.crouchCheckBox); this.groupBox1.Controls.Add(this.dinnerboneCheckBox); this.groupBox1.Controls.Add(this.noArmorCheckBox); this.groupBox1.Controls.Add(this.bobbingCheckBox); this.groupBox1.Controls.Add(this.santaCheckBox); this.groupBox1.Controls.Add(this.syncLegsCheckBox); this.groupBox1.Controls.Add(this.staticArmsCheckBox); this.groupBox1.Controls.Add(this.syncArmsCheckBox); this.groupBox1.Controls.Add(this.statueCheckBox); this.groupBox1.Controls.Add(this.zombieCheckBox); this.groupBox1.Controls.Add(this.staticLegsCheckBox); this.groupBox1.ForeColor = System.Drawing.SystemColors.Window; this.groupBox1.Location = new System.Drawing.Point(23, 384); this.groupBox1.Name = "groupBox1"; this.groupBox1.Size = new System.Drawing.Size(598, 137); this.groupBox1.TabIndex = 15; this.groupBox1.TabStop = false; this.groupBox1.Text = "Special Animations"; // // unknownCheckBox // this.unknownCheckBox.AutoSize = true; this.unknownCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.unknownCheckBox.Location = new System.Drawing.Point(126, 81); this.unknownCheckBox.Name = "unknownCheckBox"; this.unknownCheckBox.Size = new System.Drawing.Size(84, 19); this.unknownCheckBox.TabIndex = 13; this.unknownCheckBox.Text = "Unknown"; this.unknownCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.unknownCheckBox, " If you figure out what this is. Please reach out to MNL#8935 on Discord. (: " + ""); this.unknownCheckBox.UseSelectable = true; // // crouchCheckBox // this.crouchCheckBox.AutoSize = true; this.crouchCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.crouchCheckBox.Location = new System.Drawing.Point(126, 50); this.crouchCheckBox.Name = "crouchCheckBox"; this.crouchCheckBox.Size = new System.Drawing.Size(137, 19); this.crouchCheckBox.TabIndex = 12; this.crouchCheckBox.Text = "Backwards Crouch"; this.crouchCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.crouchCheckBox, " The crouch animation is reversed so that the arms and body lean back. Usefu" + "l for small skins. "); this.crouchCheckBox.UseSelectable = true; // // dinnerboneCheckBox // this.dinnerboneCheckBox.AutoSize = true; this.dinnerboneCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.dinnerboneCheckBox.Location = new System.Drawing.Point(126, 19); this.dinnerboneCheckBox.Name = "dinnerboneCheckBox"; this.dinnerboneCheckBox.Size = new System.Drawing.Size(97, 19); this.dinnerboneCheckBox.TabIndex = 11; this.dinnerboneCheckBox.Text = "Dinnerbone"; this.dinnerboneCheckBox.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; this.dinnerboneCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.dinnerboneCheckBox, " Flips the skin upside down like Dinnerbone\'s skin, a Minecraft developer. "); this.dinnerboneCheckBox.UseSelectable = true; // // noArmorCheckBox // this.noArmorCheckBox.AutoSize = true; this.noArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.noArmorCheckBox.Location = new System.Drawing.Point(420, 81); this.noArmorCheckBox.Name = "noArmorCheckBox"; this.noArmorCheckBox.Size = new System.Drawing.Size(131, 19); this.noArmorCheckBox.TabIndex = 10; this.noArmorCheckBox.Text = "Disable All Armor"; this.noArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.noArmorCheckBox, " Disables all armor desptie the armor flags. "); this.noArmorCheckBox.UseSelectable = true; // // bobbingCheckBox // this.bobbingCheckBox.AutoSize = true; this.bobbingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.bobbingCheckBox.Location = new System.Drawing.Point(272, 50); this.bobbingCheckBox.Name = "bobbingCheckBox"; this.bobbingCheckBox.Size = new System.Drawing.Size(124, 19); this.bobbingCheckBox.TabIndex = 9; this.bobbingCheckBox.Text = "Disable Bobbing"; this.bobbingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.bobbingCheckBox, " Disables the bobbing effect in first person."); this.bobbingCheckBox.UseSelectable = true; // // santaCheckBox // this.santaCheckBox.AutoSize = true; this.santaCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.santaCheckBox.Location = new System.Drawing.Point(420, 50); this.santaCheckBox.Name = "santaCheckBox"; this.santaCheckBox.Size = new System.Drawing.Size(86, 19); this.santaCheckBox.TabIndex = 8; this.santaCheckBox.Text = "Bad Santa"; this.santaCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.santaCheckBox, " The skin sits down after about 10 seconds of no controller input. Made for" + " Bad Santa in the \"Festive\" skin pack. "); this.santaCheckBox.UseSelectable = true; // // syncLegsCheckBox // this.syncLegsCheckBox.AutoSize = true; this.syncLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.syncLegsCheckBox.Location = new System.Drawing.Point(272, 19); this.syncLegsCheckBox.Name = "syncLegsCheckBox"; this.syncLegsCheckBox.Size = new System.Drawing.Size(136, 19); this.syncLegsCheckBox.TabIndex = 7; this.syncLegsCheckBox.Text = "Synchronous Legs"; this.syncLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.syncLegsCheckBox, " These parts will move at the same time and angle as each other. "); this.syncLegsCheckBox.UseSelectable = true; // // staticArmsCheckBox // this.staticArmsCheckBox.AutoSize = true; this.staticArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.staticArmsCheckBox.Location = new System.Drawing.Point(6, 19); this.staticArmsCheckBox.Name = "staticArmsCheckBox"; this.staticArmsCheckBox.Size = new System.Drawing.Size(94, 19); this.staticArmsCheckBox.TabIndex = 5; this.staticArmsCheckBox.Text = "Static Arms"; this.staticArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.staticArmsCheckBox, " These parts will not move in most animations. "); this.staticArmsCheckBox.UseSelectable = true; // // syncArmsCheckBox // this.syncArmsCheckBox.AutoSize = true; this.syncArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.syncArmsCheckBox.Location = new System.Drawing.Point(420, 19); this.syncArmsCheckBox.Name = "syncArmsCheckBox"; this.syncArmsCheckBox.Size = new System.Drawing.Size(140, 19); this.syncArmsCheckBox.TabIndex = 4; this.syncArmsCheckBox.Text = "Synchronous Arms"; this.syncArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.syncArmsCheckBox, " These parts will move at the same time and angle as each other. "); this.syncArmsCheckBox.UseSelectable = true; // // statueCheckBox // this.statueCheckBox.AutoSize = true; this.statueCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.statueCheckBox.Location = new System.Drawing.Point(272, 81); this.statueCheckBox.Name = "statueCheckBox"; this.statueCheckBox.Size = new System.Drawing.Size(126, 19); this.statueCheckBox.TabIndex = 3; this.statueCheckBox.Text = "Statue of Liberty"; this.statueCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.statueCheckBox, " The right arm is lifted likt the Statue of Liberty. Made for Angel of Libe" + "rty in the \"Doctor Who Volume I\" skin pack. "); this.statueCheckBox.UseSelectable = true; // // zombieCheckBox // this.zombieCheckBox.AutoSize = true; this.zombieCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.zombieCheckBox.Location = new System.Drawing.Point(6, 81); this.zombieCheckBox.Name = "zombieCheckBox"; this.zombieCheckBox.Size = new System.Drawing.Size(107, 19); this.zombieCheckBox.TabIndex = 2; this.zombieCheckBox.Text = "Zombie Arms"; this.zombieCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.zombieCheckBox, " Both arms will stick up like a Zombie. "); this.zombieCheckBox.UseSelectable = true; // // staticLegsCheckBox // this.staticLegsCheckBox.AutoSize = true; this.staticLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; this.staticLegsCheckBox.Location = new System.Drawing.Point(6, 50); this.staticLegsCheckBox.Name = "staticLegsCheckBox"; this.staticLegsCheckBox.Size = new System.Drawing.Size(90, 19); this.staticLegsCheckBox.TabIndex = 1; this.staticLegsCheckBox.Text = "Static Legs"; this.staticLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; this.toolTip.SetToolTip(this.staticLegsCheckBox, " These parts will not move in most animations. "); this.staticLegsCheckBox.UseSelectable = true; // // copyButton // this.copyButton.Location = new System.Drawing.Point(262, 117); this.copyButton.Name = "copyButton"; this.copyButton.Size = new System.Drawing.Size(126, 23); this.copyButton.TabIndex = 22; this.copyButton.Text = "Copy"; this.copyButton.Theme = MetroFramework.MetroThemeStyle.Dark; this.copyButton.UseSelectable = true; this.copyButton.Click += new System.EventHandler(this.copyButton_Click); // // importButton // this.importButton.Location = new System.Drawing.Point(394, 117); this.importButton.Name = "importButton"; this.importButton.Size = new System.Drawing.Size(126, 23); this.importButton.TabIndex = 23; this.importButton.Text = "Import ANIM"; this.importButton.Theme = MetroFramework.MetroThemeStyle.Dark; this.importButton.UseSelectable = true; this.importButton.Click += new System.EventHandler(this.importButton_Click); // // exportButton // this.exportButton.Location = new System.Drawing.Point(120, 117); this.exportButton.Name = "exportButton"; this.exportButton.Size = new System.Drawing.Size(136, 23); this.exportButton.TabIndex = 24; this.exportButton.Text = "Export Template Texture"; this.exportButton.Theme = MetroFramework.MetroThemeStyle.Dark; this.exportButton.UseSelectable = true; this.exportButton.Click += new System.EventHandler(this.exportButton_Click); // // animValue // this.animValue.AutoSize = true; this.animValue.FontSize = MetroFramework.MetroLabelSize.Tall; this.animValue.Location = new System.Drawing.Point(275, 58); this.animValue.Name = "animValue"; this.animValue.Size = new System.Drawing.Size(101, 25); this.animValue.TabIndex = 25; this.animValue.Text = "0x00000000"; this.animValue.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; this.animValue.Theme = MetroFramework.MetroThemeStyle.Dark; // // uncheckButton // this.uncheckButton.Location = new System.Drawing.Point(206, 88); this.uncheckButton.Name = "uncheckButton"; this.uncheckButton.Size = new System.Drawing.Size(126, 23); this.uncheckButton.TabIndex = 26; this.uncheckButton.Text = "Uncheck All"; this.uncheckButton.Theme = MetroFramework.MetroThemeStyle.Dark; this.uncheckButton.UseSelectable = true; this.uncheckButton.Click += new System.EventHandler(this.uncheckButton_Click); // // checkButton // this.checkButton.Location = new System.Drawing.Point(338, 88); this.checkButton.Name = "checkButton"; this.checkButton.Size = new System.Drawing.Size(126, 23); this.checkButton.TabIndex = 27; this.checkButton.Text = "Check All"; this.checkButton.Theme = MetroFramework.MetroThemeStyle.Dark; this.checkButton.UseSelectable = true; this.checkButton.Click += new System.EventHandler(this.checkButton_Click); // // toolTip // this.toolTip.StripAmpersands = true; this.toolTip.Style = MetroFramework.MetroColorStyle.Blue; this.toolTip.StyleManager = null; this.toolTip.Theme = MetroFramework.MetroThemeStyle.Dark; // // ANIMEditor // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(640, 573); this.Controls.Add(this.checkButton); this.Controls.Add(this.uncheckButton); this.Controls.Add(this.animValue); this.Controls.Add(this.exportButton); this.Controls.Add(this.importButton); this.Controls.Add(this.copyButton); this.Controls.Add(this.groupBox1); this.Controls.Add(this.effectsGroup2); this.Controls.Add(this.effectsGroup); this.Controls.Add(this.closeButton); this.MinimumSize = new System.Drawing.Size(640, 573); this.Name = "ANIMEditor"; this.Style = MetroFramework.MetroColorStyle.Silver; this.Text = "ANIM Editor"; this.Theme = MetroFramework.MetroThemeStyle.Dark; this.effectsGroup.ResumeLayout(false); this.effectsGroup.PerformLayout(); this.effectsGroup2.ResumeLayout(false); this.effectsGroup2.PerformLayout(); this.groupBox1.ResumeLayout(false); this.groupBox1.PerformLayout(); this.ResumeLayout(false); this.PerformLayout(); } #endregion private MetroFramework.Controls.MetroButton closeButton; private System.Windows.Forms.GroupBox effectsGroup; private MetroFramework.Controls.MetroCheckBox headCheckBox; private MetroFramework.Controls.MetroCheckBox leftLegCheckBox; private MetroFramework.Controls.MetroCheckBox rightArmCheckBox; private MetroFramework.Controls.MetroCheckBox leftArmCheckBox; private MetroFramework.Controls.MetroCheckBox bodyCheckBox; private MetroFramework.Controls.MetroCheckBox classicCheckBox; private MetroFramework.Controls.MetroCheckBox slimCheckBox; private MetroFramework.Controls.MetroCheckBox rightLegCheckBox; private MetroFramework.Controls.MetroCheckBox rightLegOCheckBox; private MetroFramework.Controls.MetroCheckBox headOCheckBox; private MetroFramework.Controls.MetroCheckBox leftLegOCheckBox; private MetroFramework.Controls.MetroCheckBox rightArmOCheckBox; private MetroFramework.Controls.MetroCheckBox leftArmOCheckBox; private MetroFramework.Controls.MetroCheckBox bodyOCheckBox; private System.Windows.Forms.GroupBox effectsGroup2; private MetroFramework.Controls.MetroCheckBox rightLeggingCheckBox; private MetroFramework.Controls.MetroCheckBox helmetCheckBox; private MetroFramework.Controls.MetroCheckBox leftLeggingCheckBox; private MetroFramework.Controls.MetroCheckBox rightArmorCheckBox; private MetroFramework.Controls.MetroCheckBox leftArmorCheckBox; private MetroFramework.Controls.MetroCheckBox chestplateCheckBox; private System.Windows.Forms.GroupBox groupBox1; private MetroFramework.Controls.MetroCheckBox syncLegsCheckBox; private MetroFramework.Controls.MetroCheckBox staticArmsCheckBox; private MetroFramework.Controls.MetroCheckBox syncArmsCheckBox; private MetroFramework.Controls.MetroCheckBox statueCheckBox; private MetroFramework.Controls.MetroCheckBox zombieCheckBox; private MetroFramework.Controls.MetroCheckBox staticLegsCheckBox; private MetroFramework.Controls.MetroCheckBox bobbingCheckBox; private MetroFramework.Controls.MetroCheckBox santaCheckBox; private MetroFramework.Controls.MetroCheckBox noArmorCheckBox; private MetroFramework.Controls.MetroCheckBox dinnerboneCheckBox; private MetroFramework.Controls.MetroCheckBox crouchCheckBox; private MetroFramework.Controls.MetroCheckBox unknownCheckBox; private MetroFramework.Controls.MetroButton copyButton; private MetroFramework.Controls.MetroButton importButton; private MetroFramework.Controls.MetroButton exportButton; private MetroFramework.Controls.MetroLabel animValue; private MetroFramework.Controls.MetroButton uncheckButton; private MetroFramework.Controls.MetroButton checkButton; private MetroFramework.Components.MetroToolTip toolTip; } }