Files
PCK-Studio/MinecraftUSkinEditor/Classes/StoneVOX/data/shaders/QuadInterpolation.fs
T
2021-08-09 19:05:20 -04:00

18 lines
272 B
GLSL

#version 130
in vec2 uv;
in vec4 color;
out vec4 colorResult;
void main()
{
float uvX = 1.0 - uv.st.x;
float uvY = uv.st.y;
vec4 white = vec4(1, 1, 1, 1);
vec4 black = vec4(0, 0, 0, 1);
colorResult = mix(mix(color, white, uvX), black, uvY);
}