Files
PCK-Studio/MinecraftUSkinEditor/Classes/StoneVOX/data/shaders/SSAO_pass.vs
T
2021-08-09 19:05:20 -04:00

12 lines
242 B
GLSL

#version 330
in vec3 Position;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(Position, 1.0);
TexCoord = (Position.xy + vec2(1.0)) / 2.0;
}