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12 lines
242 B
GLSL
12 lines
242 B
GLSL
#version 330
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in vec3 Position;
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out vec2 TexCoord;
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void main()
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{
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gl_Position = vec4(Position, 1.0);
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TexCoord = (Position.xy + vec2(1.0)) / 2.0;
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}
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