Added Generic tag editor - Default values for filters

This commit is contained in:
Jindra Petřík
2023-10-16 09:36:06 +02:00
parent f0da2ca84a
commit 519061c237
8 changed files with 76 additions and 59 deletions
@@ -36,68 +36,68 @@ public class BEVELFILTER extends FILTER {
/**
* Color of the shadow
*/
public RGBA shadowColor;
public RGBA shadowColor = new RGBA(Color.BLACK);
/**
* Color of the highlight
*/
public RGBA highlightColor;
public RGBA highlightColor = new RGBA(Color.WHITE);
/**
* Horizontal blur amount
*/
@SWFType(BasicType.FIXED)
public double blurX;
public double blurX = 5;
/**
* Vertical blur amount
*/
@SWFType(BasicType.FIXED)
public double blurY;
public double blurY = 5;
/**
* Radian angle of the drop shadow
*/
@SWFType(BasicType.FIXED)
public double angle;
public double angle = 45 * Math.PI / 180;
/**
* Distance of the drop shadow
*/
@SWFType(BasicType.FIXED)
public double distance;
public double distance = 5;
/**
* Strength of the drop shadow
*/
@SWFType(BasicType.FIXED8)
public float strength;
public float strength = 1f;
/**
* Inner shadow mode
*/
public boolean innerShadow;
public boolean innerShadow = true;
/**
* Knockout mode
*/
public boolean knockout;
public boolean knockout = false;
/**
* Composite source
*/
public boolean compositeSource;
public boolean compositeSource = true;
/**
* OnTop mode
*/
public boolean onTop;
public boolean onTop = false;
/**
* Number of blur passes
*/
@SWFType(value = BasicType.UB, count = 4)
public int passes;
public int passes = 1;
/**
* Constructor
@@ -38,19 +38,19 @@ public class BLURFILTER extends FILTER {
* Horizontal blur amount
*/
@SWFType(BasicType.FIXED)
public double blurX;
public double blurX = 5;
/**
* Vertical blur amount
*/
@SWFType(BasicType.FIXED)
public double blurY;
public double blurY = 5;
/**
* Number of blur passes
*/
@SWFType(value = BasicType.UB, count = 5)
public int passes;
public int passes = 1;
@Reserved
@SWFType(value = BasicType.UB, count = 3)
@@ -63,7 +63,11 @@ public class CONVOLUTIONFILTER extends FILTER {
* Matrix values
*/
@SWFType(BasicType.FLOAT)
public float[] matrix = new float[9];
public float[] matrix = new float[] {
0, 0, 0,
0, 1, 0,
0, 0, 0
};
/**
* Default color for pixels outside the image
@@ -22,6 +22,7 @@ import com.jpexs.decompiler.flash.types.BasicType;
import com.jpexs.decompiler.flash.types.RGBA;
import com.jpexs.decompiler.flash.types.annotations.SWFType;
import com.jpexs.helpers.SerializableImage;
import java.awt.Color;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
@@ -35,58 +36,58 @@ public class DROPSHADOWFILTER extends FILTER {
/**
* Color of the shadow
*/
public RGBA dropShadowColor;
public RGBA dropShadowColor = new RGBA(Color.BLACK);
/**
* Horizontal blur amount
*/
@SWFType(BasicType.FIXED)
public double blurX;
public double blurX = 5;
/**
* Vertical blur amount
*/
@SWFType(BasicType.FIXED)
public double blurY;
public double blurY = 5;
/**
* Radian angle of the drop shadow
*/
@SWFType(BasicType.FIXED)
public double angle;
public double angle = 45 * Math.PI / 180;
/**
* Distance of the drop shadow
*/
@SWFType(BasicType.FIXED)
public double distance;
public double distance = 5;
/**
* Strength of the drop shadow
*/
@SWFType(BasicType.FIXED8)
public float strength;
public float strength = 1f;
/**
* Inner shadow mode
*/
public boolean innerShadow;
public boolean innerShadow = false;
/**
* Knockout mode
*/
public boolean knockout;
public boolean knockout = false;
/**
* Composite source
*/
public boolean compositeSource;
public boolean compositeSource = true;
/**
* Number of blur passes
*/
@SWFType(value = BasicType.UB, count = 5)
public int passes;
public int passes = 1;
/**
* Constructor
@@ -16,12 +16,12 @@
*/
package com.jpexs.decompiler.flash.types.filters;
import com.jpexs.decompiler.flash.SWF;
import com.jpexs.decompiler.flash.exporters.commonshape.SVGExporter;
import com.jpexs.decompiler.flash.types.BasicType;
import com.jpexs.decompiler.flash.types.RGBA;
import com.jpexs.decompiler.flash.types.annotations.SWFType;
import com.jpexs.helpers.SerializableImage;
import java.awt.Color;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
@@ -35,46 +35,46 @@ public class GLOWFILTER extends FILTER {
/**
* Color of the shadow
*/
public RGBA glowColor;
public RGBA glowColor = new RGBA(Color.RED);
/**
* Horizontal blur amount
*/
@SWFType(BasicType.FIXED)
public double blurX;
public double blurX = 5;
/**
* Vertical blur amount
*/
@SWFType(BasicType.FIXED)
public double blurY;
public double blurY = 5;
/**
* Strength of the glow
*/
@SWFType(BasicType.FIXED8)
public float strength;
public float strength = 1;
/**
* Inner glow mode
*/
public boolean innerGlow;
public boolean innerGlow = false;
/**
* Knockout mode
*/
public boolean knockout;
public boolean knockout = false;
/**
* Composite source
*/
public boolean compositeSource;
public boolean compositeSource = true;
/**
* Number of blur passes
*/
@SWFType(value = BasicType.UB, count = 5)
public int passes;
public int passes = 1;
/**
* Constructor
@@ -38,69 +38,75 @@ public class GRADIENTBEVELFILTER extends FILTER {
* Gradient colors
*/
@SWFType(countField = "numColors")
public RGBA[] gradientColors = new RGBA[0];
public RGBA[] gradientColors = new RGBA[] {
new RGBA(Color.WHITE),
new RGBA(255, 0, 0, 0),
new RGBA(Color.BLACK)
};
/**
* Gradient ratios
*/
@SWFType(value = BasicType.UI8, countField = "numColors")
public int[] gradientRatio = new int[0];
public int[] gradientRatio = new int[] {
0, 128, 255
};
/**
* Horizontal blur amount
*/
@SWFType(BasicType.FIXED)
public double blurX;
public double blurX = 5;
/**
* Vertical blur amount
*/
@SWFType(BasicType.FIXED)
public double blurY;
public double blurY = 5;
/**
* Radian angle of the gradient bevel
*/
@SWFType(BasicType.FIXED)
public double angle;
public double angle = 45 * Math.PI / 180;
/**
* Distance of the gradient bevel
*/
@SWFType(BasicType.FIXED)
public double distance;
public double distance = 5;
/**
* Strength of the gradient bevel
*/
@SWFType(BasicType.FIXED8)
public float strength;
public float strength = 1;
/**
* Inner bevel mode
*/
public boolean innerShadow;
public boolean innerShadow = true;
/**
* Knockout mode
*/
public boolean knockout;
public boolean knockout = false;
/**
* Composite source
*/
public boolean compositeSource;
public boolean compositeSource = true;
/**
* OnTop mode
*/
public boolean onTop;
public boolean onTop = false;
/**
* Number of blur passes
*/
@SWFType(value = BasicType.UB, count = 4)
public int passes;
public int passes = 1;
public GRADIENTBEVELFILTER() {
super(7);
@@ -38,69 +38,74 @@ public class GRADIENTGLOWFILTER extends FILTER {
* Gradient colors
*/
@SWFType(countField = "numColors")
public RGBA[] gradientColors = new RGBA[0];
public RGBA[] gradientColors = new RGBA[] {
new RGBA(255, 255, 255, 0),
new RGBA(Color.BLACK)
};
/**
* Gradient ratios
*/
@SWFType(value = BasicType.UI8, countField = "numColors")
public int[] gradientRatio;
public int[] gradientRatio = new int[] {
0, 255
};
/**
* Horizontal blur amount
*/
@SWFType(BasicType.FIXED)
public double blurX;
public double blurX = 5;
/**
* Vertical blur amount
*/
@SWFType(BasicType.FIXED)
public double blurY;
public double blurY = 5;
/**
* Radian angle of the gradient glow
*/
@SWFType(BasicType.FIXED)
public double angle;
public double angle = 45 * Math.PI / 180;
/**
* Distance of the gradient glow
*/
@SWFType(BasicType.FIXED)
public double distance;
public double distance = 5;
/**
* Strength of the gradient glow
*/
@SWFType(BasicType.FIXED8)
public float strength;
public float strength = 1;
/**
* Inner glow mode
*/
public boolean innerShadow;
public boolean innerShadow = false;
/**
* Knockout mode
*/
public boolean knockout;
public boolean knockout = false;
/**
* Composite source
*/
public boolean compositeSource;
public boolean compositeSource = true;
/**
* OnTop mode
*/
public boolean onTop;
public boolean onTop = false;
/**
* Number of blur passes
*/
@SWFType(value = BasicType.UB, count = 4)
public int passes;
public int passes = 1;
/**
* Constructor