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https://git.huckle.dev/Huckles-Minecraft-Archive/jpexs-decompiler.git
synced 2026-09-27 20:40:45 +00:00
small improvements
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@@ -95,11 +95,16 @@ public class Timeline {
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}
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}
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public List<Frame> getFrames() {
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public Iterable<Frame> getFrames() {
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ensureInitialized();
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return frames;
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}
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public Frame getFrame(int index) {
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ensureInitialized();
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return frames.get(index);
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}
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public void addFrame(Frame frame) {
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ensureInitialized();
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frames.add(frame);
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@@ -149,7 +154,8 @@ public class Timeline {
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}
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public int getFrameCount() {
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return getFrames().size();
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ensureInitialized();
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return frames.size();
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}
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public int getFrameForAction(ASMSource asm) {
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@@ -389,7 +395,7 @@ public class Timeline {
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}
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public void getNeededCharacters(int frame, Set<Integer> usedCharacters) {
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Frame frameObj = getFrames().get(frame);
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Frame frameObj = getFrame(frame);
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for (int depth : frameObj.layers.keySet()) {
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DepthState layer = frameObj.layers.get(depth);
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if (layer.characterId != -1) {
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@@ -424,7 +430,7 @@ public class Timeline {
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}
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public void getSounds(int frame, int time, DepthState stateUnderCursor, int mouseButton, List<Integer> sounds, List<String> soundClasses) {
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Frame fr = getFrames().get(frame);
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Frame fr = getFrame(frame);
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sounds.addAll(fr.sounds);
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soundClasses.addAll(fr.soundClasses);
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for (int d = maxDepth; d >= 0; d--) {
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@@ -455,7 +461,7 @@ public class Timeline {
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}
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public void getObjectsOutlines(int frame, int time, int ratio, DepthState stateUnderCursor, int mouseButton, Matrix transformation, List<DepthState> objs, List<Shape> outlines) {
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Frame fr = getFrames().get(frame);
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Frame fr = getFrame(frame);
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Stack<Clip> clips = new Stack<>();
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for (int d = maxDepth; d >= 0; d--) {
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Clip currentClip = null;
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@@ -527,7 +533,7 @@ public class Timeline {
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}
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public Shape getOutline(int frame, int time, int ratio, RenderContext renderContext, Matrix transformation) {
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Frame fr = getFrames().get(frame);
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Frame fr = getFrame(frame);
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Area area = new Area();
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Stack<Clip> clips = new Stack<>();
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for (int d = maxDepth; d >= 0; d--) {
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@@ -602,7 +608,7 @@ public class Timeline {
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}
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public boolean isSingleFrame(int frame) {
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Frame frameObj = getFrames().get(frame);
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Frame frameObj = getFrame(frame);
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for (int i = 1; i <= maxDepth; i++) {
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if (!frameObj.layers.containsKey(i)) {
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continue;
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