diff --git a/src/com/jpexs/decompiler/flash/gui/locales/AdvancedSettingsDialog_cs.properties b/src/com/jpexs/decompiler/flash/gui/locales/AdvancedSettingsDialog_cs.properties index 7b635c627..363ea3ff0 100644 --- a/src/com/jpexs/decompiler/flash/gui/locales/AdvancedSettingsDialog_cs.properties +++ b/src/com/jpexs/decompiler/flash/gui/locales/AdvancedSettingsDialog_cs.properties @@ -74,8 +74,8 @@ config.name.openFolderAfterFlaExport = Otev\u0159\u00edt slo\u017eku po exportu config.description.openFolderAfterFlaExport = Zobraz\u00ed v\u00fdstupn\u00ed adres\u00e1\u0159 po exportu do FLA souboru config.name.useDetailedLogging = Detailn\u00ed logov\u00e1n\u00ed config.description.useDetailedLogging = Logovat detailn\u00ed chybov\u00e9 zpr\u00e1vy a informace pro \u00fa\u010dely lad\u011bn\u00ed -config.name._debugMode=FFDec v lad\u00edc\u00edm m\u00f3du -config.description._debugMode=M\u00f3d pro lad\u011bn\u00ed FFDecu. Zap\u00edn\u00e1 lad\u00edc\u00ed menu. Toto nem\u00e1 nic spole\u010dn\u00e9ho s funkcionalitou debuggeru. +config.name._debugMode = FFDec v lad\u00edc\u00edm m\u00f3du +config.description._debugMode = M\u00f3d pro lad\u011bn\u00ed FFDecu. Zap\u00edn\u00e1 lad\u00edc\u00ed menu. Toto nem\u00e1 nic spole\u010dn\u00e9ho s funkcionalitou debuggeru. config.name.resolveConstants = Dek\u00f3dovat konstanty v AS1/2 p-code config.description.resolveConstants = Po deaktivaci zobraz\u00ed 'constantxx' m\u00edsto prav\u00fdch hodnot v okn\u011b P-k\u00f3du config.name.sublimiter = Omezen\u00ed po\u010dtu vno\u0159en\u00fdch vol\u00e1n\u00ed @@ -88,8 +88,8 @@ config.name.paramNamesEnable = Povolit n\u00e1zvy parametr\u016f v AS3 config.description.paramNamesEnable = Pou\u017e\u00edv\u00e1n\u00ed n\u00e1zv\u016f parametr\u016f m\u016f\u017ee zp\u016fsobit probl\u00e9my proto\u017ee ofici\u00e1ln\u00ed programy jako Flash CS 5.5 vkl\u00e1daj\u00ed \u0161patn\u00e9 indexy n\u00e1zv\u016f parametr\u016f config.name.displayFileName = Zobrazit n\u00e1zev SWF souboru v titulku config.description.displayFileName = Zobraz\u00ed n\u00e1zev SWF souboru/url v titulku okna (Lze pak d\u011blat screenshoty) -config.name._debugCopy=FFDec lad\u00edc\u00ed rekompilace -config.description._debugCopy=Zkus\u00ed zkompilovat SWF soubor znovu hned po otev\u0159en\u00ed aby se ujistitl, \u017ee vyprodukuje stejn\u00fd bin\u00e1rn\u00ed k\u00f3d. Pou\u017e\u00edvat jen pro LAD\u011aN\u00cd FFDecu! +config.name._debugCopy = FFDec lad\u00edc\u00ed rekompilace +config.description._debugCopy = Zkus\u00ed zkompilovat SWF soubor znovu hned po otev\u0159en\u00ed aby se ujistitl, \u017ee vyprodukuje stejn\u00fd bin\u00e1rn\u00ed k\u00f3d. Pou\u017e\u00edvat jen pro LAD\u011aN\u00cd FFDecu! config.name.dumpTags = Vypisovat tagy do konzole config.description.dumpTags = Vypisovat tagy do konzole p\u0159i \u010dten\u00ed SWF souboru config.name.decompilationTimeoutSingleMethod = AS3: \u010casov\u00fd limit na dekompilaci jedn\u00e9 metody (vte\u0159iny) @@ -122,16 +122,16 @@ config.name.gui.window.maximized.horizontal = (Intern\u00ed) Maximalizace okna h config.description.gui.window.maximized.horizontal = Posledn\u00ed stav okna - maximalizov\u00e1n\u00ed horizont\u00e1ln\u011b config.name.gui.window.maximized.vertical = (Intern\u00ed) Maximalizace okna vertik\u00e1ln\u011b config.description.gui.window.maximized.vertical = Posledn\u00ed stav okna - maximalizov\u00e1n\u00ed vertik\u00e1ln\u011b -config.name.gui.avm2.splitPane.dividerLocationPercent=(Intern\u00ed) AS3 pozice rozd\u011blova\u010de -config.description.gui.avm2.splitPane.dividerLocationPercent= +config.name.gui.avm2.splitPane.dividerLocationPercent = (Intern\u00ed) AS3 pozice rozd\u011blova\u010de +config.description.gui.avm2.splitPane.dividerLocationPercent = config.name.gui.actionSplitPane.dividerLocationPercent = (Intern\u00ed) AS1/2 pozice rozd\u011blova\u010de config.description.gui.actionSplitPane.dividerLocationPercent = config.name.gui.previewSplitPane.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de n\u00e1hledu config.description.gui.previewSplitPane.dividerLocationPercent = -config.name.gui.splitPane1.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de 1 -config.description.gui.splitPane1.dividerLocationPercent= -config.name.gui.splitPane2.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de 2 -config.description.gui.splitPane2.dividerLocationPercent= +config.name.gui.splitPane1.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de 1 +config.description.gui.splitPane1.dividerLocationPercent = +config.name.gui.splitPane2.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de 2 +config.description.gui.splitPane2.dividerLocationPercent = config.name.saveAsExeScaleMode = Zv\u011bt\u0161ovac\u00ed m\u00f3d ulo\u017een\u00ed jako EXE config.description.saveAsExeScaleMode = M\u00f3d zv\u011bt\u0161ov\u00e1n\u00ed pro EXE export config.name.syntaxHighlightLimit = Maxim\u00e1ln\u00ed po\u010det znak\u016f pro zv\u00fdrazn\u011bn\u00ed syntaxe @@ -168,10 +168,10 @@ config.name.textExportSingleFileSeparator = Odd\u011blova\u010d text\u016f p\u01 config.description.textExportSingleFileSeparator = Text vkl\u00e1dan\u00fd mezi texty do exportu 1 souboru config.name.textExportSingleFileRecordSeparator = Odd\u011blova\u010d z\u00e1znam\u016f p\u0159i exportu do 1 souboru config.description.textExportSingleFileRecordSeparator = Text vkl\u00e1dan\u00fd mezi z\u00e1znamy do exportu 1 souboru -config.name.warning.experimental.as12edit=Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS1/2 -config.description.warning.experimental.as12edit=Zobrazovat varov\u00e1n\u00ed p\u0159i AS1/2 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci -config.name.warning.experimental.as3edit=Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS 3 -config.description.warning.experimental.as3edit=Zobrazovat varov\u00e1n\u00ed p\u0159i AS3 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci +config.name.warning.experimental.as12edit = Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS1/2 +config.description.warning.experimental.as12edit = Zobrazovat varov\u00e1n\u00ed p\u0159i AS1/2 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci +config.name.warning.experimental.as3edit = Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS 3 +config.description.warning.experimental.as3edit = Zobrazovat varov\u00e1n\u00ed p\u0159i AS3 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci config.name.packJavaScripts = Komprimovat JavaScripty config.description.packJavaScripts = Spou\u0161t\u011bt komprim\u00e1tor JavaScript\u016f na skripty vytvo\u0159en\u00e9 p\u0159i exportu do Canvasu config.name.textExportExportFontFace = Pou\u017e\u00edvat font-face v SVG exportu @@ -220,8 +220,8 @@ config.name.autoSaveTagModifications = Automaticky ukl\u00e1dat zm\u011bny tag\u config.description.autoSaveTagModifications = Ulo\u017eit zm\u011bny kdy\u017e vyberete jin\u00fd tag ve stromu config.name.saveSessionOnExit = Ulo\u017eit session p\u0159i zav\u0159en\u00ed config.description.saveSessionOnExit = Ulo\u017eit aktu\u00e1ln\u00ed session a otev\u0159\u00edt po restartu dekompileru (funguje jen s re\u00e1ln\u00fdmi soubory) -config.name._showDebugMenu=Zobrazit lad\u00edc\u00ed menu FFDecu -config.description._showDebugMenu=Zobraz\u00ed lad\u00edc\u00ed menu v ribbon pruhu pro lad\u011bn\u00ed dekompileru. +config.name._showDebugMenu = Zobrazit lad\u00edc\u00ed menu FFDecu +config.description._showDebugMenu = Zobraz\u00ed lad\u00edc\u00ed menu v ribbon pruhu pro lad\u011bn\u00ed dekompileru. config.name.allowOnlyOneInstance = Povolit pouze jednu instanci FFDec (Pouze na OS Windows) config.description.allowOnlyOneInstance = FFDec lze pot\u00e9 spustit pouze jednou, v\u0161echny otev\u00edran\u00e9 soubory budou p\u0159id\u00e1ny do jednoho okna. Funguje to pouze s opera\u010dn\u00edm syst\u00e9mem Windows. config.name.scriptExportSingleFile = Exportovat skripty do jednoho souboru @@ -234,9 +234,6 @@ config.name.lastSessionFiles = Posledn\u00ed soubory v session config.description.lastSessionFiles = Obsahuje otev\u0159en\u00e9 soubory z posledn\u00ed session config.name.lastSessionSelection = V\u00fdb\u011br v posledn\u00ed session config.description.lastSessionSelection = Obsahuje v\u00fdb\u011br z posledn\u00ed session -#todo -#config.name.lastSessionData = Data posledn\u00ed session -#config.description.lastSessionData = Obsahuje otev\u0159en\u00e9 soubory z posledn\u00ed session config.name.loopMedia = P\u0159ehr\u00e1vat zvuky a sprity dokola config.description.loopMedia = Automaticky restartovat p\u0159ehr\u00e1v\u00e1n\u00ed zvuk\u016f a sprit\u016f config.name.gui.timeLineSplitPane.dividerLocationPercent = (Internal) Um\u00edst\u011bn\u00ed rozd\u011blova\u010de timeline @@ -271,8 +268,8 @@ config.name.playerLibLocation = 3) Cesta k PlayerGlobal (.swc) config.description.playerLibLocation = Um\u00edst\u011bn\u00ed knihovny playerglobal.swc. Pou\u017e\u00edvan\u00e9 hlavn\u011b pro kompilaci AS3. config.name.debugHalt = Pozastavit spou\u0161t\u011bn\u00ed po startu lad\u011bn\u00ed config.description.debugHalt = Zapauzovat SWF ihned po spu\u0161t\u011bn\u00ed v re\u017eimu lad\u011bn\u00ed -config.name.gui.avm2.splitPane.vars.dividerLocationPercent=(Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu -config.description.gui.avm2.splitPane.vars.dividerLocationPercent= +config.name.gui.avm2.splitPane.vars.dividerLocationPercent = (Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu +config.description.gui.avm2.splitPane.vars.dividerLocationPercent = tip = Tip: config.name.gui.action.splitPane.vars.dividerLocationPercent = (Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu v AS 1/2 config.description.gui.action.splitPane.vars.dividerLocationPercent = @@ -282,8 +279,8 @@ config.name.warning.svgImport = Varovat p\u0159i SVG importu config.description.warning.svgImport = config.name.shapeImport.useNonSmoothedFill = Pou\u017e\u00edvat nevyhlazovanou(non-smoothed) v\u00fdpl\u0148 kdy\u017e je tvar nahrazen obr\u00e1zkem config.description.shapeImport.useNonSmoothedFill = -config.name.internalFlashViewer.execute.as12=AS1/2 v intern\u00edm prohl\u00ed\u017ee\u010di flashe (Experiment\u00e1ln\u00ed) -config.description.internalFlashViewer.execute.as12=Pokusit se spustit ActionScript 1/2 b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed SWF pomoc\u00ed zobrazova\u010de integrovan\u00e9ho v dekompil\u00e1toru +config.name.internalFlashViewer.execute.as12 = AS1/2 v intern\u00edm prohl\u00ed\u017ee\u010di flashe (Experiment\u00e1ln\u00ed) +config.description.internalFlashViewer.execute.as12 = Pokusit se spustit ActionScript 1/2 b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed SWF pomoc\u00ed zobrazova\u010de integrovan\u00e9ho v dekompil\u00e1toru config.name.warning.hexViewNotUpToDate = Zobrazit Hex zobrazen\u00ed nen\u00ed aktu\u00e1ln\u00ed config.description.warning.hexViewNotUpToDate = config.name.displayDupInstructions = Zobrazit \u00a7\u00a7dup instrukce @@ -298,8 +295,8 @@ config.name.resetLetterSpacingOnTextImport = Resetovat mezery mezi p\u00edsmeny config.description.resetLetterSpacingOnTextImport = Vhodn\u00e9 pro p\u00edsma s cyrilic\u00ed, proto\u017ee jsou \u0161ir\u0161\u00ed config.name.flexSdkLocation = 4) Cesta k Flex SDK slo\u017ece config.description.flexSdkLocation = Um\u00edst\u011bn\u00ed Adobe Flex SDK. Je pou\u017e\u00edv\u00e1n nejv\u00edce pro AS3 kompilaci. -config.name.useFlexAs3Compiler=Pou\u017e\u00edt Flex SDK kompil\u00e1tor AS3 -config.description.useFlexAs3Compiler=Pou\u017e\u00edt kompil\u00e1tor AS3 z Flex SDK b\u011bhem p\u0159\u00edm\u00e9 editace ActionScriptu. (Flex SDK slo\u017eka mus\u00ed b\u00fdt nastavena) +config.name.useFlexAs3Compiler = Pou\u017e\u00edt Flex SDK kompil\u00e1tor AS3 +config.description.useFlexAs3Compiler = Pou\u017e\u00edt kompil\u00e1tor AS3 z Flex SDK b\u011bhem p\u0159\u00edm\u00e9 editace ActionScriptu. (Flex SDK slo\u017eka mus\u00ed b\u00fdt nastavena) config.name.showSetAdvanceValuesMessage = Zobrazit znovu informace o nastaven\u00ed advance hodnot config.description.showSetAdvanceValuesMessage = Zobrazit znovu informace o nastaven\u00ed advance hodnot config.name.gui.fontSizeMultiplier = N\u00e1sobitel velikosti p\u00edsma @@ -310,21 +307,21 @@ config.description.graphVizDotLocation = Cesta k dot.exe (\u010di podobn\u00e9mu config.name.gui.sourceFont = Zdrojov\u00fd styl p\u00edsma config.description.gui.sourceFont = N\u00e1zevFontu-StylP\u00edsma(Plain,Bold,Italic,BoldItalic)-VelikostP\u00edsma #after 11.1.0 -config.name.as12DeobfuscatorExecutionLimit=AS1/2 spou\u0161t\u011bc\u00ed limit deobfusk\u00e1toru -config.description.as12DeobfuscatorExecutionLimit=Maxim\u00e1ln\u00ed po\u010det instrukc\u00ed zpracovan\u00fdch b\u011bhem AS1/2 spou\u0161t\u011bc\u00ed deobfuskace +config.name.as12DeobfuscatorExecutionLimit = AS1/2 spou\u0161t\u011bc\u00ed limit deobfusk\u00e1toru +config.description.as12DeobfuscatorExecutionLimit = Maxim\u00e1ln\u00ed po\u010det instrukc\u00ed zpracovan\u00fdch b\u011bhem AS1/2 spou\u0161t\u011bc\u00ed deobfuskace #option that ignore in 8.0.1 and other versions config.name.showOriginalBytesInPcodeHex = (Internal) Zobrazit p\u016fvodn\u00ed byty config.description.showOriginalBytesInPcodeHex = zobrazit p\u016fvodn\u00ed byty v P-k\u00f3d hex config.name.showFileOffsetInPcodeHex = (Internal) Zobrazit pozici v souboru config.description.showFileOffsetInPcodeHex = zobrazit pozici v souboru v P-k\u00f3d hex -config.name._enableFlexExport=(Internal) enableFlexExport +config.name._enableFlexExport = (Internal) enableFlexExport config.description.enableFlexExport = povolit Flex Export -config.name._ignoreAdditionalFlexClasses=(Internal) ignoreAdditionalFlexClasses +config.name._ignoreAdditionalFlexClasses = (Internal) ignoreAdditionalFlexClasses config.description.ignoreAdditionalFlexClasses = ignorovat P\u0159\u00eddavn\u00e9 Flex t\u0159\u00eddy config.name.hwAcceleratedGraphics = (Internal) hwAcceleratedGraphics config.description.hwAcceleratedGraphics = hw Akcelerovan\u00fd Grafika -config.name.gui.avm2.splitPane.docs.dividerLocationPercent=(Internal) splitPanedocsdividerLocationPercent -config.description.gui.avm2.splitPane.docs.dividerLocationPercent=pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane +config.name.gui.avm2.splitPane.docs.dividerLocationPercent = (Internal) splitPanedocsdividerLocationPercent +config.description.gui.avm2.splitPane.docs.dividerLocationPercent = pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane config.name.gui.dump.splitPane.dividerLocationPercent = (Internal) dumpsplitPanedividerLocationPercent config.description.gui.dump.splitPane.dividerLocationPercent = pozice v procentech um\u00edst\u011bn\u00ed dump splitPane #after 11.3.0 @@ -333,17 +330,17 @@ config.description.useAdobeFlashPlayerForPreviews = Pou\u017e\u00edvat Adobe Fla #after 12.0.1 config.name.showLineNumbersInPCodeGraphvizGraph = Zobrazovat \u010d\u00edsla \u0159\u00e1dek v Graphviz grafech config.description.showLineNumbersInPCodeGraphvizGraph = Zobrazovat \u010d\u00edsla \u0159\u00e1dek v graphviz grafech P-k\u00f3du -config.name.padAs3PCodeInstructionName=Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du -config.description.padAs3PCodeInstructionName=Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du mezerami +config.name.padAs3PCodeInstructionName = Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du +config.description.padAs3PCodeInstructionName = Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du mezerami #after 13.0.2 -config.name.indentAs3PCode=Odsadit AS3 P-k\u00f3d -config.description.indentAs3PCode=Odsadit AS3 P-k\u00f3d bloky jako trait/body/code -config.name.labelOnSeparateLineAs3PCode=N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku -config.description.labelOnSeparateLineAs3PCode=N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du budou st\u00e1t na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku -config.name.useOldStyleGetSetLocalsAs3PCode=Pou\u017e\u00edvat postaru getlocal_x m\u00edsto getlocalx v AS3 P-k\u00f3du -config.description.useOldStyleGetSetLocalsAs3PCode=Pou\u017e\u00edvat postaru getlocal_x, setlocal_x z FFDec 12.x a star\u0161\u00edho -config.name.useOldStyleLookupSwitchAs3PCode=Pou\u017e\u00edvat star\u00fd styl lookupswitch bez hranat\u00fdch z\u00e1vorek v AS3 P-k\u00f3du -config.description.useOldStyleLookupSwitchAs3PCode=Pou\u017e\u00edvat star\u00fd styl lookupswitch z FFDec 12.x a star\u0161\u00edho +config.name.indentAs3PCode = Odsadit AS3 P-k\u00f3d +config.description.indentAs3PCode = Odsadit AS3 P-k\u00f3d bloky jako trait/body/code +config.name.labelOnSeparateLineAs3PCode = N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku +config.description.labelOnSeparateLineAs3PCode = N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du budou st\u00e1t na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku +config.name.useOldStyleGetSetLocalsAs3PCode = Pou\u017e\u00edvat postaru getlocal_x m\u00edsto getlocalx v AS3 P-k\u00f3du +config.description.useOldStyleGetSetLocalsAs3PCode = Pou\u017e\u00edvat postaru getlocal_x, setlocal_x z FFDec 12.x a star\u0161\u00edho +config.name.useOldStyleLookupSwitchAs3PCode = Pou\u017e\u00edvat star\u00fd styl lookupswitch bez hranat\u00fdch z\u00e1vorek v AS3 P-k\u00f3du +config.description.useOldStyleLookupSwitchAs3PCode = Pou\u017e\u00edvat star\u00fd styl lookupswitch z FFDec 12.x a star\u0161\u00edho #after 13.0.3 config.name.checkForModifications = Kontrolovat zm\u011bny soubor\u016f mimo FFDec config.description.checkForModifications = Kontrolovat zm\u011bny soubor\u016f jin\u00fdmi aplikacemi a pt\u00e1t se na nov\u00e9 na\u010dten\u00ed @@ -351,16 +348,19 @@ config.name.warning.initializers = Varovat p\u0159i AS3 slot/const editaci o ini config.description.warning.initializers = Zobrazovat varov\u00e1n\u00ed p\u0159i editaci AS3 slot/const o inicializ\u00e1torech config.name.parametersPanelInSearchResults = Zobrazit panel s parametry ve v\u00fdsledc\u00edch vyhled\u00e1v\u00e1n\u00ed config.description.parametersPanelInSearchResults = Zobraz\u00ed panel s parametry jako hledan\u00fd text / ignorovat velikost / regexp v okn\u011b v\u00fdsledk\u016f hled\u00e1n\u00ed -config.name.displayAs3PCodeDocsPanel=Zobrazit panel s dokumentac\u00ed v AS3 P-k\u00f3du -config.description.displayAs3PCodeDocsPanel=Zobraz\u00ed panel s dokumentac\u00ed instrukc\u00ed a struktury k\u00f3du p\u0159i editaci a zobrazen\u00ed AS3 P-k\u00f3du -config.name.displayAs3TraitsListAndConstantsPanel=Zobrazit panel se seznamem AS3 vlastnost\u00ed a konstant -config.description.displayAs3TraitsListAndConstantsPanel=Zobraz\u00ed panel se seznamem AS3 vlastnost\u00ed a konstant pod stromem tag\u016f. +config.name.displayAs3PCodeDocsPanel = Zobrazit panel s dokumentac\u00ed v AS3 P-k\u00f3du +config.description.displayAs3PCodeDocsPanel = Zobraz\u00ed panel s dokumentac\u00ed instrukc\u00ed a struktury k\u00f3du p\u0159i editaci a zobrazen\u00ed AS3 P-k\u00f3du +config.name.displayAs3TraitsListAndConstantsPanel = Zobrazit panel se seznamem AS3 vlastnost\u00ed a konstant +config.description.displayAs3TraitsListAndConstantsPanel = Zobraz\u00ed panel se seznamem AS3 vlastnost\u00ed a konstant pod stromem tag\u016f. +#after 14.1.0 config.name.useAsTypeIcons = Pou\u017e\u00edt ikony skript\u016f na z\u00e1klad\u011b typu polo\u017eky config.description.useAsTypeIcons = Pou\u017eije r\u016fzn\u00e9 ikony pro r\u016fzn\u00e9 typy skript\u016f (t\u0159\u00edda/interface/frame/...) -config.name.limitAs3PCodeOffsetMatching=Limit matchov\u00e1n\u00ed offset\u016f v AS3 p-k\u00f3du -config.description.limitAs3PCodeOffsetMatching=Limit instrukc\u00ed v AS3 p-k\u00f3du kter\u00e9 jsou matchovan\u00e9 offsetem na AS3 skript +config.name.limitAs3PCodeOffsetMatching = Limit matchov\u00e1n\u00ed offset\u016f v AS3 p-k\u00f3du +config.description.limitAs3PCodeOffsetMatching = Limit instrukc\u00ed v AS3 p-k\u00f3du kter\u00e9 jsou matchovan\u00e9 offsetem na AS3 skript +#after 14.2.1 config.name.showSlowRenderingWarning = Zalogovat varov\u00e1n\u00ed kdy\u017e je renderov\u00e1n\u00ed p\u0159\u00edli\u0161 pomal\u00e9 config.description.showSlowRenderingWarning = Zaloguje varov\u00e1n\u00ed kdy\u017e intern\u00ed zobrazova\u010d flashe je p\u0159\u00edli\u0161 pomal\u00fd na zobrazen\u00ed obsahu +#after 14.3.1 config.name.autoCloseQuotes = Automaticky uzav\u00edrat jednoduch\u00e9 uvozovky p\u0159i editov\u00e1n\u00ed skriptu config.description.autoCloseQuotes = Automaticky vlo\u017e\u00ed druhou jednoduchou uvozovku ' po naps\u00e1n\u00ed prvn\u00ed config.name.autoCloseDoubleQuotes = Automaticky uzav\u00edrat dvojit\u00e9 uvozovky p\u0159i editov\u00e1n\u00ed skriptu @@ -371,8 +371,10 @@ config.name.autoCloseParenthesis = Automaticky uzav\u00edrat kulat\u00e9 z\u00e1 config.description.autoCloseParenthesis = Automaticky vlo\u017e\u00ed uzav\u00edrac\u00ed kulatou z\u00e1vorku ) p\u0159i naps\u00e1n\u00ed otev\u00edrac\u00ed ( config.name.showDialogOnError = Zobrazit dialog s chybami p\u0159i ka\u017ed\u00e9 chyb\u011b config.description.showDialogOnError = Automaticky zobaz\u00ed chybov\u00fd dialog p\u0159i ka\u017ed\u00e9m v\u00fdskytu chyby +#after 14.4.0 config.name.limitSameChars = Limit stejn\u00fdch znak\u016f pro \\{xx}C (opakovac\u00ed) escape sekvenci config.description.limitSameChars = Maxim\u00e1ln\u00ed po\u010det stejn\u00fdch znak\u016f za sebou v P-code \u0159et\u011bzc\u00edch \u010di obfuskovan\u00fdch jm\u00e9nech p\u0159ed nahrazen\u00edm \\{xx}C opakovac\u00ed sekvenc\u00ed +#after 14.5.2 config.name.showImportScriptsInfo = Zobrazit informaci p\u0159ed importem skript\u016f config.description.showImportScriptsInfo = Zobraz\u00ed n\u011bjak\u00e9 informace o tom jak import skript\u016f funguje po kliku na import skript\u016f v menu. config.name.showImportTextInfo = Zobrazit informaci p\u0159ed importem textu @@ -432,14 +434,14 @@ config.name.fixAntialiasConflation = Roz\u0161\u00ed\u0159it plochu tvaru pro op config.description.fixAntialiasConflation = Oprav\u00ed konfla\u010dn\u00ed artefakty mezi soused\u00edc\u00edmi tvary zp\u016fsoben\u00e9 antialiasingem roz\u0161\u00ed\u0159en\u00edm obrysu tvaru o p\u016fl pixelu. config.name.autoPlaySounds = Automaticky p\u0159ehr\u00e1vat zvuky config.description.autoPlaySounds = Automaticky p\u0159ehr\u00e1vat zvuky (DefineSound) p\u0159i v\u00fdb\u011bru polo\u017eky ve stromu. -config.name.deobfuscateAs12RemoveInvalidNamesAssignments=AS1/2 deobfuskace: Odstranit deklarace prom\u011bnn\u00fdch s obfuskovan\u00fdmi n\u00e1zvy -config.description.deobfuscateAs12RemoveInvalidNamesAssignments=B\u011bhem deobfuskace AS1/2 odstranit deklarace prom\u011bnn\u00fdch, kter\u00e9 maj\u00ed nestandardn\u00ed n\u00e1zev. VAROV\u00c1N\u00cd: Toto m\u016f\u017ee po\u0161kodit SWF soubory, kter\u00e9 z\u00e1vis\u00ed na obfuskovan\u00fdch n\u00e1zvech. +config.name.deobfuscateAs12RemoveInvalidNamesAssignments = AS1/2 deobfuskace: Odstranit deklarace prom\u011bnn\u00fdch s obfuskovan\u00fdmi n\u00e1zvy +config.description.deobfuscateAs12RemoveInvalidNamesAssignments = B\u011bhem deobfuskace AS1/2 odstranit deklarace prom\u011bnn\u00fdch, kter\u00e9 maj\u00ed nestandardn\u00ed n\u00e1zev. VAROV\u00c1N\u00cd: Toto m\u016f\u017ee po\u0161kodit SWF soubory, kter\u00e9 z\u00e1vis\u00ed na obfuskovan\u00fdch n\u00e1zvech. config.name.gui.splitPanePlace.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de place config.description.gui.splitPanePlace.dividerLocationPercent = -config.name.gui.splitPaneTransform1.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de transformace1 -config.description.gui.splitPaneTransform1.dividerLocationPercent= -config.name.gui.splitPaneTransform2.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de transformace2 -config.description.gui.splitPaneTransform2.dividerLocationPercent= +config.name.gui.splitPaneTransform1.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de transformace1 +config.description.gui.splitPaneTransform1.dividerLocationPercent = +config.name.gui.splitPaneTransform2.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de transformace2 +config.description.gui.splitPaneTransform2.dividerLocationPercent = config.name.gui.transform.lastExpandedCards = (Intern\u00ed) Posledn\u00ed rozbalen\u00e9 transforma\u010dn\u00ed karty config.description.gui.transform.lastExpandedCards = config.name.doubleClickNodeToEdit = Dvojit\u00fd klik za\u010dne editaci @@ -482,10 +484,10 @@ config.description.lastFlaExportCompressed = Posledn\u00ed exportovan\u00e1 komp #after 19.0.0 config.name.showImportSpriteInfo = Zobrazit informaci p\u0159ed importem sprit\u016f config.description.showImportSpriteInfo = Zobraz\u00ed n\u011bjak\u00e9 informace o tom jak import sprit\u016f funguje po kliku na import sprit\u016f v menu. -config.name.displayAs12PCodeDocsPanel=Zobrazit panel s dokumentac\u00ed v AS1/2 P-k\u00f3du -config.description.displayAs12PCodeDocsPanel=Zobraz\u00ed panel s dokumentac\u00ed akc\u00ed p\u0159i editaci a zobrazen\u00ed AS1/2 P-k\u00f3du +config.name.displayAs12PCodeDocsPanel = Zobrazit panel s dokumentac\u00ed v AS1/2 P-k\u00f3du +config.description.displayAs12PCodeDocsPanel = Zobraz\u00ed panel s dokumentac\u00ed akc\u00ed p\u0159i editaci a zobrazen\u00ed AS1/2 P-k\u00f3du config.name.gui.action.splitPane.docs.dividerLocationPercent = (Internal) AS 1/2 splitPanedocsdividerLocationPercent -config.description.gui.action.splitPane.docs.dividerLocationPercent = AS 1/2 pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane +config.description.action.avm2.splitPane.docs.dividerLocationPercent = AS 1/2 pozice rozd\u011blova\u010de dokumentace v procentech #after 19.1.2 config.name.rememberLastScreen = Pamatovat si naposledy pou\u017eitou obrazovku (p\u0159i v\u00edce monitorech) config.description.rememberLastScreen = Pamatovat si naposledy pou\u017eitou obrazovku na konfigurac\u00edch s v\u00edce zobrazovac\u00edmi za\u0159\u00edzen\u00edmi (monitory) @@ -499,10 +501,10 @@ config.name.lastMainWindowScreenWidth = Posledn\u00ed \u0161\u00ed\u0159ka obraz config.description.lastMainWindowScreenWidth = Posledn\u00ed \u0161\u00ed\u0159ka obrazovky hlavn\u00edho okna config.name.lastMainWindowScreenHeight = Posledn\u00ed v\u00fd\u0161ka obrazovky hlavn\u00edho okna config.description.lastMainWindowScreenHeight = Posledn\u00ed v\u00fd\u0161ka obrazovky hlavn\u00edho okna -config.name.displayAs12PCodePanel=Zobrazit AS1/2 panel s P-k\u00f3dem -config.description.displayAs12PCodePanel=Zobrazit panel s akcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 1 a 2 -config.name.displayAs3PCodePanel=Zobrazit AS3 panel s P-k\u00f3dem -config.description.displayAs3PCodePanel=Zobrazit panel s instrukcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 3 +config.name.displayAs12PCodePanel = Zobrazit AS1/2 panel s P-k\u00f3dem +config.description.displayAs12PCodePanel = Zobrazit panel s akcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 1 a 2 +config.name.displayAs3PCodePanel = Zobrazit AS3 panel s P-k\u00f3dem +config.description.displayAs3PCodePanel = Zobrazit panel s instrukcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 3 config.name.flaExportUseMappedFontLayout = FLA export - pou\u017e\u00edvat namapovan\u00e9 rozvr\u017een\u00ed p\u00edsem config.description.flaExportUseMappedFontLayout = B\u011bhem FLA exportu pou\u017e\u00edvat advance hodnoty z p\u0159i\u0159azen\u00e9ho zdrojov\u00e9ho p\u00edsma p\u0159i ur\u010dov\u00e1n\u00ed letterspacing hodnoty kdy\u017e vlastn\u00ed p\u00edsmo nem\u00e1 rozvr\u017een\u00ed #after 20.0.0 @@ -510,8 +512,8 @@ config.name.formatting.tab.size = Velikost tabel\u00e1toru config.description.formatting.tab.size = Po\u010det mezer v tabel\u00e1toru config.name.boxBlurPixelsLimit = Limit pixel\u016f box blur filtru config.description.boxBlurPixelsLimit = Maxim\u00e1ln\u00ed po\u010det pixel\u016f pro v\u00fdpo\u010det boxblur filtru. Aktu\u00e1ln\u00ed limit je toto \u010d\u00edslo kr\u00e1t 10000. Pokud je po\u010det pixel\u016f v\u011bt\u0161\u00ed, je zmen\u0161en blurX, blurY. -config.name.as3ExportNamesUseClassNamesOnly=Exportovan\u00e9 zdroje maj\u00ed n\u00e1zvy zalo\u017een\u00e9 pouze na n\u00e1zvech t\u0159\u00edd (AS3) -config.description.as3ExportNamesUseClassNamesOnly=Exportovan\u00e9 soubory zdroj\u016f (obr\u00e1zky, zvuky, ...) p\u0159eberou n\u00e1zvy z SymbolClass tagu - jejich p\u0159i\u0159azen\u00e9 t\u0159\u00eddy. Id charakteru nebude p\u0159id\u00e1no. Tak\u00e9 pokud bude v\u00edce t\u0159\u00edd p\u0159i\u0159azeno jednomu assetu, bude exportov\u00e1n v\u00edcekr\u00e1t. (Pro ActionScript 3 SWF soubory) +config.name.as3ExportNamesUseClassNamesOnly = Exportovan\u00e9 zdroje maj\u00ed n\u00e1zvy zalo\u017een\u00e9 pouze na n\u00e1zvech t\u0159\u00edd (AS3) +config.description.as3ExportNamesUseClassNamesOnly = Exportovan\u00e9 soubory zdroj\u016f (obr\u00e1zky, zvuky, ...) p\u0159eberou n\u00e1zvy z SymbolClass tagu - jejich p\u0159i\u0159azen\u00e9 t\u0159\u00eddy. Id charakteru nebude p\u0159id\u00e1no. Tak\u00e9 pokud bude v\u00edce t\u0159\u00edd p\u0159i\u0159azeno jednomu assetu, bude exportov\u00e1n v\u00edcekr\u00e1t. (Pro ActionScript 3 SWF soubory) config.name.jnaTempDirectory = Do\u010dasn\u00fd adres\u00e1\u0159 JNA config.description.jnaTempDirectory = Cesta k do\u010dasn\u00e9mu adres\u00e1\u0159i pro JNA DLL knihovny, atd. Toto mus\u00ed b\u00fdt nastaveno na cestu, kter\u00e1 neobsahuje \u017e\u00e1dn\u00e9 Unicode znaky. Pokud nen\u00ed nastaveno, je pou\u017eit TEMP adres\u00e1\u0159 aktu\u00e1ln\u00edho u\u017eivatele. config.name.flaExportFixShapes = FLA export - opravovat tvary (pomal\u00e9) @@ -539,7 +541,7 @@ config.name.gui.splitPaneEasyVertical.dividerLocationPercent = (Internal) Jednod config.description.gui.splitPaneEasyVertical.dividerLocationPercent = config.name.gui.splitPaneEasyHorizontal.dividerLocationPercent = (Internal) Jednoduch\u00e9 UI horizont\u00e1ln\u00ed um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku -config.description.gui.splitPaneEasyHorizontal.dividerLocationPercent = +config.description.gui.splitPaneEasyHorizontal.dividerLocationPercent = config.name.lastSessionEasySwf = Posledn\u00ed soubor ze sezen\u00ed Jednoduch\u00e9ho editoru config.description.lastSessionEasySwf = Obsahuje vybran\u00e9 SWF z posledn\u00edho sezen\u00ed v Jednoduch\u00e9m editoru @@ -559,13 +561,13 @@ config.name.showRuler = Zobrazit prav\u00edtko config.description.showRuler = Zobrazit prav\u00edtko p\u0159i zobrazov\u00e1n\u00ed / editaci SWF objekt\u016f. config.name.snapToGuides = P\u0159ichytit k vod\u00edtk\u00e1m -config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k vod\u00edtk\u00e1m b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f. +config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f. config.name.snapToObjects = P\u0159ichytit k objekt\u016fm -config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k ostatn\u00edm objekt\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objektu. +config.description.snapToObjects = Povol\u00ed p\u0159ichycen\u00ed kurzoru k ostatn\u00edm objekt\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objektu. config.name.snapToPixels = P\u0159ichytit k pixel\u016fm -config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f. +config.description.snapToPixels = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f. config.name.snapAlign = P\u0159ichytit k zarovn\u00e1n\u00ed config.description.snapAlign = Povol\u00ed p\u0159ichycen\u00ed kurzoru na \u010d\u00e1ry zarovn\u00e1n\u00ed b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f. @@ -605,7 +607,7 @@ config.description.guidesSnapAccuracy = Jak daleko mus\u00ed b\u00fdt kurzor od config.name.snapAlignObjectHorizontalSpace = Horizont\u00e1ln\u00ed mezera v p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed objekt\u016f config.description.snapAlignObjectHorizontalSpace = Horizont\u00e1ln\u00ed mezery mezi objekty b\u011bhem p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed. - + config.name.snapAlignObjectVerticalSpace = Vertik\u00e1ln\u00ed mezera v p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed objekt\u016f config.description.snapAlignObjectVerticalSpace = Vertik\u00e1ln\u00ed mezery mezi objekty b\u011bhem p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed. diff --git a/src/com/jpexs/decompiler/flash/gui/locales/ColorChooserDialog.properties b/src/com/jpexs/decompiler/flash/gui/locales/ColorChooserDialog.properties index fd63fa7a3..ae5ced1e9 100644 --- a/src/com/jpexs/decompiler/flash/gui/locales/ColorChooserDialog.properties +++ b/src/com/jpexs/decompiler/flash/gui/locales/ColorChooserDialog.properties @@ -12,5 +12,5 @@ # # You should have received a copy of the GNU General Public License # along with this program. If not, see . -dialog.title = Choose color -recent.add = Add \ No newline at end of file +dialog.title = Vyberte barvu +recent.add = P\u0159idat \ No newline at end of file diff --git a/src/com/jpexs/decompiler/flash/gui/locales/ColorChooserDialog_cs.properties b/src/com/jpexs/decompiler/flash/gui/locales/ColorChooserDialog_cs.properties new file mode 100644 index 000000000..fd63fa7a3 --- /dev/null +++ b/src/com/jpexs/decompiler/flash/gui/locales/ColorChooserDialog_cs.properties @@ -0,0 +1,16 @@ +# Copyright (C) 2024 JPEXS +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . +dialog.title = Choose color +recent.add = Add \ No newline at end of file diff --git a/src/com/jpexs/decompiler/flash/gui/locales/MainFrame_cs.properties b/src/com/jpexs/decompiler/flash/gui/locales/MainFrame_cs.properties index 507d914fc..9c4bd676c 100644 --- a/src/com/jpexs/decompiler/flash/gui/locales/MainFrame_cs.properties +++ b/src/com/jpexs/decompiler/flash/gui/locales/MainFrame_cs.properties @@ -133,8 +133,10 @@ search.script = Skript constants = Konstanty traits = Vlastnosti pleasewait = Pros\u00edm \u010dekejte +#DEPRECATED - see abc.detail.trait.* abc.detail.methodtrait = Vlastnost Metoda/Getter/Setter abc.detail.unsupported = - +#DEPRECATED - see abc.detail.trait.* abc.detail.slotconsttrait = Vlastnost Slot/Konstanta abc.detail.traitname = N\u00e1zev: abc.detail.body.params.maxstack = Maxim\u00e1ln\u00ed stack: @@ -212,8 +214,8 @@ FileChooser.newFolderErrorText = Chyba p\u0159i vytv\u00e1\u0159en\u00ed nov\u00 FileChooser.newFolderToolTipText = Vytvo\u0159it novou slo\u017eku FileChooser.other.newFolder = NovaSlozka FileChooser.other.newFolder.subsequent = NovaSlozka.{0} -FileChooser.win32.newFolder=Nov\u00e1 Slo\u017eka -FileChooser.win32.newFolder.subsequent=Nov\u00e1 Slo\u017eka ({0}) +FileChooser.win32.newFolder = Nov\u00e1 Slo\u017eka +FileChooser.win32.newFolder.subsequent = Nov\u00e1 Slo\u017eka ({0}) FileChooser.saveButtonText = Ulo\u017eit FileChooser.saveButtonToolTipText = Ulo\u017eit vybran\u00fd soubor FileChooser.saveDialogTitleText = Ulo\u017eit @@ -347,7 +349,7 @@ generictag.array.insertend = Vlo\u017eit %item% na konec contextmenu.expandAll = Rozbalit v\u0161e filter.sounds = Podporovan\u00e9 zvukov\u00e9 form\u00e1ty (*.wav, *.mp3) filter.sounds.wav = Wave form\u00e1t (*.wav) -filter.sounds.mp3=MP3 komprimovan\u00fd form\u00e1t (*.mp3) +filter.sounds.mp3 = MP3 komprimovan\u00fd form\u00e1t (*.mp3) error.sound.invalid = Neplatn\u00fd zvuk. button.prev = P\u0159edchoz\u00ed button.next = Dal\u0161\u00ed @@ -363,8 +365,8 @@ import.select.directory = Vyberte adres\u00e1\u0159 pro import error.text.import = Chyba b\u011bhem importu textu. Chcete pokra\u010dovat? #after version 2.1.1 contextmenu.removeWithDependencies = Odstranit se z\u00e1vislostmi -abc.action.find-usages=Naj\u00edt pou\u017eit\u00ed -abc.action.find-declaration=Naj\u00edt deklaraci +abc.action.find-usages = Naj\u00edt pou\u017eit\u00ed +abc.action.find-declaration = Naj\u00edt deklaraci contextmenu.rawEdit = P\u0159\u00edm\u00e1 editace contextmenu.jumpToCharacter = Skok na charakter menu.settings.dumpView = Zobrazit Dump @@ -385,13 +387,16 @@ header.framecount = Po\u010det sn\u00edmk\u016f: header.displayrect = Zobrazen\u00fd obd\u00e9ln\u00edk: header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twip\u016f header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% pixel\u016f +#after version 2.1.2 contextmenu.saveToFile = Ulo\u017eit do souboru contextmenu.parseActions = Naparsovat akce contextmenu.parseABC = Naparsovat ABC contextmenu.parseInstructions = Naparsovat AVM2 instrukce +#after version 2.1.3 menu.deobfuscation = Deobfuskace menu.file.deobfuscation.old = Star\u00fd zp\u016fsob menu.file.deobfuscation.new = Nov\u00fd zp\u016fsob +#after version 2.1.4 contextmenu.openswfinside = Otev\u0159\u00edt SWF uvnit\u0159 binarydata.swfInside = Vypad\u00e1 to, \u017ee uvnit\u0159 v tomto BinaryData tagu se nach\u00e1z\u00ed SWF soubor. Klikn\u011bte zde pro jeho na\u010dten\u00ed jako podstrom. #after version 3.0.0 @@ -401,6 +406,7 @@ button.zoomfit.hint = Rozt\u00e1hnout button.zoomnone.hint = M\u011b\u0159\u00edtko 1:1 button.snapshot.hint = Sn\u00edmek do schr\u00e1nky editorTruncateWarning = Text je o\u0159\u00edznut na pozici %chars% v lad\u00edc\u00edm m\u00f3du. +#Font name which is presented in the SWF Font tag font.name.intag = N\u00e1zev p\u00edsma v tagu: menu.debugger = Debugger menu.debugger.switch = Debugger @@ -482,7 +488,7 @@ tagInfo.sampleCount = Po\u010det vzork\u016f filter.dmg = Spustieln\u00e9 soubory Macu (*.dmg) filter.linuxExe = Linuxov\u00e9 spustiteln\u00e9 soubory import.script.result = %count% skript\u016f importov\u00e1no. -import.script.as12warning=Import skript\u016f funguje jen pro AS1/2 skripty. +import.script.as12warning = Import skript\u016f funguje jen pro AS1/2 skripty. error.constantPoolTooBig = Seznam konstant je moc velk\u00fd index=%index%, velikost=%size% error.image.alpha.invalid = Neplatn\u00e1 data alpha kan\u00e1lu. #after version 6.0.2 @@ -551,15 +557,15 @@ message.font.replace.updateTexts = N\u011bkter\u00e9 znaky byly nahrazeny. Chcet menu.settings.simplifyExpressions = Zjednodu\u0161it v\u00fdrazy #after 8.0.1 menu.recentFiles.empty = Seznam ned\u00e1vno otev\u0159en\u00fdch je pr\u00e1zdn\u00fd -message.warning.outOfMemory32BitJre=Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java. +message.warning.outOfMemory32BitJre = Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java. menu.file.reloadAll = Znovu na\u010d\u00edst v\u0161e message.confirm.reloadAll = Tato akce stornuje v\u0161echny neulo\u017een\u00e9 zm\u011bny ve v\u0161ech SWF souborech a znovu na\u010dte celou aplikaci.\nChcete pokra\u010dovat? export.script.singleFileParallelModeWarning = Export skript\u016f do jednoho souboru nen\u00ed dostupn\u00fd se zapnut\u00fdm paralleln\u00edm zrychlen\u00edm button.showOriginalBytesInPcodeHex = Zobrazit origin\u00e1ln\u00ed bajty button.remove = Odstranit button.showFileOffsetInPcodeHex = Zobrazit offset v souboru -generic.editor.amf3.title=AMF3 editor -generic.editor.amf3.help=Syntaxe AMF3 hodnoty:\n\ +generic.editor.amf3.title = AMF3 editor +generic.editor.amf3.help = Syntaxe AMF3 hodnoty:\n\ ------------------\n\ skal\u00e1rn\u00ed typy:\n\ %scalar_samples%\ @@ -614,6 +620,7 @@ message.confirm.remove.nodep = Opravdu chcete odebrat %item%? message.confirm.removemultiple.nodep = Opravdu chcete odebrat %count% polo\u017eek? menu.recentSearches = Ned\u00e1vn\u00e1 hled\u00e1n\u00ed pro aktu\u00e1ln\u00ed soubor menu.recentSearches.empty = Seznam ned\u00e1vno hledan\u00fdch je pr\u00e1zdn\u00fd +#after 14.1.0 menu.tools.otherTools.clearRecentSearches = Vymazat v\u0161echny ned\u00e1vno hledan\u00e9 menu.recentSearches.clear = vymazazat v\u00fdsledky hled\u00e1n\u00ed message.confirm.recentSearches.clear = Opravdu chcete vymazat ned\u00e1vno hledan\u00e9 pro aktu\u00e1ln\u00ed soubor? @@ -622,13 +629,15 @@ message.input.gotoCharacter = Zadejte id charakteru message.character.notfound = Charakter %characterid% nenalezen. FileChooser.preview = N\u00e1hled FileChooser.previewNotAvailable = (n\u00e1hled nen\u00ed dostupn\u00fd) +#after 14.2.1 button.freetransform = Voln\u00e1 transformace +#after 14.3.1 error.outOfMemory.title = Chyba - do\u0161la pam\u011b\u0165 error.outOfMemory = Dekompil\u00e1toru do\u0161la pam\u011b\u0165. Aktu\u00e1ln\u00ed maxim\u00e1ln\u00ed velikost Java Heapu je nastavena na %maxheap%. error.outOfMemory.windows = Pokud pou\u0161t\u00edte aplikaci p\u0159es "ffdec.exe", je to ji\u017e nastavov\u00e1no na maximum mo\u017en\u00e9 pam\u011bti, \npokud p\u0159es "ffdec.bat", m\u016f\u017eete to v tomto souboru nastavit manu\u00e1ln\u011b na vy\u0161\u0161\u00ed hodnotu. error.outOfMemory.unixmac = Toto maximum m\u016f\u017eete nav\u00fd\u0161it upraven\u00edm souboru "ffdec.sh". -error.outOfMemory.64bit=Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB. -error.outOfMemory.32BitJreOn64bitOs=VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu. +error.outOfMemory.64bit = Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB. +error.outOfMemory.32BitJreOn64bitOs = VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu. notavailable.internalviewer = N\u00e1hled tohoto objektu je dostupn\u00fd pouze s pou\u017eit\u00edtm komponenty Flash ActiveX.\n \ M\u016f\u017eete povolit pou\u017eit\u00ed Flash ActiveX za\u0161krtnut\u00edm\n \ Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f @@ -637,6 +646,7 @@ notavailable.activex = N\u00e1hled tohoto objektu nen\u00ed dostupn\u00fd proto\ notavailable.activex.disable = M\u016f\u017eete povolit pou\u017eit\u00ed intern\u00edho prohl\u00ed\u017ee\u010de od\u0161krtnut\u00edm\n \ Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f\n \ Ale bohu\u017eel, tohle nebude fungovat pro tagy s videi. +#after 14.5.2 button.showin.flashprojector = Zobrazit ve flash projektoru message.info = Informace message.info.importScripts = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ @@ -650,13 +660,16 @@ message.info.importSymbolClass = B\u011bhem importu Symbol-Class mus\u00edte vyb To je stejn\u00fd n\u00e1zev jako se pou\u017e\u00edv\u00e1 p\u0159i exportu. message.info.importXml = Pro XML import je pot\u0159eba XML soubor ve speci\u00e1ln\u00edm form\u00e1tu - form\u00e1tu, ve kter\u00e9m FFDec exportuje.\r\n \ Nejlep\u0161\u00ed zp\u016fsob jak vytvo\u0159it takov\u00e9 XML je exportovat XML z existuj\u00edc\u00edho SWF. +#after 14.6.0 tagInfo.dependentFrames = Z\u00e1visl\u00e9 sn\u00edmky +#after 15.0.0 imagePanel.depth = hloubka: -work.importing_as=Importuji skript -importing_as.finishedin=Importov\u00e1no za %time% -work.deobfuscating_pcode=Deobfuskov\u00e1n\u00ed p-k\u00f3du -work.injecting_debuginfo=Injektuji lad\u00edc\u00ed informace -work.generating_swd=Generuji SWD soubor +work.importing_as = Importuji skript +importing_as.finishedin = Importov\u00e1no za %time% +work.deobfuscating_pcode = Deobfuskov\u00e1n\u00ed p-k\u00f3du +work.injecting_debuginfo = Injektuji lad\u00edc\u00ed informace +work.generating_swd = Generuji SWD soubor +#after 15.1.1 button.replaceRefs = Nahradit reference za jin\u00e9 ID charakteru contextmenu.cloneTag = Klonovat tag contextmenu.moveTagAround = P\u0159esunout tag @@ -753,8 +766,8 @@ productinfo.version = Verze: productinfo.build = Sestaven\u00ed: productinfo.compileDate = Datum kompilace: message.video.installvlc = Soubor "%file%" obsahuje video tagy (DefineVideoStream).\r\n\ - Pro korektn\u00ed zobrazen\u00ed v dekompil\u00e1toru je vy\u017eadov\u00e1n nainstalovan\u00fd VLC media player (v minim\u00e1ln\u00ed verzi 3.0.0).\r\n\ - St\u00e1le nicm\u00e9n\u011b m\u016f\u017eete exportovat videa do FLV form\u00e1tu i bez toho. + Pro korektn\u00ed zobrazen\u00ed v dekompil\u00e1toru je vy\u017eadov\u00e1n nainstalovan\u00fd VLC media player (v minim\u00e1ln\u00ed verzi 3.0.0).\r\n\ + St\u00e1le nicm\u00e9n\u011b m\u016f\u017eete exportovat videa do FLV form\u00e1tu i bez toho. button.mute = Ztlumit sn\u00edmkov\u00e9 zvuky button.transform = Transformovat transform = Transformace @@ -762,9 +775,9 @@ transform.transformPoint = Transforma\u010dn\u00ed bod transform.basic = Z\u00e1kladn\u00ed transform.basic.flip.horizontally = P\u0159evr\u00e1tit vodorovn\u011b transform.basic.flip.vertically = P\u0159evr\u00e1tit svisle -transform.basic.rotate90.clockwise=Oto\u010dit o +90\u00b0 -transform.basic.rotate90.anticlockwise=Oto\u010dit o -90\u00b0 -transform.basic.rotate180=Oto\u010dit o 180\u00b0 +transform.basic.rotate90.clockwise = Oto\u010dit o +90\u00b0 +transform.basic.rotate90.anticlockwise = Oto\u010dit o -90\u00b0 +transform.basic.rotate180 = Oto\u010dit o 180\u00b0 transform.move = P\u0159esun transform.move.horizontal = Horizont\u00e1ln\u00ed: transform.move.vertical = Vertik\u00e1ln\u00ed: @@ -791,25 +804,25 @@ transform.clear = Vy\u010distit status.editing = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. B\u011bhem editace nelze p\u0159ep\u00ednat na jin\u00e9 polo\u017eky. #after 18.0.0 button.deobfuscate = Deobfuskovat -button.deobfuscate_options=Mo\u017enosti deobfuskace -deobfuscate_options.simplify_expressions=Zjednodu\u0161it v\u00fdrazy -deobfuscate_options.remove_obfuscated_declarations=Odstranit jednor\u00e1zov\u011b p\u0159i\u0159azen\u00e9 obfuskovan\u00e9 deklarace +button.deobfuscate_options = Mo\u017enosti deobfuskace +deobfuscate_options.simplify_expressions = Zjednodu\u0161it v\u00fdrazy +deobfuscate_options.remove_obfuscated_declarations = Odstranit jednor\u00e1zov\u011b p\u0159i\u0159azen\u00e9 obfuskovan\u00e9 deklarace message.confirm.autoRenameIdentifiers = Mo\u017enost automatick\u00e9ho p\u0159ejmenov\u00e1n\u00ed prom\u011bnn\u00fdch projde AS k\u00f3d\r\npo otev\u0159en\u00ed SWF souboru a p\u0159ejmenuje v\u0161echny nestandardn\u00ed n\u00e1zvy na platn\u00e9 identifik\u00e1tory.\r\nTato mo\u017enost m\u016f\u017ee po ulo\u017een\u00ed po\u0161kodit SWF soubor - POU\u017d\u00cdVAT NA VLASTN\u00cd RIZIKO. error.deobfuscation = Deobfuskace pro n\u011bkter\u00e9 metody selhala. -message.info.importShapes2=B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ +message.info.importShapes2 = B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi tvary v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \ Pokud je uvnit\u0159 slo\u017eka "shapes", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \ Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat tvary v aktu\u00e1ln\u00edm SWF souboru. -message.info.importScripts2=B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ +message.info.importScripts2 = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ Jej\u00ed strom mus\u00ed souhlasit s existuj\u00edc\u00edm stromem skript\u016f v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \ Pokud je uvnit\u0159 slo\u017eka "scripts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \ Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat skripty v aktu\u00e1ln\u00edm SWF souboru. \r\n\r\n \ Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec (Experiment\u00e1ln\u00ed pro AS3). -message.info.importTexts2=B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ +message.info.importTexts2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi texty v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \ Pokud je uvnit\u0159 slo\u017eka "texts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \ Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat texty v aktu\u00e1ln\u00edm SWF souboru. -message.info.importImages2=B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ +message.info.importImages2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi obr\u00e1zky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \ Pokud je uvnit\u0159 slo\u017eka "images", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \ Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat obr\u00e1zky v aktu\u00e1ln\u00edm SWF souboru. @@ -818,18 +831,18 @@ transform.clipboard.copy = Kop\u00edrovat matici do schr\u00e1nky transform.clipboard.paste = Vlo\u017eit matici ze schr\u00e1nky status.editing.autosave = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. Pokud p\u0159epnete na jin\u00fd tag, aktu\u00e1ln\u00ed editace bude automaticky ulo\u017eena. error.sound.rate = Vstupn\u00ed zvuk m\u00e1 nepodporovanou vzorkovac\u00ed frekvenci: %saplingRate%.\r\n\ - P\u0159ed importem je t\u0159eba zvuk zkonvertovat n\u011bjak\u00fdm editorem zvuku\r\n\ - do jedn\u00e9 z podporovan\u00fdch frekvenc\u00ed (%supportedRates%). + P\u0159ed importem je t\u0159eba zvuk zkonvertovat n\u011bjak\u00fdm editorem zvuku\r\n\ + do jedn\u00e9 z podporovan\u00fdch frekvenc\u00ed (%supportedRates%). filter.movies = Podporovan\u00e9 form\u00e1ty videa (%extensions%) error.movie.invalid = Neplatn\u00e9 video. menu.file.import.movie = Importovat videa -message.info.importMovies2=B\u011bhem importu vide\u00ed mus\u00edte vybrat SLO\u017dKU.\r\n \ +message.info.importMovies2 = B\u011bhem importu vide\u00ed mus\u00edte vybrat SLO\u017dKU.\r\n \ N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi videi v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \ Pokud je uvnit\u0159 slo\u017eka "movies", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \ Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat videa v aktu\u00e1ln\u00edm SWF souboru. import.movie.result = %count% vide\u00ed importov\u00e1no. menu.file.import.sound = Importovat zvuky -message.info.importSounds2=B\u011bhem importu zvuk\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ +message.info.importSounds2 = B\u011bhem importu zvuk\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \ N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi zvuky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \ Pokud je uvnit\u0159 slo\u017eka "sounds", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \ Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat zvuky v aktu\u00e1ln\u00edm SWF souboru. @@ -882,10 +895,10 @@ tagInfo.fileName = N\u00e1zev souboru tagInfo.exportName = N\u00e1zev pro export tagInfo.bitmapFormat = Form\u00e1t bitmapy tagInfo.imageId = Id obr\u00e1zku -tagInfo.x1=x1 -tagInfo.y1=y1 -tagInfo.x2=x2 -tagInfo.y2=y2 +tagInfo.x1 = x1 +tagInfo.y1 = y1 +tagInfo.x2 = x2 +tagInfo.y2 = y2 tagInfo.bitmapsFormat = Form\u00e1t bitmap tagInfo.version = Verze tagInfo.flags = P\u0159\u00edznaky @@ -916,8 +929,8 @@ shaperecords.edge.curved = Zaoblen\u00e1 hrana z %x1%, %y1% control %x2%, %y2% a shaperecords.edge.style = Zm\u011bna stylu (%details%) shaperecords.edge.style.move = P\u0159esun na %x%, %y% shaperecords.edge.style.newstyles = Nov\u00e9 styly - %numfillstyles%x fillstyle + %numlinestyles%x linestyle -shaperecords.edge.style.fillstyle0=FillStyle0 = %value% -shaperecords.edge.style.fillstyle1=FillStyle1 = %value% +shaperecords.edge.style.fillstyle0 = FillStyle0 = %value% +shaperecords.edge.style.fillstyle1 = FillStyle1 = %value% shaperecords.edge.end = Konec tvaru #after 20.0.0 contextmenu.copyFrame = Kop\u00edrovat sn\u00edmek do @@ -946,16 +959,16 @@ contextmenu.showInFramesFolder = Zobrazit ve slo\u017ece sn\u00edmk\u016f contextmenu.collapseAll = Sbalit v\u0161e contextmenu.collectDepthAsSprites = Posb\u00edrat tagy ve stejn\u00e9 hloubce do sprit\u016f preview.resample = Resample sound to 44kHz -contextmenu.setAs3ClassLinkage=Nastavit vazbu na AS3 t\u0159\u00eddu +contextmenu.setAs3ClassLinkage = Nastavit vazbu na AS3 t\u0159\u00eddu contextmenu.cleanAbc = Vy\u010distit ABC - odebrat nepou\u017e\u00edvan\u00e9 polo\u017eky warning.cleanAbc = Tato akce odstran\u00ed z ABC polo\u017eky, kter\u00e9 maj\u00ed nula pou\u017eit\u00ed - nen\u00ed na n\u011b odkazov\u00e1no z \u017e\u00e1dn\u00e9ho skriptu.\r\n\ - N\u011bkter\u00e9 druhy obfuskovan\u00fdch SWF to m\u016f\u017ee po\u0161kodit.\r\n\ - Pou\u017e\u00edvejte ji na vlastn\u00ed riziko. Chcete pokra\u010dovat? + N\u011bkter\u00e9 druhy obfuskovan\u00fdch SWF to m\u016f\u017ee po\u0161kodit.\r\n\ + Pou\u017e\u00edvejte ji na vlastn\u00ed riziko. Chcete pokra\u010dovat? tagInfo.idType = Typ id contextmenu.configurePathResolving = Nastavit resolvov\u00e1n\u00ed cest... contextmenu.setAsLinkage = Nastavit AS vazbu contextmenu.exportFlashDevelop = Exportovat do FlashDevelop -filter.as3proj=FlashDevelop AS3 projekty (*.as3proj) +filter.as3proj = FlashDevelop AS3 projekty (*.as3proj) work.exporting.flashDevelop = Exportov\u00e1n\u00ed FlashDevelop projektu menu.file.export.flashDevelop = Exportovat do FlashDevelop contextmenu.exportIdea = Exportovat IDEA project @@ -964,13 +977,18 @@ work.exporting.idea = Exportov\u00e1n\u00ed IntelliJ IDEA projektu menu.file.export.idea = Exportovat do IntelliJ IDEA contextmenu.exportFla = Exportovat do FLA export.project.select.directory = Vyberte um\u00edst\u011bn\u00ed nov\u00e9ho adres\u00e1\u0159e projektu +menu.file.saveAll = Ulo\u017eit v\u0161e +filter.exe.wrapper = Obalov\u00fd spustiteln\u00fd soubor (*.exe) +filter.exe.projectorWin = Windows projektor +filter.exe.projectorMac = Mac Os projektor +filter.exe.projectorLinux = Linux projektor callStack.header.swf = SWF #after 21.0.0 button.addfunction = P\u0159idat novou funkci message.confirm.addfunction = Tato akce vytvo\u0159\u00ed nov\u00fd objekt MethodInfo s \ - p\u0159i\u0159azen\u00fdm MethodBody a vr\u00e1t\u00ed index infa metody\r\n\ - kter\u00fd m\u016f\u017eete pou\u017e\u00edt jako operand pro instrukci newfunction.\r\n\ - Pro editaci t\u011bla a parametr\u016f takov\u00e9 funkce ji mus\u00edte pot\u00e9 vyhledat v ActionScript pohledu. + p\u0159i\u0159azen\u00fdm MethodBody a vr\u00e1t\u00ed index infa metody\r\n\ + kter\u00fd m\u016f\u017eete pou\u017e\u00edt jako operand pro instrukci newfunction.\r\n\ + Pro editaci t\u011bla a parametr\u016f takov\u00e9 funkce ji mus\u00edte pot\u00e9 vyhledat v ActionScript pohledu. addfunction.result = Nov\u00e9 id method infa: %method_info_index%. Stiskn\u011bte OK pro zkop\u00edrov\u00e1n\u00ed do schr\u00e1nky. addfunction.result.title = Nov\u00e9 method info @@ -1032,4 +1050,4 @@ zoom = P\u0159ibl\u00ed\u017een\u00ed zoom.hint = \u00darove\u0148 p\u0159ibl\u00ed\u017een\u00ed. Klikn\u011bte pro zm\u011bnu. zoom.enter = Zadejte hodnotu p\u0159ibl\u00ed\u017een\u00ed v procentech: -contextmenu.showInEasy = Zobrazit v Jednoduch\u00e9m editoru \ No newline at end of file +contextmenu.showInEasy = Zobrazit v Jednoduch\u00e9m editoru