# Copyright (C) 2010-2016 JPEXS # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . menu.file = File menu.file.open = Open... menu.file.save = Save menu.file.saveas = Save as... menu.file.export.fla = Export to FLA menu.file.export.all = Export all parts menu.file.export.selection = Export selection menu.file.exit = Exit menu.tools = Tools menu.tools.searchas = Search All ActionScript... menu.tools.proxy = Proxy menu.tools.deobfuscation = Deobfuscation menu.tools.deobfuscation.pcode = P-code deobfuscation... menu.tools.deobfuscation.globalrename = Globally rename identifier menu.tools.deobfuscation.renameinvalid = Rename invalid identifiers menu.tools.gotoDocumentClass = Go to document class menu.settings = Settings menu.settings.autodeobfuscation = Automatic deobfuscation menu.settings.internalflashviewer = Use own Flash viewer menu.settings.parallelspeedup = Parallel SpeedUp menu.settings.disabledecompilation = Disable decompilation (Disassemble only) menu.settings.addtocontextmenu = Add FFDec to SWF files context menu menu.settings.language = Change language menu.settings.cacheOnDisk = Use caching on disk menu.settings.gotoMainClassOnStartup = Highlight document class on startup menu.help = Help menu.help.checkupdates = Check for updates... menu.help.helpus = Help us! menu.help.homepage = Visit homepage menu.help.about = About... contextmenu.remove = Remove button.save = Save button.edit = Edit button.cancel = Cancel button.replace = Replace... notavailonthisplatform = Preview of this object is not available on this platform (Windows only). swfpreview = SWF preview swfpreview.internal = SWF preview (Internal viewer) parameters = Parameters rename.enternew = Enter new name: rename.finished.identifier = Identifier renamed. rename.finished.multiname = %count% multiname(s) renamed. node.texts = texts node.images = images node.movies = movies node.sounds = sounds node.binaryData = binaryData node.fonts = fonts node.sprites = sprites node.shapes = shapes node.morphshapes = morphshapes node.buttons = buttons node.frames = frames node.scripts = scripts message.warning = Warning message.confirm.experimental = Following procedure can damage SWF file which can be then unplayable.\r\nUSE IT ON YOUR OWN RISK. Do you want to continue? message.confirm.parallel = Parallelism can speed up loading and decompilation but uses more memory. message.confirm.on = Do you want to turn this ON? message.confirm.off = Do you want to turn this OFF? message.confirm = Confirm message.confirm.autodeobfuscate = Automatic deobfuscation is a way to decompile obfuscated code.\r\nDeobfuscation leads to slower decompilation and some of the dead code may be eliminated.\r\nIf the code is not obfuscated, it's better to turn autodeobfuscation off. message.parallel = Parallelism message.trait.saved = Trait successfully saved message.constant.new.string = String "%value%" is not present in constants table. Do you want to add it? message.constant.new.string.title = Add String message.constant.new.integer = Integer value "%value%" is not present in constants table. Do you want to add it? message.constant.new.integer.title = Add Integer message.constant.new.unsignedinteger = Unsigned integer value "%value%" is not present in constants table. Do you want to add it? message.constant.new.unsignedinteger.title = Add Unsigned integer message.constant.new.double = Double value "%value%" is not present in constants table. Do you want to add it? message.constant.new.double.title = Add Double work.buffering = Buffering work.waitingfordissasembly = Waiting for disassembly work.gettinghilights = Getting highlights work.disassembling = Disassembling work.exporting = Exporting work.searching = Searching work.renaming = Renaming work.exporting.fla = Exporting FLA work.renaming.identifiers = Renaming identifiers work.deobfuscating = Deobfuscating work.decompiling = Decompiling work.gettingvariables = Getting variables work.reading.swf = Reading SWF work.creatingwindow = Creating window work.buildingscripttree = Building script tree work.deobfuscating.complete = Deobfuscation complete message.search.notfound = String "%searchtext%" not found. message.search.notfound.title = Not found message.rename.notfound.multiname = No multiname found under cursor message.rename.notfound.identifier = No identifier found under cursor message.rename.notfound.title = Not found message.rename.renamed = Identifiers renamed: %count% filter.images = Images (%extensions%) filter.fla = %version% Document (*.fla) filter.xfl = %version% Uncompressed Document (*.xfl) filter.swf = SWF files (*.swf) error = Error error.image.invalid = Invalid image. error.text.invalid = Invalid text: %text% on line %line% error.file.save = Cannot save file error.file.write = Cannot write to the file error.export = Error during export export.select.directory = Select directory to export export.finishedin = Exported in %time% update.check.title = Update check update.check.nonewversion = No new version available. message.helpus = Please visit\r\n%url%\r\nfor details. message.homepage = Visit homepage at: \r\n%url% proxy = Proxy proxy.start = Start proxy proxy.stop = Stop proxy proxy.show = Show proxy exit = Exit panel.disassembled = P-code source panel.decompiled = ActionScript source search.info = Search for "%text%": search.script = Script constants = Constants traits = Traits pleasewait = Please wait #DEPRECATED - see abc.detail.trait.* abc.detail.methodtrait = Method/Getter/Setter Trait abc.detail.unsupported = - #DEPRECATED - see abc.detail.trait.* abc.detail.slotconsttrait = Slot/Const Trait abc.detail.traitname = Name: abc.detail.body.params.maxstack = Max stack: abc.detail.body.params.localregcount = Local registers count: abc.detail.body.params.minscope = Minimum scope depth: abc.detail.body.params.maxscope = Maximum scope depth: abc.detail.body.params.autofill = Auto fill on code save (GLOBAL SETTING) abc.detail.body.params.autofill.experimental = ...EXPERIMENTAL abc.detail.methodinfo.methodindex = Method Index: abc.detail.methodinfo.parameters = Parameters: abc.detail.methodinfo.returnvalue = Return value type: error.methodinfo.params = MethodInfo Params Error error.methodinfo.returnvalue = MethodInfo Return value type Error abc.detail.methodinfo = MethodInfo abc.detail.body.code = MethodBody Code abc.detail.body.params = MethodBody params abc.detail.slotconst.typevalue = Type and Value: error.slotconst.typevalue = SlotConst type value Error message.autofill.failed = Cannot get code stats for automatic body params.\r\nUncheck autofill to avoid this message. info.selecttrait = Select class and click a trait in Actionscript source to edit it. button.viewgraph = View Graph button.viewhex = View Hex action.edit.experimental = (Experimental) message.action.saved = Code successfully saved error.action.save = %error% on line %line% message.confirm.remove = Are you sure you want to remove %item%\n and all objects which depend on it? #after version 1.6.5u1: button.ok = OK font.name = Font name: font.isbold = Is bold: font.isitalic = Is italic: font.ascent = Ascent: font.descent = Descent: font.leading = Leading: font.characters = Characters: font.characters.add = Add characters: value.unknown = ? yes = yes no = no errors.present = There are ERRORS in the log. Click to view. errors.none = There are no errors in the log. #after version 1.6.6: dialog.message.title = Message dialog.select.title = Select an Option button.yes = Yes button.no = No FileChooser.openButtonText = Open FileChooser.openButtonToolTipText = Open FileChooser.lookInLabelText = Look in: FileChooser.acceptAllFileFilterText = All Files FileChooser.filesOfTypeLabelText = Files of type: FileChooser.fileNameLabelText = File name: FileChooser.listViewButtonToolTipText = List FileChooser.listViewButtonAccessibleName = List FileChooser.detailsViewButtonToolTipText = Details FileChooser.detailsViewButtonAccessibleName = Details FileChooser.upFolderToolTipText = Up One Level FileChooser.upFolderAccessibleName = Up One Level FileChooser.homeFolderToolTipText = Home FileChooser.homeFolderAccessibleName = Home FileChooser.fileNameHeaderText = Name FileChooser.fileSizeHeaderText = Size FileChooser.fileTypeHeaderText = Type FileChooser.fileDateHeaderText = Date FileChooser.fileAttrHeaderText = Attributes FileChooser.openDialogTitleText = Open FileChooser.directoryDescriptionText = Directory FileChooser.directoryOpenButtonText = Open FileChooser.directoryOpenButtonToolTipText = Open selected directory FileChooser.fileDescriptionText = Generic File FileChooser.helpButtonText = Help FileChooser.helpButtonToolTipText = FileChooser help FileChooser.newFolderAccessibleName = New Folder FileChooser.newFolderErrorText = Error creating new folder FileChooser.newFolderToolTipText = Create New Folder FileChooser.other.newFolder = NewFolder FileChooser.other.newFolder.subsequent = NewFolder.{0} FileChooser.win32.newFolder = New Folder FileChooser.win32.newFolder.subsequent = New Folder ({0}) FileChooser.saveButtonText = Save FileChooser.saveButtonToolTipText = Save selected file FileChooser.saveDialogTitleText = Save FileChooser.saveInLabelText = Save in: FileChooser.updateButtonText = Update FileChooser.updateButtonToolTipText = Update directory listing #after version 1.6.6u2: FileChooser.detailsViewActionLabel.textAndMnemonic = Details FileChooser.detailsViewButtonToolTip.textAndMnemonic = Details FileChooser.fileAttrHeader.textAndMnemonic = Attributes FileChooser.fileDateHeader.textAndMnemonic = Modified FileChooser.fileNameHeader.textAndMnemonic = Name FileChooser.fileNameLabel.textAndMnemonic = File name: FileChooser.fileSizeHeader.textAndMnemonic = Size FileChooser.fileTypeHeader.textAndMnemonic = Type FileChooser.filesOfTypeLabel.textAndMnemonic = Files of type: FileChooser.folderNameLabel.textAndMnemonic = Folder name: FileChooser.homeFolderToolTip.textAndMnemonic = Home FileChooser.listViewActionLabel.textAndMnemonic = List FileChooser.listViewButtonToolTip.textAndMnemonic = List FileChooser.lookInLabel.textAndMnemonic = Look in: FileChooser.newFolderActionLabel.textAndMnemonic = New Folder FileChooser.newFolderToolTip.textAndMnemonic = Create New Folder FileChooser.refreshActionLabel.textAndMnemonic = Refresh FileChooser.saveInLabel.textAndMnemonic = Save in: FileChooser.upFolderToolTip.textAndMnemonic = Up One Level FileChooser.viewMenuButtonAccessibleName = View Menu FileChooser.viewMenuButtonToolTipText = View Menu FileChooser.viewMenuLabel.textAndMnemonic = View FileChooser.newFolderActionLabelText = New Folder FileChooser.listViewActionLabelText = List FileChooser.detailsViewActionLabelText = Details FileChooser.refreshActionLabelText = Refresh FileChooser.sortMenuLabelText = Arrange Icons By FileChooser.viewMenuLabelText = View FileChooser.fileSizeKiloBytes = {0} KB FileChooser.fileSizeMegaBytes = {0} MB FileChooser.fileSizeGigaBytes = {0} GB FileChooser.folderNameLabelText = Folder name: error.occured = Error occurred: %error% button.abort = Abort button.retry = Retry button.ignore = Ignore font.source = Source Font: #after version 1.6.7: menu.export = Export menu.general = General menu.language = Language startup.welcometo = Welcome to startup.selectopen = Click Open icon on the top panel or drag SWF file to this window to start. error.font.nocharacter = Selected source font does not contain character "%char%". warning.initializers = Static fields and consts are often initialized in initializers.\nEditing value here is usually not enough! #after version 1.7.0u1: menu.tools.searchMemory = Search SWFs in memory menu.file.reload = Reload message.confirm.reload = This action cancels all unsaved changes and reloads the SWF file again.\nDo you want to continue? dialog.selectbkcolor.title = Select background color for SWF display button.selectbkcolor.hint = Select background color ColorChooser.okText = OK ColorChooser.cancelText = Cancel ColorChooser.resetText = Reset ColorChooser.previewText = Preview ColorChooser.swatchesNameText = Swatches ColorChooser.swatchesRecentText = Recent: ColorChooser.sampleText = Sample Text Sample Text #after version 1.7.1: preview.play = Play preview.pause = Pause preview.stop = Stop message.confirm.removemultiple = Are you sure you want to remove %count% items\n and all objects which depend on it? menu.tools.searchCache = Search browsers cache #after version 1.7.2u2 error.trait.exists = Trait with name "%name%" already exists. button.addtrait = Add trait button.font.embed = Embed... button.yes.all = Yes to all button.no.all = No to all message.font.add.exists = Character %char% already exists in the font tag.\nDo you want to replace it? filter.gfx = ScaleForm GFx files (*.gfx) filter.supported = All supported filetypes work.canceled = Canceled work.restoringControlFlow = Restoring control flow menu.advancedsettings.advancedsettings = Advanced Settings menu.recentFiles = Recent files #after version 1.7.4 work.restoringControlFlow.complete = Control flow restored message.confirm.recentFileNotFound = File not found. Do you want to remove it from the recent file list? contextmenu.closeSwf = Close SWF menu.settings.autoRenameIdentifiers = Auto rename identifiers menu.file.saveasexe = Save as Exe... filter.exe = Executable files (*.exe) #after version 1.8.0 font.updateTexts = Update texts #after version 1.8.0u1 menu.file.close = Close menu.file.closeAll = Close all menu.tools.otherTools = Other menu.tools.otherTools.clearRecentFiles = Clear recent files fontName.name = Font display name: fontName.copyright = Font copyright: button.preview = Preview button.reset = Reset errors.info = There are INFORMATIONS in the log. Click to view. errors.warning = There are WARNINGS in the log. Click to view. decompilationError = Decompilation error disassemblingProgress.toString = toString disassemblingProgress.reading = Reading disassemblingProgress.deobfuscating = Deobfuscating contextmenu.moveTag = Move tag to filter.swc = SWC component files (*.swc) filter.zip = ZIP compressed files (*.zip) filter.binary = Binary search - all files (*.*) open.error = Error open.error.fileNotFound = File not found open.error.cannotOpen = Cannot open file node.others = others #after version 1.8.1 menu.tools.search = Text search #after version 1.8.1u1 menu.tools.timeline = Timeline dialog.selectcolor.title = Select color button.selectcolor.hint = Click to select color #default item name, will be used in following sentences generictag.array.item = item generictag.array.insertbeginning = Insert %item% at the beginning generictag.array.insertbefore = Insert %item% before generictag.array.remove = Remove %item% generictag.array.insertafter = Insert %item% after generictag.array.insertend = Insert %item% at the end #after version 2.0.0 contextmenu.expandAll = Expand all filter.sounds = Supported sound formats (*.wav, *.mp3) filter.sounds.wav = Wave file format (*.wav) filter.sounds.mp3 = MP3 compressed format (*.mp3) error.sound.invalid = Invalid sound. button.prev = Previous button.next = Next #after version 2.1.0 message.action.playerglobal.title = PlayerGlobal library needed message.action.playerglobal.needed = For ActionScript 3 direct editation, a library called "PlayerGlobal.swc" needs to be downloaded from Adobe homepage.\r\n%adobehomepage%\r\nPress OK to go to the download page. message.action.playerglobal.place = Download the library called PlayerGlobal(.swc), and place it to directory\r\n%libpath%\r\n Press OK to continue. message.confirm.experimental.function = This function is EXPERIMENTAL. It means that you should not trust the results and the SWF file can be disfunctional after saving. message.confirm.donotshowagain = Do not show again menu.import = Import menu.file.import.text = Import text import.select.directory = Select directory to import error.text.import = Error during text import. Do you want to continue? #after version 2.1.1 contextmenu.removeWithDependencies = Remove with dependencies abc.action.find-usages = Find usages abc.action.find-declaration = Find declaration contextmenu.rawEdit = Raw edit contextmenu.jumpToCharacter = Jump to character menu.settings.dumpView = Dump view menu.view = View menu.file.view.resources = Resources menu.file.view.hex = Hex dump node.header = header header.signature = Signature: header.compression = Compression: header.compression.lzma = LZMA header.compression.zlib = ZLIB header.compression.none = No compression header.version = SWF Version: header.gfx = GFX: header.filesize = File size: header.framerate = Frame rate: header.framecount = Frame count: header.displayrect = Display rect: header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twips header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% pixels #after version 2.1.2 contextmenu.saveToFile = Save to File contextmenu.parseActions = Parse actions contextmenu.parseABC = Parse ABC contextmenu.parseInstructions = Parse AVM2 Instructions #after version 2.1.3 menu.deobfuscation = Deobfuscation menu.file.deobfuscation.old = Old style menu.file.deobfuscation.new = New style #after version 2.1.4 contextmenu.openswfinside = Open SWF inside binarydata.swfInside = It looks like there is SWF inside this binary data tag. Click here to load it as subtree. #after version 3.0.0 button.zoomin.hint = Zoom in button.zoomout.hint = Zoom out button.zoomfit.hint = Zoom to fit button.zoomnone.hint = Zoom to 1:1 button.snapshot.hint = Take snapshot into clipboard editorTruncateWarning = Text truncated at position %chars% in debug mode. #Font name which is presented in the SWF Font tag font.name.intag = Font name in tag: menu.debugger = Debugger menu.debugger.switch = Debugger menu.debugger.replacetrace = Replace trace calls menu.debugger.showlog = Show Log message.debugger = This SWF Debugger can only be used to print messages to log window, browser console or alerts.\r\nIt is NOT designed for features like step code, breakpoints etc. contextmenu.addTag = Add tag deobfuscation.comment.tryenable = Tip: You can try enabling "Automatic deobfuscation" in Settings deobfuscation.comment.failed = Deobfuscation is activated but decompilation still failed. If the file is NOT obfuscated, disable "Automatic deobfuscation" for better results. #after version 4.0.2 preview.nextframe = Next frame preview.prevframe = Previous frame preview.gotoframe = Goto frame... preview.gotoframe.dialog.title = Goto frame preview.gotoframe.dialog.message = Enter frame number (%min% - %max%) preview.gotoframe.dialog.frame.error = Invalid frame number. It must be number between %min% and %max%. error.text.invalid.continue = Invalid text: %text% on line %line%. Do you want to continue? #after version 4.0.5 contextmenu.copyTag = Copy tag to fit = fit button.setAdvanceValues = Set advance values menu.tools.replace = Text Replace message.confirm.close = There are unsaved changes. Do you really want to close {swfName}? message.confirm.closeAll = There are unsaved changes. Do you really want to close all SWFs? contextmenu.exportJavaSource = Export Java Source contextmenu.exportSwfXml = Export SWF as XML contextmenu.importSwfXml = Import SWF XML filter.xml = XML #after version 4.1.0 contextmenu.undo = Undo text.align.left = Left align text.align.right = Right align text.align.center = Center align text.align.justify = Justify align text.undo = Undo changes menu.file.import.xml = Import SWF XML menu.file.export.xml = Export SWF XML #after version 4.1.1 text.align.translatex.decrease = Decrease TranslateX text.align.translatex.increase = Increase TranslateX selectPreviousTag = Select previous tag selectNextTag = Select next tag button.ignoreAll = Ignore All menu.file.import.symbolClass = Import Symbol-Class text.toggleCase = Toggle case #after version 5.0.2 preview.loop = Loop menu.file.import.script = Import scripts contextmenu.copyTagWithDependencies = Copy tag with dependencies to button.replaceWithTag = Replace with other character tag button.resolveConstants = Resolve constants #after version 5.1.0 button.viewConstants = View Constants work.exported = Exported button.replaceAlphaChannel = Replace alpha channel... tagInfo.header.name = Name tagInfo.header.value = Value tagInfo.tagType = Tag Type tagInfo.characterId = Character Id tagInfo.offset = Offset tagInfo.length = Length tagInfo.bounds = Bounds tagInfo.width = Width tagInfo.height = Height tagInfo.neededCharacters = Needed Characters button.viewhexpcode = View Hex with instructions taginfo.header = Basic tag info tagInfo.dependentCharacters = Dependent Characters #after version 5.3.0 header.uncompressed = Uncompressed header.warning.unsupportedGfxCompression = GFX supports only uncompressed or Zlib compressed content. header.warning.minimumZlibVersion = Zlib compression needs SWF version 6 or greater. header.warning.minimumLzmaVersion = LZMA compression needs SWF version 13 or greater. tagInfo.codecName = Codec Name tagInfo.exportFormat = Export Format tagInfo.samplingRate = Sampling Rate tagInfo.stereo = Stereo tagInfo.sampleCount = Sample Count filter.dmg = Mac Executable files (*.dmg) filter.linuxExe = Linux Executable files import.script.result = %count% scripts imported. import.script.as12warning = Import script can import only AS1/2 scripts. error.constantPoolTooBig = Constant pool is too big. index=%index%, size=%size% error.image.alpha.invalid = Invalid alpha channel data. #after version 6.0.2 contextmenu.saveUncompressedToFile = Save to Uncompressed File menu.settings.autoOpenLoadedSWFs = Open loaded SWFs while playing #after version 6.1.1 menu.file.start = Start menu.file.start.run = Run menu.file.start.stop = Stop menu.file.start.debug = Debug menu.debugging = Debugging menu.debugging.debug = Debug menu.debugging.debug.stop = Stop menu.debugging.debug.pause = Pause menu.debugging.debug.stepOver = Step over menu.debugging.debug.stepInto = Step into menu.debugging.debug.stepOut = Step out menu.debugging.debug.continue = Continue menu.debugging.debug.stack = Stack... menu.debugging.debug.watch = New watch... message.playerpath.notset = Flash Player projector not found. Please configure its path in Advanced Settings / Paths (1). message.playerpath.debug.notset = Flash Player projector content debugger not found. Please configure its path in Advanced Settings / Paths (2). message.playerpath.lib.notset = PlayerGlobal (.SWC) not found. Please configure its path in Advanced Settings / Paths (3). debugpanel.header = Debugging variables.header.registers = Registers variables.header.locals = Locals variables.header.arguments = Arguments variables.header.scopeChain = Scope chain variables.column.name = Name variables.column.type = Type variables.column.value = Value callStack.header = Call stack callStack.header.file = File callStack.header.line = Line stack.header = Stack stack.header.item = Item constantpool.header = Constant pool constantpool.header.id = Id constantpool.header.value = Value work.running = Running work.debugging = Debugging work.debugging.instrumenting = Preparing SWF for debugging work.breakat = Break at work.halted = Debugging started, execution halted. Add breakpoints and click Continue (F5) to resume running. debuglog.header = Log debuglog.button.clear = Clear #after 7.0.1 work.debugging.wait = Waiting for Flash debug projector to connect error.debug.listen = Cannot listen on port %port%. There might be other flash debugger running. debug.break.reason.unknown = (Unknown) debug.break.reason.breakpoint = (Breakpoint) debug.break.reason.watch = (Watch) debug.break.reason.fault = (Fault) debug.break.reason.stopRequest = (Stop request) debug.break.reason.step = (Step) debug.break.reason.halt = (Halt) debug.break.reason.scriptLoaded = (Script loaded) menu.file.start.debugpcode = Debug P-code #after 7.1.2 button.replaceNoFill = Replace - update bounds... message.warning.svgImportExperimental = Not all SVG features are supported. Please check the log after import. message.imported.swf = The SWF file uses assets from an imported SWF file:\n%url%\nDo you want the assets to be loaded from that URL? message.imported.swf.manually = Cannot load imported SWF\n%url%\nThe file or URL does not exist.\nDo you want to select local file? message.warning.hexViewNotUpToDate = Hex View is not up-to-date. Please save and reload the file to update Hex View. message.font.replace.updateTexts = Some characters were replaced. Do you want to update the existing texts? menu.settings.simplifyExpressions = Simplify expressions #after 8.0.1 menu.recentFiles.empty = Recent file list is empty message.warning.outOfMemory32BitJre = OutOfMemory error occurred. You are running 32bit Java on 64bit system. Please use 64bit Java. menu.file.reloadAll = Reload all message.confirm.reloadAll = This action cancels all unsaved changes in all SWF files and reloads whole application again.\nDo you want to continue? export.script.singleFilePallelModeWarning = Single file script export is not supported with enabled parallel speedup button.showOriginalBytesInPcodeHex = Show original bytes button.remove = Remove button.showFileOffsetInPcodeHex = Show file offset generic.editor.amf3.title = AMF3 editor generic.editor.amf3.help = AMF3 value syntax:\n\ ------------------\n\ scalar types:\n\ %scalar_samples%\ other types:\n\ %nonscalar_samples%\ \n\ Notes:\n\ * Nonscalar datatypes can be referenced by previously declared "id" attributes with # syntax:\n\ %reference_sample%\n\ * Keys in Dictionary entries can be any type\n contextmenu.showInResources = Show in Resources message.flexpath.notset = Flex SDK not found. Please configure its path in Advanced Settings / Paths (4). #add after panel.disassembled string abc.detail.split = : abc.detail.trait = Trait - %trait_type% abc.detail.trait.method = Method abc.detail.trait.getter = Getter abc.detail.trait.setter = Setter abc.detail.trait.slot = Slot abc.detail.trait.const = Const abc.detail.trait.class = Class abc.detail.trait.function = Function abc.detail.specialmethod = Special method - %specialmethod_type% abc.detail.specialmethod.scriptinitializer = Script initializer abc.detail.specialmethod.classinitializer = Class initializer abc.detail.specialmethod.instanceinitializer = Instance initializer abc.detail.innerfunction = Inner function button.edit.script.decompiled = Edit ActionScript button.edit.script.disassembled = Edit P-code debug.watch.add = Add watch to %name% debug.watch.add.read = Read debug.watch.add.write = Write debug.watch.add.readwrite = Read+Write- error.debug.watch.add = Cannot add watch to this variable. variables.column.scope = Scope variables.column.flags = Flags variables.column.trait = Trait message.font.setadvancevalues = This operation will set advance of ALL characters in this tag to selected font source advances. menu.tools.deobfuscation.renameColliding = Rename colliding traits/classes filter.iggy = Iggy files (*.iggy) #after 11.1.0 script.seemsBroken = WARNING: The code decompilation contains \u00a7\u00a7 instructions. \ This is usually caused by an obfuscation (See Settings/Automatic deobfuscation) \ or a nonstandard compiler used (Haxe, etc.). #after 13.0.3 button.removetrait = Remove trait message.confirm.removetrait = Do you really want to remove selected trait? contextmenu.addScript = Add script contextmenu.addClass = Add class contextmenu.removeScript = Remove script message.confirm.remove.nodep = Are you sure you want to remove %item%? message.confirm.removemultiple.nodep = Are you sure you want to remove %count% items? menu.recentSearches = Recent searches for current file menu.recentSearches.empty = Recent searches list is empty #after 14.1.0 menu.tools.otherTools.clearRecentSearches = Clear all recent searches menu.recentSearches.clear = clear search results message.confirm.recentSearches.clear = Do you really want to clear recent searches for current file? message.input.gotoCharacter.title = Go to character message.input.gotoCharacter = Enter character id message.character.notfound = Character %characterid% not found. FileChooser.preview = Preview FileChooser.previewNotAvailable = (preview not available) #after 14.2.1 button.freetransform = Free transform #after 14.3.1 error.outOfMemory.title = Error - out of memory error.outOfMemory = The decompiler ran out of memory. Current maximum size of Java Heap is set to %maxheap%. error.outOfMemory.windows = It is set to maximum available when you run app via "ffdec.exe".\nIf you run the app via "ffdec.bat", you can configure it in that file manually to higher value. error.outOfMemory.unixmac = You can increase this maximum by editing "ffdec.sh" file. error.outOfMemory.64bit = You need 64 bit OS and 64 bit Java to use more memory than cca 1GB. error.outOfMemory.32BitJreOn64bitOs = WARNING: You are running 32bit Java on 64bit system. Please use 64bit Java. notavailable.internalviewer = Preview of this object is only available through Flash ActiveX component.\n \ You can enable using Flash ActiveX by checking\n \ Advanced Settings / Other / (Deprecated) Use Adobe Flash player for preview of objects notavailable.activex = Preview of this object is not available since Flash ActiveX component is not correctly working on your system.\n \ This is pretty common situation as Adobe dropped support for in 2021. notavailable.activex.disable = You can enable using internal viewer by unchecking\n \ Advanced Settings / Other / (Deprecated) Use Adobe Flash player for preview of objects\n \ But unfortunately, this won't work for movie tags. #after 14.5.2 button.showin.flashprojector = Show in flash projector message.info = Information message.info.importScripts = During importing scripts, you need to select a FOLDER.\r\n \ The folder must contain "scripts" subfolder and its tree must match existing script tree in current selected SWF.\r\n \ The best way to get the structure right is to export scripts in current SWF file first. \r\n\r\n \ Also note that this import uses same compiler as in standard AS editation in FFDec window (Experimental for AS3). message.info.importTexts = During importing text, you need to select a FOLDER.\r\n \ The folder must contain "texts" subfolder and filenames inside must match existing texts in current selected SWF.\r\n \ The best way to get the structure right is to export texts in current SWF file first. message.info.importSymbolClass = During importing Symbol-Class, you need to select a FOLDER containing file "%file%".\r\n \ This is the same filename as it is used when exported. message.info.importXml = For XML importing, you need a XML file in special format - the format in which FFDec exports.\r\n \ The best way to create such XML file is to export XML from existing SWF first. #after 14.6.0 tagInfo.dependentFrames = Dependent Frames #after 15.0.0 imagePanel.depth = depth: work.importing_as = Importing script importing_as.finishedin = Imported in %time% work.deobfuscating_pcode = Deobfuscating pcode work.injecting_debuginfo = Injecting debug info work.generating_swd = Generating SWD file #after 15.1.1 button.replaceRefs = Replace references with other character ID contextmenu.cloneTag = Clone tag contextmenu.moveTagAround = Move tag contextmenu.addTagBefore = Add tag before contextmenu.addTagAfter = Add tag after menu.file.view.tagList = Tag list contextmenu.showInTagList = Show in Tag list message.input.addFrames.title = Add frames message.input.addFrames.howmany = How many frames to add contextmenu.addFramesBefore = Add frames before contextmenu.addFramesAfter = Add frames after contextmenu.addFrames = Add frames error.readonly.cannotSave = File will NOT be saved. This SWF file source does not allow to save changes.\r\n\ This is usually caused by loading binary data file or file with unknown extension in binary mode.\r\n\ Please use the "Save As" command to export particular SWF file. warning.readonly = The file "%file%" is loaded in READONLY mode. \r\n\ Changes you make won't be saved unless you use the "Save as" button.\r\n\ This is usually caused by opening file in binary search mode,\r\n\ the file has probably unknown extension and then saving cannot be done because\r\n\ the file format is unknown. #after 16.0.0 contextmenu.addTagInside = Add tag inside contextmenu.cloneFrame = Clone frame contextmenu.clone = Clone #after 16.0.4 error.action.save.valueTooLarge = Code cannot be saved. Binary representation of this script generated by the FFDecs compiler\r\nrequires more room \ than the maximum limit of bytes allowed.\r\nThere is a limit of how many bytes can be stored in an action tag \ and/or ActionDefineFunction/2.\r\nYou can try to shorten the script and/or the functions it contains and try again. contextmenu.attachTag = Attach tag contextmenu.showInHexDump = Show Hex dump menu.file.new = New empty new.filename = untitled error.missing.characterTag.single = ERROR: The tag requires character tag %tag% but it is not defined before this tag. \ Define this character or change tag order by moving tag into proper position. error.missing.characterTag.multi = ERROR: The tag requires character tags %tags% but they are not defined before this tag. \ Define these characters or change tag order by moving tags into proper position. #after 16.1.0 contextmenu.clipboard = Tag clipboard contextmenu.cutTag = Cut to tag clipboard contextmenu.cutTagWithDependencies = Cut to tag clipboard with dependencies contextmenu.paste = Paste contextmenu.pasteBefore = Paste before contextmenu.pasteAfter = Paste after contextmenu.pasteInside = Paste inside menu.file.import.other = Import other... menu.file.import.image = Import images message.info.importImages = During importing images, you need to select a FOLDER.\r\n \ The folder must contain "images" subfolder and filenames inside must match existing images in current selected SWF.\r\n \ The best way to get the structure right is to export images in current SWF file first. work.importing = Importing import.finishedin = Imported in %time% error.import = Error during import import.image.result = %count% images imported. clipboard.hint = Number of items in the tag clipboard clipboard.item = 1 item clipboard.items = %count% items clipboard.clear = Clear the tag clipboard #after 16.2.0 contextmenu.moveTagWithDependencies = Move tag with dependencies to contextmenu.moveUp = Move up contextmenu.moveDown = Move down contextmenu.changeCharset = Change charset (Current: %charset%) contextmenu.more = More... error.charset.nocharacter = Selected charset does not contain character "%char%". #after 16.3.1 button.show = Show / Hide preview button.freeze = Freeze (Do not animate subsprites) library = Library: message.airpath.lib.notset = AirGlobal (.SWC) not found. Please configure its path in Advanced Settings / Paths (6). message.action.airglobal.title = AirGlobal library needed menu.file.import.shape = Import shapes menu.file.import.shapeNoFill = Import shapes - update bounds message.info.importShapes = During importing shapes, you need to select a FOLDER.\r\n \ The folder must contain "shapes" subfolder and filenames inside must match existing shapes in current selected SWF.\r\n \ The best way to get the structure right is to export shapes in current SWF file first. import.shape.result = %count% shapes imported. pin = Click to pin this item unpin = Pinned - click to unpin this item. contextmenu.unpin = Unpin contextmenu.unpin.all = Unpin all contextmenu.unpin.others = Unpin others menu.tools.otherTools.clearPinnedItems = Clear pinned items menu.settings.flattenASPackages = Flatten ActionScript packages work.reading.abc = Reading ABC filter.abc = ActionScript 3 bytecode files (*.abc) contextmenu.exportAbc = Export ABC contextmenu.pin = Pin #after 17.0.4 productinfo.product = Product: productinfo.product.unknown = Unknown productinfo.edition = Edition: productinfo.edition.none = None productinfo.version = Version: productinfo.build = Build: productinfo.compileDate = Compilation date: message.video.installvlc = The file "%file%" contains video tags (DefineVideoStream).\r\n\ To properly display them in the decompiler, VLC media player installed is required (minimum version 3.0.0).\r\n\ You can however still export the videos to FLV file format without it. button.mute = Mute frame sounds button.transform = Transform transform = Transform transform.transformPoint = Transformation point transform.basic = Basic transform.basic.flip.horizontally = Flip horizontally transform.basic.flip.vertically = Flip vertically transform.basic.rotate90.clockwise = Rotate +90\u00b0 transform.basic.rotate90.anticlockwise = Rotate -90\u00b0 transform.basic.rotate180 = Rotate 180\u00b0 transform.move = Move transform.move.horizontal = Horizontal: transform.move.vertical = Vertical: transform.move.relative = Relative move transform.scale = Scale transform.scale.width = Width: transform.scale.height = Height: transform.scale.proportionally = Scale proportionally transform.rotate = Rotate transform.rotate.angle = Angle: transform.skew = Skew transform.skew.horizontal = Horizontal: transform.skew.vertical = Vertical: transform.matrix = Matrix transform.matrix.a = A transform.matrix.b = B transform.matrix.c = C transform.matrix.d = D transform.matrix.e = E transform.matrix.f = F transform.matrix.editCurrent = Edit current matrix transform.apply = Apply transform.clear = Clear status.editing = You are in the EDIT mode. Make changes, then press Save button. Or discard changes with Cancel button. You cannot switch to other item during editation. #after 18.0.0 button.deobfuscate = Deobfuscate button.deobfuscate_options = Deobfuscation options deobfuscate_options.simplify_expressions = Simplify expressions deobfuscate_options.remove_obfuscated_declarations = Remove single assigned obfuscated declarations message.confirm.autoRenameIdentifiers = Automatic identifiers renaming feature will walk AS code\r\nupon opening SWF file and renames all nonstandard names to valid identifiers.\r\nThis feature may damage the SWF file upon saving - USE IT AT YOUR OWN RISK. error.deobfuscation = Deobfuscation failed for some of the methods. message.info.importShapes2 = During importing shapes, you need to select a FOLDER.\r\n \ Filenames inside the folder must match existing shapes in current selected SWF.\r\n \ If there exist "shapes" folder inside, it is selected instead.\r\n \ The best way to get the structure right is to export shapes in current SWF file first. message.info.importScripts2 = During importing scripts, you need to select a FOLDER.\r\n \ Its tree must match existing script tree in current selected SWF.\r\n \ If there exist "scripts" folder inside, it is selected instead.\r\n \ The best way to get the structure right is to export scripts in current SWF file first. \r\n\r\n \ Also note that this import uses same compiler as in standard AS editation in FFDec window (Experimental for AS3). message.info.importTexts2 = During importing text, you need to select a FOLDER.\r\n \ Filenames inside the folder must match existing texts in current selected SWF.\r\n \ If there exist "texts" folder inside, it is selected instead.\r\n \ The best way to get the structure right is to export texts in current SWF file first. message.info.importImages2 = During importing images, you need to select a FOLDER.\r\n \ Filenames inside the folder must match existing images in current selected SWF.\r\n \ If there exist "images" folder inside, it is selected instead.\r\n \ The best way to get the structure right is to export images in current SWF file first. transform.clipboard = Clipboard transform.clipboard.copy = Copy matrix to clipboard transform.clipboard.paste = Paste matrix from clipboard status.editing.autosave = You are in the EDIT mode. Make changes, then press Save button. Or discard changes with Cancel button. If you switch to other tag, current editation will be automatically saved. error.sound.rate = The input sound has unsupported sampling rate: %saplingRate%.\r\n\ You should convert it to one of supported rates (%supportedRates%)\r\n\ with some sound editor before importing. filter.movies = Supported movie formats (%extensions%) error.movie.invalid = Invalid movie. menu.file.import.movie = Import movies message.info.importMovies2 = During importing movies, you need to select a FOLDER.\r\n \ Filenames inside the folder must match existing movies in current selected SWF.\r\n \ If there exist "movies" folder inside, it is selected instead.\r\n \ The best way to get the structure right is to export movies in current SWF file first. import.movie.result = %count% movies imported. menu.file.import.sound = Import sounds message.info.importSounds2 = During importing sounds, you need to select a FOLDER.\r\n \ Filenames inside the folder must match existing sounds in current selected SWF.\r\n \ If there exist "sounds" folder inside, it is selected instead.\r\n \ The best way to get the structure right is to export sounds in current SWF file first. import.sound.result = %count% sounds imported. #after 18.2.1 button.edit.points = Edit points edit.points.x = X: edit.points.y = Y: button.morph.show = Show: button.morph.animation = Animation button.morph.start = Start button.morph.end = End header.displayrect.unit.pixels = pixels header.displayrect.unit.twips = twips #after 18.3.6 button.abc.linkedSwfs.hint = Other SWF dependencies abc.linkedSwfs.one = +1 swf abc.linkedSwfs.more = +%num% swfs #class trait P-code editor error.class = Class error warning.initializers.class = The "extends" object is also used in script initializer for scope stack.\nEditing the value here in class trait is not enough. contextmenu.addScript.doaction = Add frame script - DoAction contextmenu.addScript.buttoncondaction = Add button event script - BUTTONCONDACTION contextmenu.addScript.clipactionrecord = Add instance event script - CLIPACTIONRECORD contextmenu.addScript.doinitaction = Add sprite init script - DoInitAction #after 18.4.1 warning.cannotencrypt = WARNING: The file %file% was encrypted using HARMAN Air encryption.\r\nIt was successfully decrypted to be loaded, but if you want to save modified file later,\r\nthe encryption will be stripped ( = not encrypted). #after 18.5.0 warning.edit.headerframecount = WARNING: Editing frame count in the header does not update \ neccessary number of ShowFrame tags on SWF timeline.\r\nTo add new frames, you should better use right click context menu on SWF -> Add frames,\r\n\ which will update the frame count in the header accordingly. warning.icon = Click to show related warning button.export = Export error.font.cannotaddcharacter = ERROR: Cannot add more characters to the font.\r\nSuccessfully added characters: %numchars%. info.noteditable.compound = The script is compound - has multiple externally visible definitions. The direct editing is not available. menu.tools.abcexplorer = ABC Explorer contextmenu.abcexplorer = Explore ABC button.abcexploretrait = Show trait in ABC Explorer #after 19.0.0 binarydata.swfInside.packer = It looks like there is SWF inside this binary data tag packed with %packer%. Click here to unpack the SWF and load it as subtree. button.replaceWithGif = Replace with GIF... message.info.importSprites = During importing sprites, you need to select a FOLDER.\r\n \ The folder must contain "sprites" subfolder and filenames inside must match existing sprites in current selected SWF.\r\n \ Each file must have ".gif" extension. import.sprite.result = %count% sprites imported. menu.file.import.sprite = Import sprites from GIF error.shapeTooLarge = Some lengths in the shape are too large to save.\r\nPlease move points closer, resize shape and/or insert a point in the middle of long edges before proceeding. #after 19.1.2 tagInfo.fileName = File name tagInfo.exportName = Export name tagInfo.bitmapFormat = Bitmap format tagInfo.imageId = Image Id tagInfo.x1 = x1 tagInfo.y1 = y1 tagInfo.x2 = x2 tagInfo.y2 = y2 tagInfo.bitmapsFormat = Bitmaps format tagInfo.version = Version tagInfo.flags = Flags tagInfo.prefix = Prefix tagInfo.swfName = SWF name tagInfo.codeOffsets = Code offsets tagInfo.gradientSize = Gradient size tagInfo.textureId = Texture Id tagInfo.textureFormat = Texture format tagInfo.padPixels = Pad pixels tagInfo.nominalGlyphSz = Nominal glyph size tagInfo.glyphCount = Glyph count tagInfo.fontCount = Font count tag.shape.create = Create shape from file... tag.image.create = Create image from file... tag.sprite.create = Create sprite from GIF file... tag.movie.create = Create movie from file... tag.sound.create = Create sound from file... tag.font.create = Create font using dialog... tag.binaryData.create = Create binary data from file... tag.morphshape.create = Create morphshape from shape files... dialog.morphshape.startShape = Select start shape. dialog.morphshape.endShape = Select end shape. Click cancel to make end shape same as the start shape. error.morphshape.incompatible = Cannot create morphshape: Start and end shape have incompatible fill/line styles. shaperecords.status = FillStyle0: %fillstyle0%, FillStyle1: %fillstyle1%, LineStyle: %linestyle%, StylesIndex %stylesindex%, %edge% shaperecords.edge.straight = Straight edge from %x1%, %y1% to %x2%, %y2% shaperecords.edge.curved = Curved edge from %x1%, %y1% control %x2%, %y2% anchor %x3%, %y3% shaperecords.edge.style = Style change (%details%) shaperecords.edge.style.move = Move to %x%, %y% shaperecords.edge.style.newstyles = New styles - %numfillstyles%x fillstyle + %numlinestyles%x linestyle shaperecords.edge.style.fillstyle0 = FillStyle0 = %value% shaperecords.edge.style.fillstyle1 = FillStyle1 = %value% shaperecords.edge.end = Shape end #after 20.0.0 contextmenu.copyFrame = Copy frame to contextmenu.copyFrame.clipboard = Copy to frame clipboard contextmenu.cutFrame = Cut to frame clipboard contextmenu.moveFrame = Move frame to contextmenu.clipboard.frame = Frame clipboard clipboard.hint.frame = Number of items in the frame clipboard clipboard.clear.frame = Clear the frame clipboard debug.export = Export %name% debug.export.bytearray = Export byte array data... debug.import = Import to %name% debug.import.bytearray = Import byte array data... action.edit.flex = (Flex compiler) header.encrypted = Harman encrypted: header.warning.unsupportedGfxEncryption = GFX does not support Harman encryption. contextmenu.applyUnpacker = Apply unpacker binarydata.dataInside.packer = It looks like this binary data is packed with %packer%. Click here to unpack the binary data. error.wrong.packer = %item%\r\nCannot unpack binary data with %packer%.\r\nThe data is probably not packed with this packer. contextmenu.copyTagToReplaceByClass = Copy tag to (replace by class name) contextmenu.copyTagToReplaceByExportName = Copy tag to (replace by export name) button.breakpointList = Show breakpoint list node.scenes = scenes contextmenu.showInFramesFolder = Show in frames folder #after 20.1.0 contextmenu.collapseAll = Collapse all contextmenu.collectDepthAsSprites = Collect tags at same depth as sprites preview.resample = Resample sound to 44kHz contextmenu.setAs3ClassLinkage = Set AS3 class linkage contextmenu.cleanAbc = Clean ABC - remove unused items warning.cleanAbc = This action will remove items from ABC which have zero usages - they are not referenced form any script.\r\n\ Some kinds of obfuscated SWFs could be damaged this way.\r\n\ Use it at your own risk. Do you want to continue? tagInfo.idType = Type of the id contextmenu.configurePathResolving = Configure path resolving... contextmenu.setAsLinkage = Set AS linkage contextmenu.exportFlashDevelop = Export FlashDevelop project filter.as3proj = FlashDevelop AS3 projects (*.as3proj) work.exporting.flashDevelop = Exporting FlashDevelop project menu.file.export.flashDevelop = Export FD project contextmenu.exportIdea = Export IDEA project filter.iml = IntelliJ IDEA projects (*.iml) work.exporting.idea = Exporting IntelliJ IDEA project menu.file.export.idea = Export IDEA project contextmenu.exportFla = Export to FLA export.project.select.directory = Select location of the new project directory