mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/jpexs-decompiler.git
synced 2026-09-25 10:20:52 +00:00
1057 lines
63 KiB
Properties
1057 lines
63 KiB
Properties
# Copyright (C) 2010-2016 JPEXS
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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menu.file = Soubor
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menu.file.open = Otev\u0159\u00edt...
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menu.file.save = Ulo\u017eit
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menu.file.saveas = Ulo\u017eit jako...
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menu.file.export.fla = Exportovat do FLA
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menu.file.export.all = Exportovat v\u0161e
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menu.file.export.selection = Exportovat vybran\u00e9
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menu.file.exit = Ukon\u010dit
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menu.tools = N\u00e1stroje
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menu.tools.searchas = Prohledat ActionScript...
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menu.tools.proxy = Proxy
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menu.tools.deobfuscation = Deobfuskace
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menu.tools.deobfuscation.pcode = Deobfuskace P-k\u00f3du...
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menu.tools.deobfuscation.globalrename = Glob\u00e1ln\u011b p\u0159ejmenovat identifik\u00e1tor
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menu.tools.deobfuscation.renameinvalid = P\u0159ejmenovat neplatn\u00e9 identifik\u00e1tory
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menu.tools.gotoDocumentClass = P\u0159ej\u00edt na hlavn\u00ed t\u0159\u00eddu dokumentu
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menu.settings = Nastaven\u00ed
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menu.settings.autodeobfuscation = Automatick\u00e1 deobfuskace
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menu.settings.internalflashviewer = Pou\u017e\u00edvat vlastn\u00ed prohl\u00ed\u017ee\u010d Flashe
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menu.settings.parallelspeedup = Paraleln\u00ed zrychlen\u00ed
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menu.settings.disabledecompilation = Zak\u00e1zat dekompilaci (Pouze P-k\u00f3d)
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menu.settings.addtocontextmenu = P\u0159idat FFDec do kontextov\u00e9ho menu SWF
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menu.settings.language = Zm\u011bnit jazyk
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menu.settings.cacheOnDisk = Pou\u017e\u00edvat cache na disku
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menu.settings.gotoMainClassOnStartup = Zv\u00fdraznit hlavn\u00ed t\u0159\u00eddu po startu
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menu.help = N\u00e1pov\u011bda
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menu.help.checkupdates = Zkontrolovat novou verzi...
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menu.help.helpus = Pomo\u017ete n\u00e1m!
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menu.help.homepage = Nav\u0161t\u00edvit domovskou str\u00e1nku
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menu.help.about = O aplikaci...
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contextmenu.remove = Odebrat
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button.save = Ulo\u017eit
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button.edit = Upravit
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button.cancel = Storno
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button.replace = Nahradit...
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notavailonthisplatform = N\u00e1hled tohoto objektu nen\u00ed dostupn\u00fd na t\u00e9to platform\u011b. (pouze Windows)
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swfpreview = n\u00e1hled SWF
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swfpreview.internal = n\u00e1hled SWF (vlastn\u00ed prohl\u00ed\u017ee\u010d)
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parameters = Parametry
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rename.enternew = Zadejte nov\u00fd n\u00e1zev:
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rename.finished.identifier = Identifik\u00e1tor p\u0159ejmenov\u00e1n.
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rename.finished.multiname = %count% multiname p\u0159ejmenov\u00e1no.
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node.texts = texty
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node.images = obr\u00e1zky
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node.movies = videa
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node.sounds = zvuky
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node.binaryData = bin\u00e1rn\u00ed data
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node.fonts = p\u00edsma
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node.sprites = sprity
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node.shapes = tvary
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node.morphshapes = morphshapes
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node.buttons = tla\u010d\u00edtka
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node.frames = sn\u00edmky
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node.scripts = skripty
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message.warning = Varov\u00e1n\u00ed
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message.confirm.experimental = N\u00e1sleduj\u00edc\u00ed procedura m\u016f\u017ee po\u0161kodit SWF soubor kter\u00fd mo\u017en\u00e1 nep\u016fjde p\u0159ehr\u00e1t.\r\nPOU\u017d\u00cdVAT NA VLASTN\u00cd RIZIKO. Chcete pokra\u010dovat?
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message.confirm.parallel = parallelismus m\u016f\u017ee urychlit na\u010d\u00edt\u00e1n\u00ed a dekompilaci ale pou\u017e\u00edv\u00e1 v\u00edce pam\u011bti.
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message.confirm.on = Chcete to ZAPNOUT?
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message.confirm.off = Chcete to VYPNOUT?
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message.confirm = Potvrzen\u00ed
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message.confirm.autodeobfuscate = Automatick\u00e1 deobfuskace je zp\u016fsob jak dekompilovat obfuskovan\u00fd k\u00f3d.\r\nDeobfuskace vede k pomalej\u0161\u00ed dekompilaci a n\u011bkter\u00fd nepou\u017eit\u00fd k\u00f3d m\u016f\u017ee b\u00fdt odstran\u011bn.\r\nPokud k\u00f3d nen\u00ed obfuskovan\u00fd, je lep\u0161\u00ed autodeobfuskaci vypnout.
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message.parallel = parallelismus
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message.trait.saved = Vlastnost \u00fasp\u011b\u0161n\u011b ulo\u017eena
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message.constant.new.string = \u0158et\u011bzec "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
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message.constant.new.string.title = P\u0159idat \u0158et\u011bzec
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message.constant.new.integer = Cel\u00e9 \u010d\u00edslo "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
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message.constant.new.integer.title = P\u0159idat Cel\u00e9 \u010d\u00edslo
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message.constant.new.unsignedinteger = P\u0159irozen\u00e9 \u010d\u00edslo "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
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message.constant.new.unsignedinteger.title = P\u0159idat P\u0159irozen\u00e9 \u010d\u00edslo
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message.constant.new.double = Racion\u00e1ln\u00ed \u010d\u00edslo "%value%" neexistuje v tabulce konstant. Chcete ho p\u0159idat?
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message.constant.new.double.title = P\u0159idat Racion\u00e1ln\u00ed \u010d\u00edslo
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work.buffering = Na\u010d\u00edt\u00e1n\u00ed
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work.waitingfordissasembly = \u010cek\u00e1n\u00ed na disassemblaci
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work.gettinghilights = Z\u00edsk\u00e1v\u00e1n\u00ed zv\u00fdraz\u011bn\u00ed
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work.disassembling = Disassemblov\u00e1n\u00ed
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work.exporting = Exportov\u00e1n\u00ed
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work.searching = Vyhled\u00e1v\u00e1n\u00ed
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work.renaming = P\u0159ejmenov\u00e1n\u00ed
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work.exporting.fla = Exportov\u00e1n\u00ed FLA
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work.renaming.identifiers = P\u0159ejmenov\u00e1n\u00ed identifik\u00e1tor\u016f
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work.deobfuscating = Deobfuskov\u00e1n\u00ed
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work.decompiling = Dekompilov\u00e1n\u00ed
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work.gettingvariables = Z\u00edsk\u00e1v\u00e1m prom\u011bnn\u00e9
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work.reading.swf = \u010cten\u00ed SWF
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work.creatingwindow = Vytv\u00e1\u0159en\u00ed okna
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work.buildingscripttree = Vytv\u00e1\u0159en\u00ed stromu skript\u016f
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work.deobfuscating.complete = Deobfuskace kompletn\u00ed
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message.search.notfound = \u0158et\u011bzec "%searchtext%" nenalezen.
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message.search.notfound.title = Nenalezeno
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message.rename.notfound.multiname = Na m\u00edst\u011b kurzoru nen\u00ed \u017e\u00e1dn\u00e9 multiname
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message.rename.notfound.identifier = Na m\u00edst\u011b kurzoru nen\u00ed \u017e\u00e1dn\u00fd identifik\u00e1tor
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message.rename.notfound.title = Nenalezeno
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message.rename.renamed = Po\u010det p\u0159ejmenovan\u00fdch identifik\u00e1tor\u016f: %count%
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filter.images = Obr\u00e1zky (%extensions%)
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filter.fla = Dokument %version% (*.fla)
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filter.xfl = Nekomprimovan\u00fd Dokument %version% (*.xfl)
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filter.swf = SWF soubory (*.swf)
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error = Chyba
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error.image.invalid = Neplatn\u00fd obr\u00e1zek.
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error.text.invalid = Neplatn\u00fd text: %text% na \u0159\u00e1dku %line%
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error.file.save = Nelze ulo\u017eit soubor
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error.file.write = Nelze zapisovat do souboru
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error.export = Chyba b\u011bhem exportu
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export.select.directory = Vyberte adres\u00e1\u0159 pro export
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export.finishedin = Exportov\u00e1no za %time%
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update.check.title = Vyhled\u00e1n\u00ed aktualizac\u00ed
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update.check.nonewversion = Nov\u011bj\u0161\u00ed verze nebyla nalezena.
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message.helpus = Pros\u00edm nav\u0161tivte\r\n%url%\r\npro detaily.
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message.homepage = Nav\u0161tivte domovskou str\u00e1nku na: \r\n%url%
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proxy = Proxy
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proxy.start = Spustit proxy
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proxy.stop = Zastavit proxy
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proxy.show = Zobrazit proxy
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exit = Ukon\u010den\u00ed
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panel.disassembled = Zdrojov\u00fd P-k\u00f3d
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panel.decompiled = Zdrojov\u00fd ActionScript
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search.info = Hlead\u00e1n\u00ed "%text%" :
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search.script = Skript
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constants = Konstanty
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traits = Vlastnosti
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pleasewait = Pros\u00edm \u010dekejte
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#DEPRECATED - see abc.detail.trait.*
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abc.detail.methodtrait = Vlastnost Metoda/Getter/Setter
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abc.detail.unsupported = -
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#DEPRECATED - see abc.detail.trait.*
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abc.detail.slotconsttrait = Vlastnost Slot/Konstanta
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abc.detail.traitname = N\u00e1zev:
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abc.detail.body.params.maxstack = Maxim\u00e1ln\u00ed stack:
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abc.detail.body.params.localregcount = Po\u010det lok\u00e1ln\u00edch registr\u016f:
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abc.detail.body.params.minscope = Min\u00e1ln\u00ed hloubka scope :
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abc.detail.body.params.maxscope = Maxim\u00e1ln\u00ed hloubka scope :
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abc.detail.body.params.autofill = Automaticky vyplnit p\u0159i ulo\u017een\u00ed (GLOB\u00c1LN\u00cd NASTAVEN\u00cd)
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abc.detail.body.params.autofill.experimental = ...EXPERIMENT\u00c1LN\u00cd
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abc.detail.methodinfo.methodindex = Index metody:
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abc.detail.methodinfo.parameters = Parametry:
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abc.detail.methodinfo.returnvalue = Typ n\u00e1vratov\u00e9 hodnoty:
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error.methodinfo.params = Chyba parametr\u016f MethodInfo
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error.methodinfo.returnvalue = Chyba n\u00e1vrat\u00e9ho typu MethodInfo
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abc.detail.methodinfo = MethodInfo
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abc.detail.body.code = MethodBody K\u00f3d
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abc.detail.body.params = MethodBody parametry
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abc.detail.slotconst.typevalue = Typ a Hodnota:
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error.slotconst.typevalue = Chyba typu a hodnoty SlotConst
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message.autofill.failed = Nelze z\u00edskat statistiky k\u00f3du pro automatick\u00e9 parametry body.\r\nOd\u0161krtn\u011bte automatick\u00e9 vypl\u0148ov\u00e1n\u00ed pro zamezen\u00ed t\u00e9to zpr\u00e1vy.
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info.selecttrait = Vyberte t\u0159\u00eddu a klikn\u011bte na vlastnost v zdrojov\u00e9m ActionScriptu pro \u00fapravy.
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button.viewgraph = Zobrazit Graf
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button.viewhex = Zobrazit Hex
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action.edit.experimental = (Experiment\u00e1ln\u00ed)
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message.action.saved = K\u00f3d \u00fasp\u011b\u0161n\u011b ulo\u017een
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error.action.save = %error% na \u0159\u00e1dku %line%
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message.confirm.remove = Opravdu chcete odebrat %item%\n a v\u0161echny objekty kter\u00e9 na t\u00e9to polo\u017ece z\u00e1vis\u00ed ?
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#after version 1.6.5u1:
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button.ok = OK
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font.name = N\u00e1zev p\u00edsma:
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font.isbold = Je tu\u010dn\u00e9:
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font.isitalic = Je kurz\u00edvou:
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font.ascent = Horn\u00ed dotah (ascent):
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font.descent = Doln\u00ed dotah (descent):
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font.leading = \u0158\u00e1dkov\u00fd proklad (leading):
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font.characters = Znaky:
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font.characters.add = P\u0159idat znaky:
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value.unknown = ?
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yes = ano
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no = ne
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errors.present = V logu jsou CHYBY. Klikn\u011bte pro zobrazen\u00ed.
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errors.none = V logu nejsou \u017e\u00e1dn\u00e9 chyby
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#after version 1.6.6:
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dialog.message.title = Zpr\u00e1va
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dialog.select.title = Vyberte si
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button.yes = Ano
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button.no = Ne
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FileChooser.openButtonText = Otev\u0159\u00edt
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FileChooser.openButtonToolTipText = Otev\u0159\u00edt
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FileChooser.lookInLabelText = Vyhledat v:
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FileChooser.acceptAllFileFilterText = V\u0161echny soubory
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FileChooser.filesOfTypeLabelText = Soubory typu:
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FileChooser.fileNameLabelText = N\u00e1zev souboru:
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FileChooser.listViewButtonToolTipText = Seznam
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FileChooser.listViewButtonAccessibleName = Seznam
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FileChooser.detailsViewButtonToolTipText = Detaily
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FileChooser.detailsViewButtonAccessibleName = Detaily
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FileChooser.upFolderToolTipText = O \u00farove\u0148 v\u00fd\u0161
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FileChooser.upFolderAccessibleName = O \u00farove\u0148 v\u00fd\u0161
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FileChooser.homeFolderToolTipText = Domovsk\u00e1 slo\u017eka
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FileChooser.homeFolderAccessibleName = Dom\u016f
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FileChooser.fileNameHeaderText = N\u00e1zev
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FileChooser.fileSizeHeaderText = Velikost
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FileChooser.fileTypeHeaderText = Typ
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FileChooser.fileDateHeaderText = Datum
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FileChooser.fileAttrHeaderText = Vlastnosti
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FileChooser.openDialogTitleText = Otev\u0159\u00edt
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FileChooser.directoryDescriptionText = Slo\u017eka
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FileChooser.directoryOpenButtonText = Otev\u0159\u00edt
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FileChooser.directoryOpenButtonToolTipText = Otev\u0159\u00edt vybranou slo\u017eku
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FileChooser.fileDescriptionText = Obecn\u00fd soubor
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FileChooser.helpButtonText = N\u00e1pov\u011bda
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FileChooser.helpButtonToolTipText = N\u00e1pov\u011bda v\u00fdb\u011bru souboru
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FileChooser.newFolderAccessibleName = Nov\u00e1 slo\u017eka
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FileChooser.newFolderErrorText = Chyba p\u0159i vytv\u00e1\u0159en\u00ed nov\u00e9 slo\u017eky
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FileChooser.newFolderToolTipText = Vytvo\u0159it novou slo\u017eku
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FileChooser.other.newFolder = NovaSlozka
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FileChooser.other.newFolder.subsequent = NovaSlozka.{0}
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FileChooser.win32.newFolder = Nov\u00e1 Slo\u017eka
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FileChooser.win32.newFolder.subsequent = Nov\u00e1 Slo\u017eka ({0})
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FileChooser.saveButtonText = Ulo\u017eit
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FileChooser.saveButtonToolTipText = Ulo\u017eit vybran\u00fd soubor
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FileChooser.saveDialogTitleText = Ulo\u017eit
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FileChooser.saveInLabelText = Ulo\u017eit do:
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FileChooser.updateButtonText = Obnoven\u00ed
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FileChooser.updateButtonToolTipText = Obnoven\u00ed v\u00fdpisu adres\u00e1\u0159e
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#after version 1.6.6u2:
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FileChooser.detailsViewActionLabel.textAndMnemonic = Detaily
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FileChooser.detailsViewButtonToolTip.textAndMnemonic = Detaily
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FileChooser.fileAttrHeader.textAndMnemonic = Vlastnosti
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FileChooser.fileDateHeader.textAndMnemonic = Zm\u011bn\u011bno
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FileChooser.fileNameHeader.textAndMnemonic = N\u00e1zev
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FileChooser.fileNameLabel.textAndMnemonic = N\u00e1zev souboru:
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FileChooser.fileSizeHeader.textAndMnemonic = Velikost
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FileChooser.fileTypeHeader.textAndMnemonic = Typ
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FileChooser.filesOfTypeLabel.textAndMnemonic = Soubory typu:
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FileChooser.folderNameLabel.textAndMnemonic = N\u00e1zev slo\u017eky:
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FileChooser.homeFolderToolTip.textAndMnemonic = Dom\u016f
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FileChooser.listViewActionLabel.textAndMnemonic = Seznam
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FileChooser.listViewButtonToolTip.textAndMnemonic = Seznam
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FileChooser.lookInLabel.textAndMnemonic = Vyhledat v:
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FileChooser.newFolderActionLabel.textAndMnemonic = Nov\u00e1 slo\u017eka
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FileChooser.newFolderToolTip.textAndMnemonic = Vytvo\u0159it novou slo\u017eku
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FileChooser.refreshActionLabel.textAndMnemonic = Obnovit
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FileChooser.saveInLabel.textAndMnemonic = Vyhledat v:
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FileChooser.upFolderToolTip.textAndMnemonic = O \u00farove\u0148 v\u00fd\u0161
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FileChooser.viewMenuButtonAccessibleName = Menu Zobrazit
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FileChooser.viewMenuButtonToolTipText = Menu Zobrazit
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FileChooser.viewMenuLabel.textAndMnemonic = Zobrazit
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FileChooser.newFolderActionLabelText = Nov\u00e1 slo\u017eka
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FileChooser.listViewActionLabelText = Seznam
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FileChooser.detailsViewActionLabelText = Detaily
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FileChooser.refreshActionLabelText = Obnovit
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FileChooser.sortMenuLabelText = Se\u0159adit ikony podle
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FileChooser.viewMenuLabelText = Zobrazit
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FileChooser.fileSizeKiloBytes = {0} KB
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FileChooser.fileSizeMegaBytes = {0} MB
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FileChooser.fileSizeGigaBytes = {0} GB
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FileChooser.folderNameLabelText = N\u00e1zev slo\u017eky:
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error.occurred = Do\u0161lo k chyb\u011b : %error%
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button.abort = P\u0159eru\u0161it
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button.retry = Znovu
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button.ignore = Ignorovat
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font.source = Zdrojov\u00e9 p\u00edsmo:
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#after version 1.6.7:
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menu.export = Export
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menu.general = Hlavn\u00ed
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menu.language = Jazyk
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startup.welcometo = V\u00edtejte v programu
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startup.selectopen = Pro za\u010d\u00e1tek klikn\u011bte na otev\u0159\u00edt v horn\u00edm panelu nebo p\u0159et\u00e1hn\u011bte SWF soubor p\u0159\u00edmo do tohoto okna.
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error.font.nocharacter = Vybran\u00e9 zdrojov\u00e9 p\u00edsmo neobsahuje znak "%char%".
|
|
warning.initializers = Statick\u00e9 atributy a konstanty jsou \u010dasto inicializov\u00e1ny pomoc\u00ed inicializ\u00e1tor\u016f.\nPokud to uprav\u00edte zde, obvykle to nesta\u010d\u00ed!
|
|
#after version 1.7.0u1:
|
|
menu.tools.searchMemory = Hledat SWF v pam\u011bti
|
|
menu.file.reload = Znovu na\u010d\u00edst
|
|
message.confirm.reload = Tato akce zru\u0161\u00ed v\u0161echny neulo\u017een\u00e9 zm\u011bny a znovu na\u010dte SWF soubor.\nChcete pokra\u010dovat?
|
|
dialog.selectbkcolor.title = Vyberte barvu pozad\u00ed pro zobrazen\u00ed SWF
|
|
button.selectbkcolor.hint = Vybrat barvu pozad\u00ed
|
|
ColorChooser.okText = OK
|
|
ColorChooser.cancelText = Storno
|
|
ColorChooser.resetText = Obnovit
|
|
ColorChooser.previewText = N\u00e1hled
|
|
ColorChooser.swatchesNameText = Vzorn\u00edk
|
|
ColorChooser.swatchesRecentText = Ned\u00e1vn\u00e9:
|
|
ColorChooser.sampleText = Vzorov\u00fd Text Vzorov\u00fd Text
|
|
#after version 1.7.1:
|
|
preview.play = P\u0159ehr\u00e1t
|
|
preview.pause = Pauza
|
|
preview.stop = Zastavit
|
|
message.confirm.removemultiple = Opravdu chcete odebrat %count% polo\u017eek\n a v\u0161echny objekty kter\u00e9 na nich z\u00e1vis\u00ed?
|
|
menu.tools.searchCache = Prohledat cache prohl\u00ed\u017ee\u010d\u016f
|
|
#after version 1.7.2u2
|
|
error.trait.exists = Vlastnost s n\u00e1zvem "%name%" ji\u017e existuje.
|
|
button.addtrait = P\u0159idat vlastnost
|
|
button.font.embed = Vlo\u017eit...
|
|
button.yes.all = Ano v\u0161em
|
|
button.no.all = Ne v\u0161em
|
|
message.font.add.exists = Znak %char% ji\u017e v tagu p\u00edsma existuje.\nChcete ho nahradit?
|
|
filter.gfx = ScaleForm GFx soubory (*.gfx)
|
|
filter.supported = V\u0161echny podporovan\u00e9 typy
|
|
work.canceled = Stornov\u00e1no
|
|
work.restoringControlFlow = Obnovuji control flow
|
|
menu.advancedsettings.advancedsettings = Pokro\u010dil\u00e1 nastaven\u00ed
|
|
menu.recentFiles = Ned\u00e1vno otev\u0159en\u00e9
|
|
#after version 1.7.4
|
|
work.restoringControlFlow.complete = Control flow obnoven
|
|
message.confirm.recentFileNotFound = Soubor nenalezen. Chcete jej odebrat ze seznamu ned\u00e1vno otev\u0159en\u00fdch?
|
|
contextmenu.closeSwf = Zav\u0159\u00edt SWF
|
|
menu.settings.autoRenameIdentifiers = Automaticky p\u0159ejmenovat identifik\u00e1tory
|
|
menu.file.saveasexe = Ulo\u017eit jako Exe...
|
|
filter.exe = Spustiteln\u00e9 soubory (*.exe)
|
|
#after version 1.8.0
|
|
font.updateTexts = Aktualizovat texty
|
|
#after version 1.8.0u1
|
|
menu.file.close = Zav\u0159\u00edt
|
|
menu.file.closeAll = Zav\u0159\u00edt v\u0161e
|
|
menu.tools.otherTools = Dal\u0161\u00ed
|
|
menu.tools.otherTools.clearRecentFiles = Vymazat ned\u00e1vno otev\u0159en\u00e9
|
|
fontName.name = N\u00e1zev pro zobrazen\u00ed:
|
|
fontName.copyright = Copyright p\u00edsma:
|
|
button.preview = N\u00e1hled
|
|
button.reset = Reset
|
|
errors.info = V logu jsou INFORMACE. Klikn\u011bte pro zobrazen\u00ed.
|
|
errors.warning = V logu jsou VAROV\u00c1N\u00cd. Klikn\u011bte pro zobrazen\u00ed.
|
|
decompilationError = Chyba dekompilace
|
|
disassemblingProgress.toString = toString
|
|
disassemblingProgress.reading = \u010cten\u00ed
|
|
disassemblingProgress.deobfuscating = Deobfuskace
|
|
contextmenu.moveTag = P\u0159esunout tag do
|
|
filter.swc = SWC soubory komponent (*.swc)
|
|
filter.zip = ZIP komprimovan\u00e9 soubory (*.zip)
|
|
filter.binary = Bin\u00e1rn\u00ed vyhled\u00e1v\u00e1n\u00ed - v\u0161echny soubory (*.*)
|
|
open.error = Chyba
|
|
open.error.fileNotFound = Soubor nenalezen
|
|
open.error.cannotOpen = Soubor nelze otev\u0159\u00edt
|
|
node.others = ostatn\u00ed
|
|
#after version 1.8.1
|
|
menu.tools.search = Hled\u00e1n\u00ed textu
|
|
#after version 1.8.1u1
|
|
menu.tools.timeline = \u010casov\u00e1 osa
|
|
dialog.selectcolor.title = Vyberte barvu
|
|
button.selectcolor.hint = Kliknut\u00edm vyberete barvu
|
|
#default item name, will be used in following sentences
|
|
generictag.array.item = polo\u017eku
|
|
generictag.array.insertbeginning = Vlo\u017eit %item% na za\u010d\u00e1tek
|
|
generictag.array.insertbefore = Vlo\u017eit %item% p\u0159ed
|
|
generictag.array.remove = Odstranit %item%
|
|
generictag.array.insertafter = Vlo\u017eit %item% za
|
|
generictag.array.insertend = Vlo\u017eit %item% na konec
|
|
#after version 2.0.0
|
|
contextmenu.expandAll = Rozbalit v\u0161e
|
|
filter.sounds = Podporovan\u00e9 zvukov\u00e9 form\u00e1ty (*.wav, *.mp3)
|
|
filter.sounds.wav = Wave form\u00e1t (*.wav)
|
|
filter.sounds.mp3 = MP3 komprimovan\u00fd form\u00e1t (*.mp3)
|
|
error.sound.invalid = Neplatn\u00fd zvuk.
|
|
button.prev = P\u0159edchoz\u00ed
|
|
button.next = Dal\u0161\u00ed
|
|
#after version 2.1.0
|
|
message.action.playerglobal.title = Vy\u017eadov\u00e1na knihovna PlayerGlobal
|
|
message.action.playerglobal.needed = Pro p\u0159\u00edmou editaci ActionScriptu 3 je pot\u0159eba knihovna "PlayerGlobal.swc", kterou lze stahnout ze str\u00e1nek Adobe\r\n%adobehomepage%\r\nStiskn\u011bte OK pro p\u0159echod na stahovac\u00ed str\u00e1nku.
|
|
message.action.playerglobal.place = St\u00e1hn\u011bte knihovnu nazvanou PlayerGlobal(.swc), a um\u00edst\u011bte j\u00ed do adres\u00e1\u0159e\r\n%libpath%\r\n Stiskn\u011bte OK pro pokra\u010dov\u00e1n\u00ed.
|
|
message.confirm.experimental.function = Tato funkce je EXPERIMENT\u00c1LN\u00cd. To znamen\u00e1, \u017ee byste nem\u011bli v\u011b\u0159it jej\u00edm v\u00fdsledk\u016fm a SWF soubor m\u016f\u017ee po ulo\u017een\u00ed p\u0159estat fungovat.
|
|
message.confirm.donotshowagain = P\u0159\u00ed\u0161t\u011b nezobrazovat
|
|
menu.import = Import
|
|
menu.file.import.text = Importovat text
|
|
import.select.directory = Vyberte adres\u00e1\u0159 pro import
|
|
error.text.import = Chyba b\u011bhem importu textu. Chcete pokra\u010dovat?
|
|
#after version 2.1.1
|
|
contextmenu.removeWithDependencies = Odstranit se z\u00e1vislostmi
|
|
abc.action.find-usages = Naj\u00edt pou\u017eit\u00ed
|
|
abc.action.find-declaration = Naj\u00edt deklaraci
|
|
contextmenu.rawEdit = P\u0159\u00edm\u00e1 editace
|
|
contextmenu.jumpToCharacter = Skok na charakter
|
|
menu.settings.dumpView = Zobrazit Dump
|
|
menu.view = Zobrazen\u00ed
|
|
menu.file.view.resources = Zdroje
|
|
menu.file.view.hex = Hex dump
|
|
node.header = hlavi\u010dka
|
|
header.signature = Signatura:
|
|
header.compression = Komprese:
|
|
header.compression.lzma = LZMA
|
|
header.compression.zlib = ZLIB
|
|
header.compression.none = Bez komprese
|
|
header.version = Verze SWF:
|
|
header.gfx = GFX:
|
|
header.filesize = Velikost souboru:
|
|
header.framerate = Frekvence sn\u00edmk\u016f:
|
|
header.framecount = Po\u010det sn\u00edmk\u016f:
|
|
header.displayrect = Zobrazen\u00fd obd\u00e9ln\u00edk:
|
|
header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twip\u016f
|
|
header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% pixel\u016f
|
|
#after version 2.1.2
|
|
contextmenu.saveToFile = Ulo\u017eit do souboru
|
|
contextmenu.parseActions = Naparsovat akce
|
|
contextmenu.parseABC = Naparsovat ABC
|
|
contextmenu.parseInstructions = Naparsovat AVM2 instrukce
|
|
#after version 2.1.3
|
|
menu.deobfuscation = Deobfuskace
|
|
menu.file.deobfuscation.old = Star\u00fd zp\u016fsob
|
|
menu.file.deobfuscation.new = Nov\u00fd zp\u016fsob
|
|
#after version 2.1.4
|
|
contextmenu.openswfinside = Otev\u0159\u00edt SWF uvnit\u0159
|
|
binarydata.swfInside = Vypad\u00e1 to, \u017ee uvnit\u0159 v tomto BinaryData tagu se nach\u00e1z\u00ed SWF soubor. Klikn\u011bte zde pro jeho na\u010dten\u00ed jako podstrom.
|
|
#after version 3.0.0
|
|
button.zoomin.hint = P\u0159ibl\u00ed\u017eit
|
|
button.zoomout.hint = Odd\u00e1lit
|
|
button.zoomfit.hint = Rozt\u00e1hnout
|
|
button.zoomnone.hint = M\u011b\u0159\u00edtko 1:1
|
|
button.snapshot.hint = Sn\u00edmek do schr\u00e1nky
|
|
editorTruncateWarning = Text je o\u0159\u00edznut na pozici %chars% v lad\u00edc\u00edm m\u00f3du.
|
|
#Font name which is presented in the SWF Font tag
|
|
font.name.intag = N\u00e1zev p\u00edsma v tagu:
|
|
menu.debugger = Debugger
|
|
menu.debugger.switch = Debugger
|
|
menu.debugger.replacetrace = Nahradit vol\u00e1n\u00ed trace
|
|
menu.debugger.showlog = Zobrazit Log
|
|
message.debugger = Tento SWF Debugger slou\u017e\u00ed jen k pos\u00edl\u00e1n\u00ed zpr\u00e1v do okna logu, konzole prohl\u00ed\u017ee\u010de nebo alert oken.\r\nNEN\u00cd ur\u010den pro krokov\u00e1n\u00ed k\u00f3du, breakpointy atd.
|
|
contextmenu.addTag = P\u0159idat tag
|
|
deobfuscation.comment.tryenable = Tip: m\u016f\u017eete zkusit povolit "Automatickou deobfuskaci" v nastaven\u00ed
|
|
deobfuscation.comment.failed = Deobfuskace je aktivn\u00ed, ale dekompilace p\u0159esto selhala. Pokud soubor NEN\u00cd obfuskov\u00e1n, zaka\u017ete "Automatickou deobfuskaci" pro lep\u0161\u00ed v\u00fdsledky.
|
|
#after version 4.0.2
|
|
preview.nextframe = Dal\u0161\u00ed sn\u00edmek
|
|
preview.prevframe = P\u0159ede\u0161l\u00fd sn\u00edmek
|
|
preview.gotoframe = P\u0159ej\u00edt na sn\u00edmek...
|
|
preview.gotoframe.dialog.title = P\u0159ej\u00edt na sn\u00edmek
|
|
preview.gotoframe.dialog.message = Zadejte \u010d\u00edslo sn\u00edmku (%min% - %max%)
|
|
preview.gotoframe.dialog.frame.error = Neplatn\u00e9 \u010d\u00edslo sn\u00edmku. Mus\u00ed to b\u00fdt \u010d\u00edslo v rozmez\u00ed %min% a %max%.
|
|
error.text.invalid.continue = Neplatn\u00fd text: %text% na \u0159\u00e1dku %line%. Chcete pokra\u010dovat?
|
|
#after version 4.0.5
|
|
contextmenu.copyTag = Kop\u00edrovat tag do
|
|
fit = p\u0159izp\u016fsobit
|
|
button.setAdvanceValues = Nastavit hodnoty advance
|
|
menu.tools.replace = Nahrazen\u00ed textu
|
|
message.confirm.close = Existuj\u00ed neulo\u017een\u00e9 zm\u011bny. Opravdu chcete zav\u0159\u00edt {swfName}?
|
|
message.confirm.closeAll = Existuj\u00ed neulo\u017een\u00e9 zm\u011bny. Opravdu chcete zav\u0159\u00edt v\u0161echny SWF?
|
|
contextmenu.exportJavaSource = Exportovat zdroj\u00e1k Javy
|
|
contextmenu.exportSwfXml = Exportovat SWF jako XML
|
|
contextmenu.importSwfXml = Importovat SWF XML
|
|
filter.xml = XML
|
|
#after version 4.1.0
|
|
contextmenu.undo = Zp\u011bt
|
|
text.align.left = Zarovnat vlevo
|
|
text.align.right = Zarovnat vpravo
|
|
text.align.center = Zarovnat na st\u0159ed
|
|
text.align.justify = Zarovnat do bloku
|
|
text.undo = Vr\u00e1tit zm\u011bny
|
|
menu.file.import.xml = Importovat SWF XML
|
|
menu.file.export.xml = Exportovat SWF XML
|
|
#after version 4.1.1
|
|
text.align.translatex.decrease = Sn\u00ed\u017eit TranslateX
|
|
text.align.translatex.increase = Zv\u00fd\u0161it TranslateX
|
|
selectPreviousTag = Vybrat p\u0159edchoz\u00ed tag
|
|
selectNextTag = Vybrat dal\u0161\u00ed tag
|
|
button.ignoreAll = Ignorovat V\u0161e
|
|
menu.file.import.symbolClass = Importovat Symbol-Class
|
|
text.toggleCase = P\u0159epnout mal\u00e1/velk\u00e1
|
|
#after version 5.0.2
|
|
preview.loop = Opakovat
|
|
menu.file.import.script = Importovat skripty
|
|
contextmenu.copyTagWithDependencies = Kop\u00edrovat tag se z\u00e1vislostmi do
|
|
button.replaceWithTag = Nahradit jin\u00fdm charakterov\u00fdm tagem
|
|
button.resolveConstants = Resolvovat konstanty
|
|
#after version 5.1.0
|
|
button.viewConstants = Zobrazit konstanty
|
|
work.exported = Exportov\u00e1no
|
|
button.replaceAlphaChannel = Nahradit alfa kan\u00e1l...
|
|
tagInfo.header.name = N\u00e1zev
|
|
tagInfo.header.value = Hodnota
|
|
tagInfo.tagType = Typ tagu
|
|
tagInfo.characterId = Id charakteru
|
|
tagInfo.offset = Offset
|
|
tagInfo.length = D\u00e9lka
|
|
tagInfo.bounds = Meze
|
|
tagInfo.width = \u0160\u00ed\u0159ka
|
|
tagInfo.height = V\u00fd\u0161ka
|
|
tagInfo.neededCharacters = Pot\u0159ebn\u00e9 charaktery
|
|
button.viewhexpcode = Zobrazit Hex s instrukcemi
|
|
taginfo.header = Z\u00e1kladn\u00ed informace o tagu
|
|
tagInfo.dependentCharacters = Z\u00e1visl\u00e9 charaktery
|
|
#after version 5.3.0
|
|
header.uncompressed = Bez komprese
|
|
header.warning.unsupportedGfxCompression = GFX podporuje pouze soubor se Zlib nebo \u017e\u00e1dnou kompres\u00ed.
|
|
header.warning.minimumZlibVersion = Zlib komprese vy\u017eaduje SWF verze 6 \u010di vy\u0161\u0161\u00ed.
|
|
header.warning.minimumLzmaVersion = LZMA komprese vy\u017eaduje SWF verze 13 \u010di vy\u0161\u0161\u00ed.
|
|
tagInfo.codecName = N\u00e1zev kodeku
|
|
tagInfo.exportFormat = Form\u00e1t exportu
|
|
tagInfo.samplingRate = Vzorkovac\u00ed frekvence
|
|
tagInfo.stereo = Stereo
|
|
tagInfo.sampleCount = Po\u010det vzork\u016f
|
|
filter.dmg = Spustieln\u00e9 soubory Macu (*.dmg)
|
|
filter.linuxExe = Linuxov\u00e9 spustiteln\u00e9 soubory
|
|
import.script.result = %count% skript\u016f importov\u00e1no.
|
|
import.script.as12warning = Import skript\u016f funguje jen pro AS1/2 skripty.
|
|
error.constantPoolTooBig = Seznam konstant je moc velk\u00fd index=%index%, velikost=%size%
|
|
error.image.alpha.invalid = Neplatn\u00e1 data alpha kan\u00e1lu.
|
|
#after version 6.0.2
|
|
contextmenu.saveUncompressedToFile = Ulo\u017eit nekomprimovan\u011b
|
|
menu.settings.autoOpenLoadedSWFs = Otev\u00edrat na\u010d\u00edtan\u00e1 SWF b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed
|
|
#after version 6.1.1
|
|
menu.file.start = Start
|
|
menu.file.start.run = Spustit
|
|
menu.file.start.stop = Zastavit
|
|
menu.file.start.debug = Ladit
|
|
menu.debugging = Lad\u011bn\u00ed
|
|
menu.debugging.debug = Lad\u011bn\u00ed
|
|
menu.debugging.debug.stop = Ukon\u010dit
|
|
menu.debugging.debug.pause = Pauza
|
|
menu.debugging.debug.stepOver = Step over
|
|
menu.debugging.debug.stepInto = Step into
|
|
menu.debugging.debug.stepOut = Step out
|
|
menu.debugging.debug.continue = Pokra\u010dovat
|
|
menu.debugging.debug.stack = Stack...
|
|
menu.debugging.debug.watch = New watch...
|
|
message.playerpath.notset = Flash Player projector nenalezen. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (1).
|
|
message.playerpath.debug.notset = Flash Player projector content debugger nenalezen. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (2).
|
|
message.playerpath.lib.notset = PlayerGlobal (.SWC) nenalezen. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (3).
|
|
debugpanel.header = Lad\u011bn\u00ed
|
|
variables.header.registers = Registry
|
|
variables.header.locals = Lok\u00e1ln\u00ed
|
|
variables.header.arguments = Argumenty
|
|
variables.header.scopeChain = Scope chain
|
|
variables.column.name = N\u00e1zev
|
|
variables.column.type = Typ
|
|
variables.column.value = Hodnota
|
|
callStack.header = Call stack
|
|
callStack.header.file = Soubor
|
|
callStack.header.line = \u0158\u00e1dek
|
|
stack.header = Stack
|
|
stack.header.item = Polo\u017eka
|
|
constantpool.header = Constant pool
|
|
constantpool.header.id = Id
|
|
constantpool.header.value = Hodnota
|
|
work.running = B\u011bh
|
|
work.debugging = Lad\u011bn\u00ed
|
|
work.debugging.instrumenting = P\u0159\u00edprava SWF pro lad\u011bn\u00ed
|
|
work.breakat = Pozastaveno na
|
|
work.halted = Lad\u011bn\u00ed za\u010dalo, b\u011bh je nyn\u00ed pozastaven. P\u0159idejte breakpointy a klikn\u011bte na Pokra\u010dovat (F5) pro obnoven\u00ed b\u011bhu.
|
|
debuglog.header = Z\u00e1znam
|
|
debuglog.button.clear = Vypr\u00e1znit
|
|
#after 7.0.1
|
|
work.debugging.wait = \u010cek\u00e1 se na p\u0159ipojen\u00ed Flash debug projektoru
|
|
error.debug.listen = Nelze naslouchat na portu %port%. Mo\u017en\u00e1 je spu\u0161t\u011bn n\u011bjak\u00fd jin\u00fd debugger.
|
|
debug.break.reason.unknown = (Nezn\u00e1m\u00fd d\u016fvod)
|
|
debug.break.reason.breakpoint = (Breakpoint)
|
|
debug.break.reason.watch = (Watch)
|
|
debug.break.reason.fault = (Selh\u00e1n\u00ed)
|
|
debug.break.reason.stopRequest = (Zastaveno)
|
|
debug.break.reason.step = (Step)
|
|
debug.break.reason.halt = (Halt)
|
|
debug.break.reason.scriptLoaded = (Skript na\u010dten)
|
|
menu.file.start.debugpcode = Lad\u011bn\u00ed P-k\u00f3du
|
|
#after 7.1.2
|
|
button.replaceNoFill = Nahradit - aktualizovat hranice...
|
|
message.warning.svgImportExperimental = Ne v\u0161echny SVG vlastnosti jsou podporov\u00e1ny. Pros\u00edm zkontrolujte log po importu.
|
|
message.imported.swf = SWF soubor pou\u017e\u00edv\u00e1 assety z importovan\u00e9ho SWF souboru:\n%url%\nChcete tyto assety na\u010d\u00edst z dan\u00e9ho URL?
|
|
message.imported.swf.manually = Nelze na\u010d\u00edst importovan\u00e9 SWF\n%url%\nSoubor nebo URL neexistuje.\nChcete vybrat m\u00edstn\u00ed soubor?
|
|
message.warning.hexViewNotUpToDate = Hexa pohled nen\u00ed aktu\u00e1ln\u00ed. Pros\u00edm ulo\u017ete a znovuna\u010dt\u011bte soubor pro aktualizaci hexa pohledu.
|
|
message.font.replace.updateTexts = N\u011bkter\u00e9 znaky byly nahrazeny. Chcete aktualizovat existuj\u00edc\u00ed texty?
|
|
menu.settings.simplifyExpressions = Zjednodu\u0161it v\u00fdrazy
|
|
#after 8.0.1
|
|
menu.recentFiles.empty = Seznam ned\u00e1vno otev\u0159en\u00fdch je pr\u00e1zdn\u00fd
|
|
message.warning.outOfMemory32BitJre = Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java.
|
|
menu.file.reloadAll = Znovu na\u010d\u00edst v\u0161e
|
|
message.confirm.reloadAll = Tato akce stornuje v\u0161echny neulo\u017een\u00e9 zm\u011bny ve v\u0161ech SWF souborech a znovu na\u010dte celou aplikaci.\nChcete pokra\u010dovat?
|
|
export.script.singleFileParallelModeWarning = Export skript\u016f do jednoho souboru nen\u00ed dostupn\u00fd se zapnut\u00fdm paralleln\u00edm zrychlen\u00edm
|
|
button.showOriginalBytesInPcodeHex = Zobrazit origin\u00e1ln\u00ed bajty
|
|
button.remove = Odstranit
|
|
button.showFileOffsetInPcodeHex = Zobrazit offset v souboru
|
|
generic.editor.amf3.title = AMF3 editor
|
|
generic.editor.amf3.help = Syntaxe AMF3 hodnoty:\n\
|
|
------------------\n\
|
|
skal\u00e1rn\u00ed typy:\n\
|
|
%scalar_samples%\
|
|
ostatn\u00ed typy:\n\
|
|
%nonscalar_samples%\
|
|
\n\
|
|
Pozn\u00e1mky:\n\
|
|
* Neskal\u00e1rn\u00ed datov\u00e9 typy mohou mohou b\u00fdt odkazov\u00e1ny p\u0159edem deklarovan\u00fdmi "id" atributy s pomoc\u00ed # syntaxe:\n\
|
|
%reference_sample%\n\
|
|
* Kl\u00ed\u010de v z\u00e1znamech Dictionary mohou b\u00fdt jak\u00e9hokoli typu\n
|
|
contextmenu.showInResources = Zobrazit ve Zdroj\u00edch
|
|
message.flexpath.notset = Flex SDK nenalezeno. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (4).
|
|
#add after panel.disassembled string
|
|
abc.detail.split = :
|
|
abc.detail.trait = Vlastnost - %trait_type%
|
|
abc.detail.trait.method = Metoda
|
|
abc.detail.trait.getter = Getter
|
|
abc.detail.trait.setter = Setter
|
|
abc.detail.trait.slot = Slot
|
|
abc.detail.trait.const = Konstanta
|
|
abc.detail.trait.class = T\u0159\u00edda
|
|
abc.detail.trait.function = Funkce
|
|
abc.detail.specialmethod = Speci\u00e1ln\u00ed metoda - %specialmethod_type%
|
|
abc.detail.specialmethod.scriptinitializer = Inicializ\u00e1tor skriptu
|
|
abc.detail.specialmethod.classinitializer = Inicializ\u00e1tor t\u0159\u00eddy
|
|
abc.detail.specialmethod.instanceinitializer = Inicializ\u00e1tor instance
|
|
abc.detail.innerfunction = Vnit\u0159n\u00ed funkce
|
|
button.edit.script.decompiled = Upravit ActionScript
|
|
button.edit.script.disassembled = Upravit P-k\u00f3d
|
|
debug.watch.add = P\u0159idat sledov\u00e1n\u00ed pro %name%
|
|
debug.watch.add.read = \u010cten\u00ed
|
|
debug.watch.add.write = Z\u00e1pis
|
|
debug.watch.add.readwrite = \u010cten\u00ed+Z\u00e1pis-
|
|
error.debug.watch.add = Nelze p\u0159idat sledov\u00e1n\u00ed na tuto prom\u011bnnou.
|
|
variables.column.scope = Rozsah
|
|
variables.column.flags = P\u0159\u00edznaky
|
|
variables.column.trait = Vlastnost
|
|
message.font.setadvancevalues = Tato operace nastav\u00ed advance V\u0160ECH znak\u016f v tomto tagu na advance hodnoty zdrojov\u00e9ho p\u00edsma.
|
|
menu.tools.deobfuscation.renameColliding = P\u0159ejmenovat koliduj\u00edc\u00ed vlastnosti/t\u0159\u00eddy
|
|
filter.iggy = Iggy soubory (*.iggy)
|
|
#after 11.1.0
|
|
script.seemsBroken = <b>VAROV\u00c1N\u00cd</b>: K\u00f3d dekompilace obsahuje <font color=red>\u00a7\u00a7 instrukce</font>. \
|
|
To je obvykle zp\u016fsobeno n\u011bjakou obfuskac\u00ed (viz Nastaven\u00ed/Automatick\u00e1 deobfuskace) \
|
|
nebo pou\u017eit\u00edm nestandardn\u00edho kompil\u00e1toru (Haxe, etc.).
|
|
#after 13.0.3
|
|
button.removetrait = Odstranit vlastnost
|
|
message.confirm.removetrait = Opravdu chcete odstranit vybranou vlastnost?
|
|
contextmenu.addScript = P\u0159idat skript
|
|
contextmenu.addClass = P\u0159idat t\u0159\u00eddu
|
|
contextmenu.removeScript = Odstranit skript
|
|
message.confirm.remove.nodep = Opravdu chcete odebrat %item%?
|
|
message.confirm.removemultiple.nodep = Opravdu chcete odebrat %count% polo\u017eek?
|
|
menu.recentSearches = Ned\u00e1vn\u00e1 hled\u00e1n\u00ed pro aktu\u00e1ln\u00ed soubor
|
|
menu.recentSearches.empty = Seznam ned\u00e1vno hledan\u00fdch je pr\u00e1zdn\u00fd
|
|
#after 14.1.0
|
|
menu.tools.otherTools.clearRecentSearches = Vymazat v\u0161echny ned\u00e1vno hledan\u00e9
|
|
menu.recentSearches.clear = vymazazat v\u00fdsledky hled\u00e1n\u00ed
|
|
message.confirm.recentSearches.clear = Opravdu chcete vymazat ned\u00e1vno hledan\u00e9 pro aktu\u00e1ln\u00ed soubor?
|
|
message.input.gotoCharacter.title = P\u0159ej\u00edt na charakter
|
|
message.input.gotoCharacter = Zadejte id charakteru
|
|
message.character.notfound = Charakter %characterid% nenalezen.
|
|
FileChooser.preview = N\u00e1hled
|
|
FileChooser.previewNotAvailable = (n\u00e1hled nen\u00ed dostupn\u00fd)
|
|
#after 14.2.1
|
|
button.freetransform = Voln\u00e1 transformace
|
|
#after 14.3.1
|
|
error.outOfMemory.title = Chyba - do\u0161la pam\u011b\u0165
|
|
error.outOfMemory = Dekompil\u00e1toru do\u0161la pam\u011b\u0165. Aktu\u00e1ln\u00ed maxim\u00e1ln\u00ed velikost Java Heapu je nastavena na %maxheap%.
|
|
error.outOfMemory.windows = Pokud pou\u0161t\u00edte aplikaci p\u0159es "ffdec.exe", je to ji\u017e nastavov\u00e1no na maximum mo\u017en\u00e9 pam\u011bti, \npokud p\u0159es "ffdec.bat", m\u016f\u017eete to v tomto souboru nastavit manu\u00e1ln\u011b na vy\u0161\u0161\u00ed hodnotu.
|
|
error.outOfMemory.unixmac = Toto maximum m\u016f\u017eete nav\u00fd\u0161it upraven\u00edm souboru "ffdec.sh".
|
|
error.outOfMemory.64bit = Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB.
|
|
error.outOfMemory.32BitJreOn64bitOs = VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu.
|
|
notavailable.internalviewer = N\u00e1hled tohoto objektu je dostupn\u00fd pouze s pou\u017eit\u00edtm komponenty Flash ActiveX.\n \
|
|
M\u016f\u017eete povolit pou\u017eit\u00ed Flash ActiveX za\u0161krtnut\u00edm\n \
|
|
Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f
|
|
notavailable.activex = N\u00e1hled tohoto objektu nen\u00ed dostupn\u00fd proto\u017ee komponenta Flash ActiveX na va\u0161em syst\u00e9mu nefunguje spr\u00e1vn\u011b\n \
|
|
Tohle je vcelku b\u011b\u017en\u00e1 situace proto\u017ee Adobe pro n\u00ed zru\u0161il podporu od roku 2021.
|
|
notavailable.activex.disable = M\u016f\u017eete povolit pou\u017eit\u00ed intern\u00edho prohl\u00ed\u017ee\u010de od\u0161krtnut\u00edm\n \
|
|
Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f\n \
|
|
Ale bohu\u017eel, tohle nebude fungovat pro tagy s videi.
|
|
#after 14.5.2
|
|
button.showin.flashprojector = Zobrazit ve flash projektoru
|
|
message.info = Informace
|
|
message.info.importScripts = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
Slo\u017eka mus\u00ed obsahovat podslo\u017eku "scripts" a jej\u00ed strom mus\u00ed souhlasit s existuj\u00edc\u00edm stromem skript\u016f v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat skripty v aktu\u00e1ln\u00edm SWF souboru. \r\n\r\n \
|
|
Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec (Experiment\u00e1ln\u00ed pro AS3).
|
|
message.info.importTexts = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
Slo\u017eka mus\u00ed obsahovat podslo\u017eku "texts" a n\u00e1zvy soubor\u016f v n\u00ed mus\u00ed souhlasit s existuj\u00edc\u00edmi texty v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat texty v aktu\u00e1ln\u00edm SWF souboru.
|
|
message.info.importSymbolClass = B\u011bhem importu Symbol-Class mus\u00edte vybrat SLO\u017dKU obsahuj\u00edc\u00ed soubor "%file%".\r\n \
|
|
To je stejn\u00fd n\u00e1zev jako se pou\u017e\u00edv\u00e1 p\u0159i exportu.
|
|
message.info.importXml = Pro XML import je pot\u0159eba XML soubor ve speci\u00e1ln\u00edm form\u00e1tu - form\u00e1tu, ve kter\u00e9m FFDec exportuje.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak vytvo\u0159it takov\u00e9 XML je exportovat XML z existuj\u00edc\u00edho SWF.
|
|
#after 14.6.0
|
|
tagInfo.dependentFrames = Z\u00e1visl\u00e9 sn\u00edmky
|
|
#after 15.0.0
|
|
imagePanel.depth = hloubka:
|
|
work.importing_as = Importuji skript
|
|
importing_as.finishedin = Importov\u00e1no za %time%
|
|
work.deobfuscating_pcode = Deobfuskov\u00e1n\u00ed p-k\u00f3du
|
|
work.injecting_debuginfo = Injektuji lad\u00edc\u00ed informace
|
|
work.generating_swd = Generuji SWD soubor
|
|
#after 15.1.1
|
|
button.replaceRefs = Nahradit reference za jin\u00e9 ID charakteru
|
|
contextmenu.cloneTag = Klonovat tag
|
|
contextmenu.moveTagAround = P\u0159esunout tag
|
|
contextmenu.addTagBefore = P\u0159idat tag p\u0159ed
|
|
contextmenu.addTagAfter = P\u0159idat tag za
|
|
menu.file.view.tagList = Seznam tag\u016f
|
|
contextmenu.showInTagList = Zobrazit v Seznamu tag\u016f
|
|
message.input.addFrames.title = P\u0159idat sn\u00edmky
|
|
message.input.addFrames.howmany = Kolik sn\u00edmk\u016f p\u0159idat
|
|
contextmenu.addFramesBefore = P\u0159idat sn\u00edmky p\u0159ed
|
|
contextmenu.addFramesAfter = P\u0159idat sn\u00edmky po
|
|
contextmenu.addFrames = P\u0159idat sn\u00edmky
|
|
error.readonly.cannotSave = Soubor NEBUDE ulo\u017een. Zdroj tohoto SWF souboru nedovoluje ukl\u00e1dat zm\u011bny.\r\n\
|
|
Toto je obvykle zp\u016fsobeno na\u010dten\u00edm bin\u00e1rn\u00edho datov\u00e9ho souboru nebo souboru s nezn\u00e1mou p\u0159\u00edponou v bin\u00e1rn\u00edm m\u00f3du.\r\n\
|
|
Pros\u00edm pou\u017eijte p\u0159\u00edkaz "Ulo\u017eit jako" pro export jednotliv\u00fdch SWF soubor\u016f.
|
|
warning.readonly = Soubor "%file%" je na\u010dten\u00fd v re\u017eimu JEN KE \u010cTEN\u00cd. \r\n\
|
|
Zm\u011bny kter\u00e9 provedete nebudou ulo\u017eeny dokud nepou\u017eijete tla\u010d\u00edtko "Ulo\u017eit jako".\r\n\
|
|
Toto je obvykle zp\u016fsobeno otev\u00edr\u00e1n\u00edm souboru v re\u017eimu bin\u00e1rn\u00edho vyhled\u00e1v\u00e1n\u00ed,\r\n\
|
|
soubor m\u00e1 pravd\u011bpodobn\u011b nezn\u00e1mou p\u0159\u00edponu a tak ulo\u017een\u00ed nen\u00ed mo\u017en\u00e9 proto\u017ee\r\n\
|
|
form\u00e1t souboru nen\u00ed zn\u00e1m.
|
|
#after 16.0.0
|
|
contextmenu.addTagInside = P\u0159idat tag dovnit\u0159
|
|
contextmenu.cloneFrame = Klonovat sn\u00edmek
|
|
contextmenu.clone = Klonovat
|
|
#after 16.0.4
|
|
error.action.save.valueTooLarge = K\u00f3d nem\u016f\u017ee b\u00fdt ulo\u017een. Bin\u00e1rn\u00ed reprezentace tohoto skriptu generovan\u00e1 kompil\u00e1torem FFDec\r\nvy\u017eaduje v\u00edce m\u00edsta \
|
|
ne\u017e je povolen\u00fd maxim\u00e1ln\u00ed limit po\u010dtu bajt\u016f.\r\nExistuje limit kolik bajt\u016f lze ulo\u017eit do action tagu \
|
|
a/nebo ActionDefineFunction/2.\r\nM\u016f\u017eete zkusit zkr\u00e1tit skript a/nebo funkce, kter\u00e9 obsahuje, a zkusit to znovu.
|
|
contextmenu.attachTag = Nav\u00e1zat tag
|
|
contextmenu.showInHexDump = Zobrazit Hex dump
|
|
menu.file.new = Nov\u00fd pr\u00e1zdn\u00fd
|
|
new.filename = bezn\u00e1zvu
|
|
error.missing.characterTag.single = CHYBA: Tento tag vy\u017eaduje charakterov\u00fd tag %tag%, ale ten nen\u00ed p\u0159ed t\u00edmto tagem definov\u00e1n. \
|
|
Definujte tento charakter nebo zm\u011b\u0148te po\u0159ad\u00ed tag\u016f jeho p\u0159esunut\u00edm do spr\u00e1vn\u00e9 polohy.
|
|
error.missing.characterTag.multi = CHYBA: Tento tag vy\u017eaduje charakterov\u00e9 tagy %tags%, ale tyto nejsou p\u0159ed t\u00edmto tagem definov\u00e1ny. \
|
|
Definujte tyto charaktery nebo zm\u011b\u0148te po\u0159ad\u00ed tag\u016f jejich p\u0159esunut\u00edm do spr\u00e1vn\u00e9 polohy.
|
|
#after 16.1.0
|
|
contextmenu.clipboard = Tagov\u00e1 schr\u00e1nka
|
|
contextmenu.cutTag = Vyjmout do tagov\u00e9 schr\u00e1nky
|
|
contextmenu.cutTagWithDependencies = Vyjmout do tagov\u00e9 schr\u00e1nky se z\u00e1vislostmi
|
|
contextmenu.paste = Vlo\u017eit
|
|
contextmenu.pasteBefore = Vlo\u017eit p\u0159ed
|
|
contextmenu.pasteAfter = Vlo\u017eit za
|
|
contextmenu.pasteInside = Vlo\u017eit dovnit\u0159
|
|
menu.file.import.other = Importovat jin\u00e9...
|
|
menu.file.import.image = Importovat obr\u00e1zky
|
|
message.info.importImages = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
Slo\u017eka mus\u00ed obsahovat podslo\u017eku "images" a n\u00e1zvy soubor\u016f v n\u00ed mus\u00ed souhlasit s existuj\u00edc\u00edmi obr\u00e1zky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat obr\u00e1zky v aktu\u00e1ln\u00edm SWF souboru.
|
|
work.importing = Importov\u00e1n\u00ed
|
|
import.finishedin = Importov\u00e1no za %time%
|
|
error.import = Chyba b\u011bhem importu
|
|
import.image.result = %count% obr\u00e1zk\u016f importov\u00e1no.
|
|
clipboard.hint = Po\u010det polo\u017eek v tagov\u00e9 schr\u00e1nce
|
|
clipboard.item = 1 polo\u017eka
|
|
clipboard.items = %count% polo\u017eek
|
|
clipboard.clear = Vy\u010distit tagovou schr\u00e1nku
|
|
#after 16.2.0
|
|
contextmenu.moveTagWithDependencies = P\u0159esunout tag se z\u00e1vislostmi do
|
|
contextmenu.moveUp = Posunout nahoru
|
|
contextmenu.moveDown = Posunout dol\u016f
|
|
contextmenu.changeCharset = Zm\u011bnit znakovou sadu (Nyn\u011bj\u0161\u00ed: %charset%)
|
|
contextmenu.more = V\u00edce...
|
|
error.charset.nocharacter = Vybran\u00e1 znakov\u00e1 sada neobsahuje znak "%char%".
|
|
#after 16.3.1
|
|
button.show = Zobrazit / Skr\u00fdt n\u00e1hled
|
|
button.freeze = Zmrazit (Neanimovat podsprity)
|
|
library = Knihovna:
|
|
message.airpath.lib.notset = AirGlobal (.SWC) nenalezen. Pros\u00edm nastavte cestu k n\u011bmu v Pokro\u010dil\u00e1 nastaven\u00ed / Cesty (6).
|
|
message.action.airglobal.title = Vy\u017eadov\u00e1na knihovna AirGlobal
|
|
menu.file.import.shape = Importovat tvary
|
|
menu.file.import.shapeNoFill = Importovat tvary - aktualizovat hranice
|
|
message.info.importShapes = B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
Slo\u017eka mus\u00ed obsahovat podslo\u017eku "shapes" a n\u00e1zvy soubor\u016f v n\u00ed mus\u00ed souhlasit s existuj\u00edc\u00edmi tvary v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat tvary v aktu\u00e1ln\u00edm SWF souboru.
|
|
import.shape.result = %count% tvar\u016f importov\u00e1no.
|
|
pin = Kliknut\u00edm tuto polo\u017eku p\u0159ipnete
|
|
unpin = P\u0159ipnuto - kliknut\u00edm tuto polo\u017eku odepnete.
|
|
contextmenu.unpin = Odepnout
|
|
contextmenu.unpin.all = Odepnout v\u0161e
|
|
contextmenu.unpin.others = Odepnout ostatn\u00ed
|
|
menu.tools.otherTools.clearPinnedItems = Vymazat p\u0159ipnut\u00e9 polo\u017eky
|
|
menu.settings.flattenASPackages = Zplo\u0161tit bal\u00ed\u010dky ActionScriptu
|
|
work.reading.abc = \u010cten\u00ed ABC
|
|
filter.abc = ActionScript 3 bytecode soubory (*.abc)
|
|
contextmenu.exportAbc = Exportovat ABC
|
|
contextmenu.pin = P\u0159ipnout
|
|
#after 17.0.4
|
|
productinfo.product = Produkt:
|
|
productinfo.product.unknown = Nezn\u00e1m\u00fd
|
|
productinfo.edition = Edice:
|
|
productinfo.edition.none = \u017d\u00e1dn\u00e1
|
|
productinfo.version = Verze:
|
|
productinfo.build = Sestaven\u00ed:
|
|
productinfo.compileDate = Datum kompilace:
|
|
message.video.installvlc = Soubor "%file%" obsahuje video tagy (DefineVideoStream).\r\n\
|
|
Pro korektn\u00ed zobrazen\u00ed v dekompil\u00e1toru je vy\u017eadov\u00e1n nainstalovan\u00fd VLC media player (v minim\u00e1ln\u00ed verzi 3.0.0).\r\n\
|
|
St\u00e1le nicm\u00e9n\u011b m\u016f\u017eete exportovat videa do FLV form\u00e1tu i bez toho.
|
|
button.mute = Ztlumit sn\u00edmkov\u00e9 zvuky
|
|
button.transform = Transformovat
|
|
transform = Transformace
|
|
transform.transformPoint = Transforma\u010dn\u00ed bod
|
|
transform.basic = Z\u00e1kladn\u00ed
|
|
transform.basic.flip.horizontally = P\u0159evr\u00e1tit vodorovn\u011b
|
|
transform.basic.flip.vertically = P\u0159evr\u00e1tit svisle
|
|
transform.basic.rotate90.clockwise = Oto\u010dit o +90\u00b0
|
|
transform.basic.rotate90.anticlockwise = Oto\u010dit o -90\u00b0
|
|
transform.basic.rotate180 = Oto\u010dit o 180\u00b0
|
|
transform.move = P\u0159esun
|
|
transform.move.horizontal = Horizont\u00e1ln\u00ed:
|
|
transform.move.vertical = Vertik\u00e1ln\u00ed:
|
|
transform.move.relative = Relativn\u00ed p\u0159esun
|
|
transform.scale = \u0160k\u00e1lov\u00e1n\u00ed
|
|
transform.scale.width = \u0160\u00ed\u0159ka:
|
|
transform.scale.height = V\u00fd\u0161ka:
|
|
transform.scale.proportionally = Zm\u011bnit rozm\u011br proporcion\u00e1ln\u011b
|
|
transform.rotate = Rotace
|
|
transform.rotate.angle = \u00dahel:
|
|
transform.skew = Zkosen\u00ed
|
|
transform.skew.horizontal = Horizont\u00e1ln\u00ed:
|
|
transform.skew.vertical = Vertik\u00e1ln\u00ed:
|
|
transform.matrix = Matice
|
|
transform.matrix.a = A
|
|
transform.matrix.b = B
|
|
transform.matrix.c = C
|
|
transform.matrix.d = D
|
|
transform.matrix.e = E
|
|
transform.matrix.f = F
|
|
transform.matrix.editCurrent = Upravit sou\u010dasnou matici
|
|
transform.apply = Pou\u017e\u00edt
|
|
transform.clear = Vy\u010distit
|
|
status.editing = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. B\u011bhem editace nelze p\u0159ep\u00ednat na jin\u00e9 polo\u017eky.
|
|
#after 18.0.0
|
|
button.deobfuscate = Deobfuskovat
|
|
button.deobfuscate_options = Mo\u017enosti deobfuskace
|
|
deobfuscate_options.simplify_expressions = Zjednodu\u0161it v\u00fdrazy
|
|
deobfuscate_options.remove_obfuscated_declarations = Odstranit jednor\u00e1zov\u011b p\u0159i\u0159azen\u00e9 obfuskovan\u00e9 deklarace
|
|
message.confirm.autoRenameIdentifiers = Mo\u017enost automatick\u00e9ho p\u0159ejmenov\u00e1n\u00ed prom\u011bnn\u00fdch projde AS k\u00f3d\r\npo otev\u0159en\u00ed SWF souboru a p\u0159ejmenuje v\u0161echny nestandardn\u00ed n\u00e1zvy na platn\u00e9 identifik\u00e1tory.\r\nTato mo\u017enost m\u016f\u017ee po ulo\u017een\u00ed po\u0161kodit SWF soubor - POU\u017d\u00cdVAT NA VLASTN\u00cd RIZIKO.
|
|
error.deobfuscation = Deobfuskace pro n\u011bkter\u00e9 metody selhala.
|
|
message.info.importShapes2 = B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi tvary v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Pokud je uvnit\u0159 slo\u017eka "shapes", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat tvary v aktu\u00e1ln\u00edm SWF souboru.
|
|
message.info.importScripts2 = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
Jej\u00ed strom mus\u00ed souhlasit s existuj\u00edc\u00edm stromem skript\u016f v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Pokud je uvnit\u0159 slo\u017eka "scripts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat skripty v aktu\u00e1ln\u00edm SWF souboru. \r\n\r\n \
|
|
Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec (Experiment\u00e1ln\u00ed pro AS3).
|
|
message.info.importTexts2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi texty v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Pokud je uvnit\u0159 slo\u017eka "texts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat texty v aktu\u00e1ln\u00edm SWF souboru.
|
|
message.info.importImages2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi obr\u00e1zky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Pokud je uvnit\u0159 slo\u017eka "images", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat obr\u00e1zky v aktu\u00e1ln\u00edm SWF souboru.
|
|
transform.clipboard = Schr\u00e1nka
|
|
transform.clipboard.copy = Kop\u00edrovat matici do schr\u00e1nky
|
|
transform.clipboard.paste = Vlo\u017eit matici ze schr\u00e1nky
|
|
status.editing.autosave = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. Pokud p\u0159epnete na jin\u00fd tag, aktu\u00e1ln\u00ed editace bude automaticky ulo\u017eena.
|
|
error.sound.rate = Vstupn\u00ed zvuk m\u00e1 nepodporovanou vzorkovac\u00ed frekvenci: %saplingRate%.\r\n\
|
|
P\u0159ed importem je t\u0159eba zvuk zkonvertovat n\u011bjak\u00fdm editorem zvuku\r\n\
|
|
do jedn\u00e9 z podporovan\u00fdch frekvenc\u00ed (%supportedRates%).
|
|
filter.movies = Podporovan\u00e9 form\u00e1ty videa (%extensions%)
|
|
error.movie.invalid = Neplatn\u00e9 video.
|
|
menu.file.import.movie = Importovat videa
|
|
message.info.importMovies2 = B\u011bhem importu vide\u00ed mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi videi v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Pokud je uvnit\u0159 slo\u017eka "movies", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat videa v aktu\u00e1ln\u00edm SWF souboru.
|
|
import.movie.result = %count% vide\u00ed importov\u00e1no.
|
|
menu.file.import.sound = Importovat zvuky
|
|
message.info.importSounds2 = B\u011bhem importu zvuk\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi zvuky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Pokud je uvnit\u0159 slo\u017eka "sounds", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
|
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat zvuky v aktu\u00e1ln\u00edm SWF souboru.
|
|
import.sound.result = %count% zvuk\u016f importov\u00e1no.
|
|
#after 18.2.1
|
|
button.edit.points = Editovat body
|
|
edit.points.x = X:
|
|
edit.points.y = Y:
|
|
button.morph.show = Zobrazit:
|
|
button.morph.animation = Animace
|
|
button.morph.start = Za\u010d\u00e1tek
|
|
button.morph.end = Konec
|
|
header.displayrect.unit.pixels = pixely
|
|
header.displayrect.unit.twips = twipy
|
|
#after 18.3.6
|
|
button.abc.linkedSwfs.hint = Z\u00e1vislosti na dal\u0161\u00edch SWF
|
|
abc.linkedSwfs.one = +1 swf
|
|
abc.linkedSwfs.more = +%num% swf
|
|
#class trait P-code editor
|
|
error.class = Class chyba
|
|
warning.initializers.class = Polo\u017eky class jako extends a/nebo implements jsou tak\u00e9 pou\u017e\u00edv\u00e1ny v inicializ\u00e9ru skriptu.\nUpravit tyto hodnoty pouze zde v class vlastnosti nesta\u010d\u00ed!
|
|
contextmenu.addScript.doaction = P\u0159idat frame skript - DoAction
|
|
contextmenu.addScript.buttoncondaction = P\u0159idat skript ud\u00e1losti tla\u010d\u00edtka - BUTTONCONDACTION
|
|
contextmenu.addScript.clipactionrecord = P\u0159idat skript ud\u00e1losti instance - CLIPACTIONRECORD
|
|
contextmenu.addScript.doinitaction = P\u0159idat inicializa\u010dn\u00ed skript spritu - DoInitAction
|
|
#after 18.4.1
|
|
warning.cannotencrypt = VAROV\u00c1N\u00cd: Soubor %file% byl za\u0161ifrov\u00e1n pomoc\u00ed HARMAN Air \u0161ifrov\u00e1n\u00ed.\r\nByl \u00fasp\u011b\u0161n\u011b roz\u0161ifrov\u00e1n pro na\u010dten\u00ed, ale pokud budete cht\u00edt soubor ulo\u017eit,\r\n\u0161ifrov\u00e1n\u00ed se ztrat\u00ed ( = nebude za\u0161ifrov\u00e1n).
|
|
#after 18.5.0
|
|
warning.edit.headerframecount = VAROV\u00c1N\u00cd: Editace po\u010dtu sn\u00edmk\u016f v hlavi\u010dce neaktualizuje \
|
|
pot\u0159ebn\u00fd po\u010det ShowFrame tag\u016f na SWF \u010dasov\u00e9 ose.\r\nPro p\u0159id\u00e1n\u00ed nov\u00fdch sn\u00edmk\u016f byste m\u011bl rad\u011bji pou\u017e\u00edt kontextov\u00e9 menu o prav\u00e9m kliknu na SWF -> P\u0159idat sn\u00edmky,\r\n\
|
|
co\u017e aktualizuje podle toho i po\u010det sn\u00edmk\u016f v hlavi\u010dce.
|
|
warning.icon = Klikn\u011bte pro zobrazen\u00ed souvisej\u00edc\u00edho varov\u00e1n\u00ed
|
|
button.export = Exportovat
|
|
error.font.cannotaddcharacter = CHYBA: Do tohoto p\u00edsma nelze ji\u017e p\u0159idat v\u00edce znak\u016f.\r\n\u00dasp\u011b\u0161n\u011b p\u0159idan\u00fdch znak\u016f: %numchars%.
|
|
info.noteditable.compound = Skript je slo\u017een\u00fd - obsahuje v\u00edce extern\u011b viditeln\u00fdch definic. P\u0159\u00edm\u00e1 editace nen\u00ed k dispozici.
|
|
menu.tools.abcexplorer = Pr\u016fzkumn\u00edk ABC
|
|
contextmenu.abcexplorer = Prozkoumat ABC
|
|
button.abcexploretrait = Zobrazit vlastnost v pr\u016fzkumn\u00edku ABC
|
|
#after 19.0.0
|
|
binarydata.swfInside.packer = Vypad\u00e1 to, \u017ee uvnit\u0159 v tomto BinaryData tagu se nach\u00e1z\u00ed SWF soubor zabalen\u00fd pomoc\u00ed %packer%. Klikn\u011bte zde pro jeho rozbalen\u00ed a na\u010dten\u00ed jako podstrom.
|
|
button.replaceWithGif = Nahradit GIFem...
|
|
message.info.importSprites = B\u011bhem importu sprit\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
|
Slo\u017eka mus\u00ed obsahovat podslo\u017eku "sprites" a n\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existujic\u00edmi sprity v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
|
Ka\u017ed\u00fd ze soubor\u016f mus\u00ed m\u00edt p\u0159\u00edponu ".gif".
|
|
import.sprite.result = Naimportov\u00e1no %count% sprit\u016f.
|
|
menu.file.import.sprite = Import sprit\u016f z GIFu
|
|
error.shapeTooLarge = N\u011bkter\u00e9 d\u00e9lky ve tvaru jsou p\u0159\u00edli\u0161 velk\u00e9 pro ulo\u017een\u00ed.\r\nPros\u00edm p\u0159ed pokra\u010dov\u00e1n\u00edm p\u0159esu\u0148te body bl\u00ed\u017ee, zmen\u0161ete tvar a/nebo vlo\u017ete bod doprost\u0159ed dlouh\u00e9 hrany.
|
|
#after 19.1.2
|
|
tagInfo.fileName = N\u00e1zev souboru
|
|
tagInfo.exportName = N\u00e1zev pro export
|
|
tagInfo.bitmapFormat = Form\u00e1t bitmapy
|
|
tagInfo.imageId = Id obr\u00e1zku
|
|
tagInfo.x1 = x1
|
|
tagInfo.y1 = y1
|
|
tagInfo.x2 = x2
|
|
tagInfo.y2 = y2
|
|
tagInfo.bitmapsFormat = Form\u00e1t bitmap
|
|
tagInfo.version = Verze
|
|
tagInfo.flags = P\u0159\u00edznaky
|
|
tagInfo.prefix = P\u0159edpona
|
|
tagInfo.swfName = N\u00e1zev SWF
|
|
tagInfo.codeOffsets = Offsety k\u00f3du
|
|
tagInfo.gradientSize = Velikost gradientu
|
|
tagInfo.textureId = Id textury
|
|
tagInfo.textureFormat = Form\u00e1t textury
|
|
tagInfo.padPixels = Zarovn\u00e1n\u00ed pixel\u016f
|
|
tagInfo.nominalGlyphSz = Nomin\u00e1ln\u00ed velikost glyfu
|
|
tagInfo.glyphCount = Po\u010det glyf\u016f
|
|
tagInfo.fontCount = Po\u010det p\u00edsem
|
|
tag.shape.create = Vytvo\u0159it tvar ze souboru...
|
|
tag.image.create = Vytvo\u0159it obr\u00e1zek ze souboru...
|
|
tag.sprite.create = Vytvo\u0159it sprite z GIF souboru...
|
|
tag.movie.create = Vytvo\u0159it video ze souboru...
|
|
tag.sound.create = Vytvo\u0159it zvuk ze souboru...
|
|
tag.font.create = Vytvo\u0159it p\u00edsmo pomoc\u00ed dialogu...
|
|
tag.binaryData.create = Vytvo\u0159it bin\u00e1rn\u00ed data ze souboru...
|
|
tag.morphshape.create = Vytvo\u0159it morphshape ze soubor\u016f tvar\u016f...
|
|
dialog.morphshape.startShape = Vyberte po\u010d\u00e1te\u010dn\u00ed tvar.
|
|
dialog.morphshape.endShape = Vyberte koncov\u00fd tvar. Klikn\u011bte na Storno pro nastaven\u00ed stejn\u00e9ho jako je po\u010d\u00e1te\u010dn\u00ed.
|
|
error.morphshape.incompatible = Nelze vytvo\u0159it morphshape: Po\u010d\u00e1te\u010dn\u00ed a koncov\u00fd tvar maj\u00ed nekompatibiln\u00ed styl v\u00fdpln\u011b/ohrani\u010den\u00ed.
|
|
shaperecords.status = FillStyle0: %fillstyle0%, FillStyle1: %fillstyle1%, LineStyle: %linestyle%, IndexStylu %stylesindex%, %edge%
|
|
shaperecords.edge.straight = Rovn\u00e1 hrana z %x1%, %y1% do %x2%, %y2%
|
|
shaperecords.edge.curved = Zaoblen\u00e1 hrana z %x1%, %y1% control %x2%, %y2% anchor %x3%, %y3%
|
|
shaperecords.edge.style = Zm\u011bna stylu (%details%)
|
|
shaperecords.edge.style.move = P\u0159esun na %x%, %y%
|
|
shaperecords.edge.style.newstyles = Nov\u00e9 styly - %numfillstyles%x fillstyle + %numlinestyles%x linestyle
|
|
shaperecords.edge.style.fillstyle0 = FillStyle0 = %value%
|
|
shaperecords.edge.style.fillstyle1 = FillStyle1 = %value%
|
|
shaperecords.edge.end = Konec tvaru
|
|
#after 20.0.0
|
|
contextmenu.copyFrame = Kop\u00edrovat sn\u00edmek do
|
|
contextmenu.copyFrame.clipboard = Kop\u00edrovat do sn\u00edmkov\u00e9 schr\u00e1nky
|
|
contextmenu.cutFrame = Vyjmout do sn\u00edmkov\u00e9 schr\u00e1nky
|
|
contextmenu.moveFrame = P\u0159esunout sn\u00edmek do
|
|
contextmenu.clipboard.frame = Sn\u00edmkov\u00e1 schr\u00e1nka
|
|
clipboard.hint.frame = Po\u010det polo\u017eek ve sn\u00edmkov\u00e9 schr\u00e1nce
|
|
clipboard.clear.frame = Vy\u010distit sn\u00edmkovou schr\u00e1nku
|
|
debug.export = Exportovat %name%
|
|
debug.export.bytearray = Exportovat byte array data...
|
|
debug.import = Importovat do %name%
|
|
debug.import.bytearray = Importovat byte array data...
|
|
action.edit.flex = (kompil\u00e1tor Flex)
|
|
header.encrypted = Harman \u0161ifrov\u00e1n\u00ed:
|
|
header.warning.unsupportedGfxEncryption = GFX nepodporuje Harman \u0161ifrov\u00e1n\u00ed.
|
|
contextmenu.applyUnpacker = Pou\u017e\u00edt unpacker
|
|
binarydata.dataInside.packer = Vypad\u00e1 to, \u017ee tato bin\u00e1rn\u00ed data jsou zabalena pomoc\u00ed %packer%. Klikn\u011bte zde pro jejich rozbalen\u00ed.
|
|
error.wrong.packer = %item%\r\nNelze rozbalit bin\u00e1rn\u00ed data pomoc\u00ed %packer%.\r\nTato data pravd\u011bpodobn\u011b nebyla zabalena t\u00edmto packerem.
|
|
contextmenu.copyTagToReplaceByClass = Kop\u00edrovat tag do (nahradit podle n\u00e1zvu t\u0159\u00eddy)
|
|
contextmenu.copyTagToReplaceByExportName = Kop\u00edrovat tag do (nahradit podle exportovan\u00e9ho n\u00e1zvu)
|
|
button.breakpointList = Zobrazit seznam breakpoint\u016f
|
|
node.scenes = sc\u00e9ny
|
|
contextmenu.showInFramesFolder = Zobrazit ve slo\u017ece sn\u00edmk\u016f
|
|
#after 20.1.0
|
|
contextmenu.collapseAll = Sbalit v\u0161e
|
|
contextmenu.collectDepthAsSprites = Posb\u00edrat tagy ve stejn\u00e9 hloubce do sprit\u016f
|
|
preview.resample = Resample sound to 44kHz
|
|
contextmenu.setAs3ClassLinkage = Nastavit vazbu na AS3 t\u0159\u00eddu
|
|
contextmenu.cleanAbc = Vy\u010distit ABC - odebrat nepou\u017e\u00edvan\u00e9 polo\u017eky
|
|
warning.cleanAbc = Tato akce odstran\u00ed z ABC polo\u017eky, kter\u00e9 maj\u00ed nula pou\u017eit\u00ed - nen\u00ed na n\u011b odkazov\u00e1no z \u017e\u00e1dn\u00e9ho skriptu.\r\n\
|
|
N\u011bkter\u00e9 druhy obfuskovan\u00fdch SWF to m\u016f\u017ee po\u0161kodit.\r\n\
|
|
Pou\u017e\u00edvejte ji na vlastn\u00ed riziko. Chcete pokra\u010dovat?
|
|
tagInfo.idType = Typ id
|
|
contextmenu.configurePathResolving = Nastavit resolvov\u00e1n\u00ed cest...
|
|
contextmenu.setAsLinkage = Nastavit AS vazbu
|
|
contextmenu.exportFlashDevelop = Exportovat do FlashDevelop
|
|
filter.as3proj = FlashDevelop AS3 projekty (*.as3proj)
|
|
work.exporting.flashDevelop = Exportov\u00e1n\u00ed FlashDevelop projektu
|
|
menu.file.export.flashDevelop = Exportovat do FlashDevelop
|
|
contextmenu.exportIdea = Exportovat IDEA project
|
|
filter.iml = IntelliJ IDEA projekty (*.iml)
|
|
work.exporting.idea = Exportov\u00e1n\u00ed IntelliJ IDEA projektu
|
|
menu.file.export.idea = Exportovat do IntelliJ IDEA
|
|
contextmenu.exportFla = Exportovat do FLA
|
|
export.project.select.directory = Vyberte um\u00edst\u011bn\u00ed nov\u00e9ho adres\u00e1\u0159e projektu
|
|
menu.file.saveAll = Ulo\u017eit v\u0161e
|
|
filter.exe.wrapper = Obalov\u00fd spustiteln\u00fd soubor (*.exe)
|
|
filter.exe.projectorWin = Windows projektor
|
|
filter.exe.projectorMac = Mac Os projektor
|
|
filter.exe.projectorLinux = Linux projektor
|
|
callStack.header.swf = SWF
|
|
#after 21.0.0
|
|
button.addfunction = P\u0159idat novou funkci
|
|
message.confirm.addfunction = Tato akce vytvo\u0159\u00ed nov\u00fd objekt MethodInfo s \
|
|
p\u0159i\u0159azen\u00fdm MethodBody a vr\u00e1t\u00ed index infa metody\r\n\
|
|
kter\u00fd m\u016f\u017eete pou\u017e\u00edt jako operand pro instrukci newfunction.\r\n\
|
|
Pro editaci t\u011bla a parametr\u016f takov\u00e9 funkce ji mus\u00edte pot\u00e9 vyhledat v ActionScript pohledu.
|
|
addfunction.result = Nov\u00e9 id method infa: %method_info_index%. Stiskn\u011bte OK pro zkop\u00edrov\u00e1n\u00ed do schr\u00e1nky.
|
|
addfunction.result.title = Nov\u00e9 method info
|
|
|
|
#after 21.0.2
|
|
filter.air.as3proj = FlashDevelop AIR AS3 projekt (*.as3proj)
|
|
|
|
packer.key.title = Kl\u00ed\u010d pro: %packer%
|
|
packer.key = Zadejte kl\u00ed\u010d pro packer "%packer%":
|
|
|
|
#after 21.0.5
|
|
contextmenu.exportVsCode = Exportovat do VS Code
|
|
work.exporting.vsCode = Exportuji VS Code
|
|
menu.file.export.vsCode = Exportovat do VS Code
|
|
|
|
#after 21.1.0
|
|
contextmenu.convertShapeType = Konvertovat typ tvaru
|
|
contextmenu.convertPlaceObjectType = Konvertovat typ place objektu
|
|
|
|
work.decompiling.allScripts.ucf = Dekompilov\u00e1n\u00ed v\u0161ech skript\u016f pro z\u00edsk\u00e1n\u00ed neinicializovan\u00fdch atribut\u016f t\u0159\u00eddy. Tohle m\u016f\u017ee chv\u00edli trvat
|
|
|
|
#after 21.1.1
|
|
menu.file.view.easy = Jednoduch\u00fd editor
|
|
|
|
#after 21.1.3
|
|
menu.tools.solEditor = Editor sol cookies
|
|
node.cookies = cookies
|
|
|
|
menu.help.wiki = Nav\u0161t\u00edvit FFDec Wiki
|
|
message.wiki = Nav\u0161tivte FFDec Wiki na: \r\n%url%
|
|
|
|
#after 22.0.1
|
|
filter.swf_spl = SWF soubory (*.swf, *.spl)
|
|
|
|
#after 22.0.2
|
|
button.snap_options = Volby p\u0159ichycen\u00ed
|
|
snap_options.snap_align = P\u0159ichytit k zarovn\u00e1n\u00ed
|
|
snap_options.snap_to_grid = P\u0159ichytit k m\u0159\u00ed\u017ece
|
|
snap_options.snap_to_guides = P\u0159ichytit k vod\u00edtk\u00e1m
|
|
snap_options.snap_to_pixels = P\u0159ichytit k pixel\u016fm
|
|
snap_options.snap_to_objects = P\u0159ichytit k objekt\u016fm
|
|
snap_options.edit = Upravit p\u0159ichycen\u00ed...
|
|
|
|
button.ruler.hint = P\u0159epnout zobrazen\u00ed prav\u00edtek
|
|
|
|
button.guides_options = Volby vod\u00edtek
|
|
guides_options.show = Zobrazit vod\u00edtka
|
|
guides_options.lock = Uzamknout vod\u00edtka
|
|
guides_options.clear = Vymazat vod\u00edtka
|
|
guides_options.edit = Upravit vod\u00edtka...
|
|
|
|
button.grid_options = Volby m\u0159\u00ed\u017eky
|
|
grid_options.show_grid = Zobrazit m\u0159\u00ed\u017eku
|
|
grid_options.edit = Upravit m\u0159\u00ed\u017eku...
|
|
|
|
move_guide = P\u0159esunout vod\u00edtko
|
|
move_guide.position = Pozice:
|
|
|
|
zoom = P\u0159ibl\u00ed\u017een\u00ed
|
|
zoom.hint = \u00darove\u0148 p\u0159ibl\u00ed\u017een\u00ed. Klikn\u011bte pro zm\u011bnu.
|
|
zoom.enter = Zadejte hodnotu p\u0159ibl\u00ed\u017een\u00ed v procentech:
|
|
|
|
contextmenu.showInEasy = Zobrazit v Jednoduch\u00e9m editoru
|
|
|
|
#after 23.0.1
|
|
work.debugging.start = Spou\u0161t\u00ed se Flash content debugger
|
|
menu.file.view.alwaysOnTop = V\u017edy navrchu |