Add project files.

This commit is contained in:
IveBeenAlone
2026-01-17 21:20:25 -05:00
parent de12c9f16a
commit 005854f929
14 changed files with 999 additions and 0 deletions

6
App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

159
Form1.Designer.cs generated Normal file
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namespace HelloWorld
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.textBoxUsername = new System.Windows.Forms.TextBox();
this.labelUsername = new System.Windows.Forms.Label();
this.labelUUID = new System.Windows.Forms.Label();
this.textBoxUUID = new System.Windows.Forms.TextBox();
this.btnGenerateUUID = new System.Windows.Forms.Button();
this.checkUsername = new System.Windows.Forms.CheckBox();
this.checkUUID = new System.Windows.Forms.CheckBox();
this.btnPlay = new System.Windows.Forms.Button();
this.imageList1 = new System.Windows.Forms.ImageList(this.components);
this.SuspendLayout();
//
// textBoxUsername
//
this.textBoxUsername.Location = new System.Drawing.Point(12, 26);
this.textBoxUsername.Name = "textBoxUsername";
this.textBoxUsername.Size = new System.Drawing.Size(166, 20);
this.textBoxUsername.TabIndex = 2;
//
// labelUsername
//
this.labelUsername.AutoSize = true;
this.labelUsername.Location = new System.Drawing.Point(12, 10);
this.labelUsername.Name = "labelUsername";
this.labelUsername.Size = new System.Drawing.Size(55, 13);
this.labelUsername.TabIndex = 3;
this.labelUsername.Text = "Username";
//
// labelUUID
//
this.labelUUID.AutoSize = true;
this.labelUUID.Location = new System.Drawing.Point(12, 94);
this.labelUUID.Name = "labelUUID";
this.labelUUID.Size = new System.Drawing.Size(42, 13);
this.labelUUID.TabIndex = 5;
this.labelUUID.Text = "8 Digits";
this.labelUUID.Click += new System.EventHandler(this.label2_Click);
//
// textBoxUUID
//
this.textBoxUUID.Location = new System.Drawing.Point(12, 110);
this.textBoxUUID.Name = "textBoxUUID";
this.textBoxUUID.Size = new System.Drawing.Size(166, 20);
this.textBoxUUID.TabIndex = 4;
this.textBoxUUID.TextChanged += new System.EventHandler(this.textBox2_TextChanged);
//
// btnGenerateUUID
//
this.btnGenerateUUID.Location = new System.Drawing.Point(184, 110);
this.btnGenerateUUID.Name = "btnGenerateUUID";
this.btnGenerateUUID.Size = new System.Drawing.Size(62, 20);
this.btnGenerateUUID.TabIndex = 6;
this.btnGenerateUUID.Text = "Generate";
this.btnGenerateUUID.UseVisualStyleBackColor = true;
this.btnGenerateUUID.Click += new System.EventHandler(this.button1_Click_1);
//
// checkUsername
//
this.checkUsername.AutoSize = true;
this.checkUsername.Location = new System.Drawing.Point(12, 52);
this.checkUsername.Name = "checkUsername";
this.checkUsername.Size = new System.Drawing.Size(57, 17);
this.checkUsername.TabIndex = 7;
this.checkUsername.Text = "Save?";
this.checkUsername.UseVisualStyleBackColor = true;
this.checkUsername.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
//
// checkUUID
//
this.checkUUID.AutoSize = true;
this.checkUUID.Location = new System.Drawing.Point(12, 136);
this.checkUUID.Name = "checkUUID";
this.checkUUID.Size = new System.Drawing.Size(57, 17);
this.checkUUID.TabIndex = 8;
this.checkUUID.Text = "Save?";
this.checkUUID.UseVisualStyleBackColor = true;
this.checkUUID.CheckedChanged += new System.EventHandler(this.checkUUID_CheckedChanged);
//
// btnPlay
//
this.btnPlay.Location = new System.Drawing.Point(285, 26);
this.btnPlay.Name = "btnPlay";
this.btnPlay.Size = new System.Drawing.Size(104, 104);
this.btnPlay.TabIndex = 9;
this.btnPlay.Text = "Play!";
this.btnPlay.UseVisualStyleBackColor = true;
this.btnPlay.Click += new System.EventHandler(this.button2_Click);
//
// imageList1
//
this.imageList1.ColorDepth = System.Windows.Forms.ColorDepth.Depth8Bit;
this.imageList1.ImageSize = new System.Drawing.Size(16, 16);
this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(404, 161);
this.Controls.Add(this.btnPlay);
this.Controls.Add(this.checkUUID);
this.Controls.Add(this.checkUsername);
this.Controls.Add(this.btnGenerateUUID);
this.Controls.Add(this.labelUUID);
this.Controls.Add(this.textBoxUUID);
this.Controls.Add(this.labelUsername);
this.Controls.Add(this.textBoxUsername);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "Form1";
this.Text = "IveBeenAlone\'s Hytale Launcher";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBoxUsername;
private System.Windows.Forms.Label labelUsername;
private System.Windows.Forms.Label labelUUID;
private System.Windows.Forms.TextBox textBoxUUID;
private System.Windows.Forms.Button btnGenerateUUID;
private System.Windows.Forms.CheckBox checkUsername;
private System.Windows.Forms.CheckBox checkUUID;
private System.Windows.Forms.Button btnPlay;
private System.Windows.Forms.ImageList imageList1;
}
}

201
Form1.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HelloWorld
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
string path = ".ibalaunch";
string uuidsave = ".ibalaunch\\uuid";
string usersave = ".ibalaunch\\username";
string HytaleUserData = "UserData";
try
{
DirectoryInfo di = Directory.CreateDirectory(path);
Console.WriteLine($"Ensured directory exists: {di.FullName}");
}
catch (Exception)
{
Console.WriteLine($"An error occurred: idfk probably rw permission error?");
}
try
{
DirectoryInfo Hdi = Directory.CreateDirectory(HytaleUserData);
Console.WriteLine($"Ensured directory exists: {Hdi.FullName}");
}
catch (Exception)
{
Console.WriteLine($"An error occurred: idfk probably rw permission error?");
}
// Username File Checking
if (File.Exists(usersave))
{
FileInfo fileInfo = new FileInfo(usersave);
if (fileInfo.Length == 0)
{
Console.WriteLine("Username file is empty. Not setting anything.");
}
else
{
Console.WriteLine("Username file is not empty. Size: " + fileInfo.Length + " bytes.");
textBoxUsername.Text = File.ReadAllText(usersave);
checkUsername.Checked = true;
}
}
else
{
}
// UUID File Checking
if (File.Exists(uuidsave))
{
FileInfo fileInfo = new FileInfo(uuidsave);
if (fileInfo.Length == 0)
{
Console.WriteLine("UUID file is empty. Not setting anything.");
}
else
{
Console.WriteLine("UUID file is not empty. Size: " + fileInfo.Length + " bytes.");
textBoxUUID.Text = File.ReadAllText(uuidsave);
checkUUID.Checked = true;
}
}
else
{
}
}
private void button1_Click(object sender, EventArgs e){}
private void lblHelloWorld_Click(object sender, EventArgs e){}
private void label2_Click(object sender, EventArgs e){}
private void button2_Click(object sender, EventArgs e)
{
// All of this shit for username data
string TextBoxUsername = textBoxUsername.Text;
if (checkUsername.Checked == true)
{
Console.WriteLine("Username Checkbox true, saving.");
string usersave = ".ibalaunch\\username";
File.Create(usersave).Dispose();
Console.WriteLine("Username File exists, comparing textbox");
string UsernameFileText = File.ReadAllText(usersave);
if (UsernameFileText != TextBoxUsername)
{
Console.WriteLine("Username mismatch, writing!");
try
{
File.WriteAllText(usersave, TextBoxUsername);
Console.WriteLine("Username file saved.");
}
catch (Exception)
{
Console.WriteLine("An error occurred: idfk probably rw permission error?");
}
}
else
{
Console.WriteLine("Username already saved.");
}
}
else
{
Console.WriteLine("Username Checkbox false, not saving.");
}
Console.WriteLine("Username Shit done.");
// All of this shit is uuid data.
string TextBoxUUID = textBoxUUID.Text;
if (checkUUID.Checked == true)
{
Console.WriteLine("UUID Checkbox true, saving.");
string uuidsave = ".ibalaunch\\uuid";
File.Create(uuidsave).Dispose();
Console.WriteLine("UUID File exists, comparing textbox");
string UUIDFileText = File.ReadAllText(uuidsave);
if (UUIDFileText != TextBoxUUID)
{
Console.WriteLine("UUID mismatch, writing!");
try
{
File.WriteAllText(uuidsave, TextBoxUUID);
Console.WriteLine("UUID file saved.");
}
catch (Exception)
{
Console.WriteLine("An error occurred: idfk probably rw permission error?");
}
}
else
{
Console.WriteLine("UUID already saved.");
}
}
else
{
Console.WriteLine("UUID Checkbox false, not saving.");
}
Console.WriteLine("UUID Shit done.");
// Genuinely FUCK windows and C# and fucking whatever else to make this shit work
// I swear to fucking god I spent a solid 3 hours trying to make this thing
// OPEN A FUCKING EXE AND PASS ARGS CORRECTLY
string relativeExePath = Path.Combine("release\\package\\game\\latest\\Client\\", "HytaleClient.exe");
string baseDirectory = AppDomain.CurrentDomain.BaseDirectory;
string workingDirectory = Path.Combine(baseDirectory, "install");
string Hytaleappdir = "\\release\\package\\game\\latest";
string HytaleJava = "\\release\\package\\jre\\latest\\bin\\java.exe";
string arguments = " --app-dir "+workingDirectory+Hytaleappdir+" --user-dir "+baseDirectory+"UserData --java-exec "+ workingDirectory + HytaleJava+" --auth-mode offline --uuid 13371337-1337-1337-1337-1337"+textBoxUUID.Text+" --name \"" + textBoxUsername.Text + "\""; // Command-line arguments for the VB app
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = relativeExePath,
Arguments = arguments,
UseShellExecute = true,
WorkingDirectory = workingDirectory
};
try
{
Process.Start(startInfo);
}
catch (Exception ex)
{
MessageBox.Show($"Error starting the VB.NET application: {ex.Message}");
}
}
private void checkBox1_CheckedChanged(object sender, EventArgs e){}
private void textBox2_TextChanged(object sender, EventArgs e){}
private void button1_Click_1(object sender, EventArgs e)
{
Random random = new Random();
int GeneratedUUIDVal = random.Next(10000000, 100000000);
textBoxUUID.Text = GeneratedUUIDVal.ToString();
}
private void checkUUID_CheckedChanged(object sender, EventArgs e){}
}
}

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Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="imageList1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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123
IBAHytaleLauncher.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>IveBeenAlonesHytaleLauncher</RootNamespace>
<AssemblyName>IveBeenAlone%27s Hytale Launcher</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<SignManifests>false</SignManifests>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>hytale.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\hytale_100.png" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="hytale.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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IBAHytaleLauncher.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36811.4
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IBAHytaleLauncher", "IBAHytaleLauncher.csproj", "{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B3397E7C-5E38-4B04-B20E-AF4E63184167}
EndGlobalSection
EndGlobal

22
Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HelloWorld
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("IveBeenAlone's Hytale Launcher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("IveBeenAlone")]
[assembly: AssemblyProduct("IveBeenAlone's Hytale Launcher")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("420bc3cd-fe22-432a-82eb-da5deadbab5f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.8.13.0")]
[assembly: AssemblyFileVersion("2.8.13.0")]

73
Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace IveBeenAlonesHytaleLauncher.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IveBeenAlonesHytaleLauncher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap hytale_100 {
get {
object obj = ResourceManager.GetObject("hytale_100", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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Properties/Resources.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="hytale_100" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\hytale_100.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

26
Properties/Settings.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace IveBeenAlonesHytaleLauncher.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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