Merge pull request #207 from realffqq/dev

fix: make sure to enable alpha test for short/tiny view distances
This commit is contained in:
DecalOverdose
2026-03-13 01:39:03 +04:00
committed by GitHub

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@@ -1332,6 +1332,10 @@ void GameRenderer::renderLevel(float a, __int64 until)
setupFog(-1, a);
levelRenderer->renderSky(a);
if(mc->skins->getSelected()->getId() == 1026 ) levelRenderer->renderHaloRing(a);
} else {
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
// this was done in renderSky() for the far and normal dists but was missing here,
glEnable(GL_ALPHA_TEST);
}
glEnable(GL_FOG);
setupFog(1, a);