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chore: undo some comments
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@@ -358,12 +358,9 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures,
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Tile* tile = Tile::tiles[itemId];
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glPushMatrix();
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// 4J - original code left here for reference
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// 4jcraft: original code reused for proper lighting
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// force normalize
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#if 1
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// does it work? too lazy to find out
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glTranslatef((float)(x), (float)(y), 0.0f);
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glScalef(fScaleX, fScaleY, 1.0f);
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glTranslatef(-2.0f, 3.0f, -3.0f + blitOffset);
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@@ -396,7 +393,6 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures,
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tileRenderer->renderTile(tile, itemAuxValue, 1, fAlpha, useCompiled);
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// glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
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glPopMatrix();
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PIXEndNamedEvent();
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} else if (Item::items[itemId]->hasMultipleSpriteLayers()) {
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@@ -1779,7 +1779,6 @@ void GameRenderer::renderSnowAndRain(float a) {
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#endif
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t->offset(0, 0, 0);
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t->end();
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} else {
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if (mode != 1) {
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if (mode >= 0) t->end();
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