mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-17 11:38:06 +00:00
Use integer locator sizes in XUI scenes
This commit is contained in:
@@ -262,7 +262,7 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly )
|
||||
CXuiCtrl4JList::LIST_ITEM_INFO *pListInfo=NULL;
|
||||
//XMARKETPLACE_CONTENTOFFER_INFO xOffer;
|
||||
XMARKETPLACE_CURRENCY_CONTENTOFFER_INFO xOffer;
|
||||
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
||||
ZeroMemory(szResourceLocator,sizeof(WCHAR)*LOCATOR_SIZE);
|
||||
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
||||
|
||||
@@ -171,7 +171,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
|
||||
HXUIOBJ hScene;
|
||||
HRESULT hr;
|
||||
//const WCHAR XZP_SEPARATOR = L'#';
|
||||
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
||||
|
||||
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
|
||||
@@ -189,7 +189,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
|
||||
HXUIOBJ hScene;
|
||||
HRESULT hr;
|
||||
//const WCHAR XZP_SEPARATOR = L'#';
|
||||
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
||||
|
||||
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
|
||||
|
||||
@@ -68,7 +68,7 @@ HRESULT CScene_Main::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
|
||||
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
|
||||
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
||||
|
||||
// load from the .xzp file
|
||||
@@ -1291,4 +1291,4 @@ HRESULT CScene_Main::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
|
||||
XuiControlSetText(m_SavesList,app.GetString(IDS_START_GAME));
|
||||
|
||||
|
||||
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
||||
|
||||
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
||||
@@ -2700,7 +2700,7 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
|
||||
else
|
||||
{
|
||||
// we could put in a damaged save icon here
|
||||
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
||||
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
||||
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user