Use integer locator sizes in XUI scenes

This commit is contained in:
notmatthewbeshay
2026-03-14 07:27:39 +11:00
parent eb524ae9b8
commit b6d3c0c6ee
4 changed files with 7 additions and 7 deletions

View File

@@ -48,7 +48,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
XuiControlSetText(m_SavesList,app.GetString(IDS_START_GAME));
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
@@ -2700,7 +2700,7 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
else
{
// we could put in a damaged save icon here
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);