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Use integer locator sizes in XUI scenes
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@@ -48,7 +48,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
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XuiControlSetText(m_SavesList,app.GetString(IDS_START_GAME));
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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@@ -2700,7 +2700,7 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
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else
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{
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// we could put in a damaged save icon here
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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