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chore: also add Java GUI conditionals against the intro autoskip
unnecessary code that isn't used in any UI-ful case
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@@ -2,7 +2,7 @@
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#include "UI.h"
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#include "UIScene_Intro.h"
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#ifndef _ENABLEIGGY
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#if !defined _ENABLEIGGY || !defined ENABLE_JAVA_GUIS
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static int s_introTickCount = 0;
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#endif
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@@ -12,7 +12,7 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
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initialiseMovie();
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m_bIgnoreNavigate = false;
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m_bAnimationEnded = false;
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#ifndef _ENABLEIGGY
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#if !defined _ENABLEIGGY || !defined ENABLE_JAVA_GUIS
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s_introTickCount = 0;
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#endif
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@@ -171,7 +171,7 @@ void UIScene_Intro::handleGainFocus(bool navBack)
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}
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}
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#ifndef _ENABLEIGGY
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#if !defined _ENABLEIGGY || !defined ENABLE_JAVA_GUIS
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void UIScene_Intro::tick()
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{
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// Call base tick first (processes Iggy ticking)
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@@ -49,7 +49,7 @@ public:
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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#endif
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#ifndef _ENABLEIGGY
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#if !defined _ENABLEIGGY || !defined ENABLE_JAVA_GUIS
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virtual void tick();
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#endif
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};
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