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Use standard locals in storage and connection
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@@ -33,7 +33,7 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
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std::vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1);
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if(netherFiles!=NULL)
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{
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DWORD bytesWritten = 0;
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unsigned int bytesWritten = 0;
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for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
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{
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m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten);
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@@ -100,4 +100,4 @@ void McRegionLevelStorage::saveLevelData(LevelData *levelData, std::vector<std::
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void McRegionLevelStorage::closeAll()
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{
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RegionFileCache::clear();
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}
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}
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@@ -606,7 +606,7 @@ int Connection::runWrite(void* lpParam)
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// 4J Stu - Adding this to force us to run through the writeTick at least once after the event is fired
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// Otherwise there is a race between the calling thread setting the running flag and this loop checking the condition
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DWORD waitResult = WAIT_TIMEOUT;
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unsigned int waitResult = WAIT_TIMEOUT;
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while ((con->running || waitResult == 0 ) && ShutdownManager::ShouldRun(ShutdownManager::eConnectionWriteThreads))
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{
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