Commit Graph

352 Commits

Author SHA1 Message Date
Tropical
fb2faecf33 format Consoles_app 2026-03-22 00:12:31 -05:00
Tropical
330ce54cda build fixes 2026-03-22 00:10:15 -05:00
Tropical
ab2efa87e4 merge App_enums.h 2026-03-22 00:00:40 -05:00
Tropical
e444bef081 implement DebugArtToolsOn, fix strings and includes 2026-03-21 23:50:56 -05:00
MatthewBeshay
e0f4194bfb Delete in-tree 4J libraries after extraction 2026-03-21 00:38:32 +11:00
Sally Knight
009b17ef1b fix(gui): working pauses on iggy 2026-03-19 18:49:14 +03:00
Sally Knight
0fbbac1cde feat(jui): add world leaving
You will now be able to leave the world from all places where you'd usually be able to (Pause screen, death screen)
Should be identical to the way it's done on Iggy/XUI
2026-03-19 15:05:32 +03:00
ViniciusCruzMoura
4f252c8615 languages: replace 'Return to Xbox Dashboard' to 'Return to Desktop'
I just did a grep and replace, to update #277 pull request
git grep -rn "Return to Xbox Dashboard"

Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
2026-03-17 07:05:50 -04:00
ViniciusCruzMoura
580b947c6e UIScene_MainMenu: Enable the Exit Game Button Behaviour
i noticed that the exit game button on the menu screen wasn't working,
so i went ahead and enabled it and added the behavior to close the game.
i added a Close method in the 4J_Render class and made a tweak to the _xbox check.
the catch is that it uses the xbox text for the confirmation button,
so i’m not sure if it’s the best approach, but it does work fine for me

Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
2026-03-17 02:08:16 -04:00
swedishsplidney
59c6cfa514 changed how the tutorial detects mouse input for the first task 2026-03-16 19:21:57 -06:00
ffqq
f46e8b3941 Merge pull request #155 from 4jcraft/feat/restore-java-gui
feat: restore unused java GUI
2026-03-16 18:36:17 +03:00
Sally Knight
4937b92b1e fix: still skip intro scene in java gui
so that the cursor isn't grabbed
2026-03-16 18:34:06 +03:00
Sally Knight
b947bc5c6c fix: incorrect conditionals 2026-03-16 18:16:21 +03:00
Sally Knight
c1955fd208 chore: also add Java GUI conditionals against the intro autoskip
unnecessary code that isn't used in any UI-ful case
2026-03-16 17:55:35 +03:00
Sally Knight
4c01f7b317 refactor: combine iggy and Java GUI conditionals for trial auto-start 2026-03-16 17:41:22 +03:00
Sally Knight
97172039dd Merge branch 'dev' into feat/restore-java-gui 2026-03-16 16:04:30 +03:00
notmatthewbeshay
380471d0bf Stop Linux SAL macros from breaking C++26 CI 2026-03-16 22:26:27 +11:00
notmatthewbeshay
a560826bad Fix the remaining C++26 build warnings 2026-03-16 22:17:17 +11:00
notmatthewbeshay
591dd48cf6 Upgrade the project default to C++26 2026-03-16 18:18:52 +11:00
lotaviods
6ad898877d fix: add dynamic window resize support 2026-03-16 01:11:29 -03:00
Sally Knight
f03fb262bf fix: always run postInit()
Resolves the segfault when iggy is disabled
2026-03-16 01:37:51 +03:00
Tropical
61a3afcca3 fix: re-enable automatic LoadTrial when iggy is disabled, fmt 2026-03-15 16:32:33 -05:00
Tropical
e076d76684 fix: provide fallback implementations of iggy GDraw functions 2026-03-15 16:19:27 -05:00
Tropical
731e7e05c9 fix: use Linux iggy headers in iggy_stubs 2026-03-15 16:16:46 -05:00
Tropical
d1ac89c6ca fix: use iggy_stubs. if iggy is disbaled 2026-03-15 16:15:16 -05:00
Tropical
1bad0a3048 Merge branch 'dev' into feat/iggy-dev 2026-03-15 15:30:59 -05:00
notmatthewbeshay
4866a895dc Rename misleading DWORD-style count parameters 2026-03-16 05:30:42 +11:00
notmatthewbeshay
506964f2b4 Remove WinAPI byte allocation in common app 2026-03-16 04:52:17 +11:00
notmatthewbeshay
3a98ff640c Remove WinAPI primitives from common app helpers 2026-03-16 04:49:34 +11:00
notmatthewbeshay
a0202d55c9 Remove WinAPI control types from DLC storage APIs 2026-03-16 04:46:00 +11:00
notmatthewbeshay
0605748543 Remove WinAPI primitive types from storage helpers 2026-03-16 04:40:39 +11:00
notmatthewbeshay
719b89c7b5 Remove WinAPI byte types from 4J.Storage 2026-03-16 04:34:28 +11:00
notmatthewbeshay
73a8cf8f8e Remove WinAPI primitive types from 4J.Profile 2026-03-16 04:27:49 +11:00
Tropical
97caf8ec9d Merge pull request #247 from MatthewBeshay/fix/linux-dlc-install-callback
Fix Linux DLC install callback flow on feat/iggy-dev
2026-03-15 12:15:19 -05:00
notmatthewbeshay
fc2db1b1fe Fix Linux DLC install callback flow on feat/iggy-dev 2026-03-16 04:07:34 +11:00
Tropical
649bc00fe4 feat: allow disabling iggy from meson.options 2026-03-15 00:59:21 -05:00
Tropical
7bef36fb2e Merge branch 'dev' into feat/iggy-dev 2026-03-15 00:49:59 -05:00
Tropical
7dacd17e62 refactor: use uint8_t for m_rotateTick in XUI skin preview 2026-03-15 00:44:43 -05:00
Tropical
1928c8b662 chore: fmt, remove subprojects 2026-03-14 22:46:47 -05:00
Tropical
ab0ad12521 feat: use shiggy 2026-03-14 22:40:31 -05:00
Sally Knight
d6f5d2e28d fix(gui): resolve transparency, lighting, and culling issues in item rendering
tile lighting is only really fully fixed in the hotbar at the moment, still looks weird everywhere else
2026-03-15 04:59:55 +03:00
Tropical
e45d3cb587 Merge pull request #236 from MatthewBeshay/fix/linux-iggy-ui-gl-state
Restore Linux fixed-function GL state after Iggy UI
2026-03-14 15:05:12 -05:00
notmatthewbeshay
be3d53f101 Trim Linux Iggy GL reset from tropicaaal and ffqq feedback 2026-03-15 06:52:46 +11:00
notmatthewbeshay
307212f4cd Restore Linux fixed-function GL state after Iggy UI 2026-03-15 05:42:14 +11:00
Tropical
89e87d874b Merge pull request #234 from MatthewBeshay/fix/linux-iggy-customdraw-matrix
Fix Linux Iggy custom draw matrix layout
2026-03-14 11:44:19 -05:00
notmatthewbeshay
646fb2ef30 Fix Linux Iggy custom draw matrix layout 2026-03-15 03:36:32 +11:00
notmatthewbeshay
d2a14a4957 Drop ComboBox primitive cleanup from XUI ABI surface 2026-03-15 01:48:08 +11:00
notmatthewbeshay
b0a39d7a3a Clear GDraw ID buffer before Linux intro UI 2026-03-15 00:55:48 +11:00
Tropical
f66b293e33 Merge branch 'dev' into feat/iggy-dev 2026-03-14 03:25:09 -05:00
notmatthewbeshay
16ae05769d Merge upstream/dev into issue/64-remove-winapi-primitives 2026-03-14 19:20:09 +11:00