Files
BluTac10-Xbox_Neo/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
George V. 6d98c4ebf6 fix: Prevent gamemode slider movement when hardcore mode is enabled
Add virtual `canMoveSlider` method to UIScene base class and override it
in both LoadMenu and CreateWorldMenu scenes. The method returns false
when attempting to move the gamemode slider while hardcore mode is active,
effectively locking the slider in that state.

The UIController now checks `canMoveSlider` before initiating a slider
drag and during ongoing drag updates.
2026-04-13 17:18:15 +03:00

1579 lines
51 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_CreateWorldMenu.h"
#include "../../MinecraftServer.h"
#include "../../Minecraft.h"
#include "../../Options.h"
#include "../../TexturePackRepository.h"
#include "../../TexturePack.h"
#include "../../../Minecraft.World/LevelSettings.h"
#include "../../../Minecraft.World/StringHelpers.h"
#include "../../../Minecraft.World/BiomeSource.h"
#include "../../../Minecraft.World/IntCache.h"
#include "../../../Minecraft.World/LevelType.h"
#include "../../DLCTexturePack.h"
#ifdef __PSVITA__
#include "PSVita/Network/SQRNetworkManager_AdHoc_Vita.h"
#endif
#ifdef _WINDOWS64
#include <windows.h>
#include "Xbox/Resource.h"
#endif
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
static bool s_bHardcore = false; // 4J Added: tracks when difficulty slider is at Hardcore position (file-scope to avoid header layout changes)
int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
int UIScene_CreateWorldMenu::m_iGamemodes[3] =
{
IDS_GAMEMODE_SURVIVAL,
IDS_GAMEMODE_CREATIVE,
IDS_GAMEMODE_ADVENTURE
};
UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME);
m_seed = L"";
m_iPad=iPad;
m_labelWorldName.init(app.GetString(IDS_WORLD_NAME));
m_editWorldName.init(m_worldName, eControl_EditWorldName);
m_sliderGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL), eControl_GameModeToggle, 0, 2, 0);
m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
m_labelTexturePackName.init(L"");
m_labelTexturePackDescription.init(L"");
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,4,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
s_bHardcore = false;
m_MoreOptionsParams.bGenerateOptions=TRUE;
m_MoreOptionsParams.bStructures=TRUE;
m_MoreOptionsParams.bFlatWorld=FALSE;
m_MoreOptionsParams.bBonusChest=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
m_MoreOptionsParams.bTrust = TRUE;
m_MoreOptionsParams.bFireSpreads = TRUE;
m_MoreOptionsParams.bHostPrivileges = FALSE;
m_MoreOptionsParams.bTNT = TRUE;
m_MoreOptionsParams.iPad = iPad;
m_MoreOptionsParams.bMobGriefing = true;
m_MoreOptionsParams.bKeepInventory = false;
m_MoreOptionsParams.bDoMobSpawning = true;
m_MoreOptionsParams.bDoMobLoot = true;
m_MoreOptionsParams.bDoTileDrops = true;
m_MoreOptionsParams.bNaturalRegeneration = true;
m_MoreOptionsParams.bDoDaylightCycle = true;
m_bGameModeCreative = false;
m_iGameModeId = GameType::SURVIVAL->getId();
m_pDLCPack = nullptr;
m_bRebuildTouchBoxes = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
// 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
// It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
// instead of just greying out the online setting in the More Options
// #ifdef __PS3__
// if(ProfileManager.IsSignedInLive( m_iPad ))
// {
// ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,nullptr);
// }
// #endif
// Set the text for friends of friends, and default to on
if( m_bMultiplayerAllowed )
{
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
if(bGameSetting_Online)
{
// The profile settings say Online, but either the player is offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
}
}
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_iPad) == false)
{
m_checkboxOnline.SetEnable(false);
}
if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
addTimer( GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME );
#if TO_BE_IMPLEMENTED
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
#endif
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==true)
{
// not doing a mount, so enable input
m_bIgnoreInput=true;
}
else
{
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
app.DebugPrintf("Adding texture pack %ls at %d\n",imageName,i);
}
}
#if TO_BE_IMPLEMENTED
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
#endif
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
}
}
UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu()
{
}
void UIScene_CreateWorldMenu::updateTooltips()
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_CreateWorldMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
wstring UIScene_CreateWorldMenu::getMoviePath()
{
return L"CreateWorldMenu";
}
UIControl* UIScene_CreateWorldMenu::GetMainPanel()
{
return &m_controlMainPanel;
}
void UIScene_CreateWorldMenu::handleDestroy()
{
#ifdef __PSVITA__
app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
#endif
// shut down the keyboard if it is displayed
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
InputManager.DestroyKeyboard();
#endif
}
void UIScene_CreateWorldMenu::tick()
{
UIScene::tick();
if(m_iSetTexturePackDescription >= 0 )
{
UpdateTexturePackDescription( m_iSetTexturePackDescription );
m_iSetTexturePackDescription = -1;
}
if(m_bShowTexturePackDescription)
{
slideLeft();
m_texturePackDescDisplayed = true;
m_bShowTexturePackDescription = false;
}
#ifdef __ORBIS__
// check the status of the PSPlus common dialog
switch (sceNpCommerceDialogUpdateStatus())
{
case SCE_COMMON_DIALOG_STATUS_FINISHED:
{
SceNpCommerceDialogResult Result;
sceNpCommerceDialogGetResult(&Result);
sceNpCommerceDialogTerminate();
if(Result.authorized)
{
ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
// they just became a PSPlus member
checkStateAndStartGame();
}
else
{
// continue offline?
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast<UIScene_CreateWorldMenu*>(this));
}
}
break;
default:
break;
}
#endif
}
#ifdef __ORBIS__
int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
{
pClass->m_MoreOptionsParams.bOnlineGame=false;
pClass->checkStateAndStartGame();
}
return 0;
}
#endif
#ifdef _WINDOWS64
void UIScene_CreateWorldMenu::getDirectEditInputs(vector<UIControl_TextInput*> &inputs)
{
inputs.push_back(&m_editWorldName);
}
void UIScene_CreateWorldMenu::onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result)
{
m_worldName = input->getEditBuffer();
m_buttonCreateWorld.setEnable(!m_worldName.empty());
}
#endif
void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (isDirectEditBlocking()) { handled = true; return; }
#endif
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if defined _XBOX_ONE
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
{
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame)
{
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
handled = true;
break;
}
}
void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (isDirectEditBlocking()) return;
#endif
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch(static_cast<int>(controlId))
{
case eControl_EditWorldName:
{
m_bIgnoreInput=true;
#ifdef _WINDOWS64
if (!g_KBMInput.IsKBMActive())
{
UIKeyboardInitData kbData;
kbData.title = app.GetString(IDS_CREATE_NEW_WORLD);
kbData.defaultText = m_editWorldName.getLabel();
kbData.maxChars = 25;
kbData.callback = &UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback;
kbData.lpParam = this;
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
}
else
{
m_bIgnoreInput = false;
m_editWorldName.beginDirectEdit(25);
}
#else
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD),m_editWorldName.getLabel(),(DWORD)0,25,&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
}
break;
// case eControl_GameModeToggle:
// if (s_bHardcore)
// break; // Hardcore mode locks game mode to Survival
// switch(m_iGameModeId)
// {
// case 0: // Creative
// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
// m_iGameModeId = GameType::CREATIVE->getId();
// m_bGameModeCreative = true;
// break;
// case 1: // Adventure
// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
// m_iGameModeId = GameType::ADVENTURE->getId();
// m_bGameModeCreative = false;
// break;
// case 2: // Survival
// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
// m_iGameModeId = GameType::SURVIVAL->getId();
// m_bGameModeCreative = false;
// };
// break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
break;
case eControl_TexturePackList:
{
UpdateCurrentTexturePack(static_cast<int>(childId));
}
break;
case eControl_NewWorld:
{
#ifdef _DURANGO
if(m_MoreOptionsParams.bOnlineGame)
{
m_bIgnoreInput = true;
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
}
else
#endif
{
StartSharedLaunchFlow();
}
break;
}
}
}
#ifdef _DURANGO
void UIScene_CreateWorldMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
if(hasPrivilege)
{
pClass->StartSharedLaunchFlow();
}
else
{
pClass->m_bIgnoreInput = false;
}
}
#endif
void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// Check if we need to upsell the texture pack
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
if(pTexturePack==nullptr)
{
#if TO_BE_IMPLEMENTED
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
UINT uiIDA[2];
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
return;
}
}
m_bIgnoreInput = true;
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
// check the checkboxes
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
}
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
app.CheckGameSettingsChanged(true,m_iPad);
// Check that we have the rights to use a texture pack we have selected.
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack);
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
// do we have a license?
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
// no
// We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
/*
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
if(!ProfileManager.IsSignedInLive(m_iPad))
{
// need to be signed in to live
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
m_bIgnoreInput = false;
return;
}
else */
{
// upsell
#ifdef _XBOX
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=nullptr)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
else
{
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the texture pack
TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
#if defined(_DURANGO) || defined(_WINDOWS64)
// trial pack warning
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
// trial pack warning
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
StorageManager.SetSaveDisabled(true);
#endif
return;
}
}
}
#if defined _XBOX_ONE || defined __ORBIS__
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
#endif
checkStateAndStartGame();
}
void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
{
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
// 4J Added: Difficulty value 4 = Hardcore (store actual difficulty as Hard, track hardcore separately)
s_bHardcore = (value >= 4);
app.SetGameSettings(m_iPad, eGameSetting_Difficulty, s_bHardcore ? 3 : value);
if (value >= 4)
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), IDS_HARDCORE);
else
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
// Hardcore locks game mode to Survival
if (s_bHardcore && m_iGameModeId != GameType::SURVIVAL->getId())
{
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
m_sliderGamemode.handleSliderMove(GameType::SURVIVAL->getId());
m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
}
break;
case eControl_GameModeToggle:
// Hardcore locks game mode to Survival
if (s_bHardcore)
{
if (value != GameType::SURVIVAL->getId())
{
m_sliderGamemode.handleSliderMove(GameType::SURVIVAL->getId());
m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
return;
}
}
else
{
m_sliderGamemode.handleSliderMove(value);
}
switch (value)
{
case 0: // Survival
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
break;
case 1: // Creative
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
#ifdef _ADVENTURE_MODE_ENABLED
case 2: // Adventure
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
break;
#endif
};
//app.SetGameSettings(m_iPad, eGameSetting_GameMode, value);
swprintf((WCHAR*)TempString, 256, L"%ls", app.GetString(m_iGamemodes[value]));
m_sliderGamemode.setLabel(TempString);
break;
}
}
bool UIScene_CreateWorldMenu::canMoveSlider(F64 sliderId)
{
// Prevent gamemode slider movement when hardcore is enabled
if (sliderId == eControl_GameModeToggle && s_bHardcore)
return false;
return true;
}
void UIScene_CreateWorldMenu::handleTimerComplete(int id)
{
#ifdef __PSVITA__
// we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
if(m_bRebuildTouchBoxes)
{
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
m_bRebuildTouchBoxes = false;
}
#endif
switch(id)
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
if( bMultiplayerAllowed )
{
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
}
break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
{
// also check for any new texture packs info being available
// for each item in the mem list, check it's in the data list
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
DWORD dwBytes=0;
PBYTE pbData=nullptr;
//app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]);
app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
if(dwBytes > 0 && pbData)
{
DWORD dwImageBytes=0;
PBYTE pbImageData=nullptr;
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
ListInfo.fEnabled = TRUE;
ListInfo.iData = m_iConfigA[i];
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
m_pTexturePacksList->AddData(ListInfo);
m_iConfigA[i]=-1;
}
}
}
}
break;
#endif
};
}
void UIScene_CreateWorldMenu::handleGainFocus(bool navBack)
{
if(navBack)
{
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
}
}
int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes)
{
UIScene_CreateWorldMenu *pClass=static_cast<UIScene_CreateWorldMenu *>(lpParam);
pClass->m_bIgnoreInput=false;
// 4J HEG - No reason to set value if keyboard was cancelled
if (bRes)
{
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t) );
#ifdef _WINDOWS64
Win64_GetKeyboardText(pchText, 128);
#else
InputManager.GetText(pchText);
#endif
if(pchText[0]!=0)
{
pClass->m_editWorldName.setLabel((wchar_t *)pchText);
pClass->m_worldName = (wchar_t *)pchText;
}
pClass->m_buttonCreateWorld.setEnable( !pClass->m_worldName.empty() );
}
return 0;
}
void UIScene_CreateWorldMenu::checkStateAndStartGame()
{
int primaryPad = ProfileManager.GetPrimaryPad();
bool isSignedInLive = true;
bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
m_bIgnoreInput = true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, this);
}
return;
/* 4J-PB - Add this after release
#elif defined __PSVITA__
m_bIgnoreInput=false;
// Determine why they're not "signed in live"
if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
{
// Signed in to PSN but not connected (no internet access)
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
}
else
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
return;
}*/
#else
m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return;
#endif
}
#ifdef __ORBIS__
bool bPlayStationPlus = true;
int iPadWithNoPlaystationPlus=0;
if(isOnlineGame && isSignedInLive)
{
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
{
if(ProfileManager.HasPlayStationPlus(i)==false)
{
bPlayStationPlus=false;
iPadWithNoPlaystationPlus=i;
break;
}
}
}
if(bPlayStationPlus==false)
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
return;
}
}
#endif
if(m_bGameModeCreative == true || m_MoreOptionsParams.bHostPrivileges == TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
if(m_bGameModeCreative == true)
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
}
else
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
}
}
else
{
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
//bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
bool bContentRestricted = false;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
#if defined(__PS3__) || defined(__PSVITA__)
if(isOnlineGame && isSignedInLive)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr);
}
#endif
noUGC = !pccAllowed && !pccFriendsAllowed;
if(isOnlineGame && isSignedInLive && app.IsLocalMultiplayerAvailable())
{
// 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
if(noUGC )
{
m_bIgnoreInput=false;
ui.RequestUGCMessageBox();
}
else if(bContentRestricted )
{
m_bIgnoreInput=false;
ui.RequestContentRestrictedMessageBox();
}
#ifdef __ORBIS__
else if(bPlayStationPlus==false)
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(this, 0);
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
}
else
{
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isOnlineGame && isSignedInLive && noUGC )
{
m_bIgnoreInput=false;
ui.RequestUGCMessageBox();
}
else if(isOnlineGame && isSignedInLive && bContentRestricted )
{
m_bIgnoreInput=false;
ui.RequestContentRestrictedMessageBox();
}
#ifdef __ORBIS__
else if(isOnlineGame && isSignedInLive && (bPlayStationPlus==false))
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return;
}
setVisible( true );
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
CreateGame(this, 0);
}
}
}
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD dwLocalUsersMask)
{
#if TO_BE_IMPLEMENTED
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush
XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
isClientSide = true;
}
#endif // __PSVITA__
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false;
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
// create the world and launch
wstring wWorldName = pClass->m_worldName;
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
#ifdef _WINDOWS64
// New world — save folder doesn't exist yet, clear for now (will be set after first autosave)
app.SetCurrentSaveFolderName(L"");
#endif
wstring wSeed;
if(!pClass->m_MoreOptionsParams.seed.empty() )
{
wSeed=pClass->m_MoreOptionsParams.seed;
}
else
{
// random
wSeed=L"";
}
// start the game
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
int64_t seedValue = 0;
NetworkGameInitData *param = new NetworkGameInitData();
param->levelName = wWorldName;
if (wSeed.length() != 0)
{
int64_t value = 0;
unsigned int len = static_cast<unsigned int>(wSeed.length());
//Check if the input string contains a numerical value
bool isNumber = true;
for( unsigned int i = 0 ; i < len ; ++i )
{
if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' )
{
if( !(i==0 && wSeed.at(i) == L'-' ) )
{
isNumber = false;
break;
}
}
}
//If the input string is a numerical value, convert it to a number
if( isNumber )
value = _fromString<int64_t>(wSeed);
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
if( value != 0 )
seedValue = value;
else
{
int hashValue = 0;
for( unsigned int i = 0 ; i < len ; ++i )
hashValue = 31 * hashValue + wSeed.at(i);
seedValue = hashValue;
}
}
else
{
param->findSeed = true; // 4J - java code sets the seed to was (new Random())->nextLong() here - we used to at this point find a suitable seed, but now just set a flag so this is performed in Minecraft::Server::initServer.
}
param->seed = seedValue;
param->saveData = nullptr;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
// 4J Added: If hardcore was selected on difficulty slider, set difficulty to Hard and enable hardcore flag
app.SetGameHostOption(eGameHostOption_Difficulty, Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_Hardcore, s_bHardcore ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld );
app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures );
app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest );
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
pClass->m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1);
pClass->m_MoreOptionsParams.newWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1);
#endif
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
param->settings = app.GetGameHostOption( eGameHostOption_All );
#ifdef _LARGE_WORLDS
switch(pClass->m_MoreOptionsParams.worldSize)
{
case 0:
// Classic
param->xzSize = LEVEL_WIDTH_CLASSIC;
param->hellScale = HELL_LEVEL_SCALE_CLASSIC; // hellsize = 54/3 = 18
break;
case 1:
// Small
param->xzSize = LEVEL_WIDTH_SMALL;
param->hellScale = HELL_LEVEL_SCALE_SMALL; // hellsize = ceil(64/3) = 22
break;
case 2:
// Medium
param->xzSize = LEVEL_WIDTH_MEDIUM;
param->hellScale = HELL_LEVEL_SCALE_MEDIUM; // hellsize= ceil(3*64/6) = 32
break;
case 3:
// Large
param->xzSize = LEVEL_WIDTH_LARGE;
param->hellScale = HELL_LEVEL_SCALE_LARGE; // hellsize = ceil(5*64/8) = 40
break;
};
#else
param->xzSize = LEVEL_MAX_WIDTH;
param->hellScale = HELL_LEVEL_MAX_SCALE;
#endif
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(pClass->m_iPad,eUIScene_FullscreenProgress, loadingParams);
}
int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam);
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(pClass->m_iPad))
{
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
// bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int primaryPad = ProfileManager.GetPrimaryPad();
bool noPrivileges = false;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
pClass->m_bIgnoreInput=true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isOnlineGame && (noPrivileges || noUGC) )
{
if( noUGC )
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
}
else
{
// This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
CreateGame(pClass, dwLocalUsersMask);
}
}
}
else
{
pClass->m_bIgnoreInput = false;
}
return 0;
}
int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
if(isClientSide && app.IsLocalMultiplayerAvailable())
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(pClass, 0);
return 0;
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = pClass;
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
else
{
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isClientSide && noUGC )
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
#if defined( __ORBIS__) || defined(__PSVITA__)
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
CreateGame(pClass, 0);
}
}
}
else
{
pClass->m_bIgnoreInput = false;
}
return 0;
}
#ifdef __ORBIS__
int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
pClass->m_bIgnoreInput = false;
if(result==C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
}
return 0;
}
// int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
// {
// int32_t iResult;
// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
//
// // continue offline, or upsell PS Plus?
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// int32_t iResult=sceNpCommerceDialogInitialize();
//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
//
// iResult=sceNpCommerceDialogOpen(&param);
// }
// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->checkStateAndStartGame();
// }
//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
#endif
void UIScene_CreateWorldMenu::handleTouchBoxRebuild()
{
m_bRebuildTouchBoxes = true;
}