George V. bb04d465db feat: replace ArchiveFile with FolderFile for media asset loading
Replace the ArchiveFile-based media asset loading system with a new
FolderFile implementation that reads files directly from a folder
structure instead of from compressed .arc archives. This change
simplifies asset management and eliminates the need for pre-packaged
media archives.

Key changes:
- Added FolderFile class that indexes and reads files from a folder
- Updated Consoles_App to use FolderFile instead of ArchiveFile
- Modified CMake asset copy configuration to exclude platform-specific
  media folders instead of .arc files
- Updated platform-specific media path references to point to folders
  instead of .arc files

This enables easier development and debugging by allowing direct access
to media files without requiring archive extraction or repackaging.
2026-04-11 18:57:54 +03:00
2026-04-08 21:05:44 +02:00
2026-03-17 16:39:22 -05:00
2026-04-08 12:09:32 +03:00

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LegacyEvolved (Legacy Console Edition)

This project aims to backport the newer title updates back to Legacy Console Edition (which is based on TU19).

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Our roadmap:

Roadmap

  • Port Title Update 25 (100% complete) ( 🎉 )
  • Port Title Update 31 (86.36% complete)

See our Contributor's Guide for more information on the goals of this project.

Download

Users can download our Nightly Build! Simply download the .zip file and extract it!

Acknowledgments

Huge thanks to the following projects:

Build & Run

Windows

  1. Install Visual Studio 2022 or newer.
  2. Clone the repository.
  3. Open the project folder from Visual Studio.
  4. Set the build configuration to Windows64 - Debug (Release is also ok but missing some debug features), then build and run.

GNU/Linux

We provide both a generic build script and a Nix flake.

  • Nix: nix run .#client
  • Generic: ./build-linux.sh
Description
A certain block game
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