Files
BluTac10-Xbox_Neo/Minecraft.World/Biome.cpp
2026-04-08 12:03:15 +03:00

530 lines
28 KiB
C++

#include "stdafx.h"
#include "Color.h"
#include "../Minecraft.Client/Minecraft.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.h"
#include "Biome.h"
#include "net.minecraft.world.level.biome.h"
#include "PerlinNoise.h"
Biome *Biome::biomes[256];
Biome *Biome::ocean = nullptr;//0
Biome *Biome::plains = nullptr;//1
Biome *Biome::desert = nullptr;//2
Biome *Biome::extremeHills = nullptr;//3
Biome *Biome::forest = nullptr;//4
Biome *Biome::taiga = nullptr;//5
Biome *Biome::swampland = nullptr;//6
Biome *Biome::river = nullptr;//7
Biome *Biome::hell = nullptr;//8
Biome *Biome::sky = nullptr;//9
Biome *Biome::frozenOcean = nullptr;//10
Biome *Biome::frozenRiver = nullptr;//11
Biome *Biome::iceFlats = nullptr;//12
Biome *Biome::iceMountains = nullptr;//13
Biome *Biome::mushroomIsland = nullptr;//14
Biome *Biome::mushroomIslandShore = nullptr;//15
Biome *Biome::beaches = nullptr;//16
Biome *Biome::desertHills = nullptr;//17
Biome *Biome::forestHills = nullptr;//18
Biome *Biome::taigaHills = nullptr;//19
Biome *Biome::smallerExtremeHills = nullptr;//20
Biome *Biome::jungle = nullptr;//21
Biome *Biome::jungleHills = nullptr;//22
Biome *Biome::jungleEdge = nullptr;//23
Biome *Biome::deepOcean = nullptr;//24
Biome *Biome::stoneBeach = nullptr;//25
Biome *Biome::coldBeach = nullptr;//26
Biome *Biome::birchForest = nullptr;//27
Biome *Biome::birchForestHills = nullptr;//28
Biome *Biome::roofedForest = nullptr;//29
Biome *Biome::coldTaiga = nullptr;//30
Biome *Biome::coldTaigaHills = nullptr;//31
Biome *Biome::megaTaiga = nullptr;//32
Biome *Biome::megaTaigaHills = nullptr;//33
Biome *Biome::extremeHills_plus = nullptr;//34
Biome *Biome::savanna = nullptr;//35
Biome *Biome::savannaPlateau = nullptr;//36
Biome *Biome::mesa = nullptr;//37
Biome *Biome::mesaPlateauF = nullptr;//38
Biome *Biome::mesaPlateau = nullptr;//39
Biome *Biome::theVoid = nullptr;//127
Biome *Biome::sunflowersPlains = nullptr;//129
Biome *Biome::desertM = nullptr;//130
Biome *Biome::extremeHillsM = nullptr;//131
Biome *Biome::flowerForest = nullptr;//132
Biome *Biome::taigaM = nullptr;//133
Biome *Biome::swamplandM = nullptr;//134
Biome *Biome::iceSpikes = nullptr;//140
Biome *Biome::jungleM = nullptr;//149
Biome *Biome::jungleEdgeM = nullptr;//151
Biome *Biome::birchForestM = nullptr;//155
Biome *Biome::birchForestHillsM = nullptr;//156
Biome *Biome::roofedForestM = nullptr;//157
Biome *Biome::coldTaigaM = nullptr;//158
Biome *Biome::redwoodTaiga = nullptr;//160
Biome *Biome::redwoodTaigaHills = nullptr;//161
Biome *Biome::extremeHills_plusM = nullptr;//162
Biome *Biome::savannaM = nullptr;//163
Biome *Biome::savannaPlateauM = nullptr;//164
Biome *Biome::mesaBryce = nullptr;//165
Biome *Biome::mesaPlateauFM = nullptr;//166
Biome *Biome::mesaPlateauM = nullptr;//167
void Biome::staticCtor()
{
Biome::ocean = (new OceanBiome(0))->setColor(0x000070)->setName(L"Ocean")->setDepthAndScale(-1, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean);
Biome::plains = (new PlainsBiome(1,false))->setColor(0x8db360)->setName(L"Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains);
Biome::desert = (new DesertBiome(2))->setColor(0xFA9418)->setName(L"Desert")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.1f, 0.2f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Desert, eMinecraftColour_Foliage_Desert, eMinecraftColour_Water_Desert,eMinecraftColour_Sky_Desert);
Biome::extremeHills = (new ExtremeHillsBiome(3))->setColor(0x606060)->setName(L"Extreme Hills")->setDepthAndScale(0.3f, 1.5f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHills, eMinecraftColour_Foliage_ExtremeHills, eMinecraftColour_Water_ExtremeHills,eMinecraftColour_Sky_ExtremeHills);
Biome::forest = (new ForestBiome(4,0))->setColor(0x056621)->setName(L"Forest")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest,eMinecraftColour_Sky_Forest);
Biome::taiga = (new TaigaBiome(5))->setColor(0x0b6659)->setName(L"Taiga")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.25f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
Biome::swampland = (new SwampBiome(6))->setColor(0x07F9B2)->setName(L"Swampland")->setLeafColor(0x8BAF48)->setDepthAndScale(-0.2f, 0.1f)->setTemperatureAndDownfall(0.8f, 0.9f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Swampland, eMinecraftColour_Foliage_Swampland, eMinecraftColour_Water_Swampland,eMinecraftColour_Sky_Swampland);
Biome::river = (new RiverBiome(7))->setColor(0x0000ff)->setName(L"River")->setDepthAndScale(-0.5f, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_River, eMinecraftColour_Foliage_River, eMinecraftColour_Water_River,eMinecraftColour_Sky_River);
Biome::hell = (new HellBiome(8))->setColor(0xff0000)->setName(L"Hell")->setNoRain()->setTemperatureAndDownfall(2, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Hell, eMinecraftColour_Foliage_Hell, eMinecraftColour_Water_Hell,eMinecraftColour_Sky_Hell);
Biome::sky = (new TheEndBiome(9))->setColor(0x8080ff)->setName(L"Sky")->setNoRain()->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Sky, eMinecraftColour_Foliage_Sky, eMinecraftColour_Water_Sky,eMinecraftColour_Sky_Sky);
Biome::frozenOcean = (new OceanBiome(10))->setColor(0x9090a0)->setName(L"Frozen Ocean")->setSnowCovered()->setDepthAndScale(-1, 0.5f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenOcean, eMinecraftColour_Foliage_FrozenOcean, eMinecraftColour_Water_FrozenOcean,eMinecraftColour_Sky_FrozenOcean);
Biome::frozenRiver = (new RiverBiome(11))->setColor(0xa0a0ff)->setName(L"Frozen River")->setSnowCovered()->setDepthAndScale(-0.5f, 0)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenRiver, eMinecraftColour_Foliage_FrozenRiver, eMinecraftColour_Water_FrozenRiver,eMinecraftColour_Sky_FrozenRiver);
Biome::iceFlats = (new IceBiome(12))->setColor(0xffffff)->setName(L"Ice Plains")->setSnowCovered()->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains,eMinecraftColour_Sky_IcePlains);
Biome::iceMountains = (new IceBiome(13))->setColor(0xa0a0a0)->setName(L"Ice Mountains")->setSnowCovered()->setDepthAndScale(0.3f, 1.3f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IceMountains, eMinecraftColour_Foliage_IceMountains, eMinecraftColour_Water_IceMountains,eMinecraftColour_Sky_IceMountains);
Biome::mushroomIsland = (new MushroomIslandBiome(14))->setColor(0xff00ff)->setName(L"Mushroom Island")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(0.2f, 1.0f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIsland, eMinecraftColour_Foliage_MushroomIsland, eMinecraftColour_Water_MushroomIsland,eMinecraftColour_Sky_MushroomIsland);
Biome::mushroomIslandShore = (new MushroomIslandBiome(15))->setColor(0xa000ff)->setName(L"Mushroom Island Shore")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(-1, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIslandShore, eMinecraftColour_Foliage_MushroomIslandShore, eMinecraftColour_Water_MushroomIslandShore,eMinecraftColour_Sky_MushroomIslandShore);
Biome::beaches = (new BeachBiome(16))->setColor(0xfade55)->setName(L"Beach")->setTemperatureAndDownfall(0.8f, 0.4f)->setDepthAndScale(0.0f, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Beach, eMinecraftColour_Foliage_Beach, eMinecraftColour_Water_Beach,eMinecraftColour_Sky_Beach);
Biome::desertHills = (new DesertBiome(17))->setColor(0xd25f12)->setName(L"Desert Hills")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_DesertHills, eMinecraftColour_Foliage_DesertHills, eMinecraftColour_Water_DesertHills,eMinecraftColour_Sky_DesertHills);
Biome::forestHills = (new ForestBiome(18,0))->setColor(0x22551c)->setName(L"Forest Hills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setDepthAndScale(0.3f, 0.7f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_ForestHills, eMinecraftColour_Water_ForestHills,eMinecraftColour_Sky_ForestHills);
Biome::taigaHills = (new TaigaBiome(19))->setColor(0x163933)->setName(L"Taiga Hills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.25f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
Biome::smallerExtremeHills = (new ExtremeHillsBiome(20))->setColor(0x72789a)->setName(L"Extreme Hills Edge")->setDepthAndScale(0.2f, 0.8f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHillsEdge, eMinecraftColour_Foliage_ExtremeHillsEdge, eMinecraftColour_Water_ExtremeHillsEdge,eMinecraftColour_Sky_ExtremeHillsEdge);
Biome::jungle = (new JungleBiome(21, false))->setColor(0x537b09)->setName(L"Jungle")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(0.2f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle, eMinecraftColour_Water_Jungle,eMinecraftColour_Sky_Jungle);
Biome::jungleHills = (new JungleBiome(22, false))->setColor(0x2c4205)->setName(L"Jungle Hills")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(1.8f, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills, eMinecraftColour_Foliage_JungleHills, eMinecraftColour_Water_JungleHills,eMinecraftColour_Sky_JungleHills);
Biome::jungleEdge = (new JungleBiome(23, true))->setColor(0x6458135)->setName(L"Jungle Edge")->setLeafColor(0x5470985)->setTemperatureAndDownfall(0.95F, 0.8F);
Biome::deepOcean= (new OceanBiome(24))->setName(L"Deep Ocean")->setDepthAndScale(-1.8,0.1f)->setColor(0x000070)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean);;
//public static final BiomeGenBase stoneBeach = (new BiomeGenStoneBeach(25)).setColor(10658436).setBiomeName("Stone Beach").setTemperatureRainfall(0.2F, 0.3F).setHeight(height_RockyWaters);
Biome::coldBeach = (new BeachBiome(26))->setColor(0xFAF0C0)->setName(L"Cold Beach")->setTemperatureAndDownfall(0.05F, 0.3F)->setDepthAndScale(0.0F, 0.025F)->setSnowCovered()->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains, eMinecraftColour_Sky_IcePlains);
Biome::birchForest=(new ForestBiome(27, 2))->setColor(0x307444)->setName(L"Birch Forest")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
Biome::birchForestHills=(new ForestBiome(28, 2))->setColor(0x1f5f32)->setName(L"Birch Forest Hills")->setDepthAndScale(0.45f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_ForestHills);
Biome::roofedForest = (new ForestBiome(29, 3))->setColor(0x056621)->setName(L"Roofed Forest")->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
Biome::coldTaiga = (new TaigaBiome(30))->setColor(0x0b6659)->setName(L"Cold Taiga")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(-0.5f, 0.4f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
Biome::coldTaigaHills = (new TaigaBiome(31))->setColor(0x163933)->setName(L"Cold Taiga Hills")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(-0.5f, 0.4f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
Biome::megaTaiga = (new TaigaBiome(32,1))->setColor(0x0b6659)->setName(L"Mega Taiga")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.3f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
Biome::megaTaigaHills = (new TaigaBiome(33,2))->setColor(0x0b6659)->setName(L"Mega Taiga Hills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.3f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
Biome::savanna = (new SavannaBiome(35))->setColor(0xbda235)->setName(L"Savanna")->setNoRain()->setTemperatureAndDownfall(1.2f, 0.0f) ->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
Biome::savannaPlateau = (new SavannaBiome(36))->setColor(0xa79d64)->setName(L"Savanna Plateau")->setNoRain()->setTemperatureAndDownfall(1.0f, 0.0f)->setDepthAndScale(1.5f, 0.025f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
Biome::mesa = (new MesaBiome(37, false, false))->setColor(0xd94515)->setName(L"Mesa")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Mesa, eMinecraftColour_Foliage_Mesa, eMinecraftColour_Water_Mesa, eMinecraftColour_Sky_Desert);
Biome::mesaPlateauF = (new MesaBiome(38, true, true))->setColor(0xb09765)->setName(L"Mesa Plateau F")->setDepthAndScale(1.5f, 0.025f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Mesa, eMinecraftColour_Foliage_Mesa, eMinecraftColour_Water_Mesa, eMinecraftColour_Sky_Desert);
Biome::mesaPlateau = (new MesaBiome(39, true, false))->setColor(0xca5936)->setName(L"Mesa Plateau")->setDepthAndScale(1.5f, 0.025f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Mesa, eMinecraftColour_Foliage_Mesa, eMinecraftColour_Water_Mesa, eMinecraftColour_Sky_Desert);
Biome::sunflowersPlains = (new PlainsBiome(129,true))->setColor(0x8db360)->setName(L"Sunflowers Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains);
Biome::flowerForest = (new ForestBiome(132, 1))->setColor(0x056621)->setName(L"Flower Forest")->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest,eMinecraftColour_Sky_Forest);
Biome::iceSpikes = (new IceBiome(140,true))->setColor(0xffffff)->setName(L"Ice Spikes")->setSnowCovered()->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains,eMinecraftColour_Sky_IcePlains);
Biome::birchForestM=(new ForestBiome::MutatedBirchForestBiome(155, biomes[27]))->setColor(0x47875a)->setName(L"Birch Forest M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
Biome::birchForestHillsM=(new ForestBiome::MutatedBirchForestBiome(156, biomes[28]))->setColor(0x47875a)->setName(L"Birch Forest Hills M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_Birch, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_ForestHills);
Biome::roofedForestM=(new ForestBiome::MutatedForestBiome(157, biomes[29]))->setColor(0x177a35)->setName(L"Roofed Forest M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_RoofedForest, eMinecraftColour_Foliage_RoofedForest, eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
Biome::savannaM = (new MutatedSavannaBiome(163, biomes[35]))->setColor(0xe5da87)->setName(L"Savanna M")->setNoRain()->setTemperatureAndDownfall(1.1f, 0.0f)->setDepthAndScale(0.35f, 1.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
Biome::savannaPlateauM = (new MutatedSavannaBiome(164, biomes[36]))->setColor(0xd1c890)->setName(L"Savanna Plateau M")->setNoRain()->setTemperatureAndDownfall(1.0f, 0.0f)->setDepthAndScale(1.05f, 1.2125f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Savanna, eMinecraftColour_Foliage_Savanna, eMinecraftColour_Sky_Desert, eMinecraftColour_Sky_Desert);
Biome::mesaBryce = (new MesaBiome(165, false, false))->setColor(0xd94515)->setName(L"Mesa (Bryce)")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Mesa, eMinecraftColour_Foliage_Mesa, eMinecraftColour_Water_Mesa, eMinecraftColour_Sky_Desert);
Biome::mesaPlateauFM = (new MesaBiome(166, true, true))->setColor(0xb09765)->setName(L"Mesa Plateau F M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Mesa, eMinecraftColour_Foliage_Mesa, eMinecraftColour_Water_Mesa, eMinecraftColour_Sky_Desert);
Biome::mesaPlateauM = (new MesaBiome(167, true, false))->setColor(0xca5936)->setName(L"Mesa Plateau M")->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Mesa, eMinecraftColour_Foliage_Mesa, eMinecraftColour_Water_Mesa, eMinecraftColour_Sky_Desert);
}
Biome::Biome(int id) : id(id)
{
color = 0;
topMaterial = static_cast<byte>(Tile::grass_Id);
topMaterialData = 0;
material = static_cast<byte>(Tile::dirt_Id);
materialData = 0;
leafColor = 0x4EE031;
_hasRain = true;
depth = 0.1f;
scale = 0.3f;
temperature = 0.5f;
downfall = 0.5f;
decorator = nullptr;
m_temperatureNoise = nullptr;
GRASS_COLOR_NOISE = new PerlinNoise(new Random(2345L), 1);
DOUBLE_PLANT_GENERATOR = new DoublePlantFeature(false);
m_grassColor = eMinecraftColour_NOT_SET;
m_foliageColor = eMinecraftColour_NOT_SET;
m_waterColor = eMinecraftColour_NOT_SET;
biomes[id] = this;
decorator = createDecorator();
decorator->flowerCount = 2;
decorator->grassCount = 1;
friendlies.push_back(new MobSpawnerData(eTYPE_SHEEP, 12, 4, 4));
friendlies.push_back(new MobSpawnerData(eTYPE_PIG, 10, 4, 4));
friendlies_chicken.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4));
friendlies.push_back(new MobSpawnerData(eTYPE_COW, 8, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SPIDER, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_ZOMBIE, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SKELETON, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_CREEPER, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 1, 1, 4));
enemies.push_back(new MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
waterFriendlies.push_back(new MobSpawnerData(eTYPE_SQUID, 10, 4, 4));
ambientFriendlies.push_back(new MobSpawnerData(eTYPE_BAT, 10, 8, 8));
}
Biome::~Biome()
{
if(decorator != nullptr) delete decorator;
if(DOUBLE_PLANT_GENERATOR != nullptr) delete DOUBLE_PLANT_GENERATOR;
}
BiomeDecorator *Biome::createDecorator()
{
return new BiomeDecorator(this);
}
Biome *Biome::setLeafFoliageWaterSkyColor(eMinecraftColour grassColor, eMinecraftColour foliageColor, eMinecraftColour waterColour, eMinecraftColour skyColour)
{
m_grassColor = grassColor;
m_foliageColor = foliageColor;
m_waterColor = waterColour;
m_skyColor = skyColour;
return this;
}
Biome *Biome::setTemperatureAndDownfall(float temp, float downfall)
{
temperature = temp;
this->downfall = downfall;
return this;
}
Biome *Biome::setDepthAndScale(float depth, float scale)
{
this->depth = depth;
this->scale = scale;
return this;
}
Biome *Biome::setNoRain()
{
_hasRain = false;
return this;
}
Feature *Biome::getTreeFeature(Random *random)
{
if (random->nextInt(10) == 0)
{
return new BasicTree(false);
}
return new TreeFeature(false);
}
Feature *Biome::getGrassFeature(Random *random)
{
return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS);
}
Biome *Biome::setSnowCovered()
{
snowCovered = true;
return this;
}
Biome *Biome::setName(const wstring &name)
{
this->m_name = name;
return this;
}
Biome *Biome::setLeafColor(int leafColor)
{
this->leafColor = leafColor;
return this;
}
Biome* Biome::setColor(int color, bool b)
{
this->color = color;
return this;
}
int Biome::getSkyColor(float temp)
{
return Minecraft::GetInstance()->getColourTable()->getColor( m_skyColor );
}
vector<Biome::MobSpawnerData *> *Biome::getMobs(MobCategory *category)
{
if (category == MobCategory::monster) return &enemies;
if (category == MobCategory::creature) return &friendlies;
if (category == MobCategory::waterCreature) return &waterFriendlies;
if (category == MobCategory::creature_chicken) return &friendlies_chicken;
if (category == MobCategory::creature_wolf) return &friendlies_wolf;
if (category == MobCategory::creature_mushroomcow) return &friendlies_mushroomcow;
if (category == MobCategory::ambient) return &ambientFriendlies;
return nullptr;
}
bool Biome::hasSnow()
{
if( !_hasRain ) return false;
if( getTemperature() >= 0.15f ) return false;
return true;
}
bool Biome::hasRain()
{
if( hasSnow() ) return false;
return _hasRain;
}
bool Biome::isHumid()
{
return downfall > .85f;
}
float Biome::getCreatureProbability() const
{
return 0.1f;
}
int Biome::getDownfallInt()
{
return static_cast<int>(downfall * 65536);
}
int Biome::getTemperatureInt()
{
return static_cast<int>(temperature * 65536);
}
float Biome::getDownfall()
{
return downfall;
}
float Biome::getTemperature()
{
return temperature;
}
void Biome::decorate(Level *level, Random *random, int xo, int zo)
{
decorator->decorate(level, random, xo, zo);
}
int Biome::getGrassColor() const
{
Minecraft* pMc = Minecraft::GetInstance();
if (pMc && pMc->getColourTable())
{
return pMc->getColourTable()->getColor(m_grassColor);
}
return 0x00FF00; // Default green if not ready
}
int Biome::getFolageColor() const
{
Minecraft* pMc = Minecraft::GetInstance();
if (pMc && pMc->getColourTable())
{
return pMc->getColourTable()->getColor(m_foliageColor);
}
return 0x00FF00; // Default green if not ready
}
int Biome::getWaterColor()
{
Minecraft* pMc = Minecraft::GetInstance();
if (pMc && pMc->getColourTable())
{
return pMc->getColourTable()->getColor(m_waterColor);
}
return 0x0000FF; // Default blue if not ready
}
float Biome::getTemperature(int x, int y, int z)
{
if (y > 64)
{
float noiseTemp = 0.0f;
if (m_temperatureNoise != nullptr)
{
noiseTemp = (float)(m_temperatureNoise->getValue((double)x / 8.0, (double)z / 8.0) * 4.0);
}
return temperature - (noiseTemp + (float)(y - 64)) * 0.05f / 30.0f;
}
return temperature;
}
void Biome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal)
{
byte topState = this->topMaterial;
byte fillerState = this->material;
int runDepth = -1;
int noiseDepth = (int)(noiseVal / 3.0 + 3.0 + random->nextDouble() * 0.25);
int localX = x & 15;
int localZ = z & 15;
int seaLevel = level->seaLevel;
for (int y = Level::genDepthMinusOne; y >= 0; --y)
{
int index = (localZ * 16 + localX) * Level::genDepth + y;
if (y <= 1 + random->nextInt(2))
{
chunkBlocks[index] = static_cast<byte>(Tile::unbreakable_Id);
continue;
}
byte currentBlockId = chunkBlocks[index];
if (currentBlockId == 0)
{
runDepth = -1;
}
else if (currentBlockId == static_cast<byte>(Tile::stone_Id))
{
if (runDepth == -1)
{
if (noiseDepth <= 0)
{
topState = 0;
fillerState = static_cast<byte>(Tile::stone_Id);
}
else if (y >= seaLevel - 4 && y <= seaLevel + 1)
{
topState = this->topMaterial;
fillerState = this->material;
}
if (y < seaLevel && topState == 0)
{
if (this->getTemperature(x, y, z) < 0.15f) {
topState = static_cast<byte>(Tile::ice_Id);
} else {
topState = static_cast<byte>(Tile::calmWater_Id);
}
}
runDepth = noiseDepth;
if (y >= seaLevel - 1)
{
chunkBlocks[index] = topState;
}
else if (y < seaLevel - 7 - noiseDepth)
{
topState = 0;
fillerState = static_cast<byte>(Tile::stone_Id);
chunkBlocks[index] = static_cast<byte>(Tile::gravel_Id);
}
else
{
chunkBlocks[index] = fillerState;
}
}
else if (runDepth > 0)
{
--runDepth;
chunkBlocks[index] = fillerState;
if (runDepth == 0 && fillerState == static_cast<byte>(Tile::sand_Id))
{
runDepth = random->nextInt(4) + (y - 63 > 0 ? y - 63 : 0);
fillerState = static_cast<byte>(Tile::sandStone_Id);
}
}
}
}
}
void Biome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, byte* chunkData, int x, int z, double noiseVal)
{
buildSurfaceAtDefault(level, random, chunkBlocks, x, z, noiseVal);
int localX = x & 15;
int localZ = z & 15;
for (int y = Level::genDepthMinusOne; y >= 0; --y)
{
int index = (localZ * 16 + localX) * Level::genDepth + y;
byte blockId = chunkBlocks[index];
if (blockId == this->topMaterial && this->topMaterialData != 0)
chunkData[index] = this->topMaterialData;
else if (blockId == this->material && this->materialData != 0)
chunkData[index] = this->materialData;
}
}
float Biome::getTemperature(const BlockPos& pos)
{
return getTemperature(pos.getX(), pos.getY(), pos.getZ());
}
void Biome::buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, const BlockPos& pos, double noiseVal)
{
buildSurfaceAtDefault(level, random, chunkBlocks, pos.getX(), pos.getZ(), noiseVal);
}
bool Biome::isSame(const Biome* other) const
{
if (!other) return false;
return id == other->id;
}
int Biome::getTemperatureCategory() const
{
if (temperature < 0.2f) return 1;
if (temperature > 1.0f) return 3;
return 2;
}
void Biome::buildSurfaceAt(Level* level, Random* random, ChunkPrimer* primer, int x, int z, double noiseVal)
{
buildSurfaceAtDefault(level, random, primer->getBlockIds(), primer->getBlockData(), x, z, noiseVal);
}
Feature *Biome::getFlowerFeature(Random *random, int x, int y, int z)
{
if (random->nextInt(3) > 0)
{
return new FlowerFeature(Tile::flower_Id);
}
return new FlowerFeature(Tile::rose_Id);
}
int Biome::getRandomDoublePlantType(Random *random)
{
int type = random->nextInt(10);
if (type < 7) return 0;
if (type == 7) return 3;
if (type == 8) return 4;
return 2;
}