Files
BluTac10-Xbox_Neo/Minecraft.World/DeepOceanLayer.cpp
Lord_Cambion 720e1a77a4 feat: oceanMonument
feat: Mesa biomes
feat: changed world generation according to java
fix: swamp hut changed to spruce
2026-04-07 19:41:14 +02:00

64 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.biome.h"
#include "IntCache.h"
#include "DeepOceanLayer.h"
DeepOceanLayer::DeepOceanLayer(int64_t seed, shared_ptr<Layer> parent) : Layer(seed)
{
this->parent = parent;
}
intArray DeepOceanLayer::getArea(int xo, int yo, int w, int h)
{
int i = xo - 1;
int j = yo - 1;
int k = w + 2;
int l = h + 2;
intArray aint = this->parent->getArea(i, j, k, l);
intArray aint1 = IntCache::allocate(w * h);
for (int i1 = 0; i1 < h; ++i1)
{
for (int j1 = 0; j1 < w; ++j1)
{
int k1 = aint[j1 + 1 + (i1 + 1 - 1) * (w + 2)];
int l1 = aint[j1 + 1 + 1 + (i1 + 1) * (w + 2)];
int i2 = aint[j1 + 1 - 1 + (i1 + 1) * (w + 2)];
int j2 = aint[j1 + 1 + (i1 + 1 + 1) * (w + 2)];
int k2 = aint[j1 + 1 + (i1 + 1) * k];
int l2 = 0;
if (k1 == 0)
{
++l2;
}
if (l1 == 0)
{
++l2;
}
if (i2 == 0)
{
++l2;
}
if (j2 == 0)
{
++l2;
}
if (k2 == 0 && l2 > 3)
{
aint1[j1 + i1 * w] = Biome::deepOcean->id;
}
else
{
aint1[j1 + i1 * w] = k2;
}
}
}
return aint1;
}