mirror of
https://github.com/BluTac10/Xbox-Neo.git
synced 2026-06-04 09:15:10 +00:00
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
90 lines
5.1 KiB
Markdown
90 lines
5.1 KiB
Markdown
# FourKit Event Parity
|
|
|
|
Records which FourKit events ship in this build, mapped to the native hook sites that fire them. This document is the canonical reference for plugin authors: if an event is listed here, you can subscribe to it. Use the [donor reference](https://github.com/) for the upstream FourKit event catalog if you need a richer description of any specific event.
|
|
|
|
The Phase 1 reconnaissance showed that every donor hook-bearing source file in this repo was byte-identical to vanilla, so the donor's full set of hooks was applied to LCE-Revelations without policy-driven deferrals. Status is **PORTED** for everything below.
|
|
|
|
## Server lifecycle
|
|
|
|
| Event | Native hook site | Status |
|
|
|---|---|---|
|
|
| `FourKitBridge::Initialize` | `Minecraft.Server/Windows64/ServerMain.cpp` post-startup | PORTED |
|
|
| `FourKitBridge::Shutdown` | `Minecraft.Server/Windows64/ServerMain.cpp` early-shutdown | PORTED |
|
|
| `FireWorldSave` | `ServerMain.cpp` autosave trigger | PORTED |
|
|
|
|
## Player lifecycle
|
|
|
|
| Event | Native hook site | Status |
|
|
|---|---|---|
|
|
| `FirePlayerPreLogin` | `Minecraft.Client/PendingConnection.cpp::handlePreLogin` | PORTED |
|
|
| `FirePlayerLogin` (offline) | `Minecraft.Client/PendingConnection.cpp::handleLogin` | PORTED |
|
|
| `FirePlayerLogin` (online) | `Minecraft.Client/PendingConnection.cpp::handleAcceptedLogin` | PORTED |
|
|
| `FirePlayerJoin` | `Minecraft.Client/PlayerConnection.cpp::tick` (first-tick gated by `hasDoneFirstTickFourKit`) | PORTED |
|
|
| `FirePlayerKick` | `PlayerConnection.cpp::disconnect` | PORTED |
|
|
| `FirePlayerQuit` | `PlayerConnection.cpp::disconnect` and `onDisconnect` paths | PORTED |
|
|
| `UpdatePlayerEntityId` | Two `respawn(...)` sites in `PlayerConnection.cpp` | PORTED |
|
|
| `FirePlayerMove` | `PlayerConnection.cpp::handleMovePlayer` | PORTED |
|
|
|
|
## Player gameplay
|
|
|
|
| Event | Native hook site | Status |
|
|
|---|---|---|
|
|
| `FirePlayerChat` | `PlayerConnection.cpp::handleChat` | PORTED |
|
|
| `FireCommandPreprocess` | `PlayerConnection.cpp::handleCommand` | PORTED |
|
|
| `HandlePlayerCommand` | `PlayerConnection.cpp::handleCommand` | PORTED |
|
|
| `FirePlayerInteract` (USE_ITEM) | `handleUseItem` (face == 255) | PORTED |
|
|
| `FirePlayerInteract` (RIGHT_CLICK_BLOCK) | `handleUseItem` (face != 255) | PORTED |
|
|
| `FireBlockPlace` | `handleUseItem` post `useItemOn` | PORTED |
|
|
| `FirePlayerInteract` (LEFT_CLICK_BLOCK) | `handlePlayerAction::START_DESTROY_BLOCK` | PORTED |
|
|
| `FirePlayerInteract` (LEFT_CLICK_AIR) | `handleAnimate::SWING` | PORTED |
|
|
| `FirePlayerInteractEntity` | `handleInteract::INTERACT` (uses `MapEntityType`) | PORTED |
|
|
| `FirePlayerDropItem` | `handlePlayerAction::DROP_ITEM` and `DROP_ALL_ITEMS` | PORTED |
|
|
|
|
## Inventory
|
|
|
|
| Event | Native hook site | Status |
|
|
|---|---|---|
|
|
| `FireInventoryClick` | `PlayerConnection.cpp::handleContainerClick` | PORTED |
|
|
| `FireSignChange` | `PlayerConnection.cpp::handleSignUpdate` | PORTED |
|
|
|
|
## Block / world
|
|
|
|
The Phase 1 recon enumerated 17 hook-bearing files in `Minecraft.World/`. Each file was bulk-copied from the donor (all were vanilla in target). The hooks they contain cover:
|
|
|
|
| Source file | Hook category | Status |
|
|
|---|---|---|
|
|
| `AbstractContainerMenu.cpp` | Inventory open / interact | PORTED |
|
|
| `LivingEntity.cpp` | Entity damage, death | PORTED |
|
|
| `ItemEntity.cpp` | Item entity events | PORTED |
|
|
| `ThrownEnderpearl.cpp` | Teleport / portal | PORTED |
|
|
| `PistonBaseTile.cpp` | Block piston extend / retract | PORTED |
|
|
| `LiquidTileDynamic.cpp` | Block from-to (water / lava flow) | PORTED |
|
|
| `FireTile.cpp` | Block burn | PORTED |
|
|
| `GrassTile.cpp`, `Mushroom.cpp`, `Sapling.cpp` | Block spread / form | PORTED |
|
|
| `CactusTile.cpp`, `CocoaTile.cpp`, `CropTile.cpp`, `EggTile.cpp`, `NetherWartTile.cpp`, `ReedTile.cpp`, `StemTile.cpp` | Block grow | PORTED |
|
|
|
|
The exact `Fire*` calls inside each file match the donor verbatim.
|
|
|
|
## Console / commands
|
|
|
|
| Event | Native hook site | Status |
|
|
|---|---|---|
|
|
| `HandleConsoleCommand` | `Minecraft.Server/Console/ServerCliEngine.cpp` (unknown-command branch) | PORTED |
|
|
| `GetPluginCommandHelp` | `ServerCliEngine.cpp` (suggest-names branch) | PORTED |
|
|
|
|
## Native callback surface (C# → C++)
|
|
|
|
`FourKitNatives.cpp` was copied verbatim from the donor. All ~80 native callbacks (player damage / health / teleport / kick / ban, world tile get / set, inventory access, virtual containers, sound, explosion, etc.) are present. Phase 1 spot-checks confirmed signature compatibility against the engine APIs in this repo.
|
|
|
|
## Known gaps
|
|
|
|
None at the time of writing. If runtime testing in Phase 8 reveals an event that compiles but does not fire (e.g., the donor refactored the calling function in a way the recon missed), it will be added here as a deferred item.
|
|
|
|
## Out of scope (per the locked plan)
|
|
|
|
- Hot-reload (PluginLoadContext is non-collectible by design)
|
|
- Permission system
|
|
- Async / thread-safety hardening of the dispatcher
|
|
- New events beyond donor parity
|
|
- Managed unit tests for the API surface
|