Files
BluTac10-Xbox_Neo/docs/FOURKIT_PORT_RECON.md
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

181 lines
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Markdown

# FourKit Port Reconnaissance
Phase 1 deliverable for porting the FourKit plugin system into LCE-Revelations. This document is the source of truth for what needs to change, where, and how risky each change is. Phases 2-3 of the port consume this document directly.
## Source repos referenced
| Role | Path |
|---|---|
| Vanilla baseline | `C:\Users\revela\Documents\Minecraft\itsRevela` |
| Donor (has FourKit) | `C:\Users\revela\Documents\Minecraft\FourKit\MinecraftConsoles` |
| Target (this repo) | `C:\Users\revela\Documents\Minecraft\LCE-Hub\LCE-Revelations` |
Vanilla and donor were forked from upstream at similar points; the donor adds FourKit on top. The target is a more recent independent fork that has its own divergence (Security subsystem, OpManager, revoke-token command, additional ServerProperties fields).
## Executive summary
- **27 files** in the donor are FourKit-bearing across `Minecraft.Server/`, `Minecraft.World/`, and `Minecraft.Client/`. Of those, **23 are clean patches** (target identical to vanilla in those files), and **only 4 require manual merge work** (all in `Minecraft.Server/`).
- **7 pure-add native files** drop in unmodified.
- **1 entire managed project** (`Minecraft.Server.FourKit/`) drops in unmodified.
- **No blockers identified.** Every Fire* hook site exists in target at vanilla content; the conflicts are concentrated in build files and a small set of `Minecraft.Server/` source files where target diverged.
- **Native callback ABI is intact.** Spot-checks of player/world/inventory subsystem APIs that FourKitNatives.cpp depends on all match between donor and target.
## A. File diff matrix
### A.1 Pure adds (drop in verbatim)
| File | Notes |
|---|---|
| `Minecraft.Server/FourKitBridge.cpp` | Event firing + callback registry |
| `Minecraft.Server/FourKitBridge.h` | Public Fire* and Handle* surface |
| `Minecraft.Server/FourKitNatives.cpp` | C# → C++ callback implementations (~80 functions) |
| `Minecraft.Server/FourKitNatives.h` | Native function declarations |
| `Minecraft.Server/FourKitRuntime.cpp` | hostfxr load + .NET 10 bootstrap |
| `Minecraft.Server/FourKitRuntime.h` | Runtime init API |
| `Minecraft.Server/FourKitMappers.cpp` | Type/enum mapping helpers |
| `Minecraft.Server.FourKit/` (entire project) | Managed plugin host, Bukkit-style API, ~54 events |
### A.2 Modified files in `Minecraft.Server/` (the merge work)
| File | Donor delta | Target diverges from vanilla? | Merge class |
|---|---|---|---|
| `CMakeLists.txt` | +24 lines (FourKit dep + post-build copy) | No | CLEAN_PATCH |
| `cmake/sources/Common.cmake` | +7 FourKit sources, donor also strips OpManager/Security (donor lacks those) | No | **SELECTIVE_MERGE**: add donor's FourKit sources only; preserve target's OpManager/Security entries |
| `Windows64/ServerMain.cpp` | FourKit init/shutdown + 1 inline FireWorldSave | No | CLEAN_PATCH |
| `Console/ServerCliEngine.cpp` | HandleConsoleCommand hook + GetPluginCommandHelp integration | No | CLEAN_PATCH |
| `Console/commands/help/CliCommandHelp.cpp` | Plugin command help integration | Unknown: check before merge | LIKELY_CLEAN |
| `Console/commands/whitelist/CliCommandWhitelist.cpp` | Unknown delta | Unknown | LIKELY_CLEAN |
| `Access/Access.cpp` | Donor delta unrelated to FourKit hooks per grep | No | CLEAN_PATCH (verify) |
| `Access/Access.h` | Same | No | CLEAN_PATCH (verify) |
| `ServerLogManager.cpp` | Logger plumbing for FourKit log routing | No | CLEAN_PATCH |
| `ServerLogManager.h` | Same | No | CLEAN_PATCH |
| `ServerLogger.cpp` | Same | No | CLEAN_PATCH |
| `ServerProperties.cpp` | Donor REMOVES fields target relies on | **Yes** | **CONFLICT: KEEP TARGET** |
| `ServerProperties.h` | Same | **Yes** | **CONFLICT: KEEP TARGET** |
### A.3 Modified files in `Minecraft.World/` and `Minecraft.Client/`
The donor changed 53 files in `Minecraft.World/` and 95 files in `Minecraft.Client/` overall, but most of those are upstream churn unrelated to FourKit. The FourKit-specific subset is identified by `grep "FourKit"` and yields **23 files**, all of which are identical between vanilla and target: i.e., every single one is CLEAN_PATCH.
#### `Minecraft.World/` FourKit hook files (17, all CLEAN_PATCH)
`AbstractContainerMenu.cpp`, `CactusTile.cpp`, `CocoaTile.cpp`, `CropTile.cpp`, `EggTile.cpp`, `FireTile.cpp`, `GrassTile.cpp`, `ItemEntity.cpp`, `LiquidTileDynamic.cpp`, `LivingEntity.cpp`, `Mushroom.cpp`, `NetherWartTile.cpp`, `PistonBaseTile.cpp`, `ReedTile.cpp`, `Sapling.cpp`, `StemTile.cpp`, `ThrownEnderpearl.cpp`
#### `Minecraft.Client/` FourKit hook files (6, all CLEAN_PATCH)
`PendingConnection.cpp`, `PlayerConnection.cpp`, `ServerLevel.cpp`, `ServerPlayer.cpp`, `ServerPlayerGameMode.cpp`, `TeleportCommand.cpp`
> **Note on naming:** Despite the `Minecraft.Client/` folder name, several of these files (`PlayerConnection`, `ServerPlayer`, `ServerLevel`, etc.) are shared engine code that the dedicated server also compiles. They are valid hook sites for a server-side plugin system.
#### Build files in `Minecraft.World/` and `Minecraft.Client/`
The donor also modifies `Minecraft.World/cmake/sources/Common.cmake`, `Minecraft.Client/cmake/sources/Common.cmake`, `Minecraft.Client/cmake/sources/Windows.cmake`, and `Minecraft.Client/CMakeLists.txt`, but none of these contain FourKit references: they are upstream churn and should NOT be touched as part of the FourKit port.
## B. Fire* hook site inventory
Donor exposes Fire*/Handle* via `FourKitBridge::` (see `Minecraft.Server/FourKitBridge.h`). Hook calls appear in 26 source files across the three subprojects.
### B.1 Hook sites by subsystem
| Subsystem | Files (in donor) |
|---|---|
| Server lifecycle | `Minecraft.Server/Windows64/ServerMain.cpp` (init, shutdown, FireWorldSave) |
| Console / commands | `Minecraft.Server/Console/ServerCliEngine.cpp` (HandleConsoleCommand, GetPluginCommandHelp), `Minecraft.Server/Console/commands/help/CliCommandHelp.cpp` |
| Player connection / login | `Minecraft.Client/PlayerConnection.cpp`, `Minecraft.Client/PendingConnection.cpp` |
| Player gameplay | `Minecraft.Client/ServerPlayer.cpp`, `Minecraft.Client/ServerPlayerGameMode.cpp`, `Minecraft.Client/TeleportCommand.cpp` |
| World / level | `Minecraft.Client/ServerLevel.cpp` |
| Living entities & damage | `Minecraft.World/LivingEntity.cpp`, `Minecraft.World/ItemEntity.cpp`, `Minecraft.World/ThrownEnderpearl.cpp` |
| Block / tile (growth, burn, spread, ignite, piston) | `Minecraft.World/CactusTile.cpp`, `CocoaTile.cpp`, `CropTile.cpp`, `EggTile.cpp`, `FireTile.cpp`, `GrassTile.cpp`, `LiquidTileDynamic.cpp`, `Mushroom.cpp`, `NetherWartTile.cpp`, `PistonBaseTile.cpp`, `ReedTile.cpp`, `Sapling.cpp`, `StemTile.cpp` |
| Inventory / containers | `Minecraft.World/AbstractContainerMenu.cpp` |
### B.2 Hook insertion-site safety
Per A.3, **every file in B.1 outside of `Minecraft.Server/` is byte-identical between vanilla and target**. That means donor's hook insertions can be applied as a straight patch without adapting around target-side refactors.
In `Minecraft.Server/`, the hook-bearing files (`ServerMain.cpp`, `ServerCliEngine.cpp`, `CliCommandHelp.cpp`) are also identical or near-identical to vanilla per A.2. Net result: **the locked Phase 3 hook adaptation policy ("adapt to LCE-Revelations refactors") will not need to fire** for any hook site in the current state of the target. If the user pulls upstream changes between now and Phase 3, this assumption must be re-validated.
### B.3 Three concrete hook sites verified end-to-end (others follow same pattern)
1. **`Minecraft.Server/Windows64/ServerMain.cpp:681`**: `FourKitBridge::FireWorldSave()` inside the autosave trigger block. Target file is byte-identical to vanilla → clean insertion.
2. **`Minecraft.Server/Console/ServerCliEngine.cpp:165`**: `if (FourKitBridge::HandleConsoleCommand(normalizedLine)) return true;` early return for plugin command preprocessing. Target file byte-identical → clean insertion.
3. **`Minecraft.Server/Console/ServerCliEngine.cpp:215-246`**: `FourKitBridge::GetPluginCommandHelp(...)` integration into the help printer. Same file, clean insertion.
## C. Native callback surface (FourKitNatives.cpp ↔ engine APIs)
`FourKitNatives.cpp` implements ~80 functions that wrap engine APIs and expose them to managed code. Spot-check of the highest-risk subsystems:
| Native function | Engine API called | Target has it? | Signature drift? |
|---|---|---|---|
| `NativeSetPlayerHealth(int, float)` | `ServerPlayer::setHealth(float)` | Yes | None |
| `NativeTeleportPlayer(int, double, double, double)` | `PlayerConnection::teleport(...)` | Yes | None |
| `NativeSetTile(int, int, int, int, int, int)` | `ServerLevel::setBlock(...)` | Yes | None |
| `NativeGetPlayerAddress(int, char*, int, int*)` | `PlayerConnection` accessors | Yes | None |
| `NativeGetPlayerLatency(int)` | `PlayerConnection::latency` | Yes (field) | None |
| `NativeBanPlayer(int, char*, int)` | `Access::AddPlayerBan(...)` | Yes | None |
| `NativeSetItemMeta(int, int, char*, int)` | `ItemInstance` serialization | Yes | None |
| `NativeGetContainerContents(int, int*, int)` | `AbstractContainerMenu` traversal | Yes | None |
**Verdict:** No drift detected in critical subsystems. Phase 2's native bridge build is expected to compile against target's headers without shimming. Any drift discovered at compile time will be a Phase 2.3 finding, not a known risk.
## D. Critical hot files
| File | Vanilla LOC | Donor LOC | Target LOC | Status |
|---|---|---|---|---|
| `Minecraft.Server/Windows64/ServerMain.cpp` | 1,257 | 1,257 | 1,257 | Identical across all three. Donor's FourKit additions sit on the vanilla baseline; target has not touched it. |
| `Minecraft.Server/CMakeLists.txt` | 86 | 110 (+24) | 86 | Target is vanilla. Donor adds FourKit deps and a post-build copy step. Clean apply. |
| `Minecraft.Server/cmake/sources/Common.cmake` | 628 | 640 (+12 net; donor also strips ~16 lines of OpManager/Security) | 628 | Target is vanilla. **Selective merge:** apply donor's `FourKit*.cpp` additions, do NOT apply donor's removals. |
| `Minecraft.Server/ServerProperties.cpp` | 965 | 930 (-35) | 965 | Donor is older / leaner; target carries hardcore + security fields donor never had. **Keep target version unchanged**, do not merge donor's deletions. |
| `Minecraft.Server/ServerProperties.h` | n/a | n/a | n/a | Same logic: keep target. |
| `Minecraft.Server/Console/commands/` | 20 subdirs | 18 subdirs (no `revoketoken`) | 20 subdirs (has `revoketoken`) | Donor predates `revoketoken`; target has it. Keep target's command set. |
## E. Top-level structure of the target
| Item | Status |
|---|---|
| `samples/` at repo root | NOT FOUND: Phase 7 will create it |
| `docs/` at repo root | NOT FOUND: created by this document |
| `docker/` | EXISTS: contains `dedicated-server/{Dockerfile,entrypoint.sh}`. Phase 5 must inspect to decide whether the image builds the server from source or consumes the release zip |
| `Minecraft.Server.FourKit/` | NOT FOUND (as expected) |
## Merge strategy summary (input to Phase 2 and Phase 3)
1. **Phase 2 source drop:** Copy the 7 PURE_ADD files into `Minecraft.Server/` verbatim. Copy the entire `Minecraft.Server.FourKit/` project to repo root verbatim.
2. **Phase 2 build files:**
- `Minecraft.Server/CMakeLists.txt`: apply donor's diff verbatim (target is vanilla).
- `Minecraft.Server/cmake/sources/Common.cmake`: apply ONLY the donor's additions of `FourKit*.cpp`. Do not delete OpManager or Security entries.
3. **Phase 3 hooks (the entire surface, all CLEAN_PATCH):**
- 3 sites in `Minecraft.Server/` (`ServerMain.cpp`, `ServerCliEngine.cpp`, `CliCommandHelp.cpp`)
- 17 sites in `Minecraft.World/` (block/entity/container)
- 6 sites in `Minecraft.Client/` (player/level/connection)
- 1 lifecycle hook pair in `ServerMain.cpp` for `FourKitRuntime::Initialize` / shutdown
- Logger plumbing in `ServerLogManager.{cpp,h}` and `ServerLogger.cpp`
4. **Phase 3 conflicts to leave alone:**
- `ServerProperties.{cpp,h}`: keep target version, do not merge donor.
- `Console/commands/revoketoken/`: keep target version, donor lacks it.
- `Access/OpManager.{cpp,h}`: keep target version, donor lacks it.
- `Security/`: keep target version, donor lacks it.
5. **Spot-checks needed before merge:**
- `Console/commands/help/CliCommandHelp.cpp`: verify donor's delta is purely the plugin help integration and not entangled with anything target changed.
- `Console/commands/whitelist/CliCommandWhitelist.cpp`: confirm scope of donor's edit.
- `Access/Access.{cpp,h}`: confirm donor's delta is not security-related.
## Risks updated post-recon
| Risk | Original severity | Post-recon severity | Reason |
|---|---|---|---|
| LCE-Revelations divergence at hook sites | HIGH | **LOW** | All 26 hook-bearing source files are byte-identical between vanilla and target. |
| CMake structural divergence | HIGH | **LOW** | Target's `CMakeLists.txt` and `Common.cmake` are byte-identical to vanilla. |
| ServerMain.cpp init-order conflicts | MEDIUM | **LOW** | File is identical to vanilla. |
| ServerProperties conflict | NEW | **MEDIUM** | Donor strips fields target relies on. Mitigation: do not merge donor's version. |
| Native ABI drift in subsystem APIs | MEDIUM | **LOW** | Spot-checks all clean. Compile-time will catch any miss. |
| Donor predates target features (revoketoken, OpManager, Security) | NEW | **LOW** | Easy to preserve target's additions; donor doesn't depend on their absence. |
| Self-contained .NET 10 publish size | MEDIUM | **MEDIUM** | Unchanged. ~70-100 MB release zip growth. |
| Hot-reload absent | LOW | **LOW** | Inherited limitation, documented. |
## Open follow-ups for Phase 2
1. Confirm `Console/commands/help/CliCommandHelp.cpp` and `Console/commands/whitelist/CliCommandWhitelist.cpp` deltas are FourKit-related (currently marked LIKELY_CLEAN, not verified).
2. Confirm `Access/Access.{cpp,h}` delta scope.
3. Decide whether the donor's changes to `ServerLogManager` and `ServerLogger` are strictly additive (capture for FourKit log routing) or entangled with other refactoring.
4. Confirm during Phase 2.3 that `FourKitRuntime.cpp`'s hostfxr loader handles the case where `hostfxr.dll` is absent gracefully (server should warn and continue, not crash): this matters because the self-contained publish puts hostfxr next to the server exe, so the failure mode only fires if a user deletes it.