Update README.md

This commit is contained in:
Daniel McGuire
2026-05-15 17:46:01 -05:00
parent e607c27dcc
commit 6ac0952339

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@@ -30,7 +30,9 @@ void minecraft_mod(Minecraft* minecraft) {
} }
``` ```
Create a thread and include ANYTHING from ../Minecraft.Client/, and manipulate anything under the Minecraft class or it's members inside the new thread. Create a thread and include ANYTHING from ../Minecraft.Client/, and manipulate anything already existing under the minecraft object.
I will have to add a pool of objects since C++ does not support dynamic VTABLE allocations. This will limit the amount of mods that can affect an area. An alternative would be converting EVERYTHING to a parsable format, which is not something I wish to do. Instead the game will have to check for `nullptr` more.
Post init stuff can be done before the thread, but you should read the code to understand it's limitations at this stage. Post init stuff can be done before the thread, but you should read the code to understand it's limitations at this stage.