Add definitions

This commit is contained in:
Daniel McGuire
2026-03-02 01:56:58 -06:00
parent f1696937fc
commit a5f580e62d
6 changed files with 680 additions and 7 deletions

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.gitignore vendored Normal file
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mcmod.sdf
mcmod.sdf

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LCE.h Normal file
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#pragma once
class Timer;
class MultiPlayerLevel;
class LevelRenderer;
class MultiplayerLocalPlayer;
class Player;
class Mob;
class ParticleEngine;
class User;
class Canvas;
class Textures;
class Font;
class Screen;
class ProgressRenderer;
class GameRenderer;
class BackgroundDownloader;
class HumanoidModel;
class HitResult;
class Options;
class SoundEngine;
class MinecraftApplet;
class MouseHandler;
class TexturePackRepository;
class File;
class LevelStorageSource;
class StatsCounter;
class Component;
class Entity;
class AchievementPopup;
class WaterTexture;
class LavaTexture;
class Gui;
class ClientConnection;
class ConsoleSaveFile;
class ItemInHandRenderer;
class LevelSettings;
class ColourTable;
class MultiPlayerGameMode;
class PsPlusUpsellWrapper;
// Abstract Definitions to replace first
class Level;
class MultiPlayerLevelArray;
const int XUSER_MAX_COUNT = 4;
#include <vector>
#include <memory>
class Minecraft
{
public:
static const std::wstring VERSION_STRING;
Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet *minecraftApplet, int width, int height, bool fullscreen);
void init();
public:
MultiPlayerGameMode *gameMode;
public:
int width, height;
int width_phys, height_phys;
public:
Level *oldLevel;
public:
MultiPlayerLevel *level;
LevelRenderer *levelRenderer;
std::shared_ptr<MultiplayerLocalPlayer> player;
// MultiPlayerLevelArray levels;
MultiPlayerGameMode *localgameModes[XUSER_MAX_COUNT];
int localPlayerIdx;
ItemInHandRenderer *localitemInHandRenderers[XUSER_MAX_COUNT];
unsigned int uiDebugOptionsA[XUSER_MAX_COUNT];
bool m_connectionFailed[XUSER_MAX_COUNT];
ClientConnection *m_pendingLocalConnections[XUSER_MAX_COUNT];
bool addLocalPlayer(int idx);
void addPendingLocalConnection(int idx, ClientConnection *connection);
// void connectionDisconnected(int idx, DisconnectPacket::eDisconnectReason reason) { m_connectionFailed[idx] = true; m_connectionFailedReason[idx] = reason; }
std::shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(int idx, const std::wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL);
void createPrimaryLocalPlayer(int iPad);
bool setLocalPlayerIdx(int idx);
int getLocalPlayerIdx();
void removeLocalPlayerIdx(int idx);
void storeExtraLocalPlayer(int idx);
void updatePlayerViewportAssignments();
int unoccupiedQuadrant;
std::shared_ptr<Mob> cameraTargetPlayer;
ParticleEngine *particleEngine;
User *user;
std::wstring serverDomain;
Canvas *parent;
bool appletMode;
volatile bool pause;
Textures *textures;
Font *font, *altFont;
Screen *screen;
ProgressRenderer *progressRenderer;
GameRenderer *gameRenderer;
public:
AchievementPopup *achievementPopup;
public:
Gui *gui;
bool noRender;
HumanoidModel *humanoidModel;
HitResult *hitResult;
Options *options;
public:
SoundEngine *soundEngine;
MouseHandler *mouseHandler;
public:
TexturePackRepository *skins;
// File workingDirectory;
public:
static const int frameTimes_length = 512;
static __int64 frameTimes[frameTimes_length];
static const int tickTimes_length = 512;
static __int64 tickTimes[tickTimes_length];
static int frameTimePos;
static __int64 warezTime;
public:
StatsCounter* stats[4];
public:
void clearConnectionFailed();
void connectTo(const std::wstring& server, int port);
public:
void blit(int x, int y, int sx, int sy, int w, int h);
public:
static File getWorkingDirectory();
static File getWorkingDirectory(const std::wstring& applicationName);
public:
LevelStorageSource *getLevelSource();
void setScreen(Screen *screen);
public:
void destroy();
volatile bool running;
std::wstring fpsString;
void run();
static Minecraft *GetInstance();
void run_middle();
void run_end();
void emergencySave();
public:
void stop();
void pauseGame();
public:
void tick(bool bFirst, bool bUpdateTextures);
public:
bool isClientSide();
void selectLevel(ConsoleSaveFile *saveFile, const std::wstring& levelId, const std::wstring& levelName, LevelSettings *levelSettings);
bool saveSlot(int slot, const std::wstring& name);
bool loadSlot(const std::wstring& userName, int slot);
void releaseLevel(int message);
void setLevel(MultiPlayerLevel *level, int message = -1, std::shared_ptr<Player> forceInsertPlayer = nullptr, bool doForceStatsSave = true,bool bPrimaryPlayerSignedOut=false);
void forceaddLevel(MultiPlayerLevel *level);
void prepareLevel(int title);
void fileDownloaded(const std::wstring& name, File *file);
std::wstring gatherStats1();
std::wstring gatherStats2();
std::wstring gatherStats3();
std::wstring gatherStats4();
void respawnPlayer(int iPad,int dimension,int newEntityId);
static void start(const std::wstring& name, const std::wstring& sid);
static void startAndConnectTo(const std::wstring& name, const std::wstring& sid, const std::wstring& url);
ClientConnection *getConnection(int iPad);
static void main();
static bool renderNames();
static bool useFancyGraphics();
static bool useAmbientOcclusion();
static bool renderDebug();
bool handleClientSideCommand(const std::wstring& chatMessage);
static int maxSupportedTextureSize();
void delayTextureReload();
static __int64 currentTimeMillis();
static int InGame_SignInReturned(void *pParam,bool bContinue, int iPad);
Screen * getScreen();
void forceStatsSave(int idx);
// ???
// CRITICAL_SECTION m_setLevelCS;
public:
bool isTutorial();
void playerStartedTutorial(int iPad);
void playerLeftTutorial(int iPad);
MultiPlayerLevel *getLevel(int dimension);
void tickAllConnections();
Level *animateTickLevel;
std::vector<std::wstring> m_pendingTextureRequests;
std::vector<std::wstring> m_pendingGeometryRequests;
bool addPendingClientTextureRequest(const std::wstring &textureName);
void handleClientTextureReceived(const std::wstring &textureName);
void clearPendingClientTextureRequests() { m_pendingTextureRequests.clear(); }
bool addPendingClientGeometryRequest(const std::wstring &textureName);
void handleClientGeometryReceived(const std::wstring &textureName);
void clearPendingClientGeometryRequests() { m_pendingGeometryRequests.clear(); }
unsigned int getCurrentTexturePackId();
ColourTable *getColourTable();
};

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@@ -21,6 +21,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{9AD59F9F-3834-4551-8F0A-0260CD5571B4}</ProjectGuid>
<RootNamespace>Project1</RootNamespace>
<ProjectName>mcmod</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -124,6 +125,9 @@
<ItemGroup>
<ClCompile Include="..\main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\LCE.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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@@ -19,4 +19,9 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\LCE.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@@ -1,9 +1,7 @@
// dllmain.cpp
#include <windows.h>
#include <fstream>
class Minecraft;
#include "LCE.h"
typedef Minecraft* (*GetGameInstanceFn)();
@@ -38,19 +36,17 @@ DWORD WINAPI MainThread(LPVOID)
Minecraft* minecraft = nullptr;
// If minecraft doesnt exist, wait a bit
while (!minecraft)
{
minecraft = getGameInstance();
Sleep(100);
}
// START BLOCK
// You can replace this with whatever you want
// You can replace the below with whatever you want
char buf[128];
sprintf_s(buf, "Game ptr: 0x%p", minecraft);
Log(buf);
// END BLOCK
return 0;
}

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